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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
I love virtual machines (VMs) and I have done for a long time.If that makes me "sad" or an "anorak," so be it. I love them because they are so much fun, as well as being so useful. They have an element of original sin (writing assembly programs and being in control of an entire machine), while still being able to claim that one is being a respectable member of the community (being structured, modular, high-level, object-oriented, and so on). They also allow one to design machines of one's own, unencumbered by the restrictions of a starts optimising it for some physical particular processor (at least, until one processor or other). I have been building virtual machines, on and off, since 1980 or there abouts. It has always been something of a hobby for me; it has also turned out to be a technique of great power and applicability. I hope to continue working on them, perhaps on some of the ideas outlined in the last chapter (I certainly want to do some more work with register-based VMs and concur rency). I originally wanted to write the book from a purely semantic viewpoint."
Learn Raspberry Pi with Linux will tell you everything you need to know about the Raspberry Pi's GUI and command line so you can get started doing amazing things. You'll learn how to set up your new Raspberry Pi with a monitor, keyboard and mouse, and you'll discover that what may look unfamiliar in Linux is really very familiar. You'll find out how to connect to the internet, change your desktop settings, and you'll get a tour of installed applications. Next, you'll take your first steps toward being a Raspberry Pi expert by learning how to get around at the Linux command line. You'll learn about different shells, including the bash shell, and commands that will make you a true power user. Finally, you'll learn how to create your first Raspberry Pi projects: * Making a Pi web server: run LAMP on your own network * Making your Pi wireless: remove all the cables and retain all the functionality * Making a Raspberry Pi-based security cam and messenger service: find out who's dropping by * Making a Pi media center: stream videos and music from your Pi Raspberry Pi is awesome, and it's Linux. And it's awesome because it's Linux.But if you've never used Linux or worked at the Linux command line before, it can be a bit daunting. Raspberry Pi is an amazing little computer with tons of potential. And Learn Raspberry Pi with Linux can be your first step in unlocking that potential. What you'll learn * How to get online with Raspberry Pi * How to customize your Pi's desktop environment * Essential commands for putting your Pi to work * Basic network services - the power behind what Pi can do * How to make your Pi totally wireless by removing all the cables * How to turn your Pi into your own personal web server * How to turn your Pi into a spy * How to turn your Pi into a media center Who this book is for Raspberry Pi users who are new to Linux and the Linux command line.
This book is a result of the Seventh International Conference on Information Sys tems Development-Methods and Tools, Theory and Practice held in Bled, Slovenia, Sep tember 21-23, 1998. The purpose of the conference was to address issues facing academia and industry when specifying, developing, managing, and improving information comput erized systems. During the past few years, many new concepts and approaches emerged in the Information Systems Development (ISD) field. The various theories, methods, and tools available to system developers also bring problems such as choosing the most effec tive approach for a specific task. This conference provides a meeting place for IS re searchers and practitioners from Eastern and Western Europe as well as from other parts of the world. An objective of the conference is not only to share scientific knowledge and in terests but to establish strong professional ties among the participants. The Seventh International Conference on Information Systems Develop ment-ISD'98 continues the concepts of the first Polish-Scandinavian Seminar on Current Trends in Information Systems Development Methodologies held in Gdansk, Poland in 1988. Through the years, the Seminar developed into the International Conference on In formation Systems Development. ISD'99 will be held in Boise, Idaho. The selection of papers was carried out by the International Program Committee. All papers were reviewed in advance by three people. Papers were judged according to their originality, relevance, and presentation quality. All papers were judged only on their own merits, independent of other submissions.
Real-time computing systems are vital to a wide range of applications. For example, they are used in the control of nuclear reactors and automated manufacturing facilities, in controlling and tracking air traffic, and in communication systems. In recent years, real-time systems have also grown larger and become more critical. For instance, advanced aircraft such as the space shuttle must depend heavily on computer sys tems Carlow 84]. The centralized control of manufacturing facilities and assembly plants operated by robots are other examples at the heart of which lie embedded real-time systems. Military defense systems deployed in the air, on the ocean surface, land and underwater, have also been increasingly relying upon real-time systems for monitoring and operational safety purposes, and for retaliatory and containment measures. In telecommunications and in multi-media applications, real time characteristics are essential to maintain the integrity of transmitted data, audio and video signals. Many of these systems control, monitor or perform critical operations, and must respond quickly to emergency events in a wide range of embedded applications. They are therefore required to process tasks with stringent timing requirements and must perform these tasks in a way that these timing requirements are guaranteed to be met. Real-time scheduling al gorithms attempt to ensure that system timing behavior meets its specifications, but typically assume that tasks do not share logical or physical resources. Since resource-sharing cannot be eliminated, synchronization primitives must be used to ensure that resource consis tency constraints are not violated."
