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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
Nowadays, many aspects of electrical and electronic engineering are essentially applications of DSP. This is due to the focus on processing information in the form of digital signals, using certain DSP hardware designed to execute software. Fundamental topics in digital signal processing are introduced with theory, analytical tables, and applications with simulation tools. The book provides a collection of solved problems on digital signal processing and statistical signal processing. The solutions are based directly on the math-formulas given in extensive tables throughout the book, so the reader can solve practical problems on signal processing quickly and efficiently. FEATURES Explains how applications of DSP can be implemented in certain programming environments designed for real time systems, ex. biomedical signal analysis and medical image processing. Pairs theory with basic concepts and supporting analytical tables. Includes an extensive collection of solved problems throughout the text. Fosters the ability to solve practical problems on signal processing without focusing on extended theory. Covers the modeling process and addresses broader fundamental issues.
This double volume constitutes the thoroughly refereed post-conference proceedings of the 25th International Conference on Financial Cryptography and Data Security, FC 2021, held online due to COVID-19, in March 2021.The 47 revised full papers and 4 short papers together with 3 as Systematization of Knowledge (SoK) papers were carefully selected and reviewed from 223 submissions. The accepted papers were organized according to their topics in 12 sessions: Smart Contracts, Anonymity and Privacy in Cryptocurrencies, Secure Multi-Party Computation, System and Application Security, Zero-Knowledge Proofs, Blockchain Protocols, Payment Channels, Mining, Scaling Blockchains, Authentication and Usability, Measurement, and Cryptography.
This double volume constitutes the thoroughly refereed post-conference proceedings of the 25th International Conference on Financial Cryptography and Data Security, FC 2021, held online due to COVID-19, in March 2021.The 47 revised full papers and 4 short papers together with 3 as Systematization of Knowledge (SoK) papers were carefully selected and reviewed from 223 submissions. The accepted papers were organized according to their topics in 12 sessions: Smart Contracts, Anonymity and Privacy in Cryptocurrencies, Secure Multi-Party Computation, System and Application Security, Zero-Knowledge Proofs, Blockchain Protocols, Payment Channels, Mining, Scaling Blockchains, Authentication and Usability, Measurement, and Cryptography.
This book constitutes the refereed proceedings of the 28th International Symposium on Static Analysis, SAS 2021, held in Chicago, IL, USA, in October 2021.The 18 regular and 4 short papers, carefully reviewed and selected from 48 submissions, are presented in this book together with 1-page summaries of the three invited talks. The papers cover topics such as static program analysis, abstract domain, abstract interpretation, automated deduction, debugging techniques, deductive methods, model checking, data science, program optimizations and transformations, program synthesis, program verification, and security analysis.
In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator After introducing OpenGL ES, Pro OpenGL ES for iOS explains the basics of 3D math and then orients you to the iOS-native 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.By the time you finish Pro OpenGL ES for iOS, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available. What you'll learn * The basics of 3D mathematics, and how they are applied in the OpenGL library * How to design and build your 3D worlds * To create 2D interfaces within the 3D world * To develop animation and 3D movement * How to implement 3D shading, coloring, and texturing * The differences between OpenGL and other 3D toolkits * To build a fully-functional 3D solar system simulator using OpenGL ES Who this book is for Experienced iOS programmers who want to enter the 3D world of OpenGL ES programming. Table of Contents * Introduction to OpenGL ES and Our 3D Solar System Project * Generating a Basic OpenGL Program * Getting Past the 3D Math * Shading, Lighting and Colors * Materials and Textures * Animation * Creating a User Interface * Blending Modes, Buffer Objects, and Other Cool Stuff * Latest Features of OpenGL ES * Ray Tracing, Hidden Surfaces, and Other Advanced Topics Appendix A: APIs
This book constitutes the proceedings of the 27th International Conference on Parallel and Distributed Computing, Euro-Par 2021, held in Lisbon, Portugal, in August 2021. The conference was held virtually due to the COVID-19 pandemic. The 38 full papers presented in this volume were carefully reviewed and selected from 136 submissions. They deal with parallel and distributed computing in general, focusing on compilers, tools and environments; performance and power modeling, prediction and evaluation; scheduling and load balancing; data management, analytics and machine learning; cluster, cloud and edge computing; theory and algorithms for parallel and distributed processing; parallel and distributed programming, interfaces, and languages; parallel numerical methods and applications; and high performance architecture and accelerators.
