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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
This book presents the refereed proceedings of the First
International Conference on Mobile Agents, MA '97, held in Berlin,
Germany, in April 1997.
This book constitutes the refereed proceedings of the First
International Workshop on Communication and Architectural Support
for Network-Based Parallel Computing, CANPC'97, held in San
Antonio, Texas, USA, in February 1997.
This book constitutes the refereed proceedings of the Second
International Conference on Worldwide Computing and Its
Applications, WWCA'98, held in Tsukuba, Japan, in March 1998.
Good software interface design is as crucial to a product's success
as is its functionality. With the availability of visual
development tools such as Visual Basic and Visual C]+, more and
more developers of applications will need to understand and use
principles of good interface design. This book will help guide the
reader to a better understanding of how to make Windows software
simple to navigate and a pleasure to use. The author concentrates
on the development of user-interfaces for Windows 95 and NT
software and introduces some important design techniques such as
prototyping, UI bulking, Rapid Layout Comparison, and the
Side-by-Side Design Approach.
This book constitutes the refereed proceedings of the Third
International Conference of the Austrian Center for Parallel
Computation, ACPC '96, held in Klagenfurt, Austria, in September
1996.
The most complete, authoritative technical guide to the FreeBSD kernel's internal structure has now been extensively updated to cover all major improvements between Versions 5 and 11. Approximately one-third of this edition's content is completely new, and another one-third has been extensively rewritten. Three long-time FreeBSD project leaders begin with a concise overview of the FreeBSD kernel's current design and implementation. Next, they cover the FreeBSD kernel from the system-call level down-from the interface to the kernel to the hardware. Explaining key design decisions, they detail the concepts, data structures, and algorithms used in implementing each significant system facility, including process management, security, virtual memory, the I/O system, filesystems, socket IPC, and networking. This Second Edition * Explains highly scalable and lightweight virtualization using FreeBSD jails, and virtual-machine acceleration with Xen and Virtio device paravirtualization * Describes new security features such as Capsicum sandboxing and GELI cryptographic disk protection * Fully covers NFSv4 and Open Solaris ZFS support * Introduces FreeBSD's enhanced volume management and new journaled soft updates * Explains DTrace's fine-grained process debugging/profiling * Reflects major improvements to networking, wireless, and USB support Readers can use this guide as both a working reference and an in-depth study of a leading contemporary, portable, open source operating system. Technical and sales support professionals will discover both FreeBSD's capabilities and its limitations. Applications developers will learn how to effectively and efficiently interface with it; system administrators will learn how to maintain, tune, and configure it; and systems programmers will learn how to extend, enhance, and interface with it. Marshall Kirk McKusick writes, consults, and teaches classes on UNIX- and BSD-related subjects. While at the University of California, Berkeley, he implemented the 4.2BSD fast filesystem. He was research computer scientist at the Berkeley Computer Systems Research Group (CSRG), overseeing development and release of 4.3BSD and 4.4BSD. He is a FreeBSD Foundation board member and a long-time FreeBSD committer. Twice president of the Usenix Association, he is also a member of ACM, IEEE, and AAAS. George V. Neville-Neil hacks, writes, teaches, and consults on security, networking, and operating systems. A FreeBSD Foundation board member, he served on the FreeBSD Core Team for four years. Since 2004, he has written the "Kode Vicious" column for Queue and Communications of the ACM. He is vice chair of ACM's Practitioner Board and a member of Usenix Association, ACM, IEEE, and AAAS. Robert N.M. Watson is a University Lecturer in systems, security, and architecture in the Security Research Group at the University of Cambridge Computer Laboratory. He supervises advanced research in computer architecture, compilers, program analysis, operating systems, networking, and security. A FreeBSD Foundation board member, he served on the Core Team for ten years and has been a committer for fifteen years. He is a member of Usenix Association and ACM.
Delphi is a new Windows software development environment from
Borland. Released in 1995, it has quickly built up an excellent
reputation as one of the best Windows software development
tools.