A very large proportion of commercial and industrial concerns in the UK find their business competitiveness dependent on huge quantities of already installed, legacy IT. Often the nature of their business is such that, to remain competitive, they have to be able to change their business processes. Sometimes the required change is radical and revolutionary, but more often the required change is incremental. For such incremental change, a major systems engineering problem arises. The cost and delay involved in changing the installed IT to meet the changed business requirements is much too high. In order to address this issue the UK Engineering and Physical Science Research Council (EPSRC) set up, in 1996, a managed research programme entitled Systems Engineering for Business Process Change (SEBPC). I was appointed as co-ordinator of the programme. The overall aim of this new managed research programme was to release the full potential of IT as an enabler of business process change, and to overcome the disabling effects which the build-up of legacy systems has on such change. As such, this aim addressed a stated objective of the Information Technology and Computer Science (IT&CS) part of EPSRC to encourage research at a system level.
A fully updated version of Pearson's bestselling Brilliant Windows titles, covering Windows 10 - the latest release of the widely-used Microsoft operating system. Brilliant Windows 10 gives you the information you need easily and without fuss. It guides you through all tasks and applications using a highly visual, full-colour, step-by-step approach and tells you exactly what you need to know, when you need to know it. For the first time, this book comes with FREE downloadable bonus material. An extra 140 pages, which cover chapters on advanced subjects like customising Windows, maintaining your computer and managing your hardware as well as the key, new features of Office 2016. Spend less time reading and more time doing with a simple step-by-step approach to beginner and intermediate level tasks. Brilliant guides provide the quick, easy-to-access information that you need: Numbered steps guide you through each task or problem Numerous colour screenshots illustrate each step Cross reference boxes point you to related tasks and information in the book "Did you know ?..." sections alert you to relevant expert tips, tricks and advice
This book is the result of the 11 th International Conference on Information Systems Development -Methods and Tools, Theory and Practice, held in Riga, Latvia, September 12-14,2002. The purpose of this conference was to address issues facing academia and industry when specifying, developing, managing, reengineering and improving information systems. Recently many new concepts and approaches have emerged in the Information Systems Development (ISD) field. Various theories, methodologies, methods and tools available to system developers also created new problems, such as choosing the most effective approach for a specific task, or solving problems of advanced technology integration into information systems. This conference provides a meeting place for ISD researchers and practitioners from Eastern and Western Europe as well as from other parts of the world. Main objectives of this conference are to share scientific knowledge and interests and to establish strong professional ties among the participants. The 11th International Conference on Information Systems Development (ISD'02) continues the tradition started with the first Polish-Scandinavian Seminar on Current Trends in Information Systems Development Methodologies, held in Gdansk, Poland in 1988. Through the years this Seminar has evolved into the International Conference on Information Systems Development. ISD'02 is the first ISD conference held in Eastern Europe, namely, in Latvia, one of the three Baltic countries.
This book is a result of the ISD'99, Eight International Conference on Infonnation Systems Development-Methods and Tools, Theory, and Practice held August 11-13, 1999 in Boise, Idaho, USA. The purpose of this conference was to address the issues facing academia and industry when specifying, developing, managing, and improving infonnation systems. ISD'99 consisted not only of the technical program represented in these Proceedings, but also of plenary sessions on product support and content management systems for the Internet environment, workshop on a new paradigm for successful acquisition of infonnation systems, and a panel discussion on current pedagogical issues in systems analysis and design. The selection of papers for ISD'99 was carried out by the International Program Committee. Papers presented during the conference and printed in this volume have been selected from submissions after fonnal double-blind reviewing process and have been revised by their authors based on the recommendations of reviewers. Papers were judged according to their originality, relevance, and presentation quality. All papers were judged purely on their own merits, independently of other submissions. We would like to thank the authors of papers accepted for ISD'99 who all made gallant efforts to provide us with electronic copies of their manuscripts confonning to common guidelines. We thank them for thoughtfully responding to reviewers comments and carefully preparing their final contributions. We thank Daryl Jones, provost of Boise State University and William Lathen, dean, College of Business and Economics, for their support and encouragement.