This book constitutes the proceedings papers of the 14th IFIP Working Conference on the Practice of Enterprise Modeling, held in Riga, Latvia, during November 24-26, 2021. PoEM offers a forum for sharing experiences and knowledge between the academic community and practitioners from industry and the public sector. This year the theme of the conference is the use of enterprise modeling and enterprise architecture towards ensuring sustainability and resilience of enterprises and societies. The 14 full and 6 short papers presented in this volume were carefully reviewed and selected from a total of 47 submissions. They were organized in topical sections named: enterprise modeling and enterprise architecture; enterprise modeling methods and method engineering; business process modeling and management; requirements engineering for privacy, security and governance; and case studies and experiences.
Troubleshoot Windows 10 the way the experts do, whatever device or form factor you are using. Focus on the problems that most commonly plague PC users and fix each one with a step-by-step approach that helps you understand the cause, solution, and tools required. Windows 10 is constantly evolving and changing and a great many aspects of the operating system, including many associated with troubleshooting and repair, have been changed, removed, replaced, or expanded since the first edition of this book was published. This new edition is updated with a dedicated chapter on using scripting tools for troubleshooting along with numerous updates on Windows device and update installation, Microsoft Sysinternals Suite, and Troubleshooting malware attacks. Additionally, there is extensive coverage of the technical diagnosis and troubleshooting tools you need from Event Viewer to Recovery Console. This book will help you discover the connections between different hardware and software in your devices, and how their bonds with external hardware, networks, and the Internet are more inter-dependent than you think. You will also learn how to support the increasing volume of home workers, and make sure they can stay online and active on PCs from your own organization or their own devices. If you are fed up with those nagging, day-to-day issues, want to avoid costly repairs, or just want to learn more about how PCs work, Windows 10 Troubleshooting is your ideal one-stop guide to the Windows 10 operating system. What You Will Learn Understand your PC's ecosystem and how to connect the dots, so you can successfully track problems to their source Support home workers using PCs from your organization and family devices, and keep workers productive and online Make your PC safe and secure for family and everyone in your workplace, and ensure that data is kept secure from loss or attack Understand the threat from malware and viruses and a range of approaches to dealing with them, depending on the situation Know tips and tricks for researching difficult problems, including third-party tools and useful web resources Who This Book Is For Anyone using Windows 10 on a desktop, laptop, or hybrid device
This book constitutes the proceedings of the 17th International Workshop on OpenMP, IWOMP 2021, held virtually in September 2021 and hosted by the High Performance Computing research group at the University of Bristol, UK. The 15 full papers presented in this volume were carefully reviewed and selected for inclusion in this book. The papers are organized in topical sections named: synchronization and data; tasking expansions; applications; case studies; and heterogenous computing and memory. Chapter 'FOTV: A Generic Device Offloading Framework for OpenMP' is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Description Dependency Injection has become one of the most dominant practices in the past decade, and it's now required knowledge for .NET developers. Dependency Injection in .NET, Second Edition teaches readers to use Dependency Injection to reduce hard-coded dependencies between application components. Readers will dive into thoroughly-explained examples and develop a foundation they can apply to any of the many DI libraries for .NET and .NET Core. Key Features * Integration with common .NET application frameworks * DI patterns and anti-patterns * Aspect-oriented programming * Using Microsoft and open source DI libraries and containers Audience This book is written for intermediate .NET developers and beyond. No previous experience with DI or DI frameworks is required. About the Technology Dependency Injection is an application design pattern where components are loosely-coupled with the objects or data on which they have a dependency.
This book contains extended and revised versions of the best papers presented at the 27th IFIP WG 10.5/IEEE International Conference on Very Large Scale Integration, VLSI-SoC 2019, held in Cusco, Peru, in October 2019. The 15 full papers included in this volume were carefully reviewed and selected from the 28 papers (out of 82 submissions) presented at the conference. The papers discuss the latest academic and industrial results and developments as well as future trends in the field of System-on-Chip (SoC) design, considering the challenges of nano-scale, state-of-the-art and emerging manufacturing technologies. In particular they address cutting-edge research fields like heterogeneous, neuromorphic and brain-inspired, biologically-inspired, approximate computing systems.
This book focuses on mathematical modeling, describes the process of constructing and evaluating models, discusses the challenges and delicacies of the modeling process, and explicitly outlines the required rules and regulations so that the reader will be able to generalize and reuse concepts in other problems by relying on mathematical logic.Undergraduate and postgraduate students of different academic disciplines would find this book a suitable option preparing them for jobs and research fields requiring modeling techniques. Furthermore, this book can be used as a reference book for experts and practitioners requiring advanced skills of model building in their jobs.