Hailed in previous editions for its user-friendliness, this third
edition of Linux Universe contains the newest Linux Kernel 2.0.25
on two fully configured CD-ROMs for easy installation. The new
edition contains several powerful new features, including Java SDK
(binary), Xemacs, Netatalk (Appletalk connectivity), and IP
firewall administration tools.
This book presents the refereed proceedings of the International
Workshop on Parallel Symbolic Languages and Systems, PSLS '95, held
in Beaune, France, in October 1995.
This book presents the refereed proceedings of the Sixth
International Conference on Compiler Construction, CC '96, held in
Link ping, Sweden in April 1996.
This book presents the refereed proceedings of the Second
International Workshop on Tools and Algorithms for the Construction
and Analysis of Systems, TACAS '96, held in Passau, Germany in
March 1996.
This book constitutes the strictly refereed post-conference
proceedings of the International Conference on Worldwide Computing
and Its Applications, WWCA'97, held in Tsukuba, Japan, in March
1997.
This book presents the refereed proceedings of the Eighth Annual
Workshop on Languages and Compilers for Parallel Computing, held in
Columbus, Ohio in August 1995.
This book presents 12 revised refereed papers selected as the best
from 32 submissions for the First International Workshop on Tools
and Algorithms for the Construction and Analysis of Systems, TACAS
'95, held in Aarhus, Denmark, in May 1995.
This book is the proceedings of the Structures in Concurrency Theory workshop (STRICT) that was held from 11 th to l3th May 1995 in Berlin, Germany. It includes three invited contributions - by J. de Bakker, E. Best et aI, and E. R. Olderog and M. Schenke - and all papers which were submitted and accepted for presentation. Concurrency Theory deals with formal aspects of concurrent systems. It uses partly competing and partly complementary formalisms and structures. The aim of this workshop was to present and compare different formalisms and results in Concurrency Theory. STRICT was organized by the Humboldt-University Berlin and the ESPRIT Basic Research Working Group CALIBAN. Original papers had been sought from all scientists in the field of Concurrency Theory. The Programme Committee selected twenty contributions with various different topics, including Petri Nets, Process Algebras, Distributed Algorithms, Formal Semantics, and others. I am grateful to the Programme Committee and to the other referees for the careful evaluation of the submitted papers.
This book constitutes the refereed revised post-workshop
proceedings of the 5th International Workshop on Network and
Operating Systems Support for Digital Audio and Video, NOSSDAV '95,
held in Durham, New Hampshire, USA in April 1995.
This book constitutes the proceedings of the 8th International
Conference on Modelling Techniques and Tools for Computer
Performance Evaluation (Performance Tools '95) and of the 8th
GI/ITG Conference on Measuring, Modelling and Evaluating Computing
and Communication Systems, MMB '95, held jointly in Heidelberg,
Germany in September 1995.
Following five successful workshops in the previous five years, the Rendering Workshop is now well established as a major international forum and one of the most reputable events in the field of realistic image synthesis. Including the best 31 papers which were carefully evaluated out of 68 submissions the book gives an overview on hierarchical radiosity, Monte Carlo radiosity, wavelet radiosity, nondiffuse radiosity, and radiosity performance improvements. Some papers deal with ray tracing, reconstruction techniques, volume rendering, illumination, user interface aspects, and importance sampling. Also included are two invited papers by James Arvo and Alain Fournier. As is the style of the Rendering Workshop, the contributions are mainly of algorithmic nature, often demonstrated by prototype implementations. From these implementations result numerous color images which are included as appendix. The Rendering Workshop proceedings are certainly an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.
If you are developing software either as a professional programmer, a student, or simply for fun then it is very likely that you will be working in a Windows environment. If you are, and you are looking to build your own Windows applications, you will find Visual Basic provides an easy and effective means of doing so. This book is written specifically to help users get up and running "fast" on Visual Basic and focusses on how to develop useful programs quickly and effectively. If you are an undergraduate wanting a simple way to program applications, a professional programmer who needs a broad introduction to Visual Basic 3, or even an amateur programmer interested in building Windows applications, then this book will tell you all you need to know.