Cooperating Heterogeneous Systems provides an in-depth introduction to the issues and techniques surrounding the integration and control of diverse and independent software components. Organizations increasingly rely upon diverse computer systems to perform a variety of knowledge-based tasks. This presents technical issues of interoperability and integration, as well as philosophical issues of how cooperation and interaction between computational entities is to be realized. Cooperating systems are systems that work together towards a common end. The concepts of cooperation must be realized in technically sound system architectures, having a uniform meta-layer between knowledge sources and the rest of the system. The layer consists of a family of interpreters, one for each knowledge source, and meta-knowledge. A system architecture to integrate and control diverse knowledge sources is presented. The architecture is based on the meta-level properties of the logic programming language Prolog. An implementation of the architecture is described, a Framework for Logic Programming Systems with Distributed Execution (FLiPSiDE). Knowledge-based systems play an important role in any up-to-date arsenal of decision support tools. The tremendous growth of computer communications infrastructure has made distributed computing a viable option, and often a necessity in geographically distributed organizations. It has become clear that to take knowledge-based systems to their next useful level, it is necessary to get independent knowledge-based systems to work together, much as we put together ad hoc work groups in our organizations to tackle complex problems. The book is for scientists and software engineers who have experience in knowledge-based systems and/or logic programming and seek a hands-on introduction to cooperating systems. Researchers investigating autonomous agents, distributed computation, and cooperating systems will find fresh ideas and new perspectives on well-established approaches to control, organization, and cooperation.
"Linux Malware Incident Response" is a "first look" at the "Malware
Forensics Field Guide for Linux Systems," exhibiting the first
steps in investigating Linux-based incidents. The Syngress Digital
Forensics Field Guides series includes companions for any digital
and computer forensic investigator and analyst. Each book is a
"toolkit" with checklists for specific tasks, case studies of
difficult situations, and expert analyst tips. This compendium of
tools for computer forensics analysts and investigators is
presented in a succinct outline format with cross-references to
supplemental appendices. It is designed to provide the digital
investigator clear and concise guidance in an easily accessible
format for responding to an incident or conducting analysis in a
lab.
In this international collection of papers there is a wealth of knowledge on artificial intelligence (AI) and cognitive science (CS) techniques applied to the problem of providing help systems mainly for the UNIX operating system. The research described here involves the representation of technical computer concepts, but also the representation of how users conceptualise such concepts. The collection looks at computational models and systems such as UC, Yucca, and OSCON programmed in languages such as Lisp, Prolog, OPS-5, and C which have been developed to provide UNIX help. These systems range from being menu-based to ones with natural language interfaces, some providing active help, intervening when they believe the user to have misconceptions, and some based on empirical studies of what users actually do while using UNIX. Further papers investigate planning and knowledge representation where the focus is on discovering what the user wants to do, and figuring out a way to do it, as well as representing the knowledge needed to do so. There is a significant focus on natural language dialogue where consultation systems can become active, incorporating user modfelling, natural language generation and plan recognition, modelling metaphors, and users' mistaken beliefs. Much can be learned from seeing how AI and CS techniques can be investigated in depth while being applied to a real test-bed domain such as help on UNIX.
This book constitutes the refereed post-proceedings of the 9th IFIP International Conference on Network and Parallel Computing, NPC 2012, held in Gwangju, Korea, in September 2012. The 38 papers presented were carefully reviewed and selected from 136 submissions. The papers are organized in the following topical sections: algorithms, scheduling, analysis, and data mining; network architecture and protocol design; network security; paralel, distributed, and virtualization techniques; performance modeling, prediction, and tuning; resource management; ubiquitous communications and networks; and web, communication, and cloud computing. In addition, a total of 37 papers selected from five satellite workshops (ATIMCN, ATSME, Cloud&Grid, DATICS, and UMAS 2012) are included.
Vorwort In der Natur entwickelten sich die Echtzeitsysteme seit einigen 100 Mil- Honen Jahren. Tierische Nervensysteme haben zur Aufgabe, auf die Nachrichten aus der Umwelt die Steuerungsbefehle an die aktiven Or- gane zu geben. Dabei spielen zum Beispiel bedingte Reflexe eine wichtige Rolle. Vielleicht kann man die Entstehung des Menschen etwa zu der Zeit ansetzen, als sein sich allmahlich entwickelndes Gehirn Gedanken entwickelte, deren Bedeutung in vorausplanender Weise iiber die gerade vorliegende Situation hinausging. Das fiihrte schliesslich unter anderem zum heutigen Wissenschaftler, der seine Theorien und Systeme aufgrund langwieriger Uberlegungen aufbaut. Die Entwicklung der Computer ging im wesentlichen den umgekehrten Weg. Zunachst diente sie nur der Durchfiihrung "starrer" Programme, wie z.B. das erste programmgesteuerte Rechengerat Z3, das der Unterzeichner im Jahre 1941 vorfiihren konnte. Es folgte unter an- derem ein Spezialgerat zur Fliigelvermessung, das man als den ersten Prozessrechner bezeichnen kann. Es wurden etwa vierzig als Analog- Digital-Wandler arbeitende Messuhren yom Rechnerautomaten abgele- sen und im Rahmen eines Programms als Variable verarbeitet. Abel' auch das erfolgte noch in starrer Reihenfolge. Die echte Prozesssteuerung - heute auch Echtzeitsysteme genannt - erfordert aber ein Reagieren auf bestandig wechselnde Situationen.
Compiler technology is fundamental to computer science since it provides the means to implement many other tools. It is interesting that, in fact, many tools have a compiler framework - they accept input in a particular format, perform some processing and present output in another format. Such tools support the abstraction process and are crucial to productive systems development. The focus of Compiler Technology: Tools, Translators and Language Implementation is to enable quick development of analysis tools. Both lexical scanner and parser generator tools are provided as supplements to this book, since a hands-on approach to experimentation with a toy implementation aids in understanding abstract topics such as parse-trees and parse conflicts. Furthermore, it is through hands-on exercises that one discovers the particular intricacies of language implementation. Compiler Technology: Tools, Translators and Language Implementation is suitable as a textbook for an undergraduate or graduate level course on compiler technology, and as a reference for researchers and practitioners interested in compilers and language implementation.
Parallel Language and Compiler Research in Japan offers the international community an opportunity to learn in-depth about key Japanese research efforts in the particular software domains of parallel programming and parallelizing compilers. These are important topics that strongly bear on the effectiveness and affordability of high performance computing systems. The chapters of this book convey a comprehensive and current depiction of leading edge research efforts in Japan that focus on parallel software design, development, and optimization that could be obtained only through direct and personal interaction with the researchers themselves.
Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.
Multiple processor systems are an important class of parallel systems. Over the years, several architectures have been proposed to build such systems to satisfy the requirements of high performance computing. These architectures span a wide variety of system types. At the low end of the spectrum, we can build a small, shared-memory parallel system with tens of processors. These systems typically use a bus to interconnect the processors and memory. Such systems, for example, are becoming commonplace in high-performance graph ics workstations. These systems are called uniform memory access (UMA) multiprocessors because they provide uniform access of memory to all pro cessors. These systems provide a single address space, which is preferred by programmers. This architecture, however, cannot be extended even to medium systems with hundreds of processors due to bus bandwidth limitations. To scale systems to medium range i. e. , to hundreds of processors, non-bus interconnection networks have been proposed. These systems, for example, use a multistage dynamic interconnection network. Such systems also provide global, shared memory like the UMA systems. However, they introduce local and remote memories, which lead to non-uniform memory access (NUMA) architecture. Distributed-memory architecture is used for systems with thousands of pro cessors. These systems differ from the shared-memory architectures in that there is no globally accessible shared memory. Instead, they use message pass ing to facilitate communication among the processors. As a result, they do not provide single address space.