27 contributions treat the state of the art in Monte Carlo and Finite Element methods for radiosity and radiance. Further special topics dealt with are the use of image maps to capture light throughout space, complexity, volumetric stochastic descriptions, innovative approaches to sampling and approximation, and system architecture. The Rendering Workshop proceedings are an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.
The Sixth International Workshop on Persistent Object Systems was held at Les Mazets des Roches near Tarascon, Provence in southern France from the fifth to the ninth of September 1994. The attractive context and autumn warmth greeted the 53 participants from 12 countries spread over five continents. Persistent object systems continue to grow in importance. Almost all significant uses of computers to support human endeavours depend on long-lived and large-scale systems. As expectations and ambitions rise so the sophistication of the systems we attempt to build also rises. The quality and integrity of the systems and their feasibility for supporting large groups of co-operating people depends on their technical founda tion. Persistent object systems are being developed which provide a more robust and yet simpler foundation for these persistent applications. The workshop followed the tradition of the previous workshops in the series, focusing on the design, implementation and use of persistent object systems in particular and persistent systems in general. There were clear signs that this line of research is maturing, as engineering issues were discussed with the aid of evidence from operational systems. The work presented covered the complete range of database facilities: transactions, concurrency, distribution, integrity and schema modifica tion. There were examples of very large scale use, one involving tens of terabytes of data. Language issues, particularly the provision of reflection, continued to be important."
Mosaic for Windows is an informative book on how to use the most popular Internet navigation tool ever developed. By focussing on the PC Windows version of Mosaic (NCSA, AIR Mosaic, and Spyglass), including Web browsers like NetScape, WinWeb and WebSurfer, this book will provide an easy-to-follow guide to using a PC and Mosaic to browse, collect, and discover information and resources across the entire electronic world.
This volume constitutes the proceedings of the 12th British National Conference on Databases (BNCOD-12), held at Surrey, Guildford in July 1994. The BNCOD conferences are thought as a platform for exchange between theoreticians and practitioners, where researchers from academia and industry meet professionals interested in advanced database applications. The 13 refereed papers presented in the proceedings were selected from 47 submissions; they are organized in chapters on temporal databases, formal approaches, parallel databases, object-oriented databases, and distributed databases. In addition there are two invited presentations: "Managing open systems now that the "Glashouse" has gone" by R. Baker and "Knowledge reuse through networks of large KBs" by P.M.D. Gray.
and Overview book: to undertake an expedition into these new and to a large extent unexplored territories, explaining along the way what all these things mean to existing programs and their native use under Win32 systems. After all, before putting such nice things as multiple threads or Unicode into their applications, developers have to port them to Win32 in the first place! And this is, in spite of all the promises from Microsoft, somewhat more difficult than I'd expected - at the very least in certain sections. The book is not focused so much on the detailed explanation of all the new functions and possibilities (these won't escape you anyway!); rather, its main concern is to make the transition from 16 to 32 bit as easy and smooth as possible for you as the developer and/or project lead. So, let's have a closer look at the individual parts of the text! Chapter 1: Fundamental The first chapter is for project leads and developers alike. It gives an Aspects and Preliminary overview of the new Win32 systems, describes the most important fea- Considerations tures, and compares them with Win16 and also with the competition coming along in the form of OS/2 3. x and UNIX. I'll show the important architectural and implementation issues, concentrating on Windows NT and detailing the differences for Windows 95 when required.
Advances in hardware and software technologies have led to an
increased interest in the use of large-scale parallel and
distributed systems for database, real-time, defense, and
large-scale commercial applications. One of the biggest system
issues is developing effective techniques for the distribution of
multiple program processes on multiple processors. This book
discusses how to schedule the processes among processing elements
to achieve the expected performance goals, such as minimizing
execution time, minimizing communication delays, or maximizing
resource utilization. |
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