This Guide to Sun Administration is areference manual written by Sun administrators for Sun administrators. The book is not in tended to be a complete guide to UNIX Systems Administration; instead it will concentrate on the special issues that are particular to the Sun environment. It will take you through the basic steps necessary to install and maintain a network of Sun computers. Along the way, helpful ideas will be given concerning NFS, YP, backup and restore procedures, as well as many useful installation tips that can make a system administrator's job less painful. Spe cifically, SunGS 4.0 through 4.0.3 will be studied; however, many ofthe ideas and concepts presented are generic enough to be used on any version of SunGS. This book is not intended to be basic introduction to SunGS. It is assumed thatthe reader will have at least a year ofexperience supporting UNIX. BookOverview The firstchaptergives adescription ofthe system types thatwill be discussed throughout the book. An understanding of all of the system types is needed to comprehend the rest ofthe book. Chapter 2 provides the information necessary to install a workstation. The format utility and the steps involved in the suninstall process are covered in detail. Ideas and concepts about partitioning are included in this chapter. YP is the topic of the third chapter. A specific description of each YPmap and each YPcommand ispresented, along with some tips about ways to best utilize this package in your environment.
Systems Engineering for Business Process Change: New Directions is a collection of papers resulting from an EPSRC managed research programme set up to investigate the relationships between Legacy IT Systems and Business Processes. The papers contained in this volume report the results from the projects funded by the programme, which ran between 1997 and 2001. An earlier volume, published in 2000, reported interim results. Bringing together researchers from diverse backgrounds in Computer Science, Information Systems, Engineering and Business Schools, this book explores the problems experienced by IT-dependent businesses that have to implement changing business processes in the context of their investment in legacy systems. The book presents some of the solutions investigated through the collaborations set up within the research programme. Whether you are a researcher interested in the ideas that were generated by the research programme, or a user trying to understand the nature of the problems and their solutions, you cannot fail to be inspired by the writings contained in this volume.
This book is a result of the Tenth International Conference on Information Systems Development (ISD2001) held at Royal Holloway, University of London, United Kingdom, during September 5-7, 2001. ISD 2001 carries on the fine tradition established by the first Polish-Scandinavian Seminar on Current Trends in Information Systems Development Methodologies, held in Gdansk, Poland in 1988. Through the years, this seminar evolved into an International Conference on Information Systems Development. The Conference gives participants an opportunity to express ideas on the current state of the art in information systems development, and to discuss and exchange views on new methods, tools, applications as well as theory. In all, 55 papers were presented at ISD2001 organised into twelve tracks covering the following themes: Systems Analysis and Development, Modelling, Methodology, Database Systems, Collaborative Systems, Theory, Knowledge Management, Project Management, IS Education, Management issues, E-Commerce. and Technical Issues. We would like to thank all the contributing authors for making this book possible and for their participation in ISD200 1. We are grateful to our panel of paper reviewers for their help and support. We would also like to express our sincere thanks to Ceri Bowyer and Steve Brown for their unfailing support with organising ISD2001.
In conjunction with the 1993 International Conference on Logic Programming (ICLP'93), held in Budapest Hungary, two workshops were held concerning the implementations of logic programming systems: Practical Implementations and Sys- tems Experience in Logic Programming Systems, and Concurrent, Distributed, and Parallel Implementations of Logic Programming Systems. This collection presents 16 research papers in the area of the implementation of logic programming systems. The two workshops aimed to bring together sys- tems implementors for discussing real problems coming from their direct experience, therefore these papers have a special emphasis on practice rather than on theory. This book will be of immediate interest to practitioners who seek understanding of how to efficiently manage memory, generate fast code, perform sophisticated static analyses, and design high-performance runtime features. A major theme, throughout the papers, is how to effectively leverage host imple- mentation systems and technologies to implement target systems. Debray discusses implementing Janus in SICStus Prolog by exploiting the delay primitive, which is fur- ther expounded by Meier in his discussion of various ECRC systems implementations of delay primitives. Hausman discusses implementing Erlang in C, and Czajkowski and Zielinski discuss embedding Linda primitives in Strand. Denti et ai. discuss implementing object-oriented logic programs within SICStus Prolog, a theme also explored and compared to a WAM-based implementation by Bugliesi and Nardiello.
Language, Compilers and Run-time Systems for Scalable Computers contains 20 articles based on presentations given at the third workshop of the same title, and 13 extended abstracts from the poster session. Starting with new developments in classical problems of parallel compiler design, such as dependence analysis and an exploration of loop parallelism, the book goes on to address the issues of compiler strategy for specific architectures and programming environments. Several chapters investigate support for multi-threading, object orientation, irregular computation, locality enhancement, and communication optimization. Issues of the interface between language and operating system support are also discussed. Finally, the load balance issues are discussed in different contexts, including sparse matrix computation and iteratively balanced adaptive solvers for partial differential equations. Some additional topics are also discussed in the extended abstracts. Each chapter provides a bibliography of relevant papers and the book can thus be used as a reference to the most up-to-date research in parallel software engineering.
The papers in this volume were presented at the Second Annual Work shop on Active Middleware Services and were selected for inclusion here by the Editors. The AMS workshop was organized with support from both the National Science Foundation and the CAT center at the Uni versity of Arizona, and was held in Pittsburgh, Pennsylvania, on August 1, 2000, in conjunction with the 9th IEEE International Symposium on High Performance Distributed Computing (HPDC-9). The explosive growth of Internet-based applications and the prolifer ation of networking technologies has been transforming most areas of computer science and engineering as well as computational science and commercial application areas. This opens an outstanding opportunity to explore new, Internet-oriented software technologies that will open new research and application opportunities not only for the multimedia and commercial world, but also for the scientific and high-performance computing applications community. Two emerging technologies - agents and active networks - allow increased programmability to enable bring ing new services to Internet based applications. The AMS workshop presented research results and working papers in the areas of active net works, mobile and intelligent agents, software tools for high performance distributed computing, network operating systems, and application pro gramming models and environments. The success of an endeavor such as this depends on the contributions of many individuals. We would like to thank Dr. Frederica Darema and the NSF for sponsoring the workshop.
Organized Human Activity and Its Support by Computer proposes an answer to the question: what are computers for? With technical expertise, Anatol Holt analyzes human activity and its relevance to computer use. Holt interleaves a theory about the universal aspect of social life with a vision of how to harness computer power. This book is a culmination of a life of work that exemplifies two characteristics of the author: intellectual passion, and a concern for what matters to people. In the past thirty years, Holt has been a participant in the computing work at every level, from managing computer systems to developing commercial software to publishing theoretical articles in academic journals. His breadth of knowledge and experience makes possible the interweaving of theory and practice that shapes the fabric of this book. People often make a false opposition between theory and practice. In this case, it is a synergy: practice guides the theory, and the theory is grounded in its application.' Terry Winograd, Stanford University Organized Human Activity and Its Support by Computer will be of interest to those concerned with computers, especially those with and interest in groupware'. Particular relevance to social scientists, management scientists, students of law, and philosophers are also addressed. Though technical in spirit and method, this book does not expect significant prior computer knowledge of the reader.
In brief summary, the following results were presented in this work: * A linear time approach was developed to find register requirements for any specified CS schedule or filled MRT. * An algorithm was developed for finding register requirements for any kernel that has a dependence graph that is acyclic and has no data reuse on machines with depth independent instruction templates. * We presented an efficient method of estimating register requirements as a function of pipeline depth. * We developed a technique for efficiently finding bounds on register require ments as a function of pipeline depth. * Presented experimental data to verify these new techniques. * discussed some interesting design points for register file size on a number of different architectures. REFERENCES [1] Robert P. Colwell, Robert P. Nix, John J O'Donnell, David B Papworth, and Paul K. Rodman. A VLIW Architecture for a Trace Scheduling Com piler. In Architectural Support for Programming Languages and Operating Systems, pages 180-192, 1982. [2] C. Eisenbeis, W. Jalby, and A. Lichnewsky. Compile-Time Optimization of Memory and Register Usage on the Cray-2. In Proceedings of the Second Workshop on Languages and Compilers, Urbana l/inois, August 1989. [3] C. Eisenbeis, William Jalby, and Alain Lichnewsky. Squeezing More CPU Performance Out of a Cray-2 by Vector Block Scheduling. In Proceedings of Supercomputing '88, pages 237-246, 1988. [4] Michael J. Flynn. Very High-Speed Computing Systems. Proceedings of the IEEE, 54:1901-1909, December 1966. |
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