Everything you need to know about Linux is in this book. Written by Stephen Figgins, Ellen Siever, Robert Love, and Arnold Robbins -- people with years of active participation in the Linux community -- Linux in a Nutshell, Sixth Edition, thoroughly covers programming tools, system and network administration tools, the shell, editors, and LILO and GRUB boot loaders. This updated edition offers a tighter focus on Linux system essentials, as well as more coverage of new capabilities such as virtualization, wireless network management, and revision control with git. It also highlights the most important options for using the vast number of Linux commands. You'll find many helpful new tips and techniques in this reference, whether you're new to this operating system or have been using it for years. * Get the Linux commands for system administration and network management * Use hundreds of the most important shell commands available on Linux * Understand the Bash shell command-line interpreter * Search and process text with regular expressions * Manage your servers via virtualization with Xen and VMware * Use the Emacs text editor and development environment, as well as the vi, ex, and vim text-manipulation tools * Process text files with the sed editor and the gawk programming language * Manage source code with Subversion and git
This open access two-volume set LNCS 12759 and 12760 constitutes the refereed proceedings of the 33rd International Conference on Computer Aided Verification, CAV 2021, held virtually in July 2021.The 63 full papers presented together with 16 tool papers and 5 invited papers were carefully reviewed and selected from 290 submissions. The papers were organized in the following topical sections: Part I: invited papers; AI verification; concurrency and blockchain; hybrid and cyber-physical systems; security; and synthesis. Part II: complexity and termination; decision procedures and solvers; hardware and model checking; logical foundations; and software verification.
Work with large data sets, create statistical models, and make predictions with statistical methods using the Swift programming language. The variety of problems that can be solved using statistical methods range in fields from financial management to machine learning to quality control and much more. Those who possess knowledge of statistical analysis become highly sought after candidates for companies worldwide. Starting with an introduction to statistics and probability theory, you will learn core concepts to analyze your data's distribution. You'll get an introduction to random variables, how to work with them, and how to leverage their properties in computations. On top of the mathematics, you'll learn several essential features of the Swift language that significantly reduce friction when working with large data sets. These functionalities will prove especially useful when working with multivariate data, which applies to most information in today's complex world. Once you know how to describe a data set, you will learn how to create models to make predictions about future events. All provided data is generated from real-world contexts so that you can develop an intuition for how to apply statistical methods with Swift to projects you're working on now. You will:* Work with real-world data using the Swift programming language * Compute essential properties of data distributions to understand your customers, products, and processes * Make predictions about future events and compute how robust those predictions are
Prepare for the future of Microsoft automation with this no-nonsense guide Windows PowerShell 2 is the scripting language that enables automation within the Windows operating system. Packed with powerful new features, this latest version is complex, and "Windows PowerShell 2 For Dummies" is the perfect guide to help system administrators get up to speed. Written by a Microsoft MVP with direct access to the program managers and developers, this book covers every new feature of Windows PowerShell 2 in a friendly, easy-to-follow format.Windows PowerShell 2 is the updated scripting language that enables system administrators to automate Windows operating systemsSystem administrators with limited scripting experience will find this book helps them learn the fundamentals of Windows PowerShell 2 quickly and easilyTranslates the jargon and complex syntax of Windows PowerShell 2 Covers script debugging improvements, the ability to invoke commands remotely, and the new user interfaceUses real-world applications to clarify the theory, fundamentals, and techniques of the scripting languageWritten by a Microsoft MVP with direct access to the developers of Windows PowerShell 2 "Windows PowerShell 2 For Dummies" makes this tool easily accessible to administrators of every experience level.
Improve current or new projects with top notch testability and maintainability. Writing tests improves the design of your apps, as it pushes you to have a more modularized design. This in turn improves the maintainability and sustainability of your apps. This book is for iOS developers who already know the basics of iOS and Swift development but want to learn all the testing pro features in iOS. You'll start by reviewing the TDD Cycle and how to implement these concepts on a legacy project or a new one. You'll then walk through TDD step-by-step on a blank project, including setting up test targets, assertions, and expectations. You'll follow that with all levels of testing such as unit tests, integration tests, and end-to-end tests, and also tackle fairly complex, yet badly written legacy code. The book will take you through the journey of modularizing a legacy app using TDD. Throughout this journey, you will be introduced to multiple testing concepts and techniques, like writing tests for network and core data layers. You will write tests to ensure the thread safety of your app. And you'll add a new feature while you are in the middle of refactoring, which is an important skill so you can keep adding features while you are fixing your technical debt. By the end of this book, you will have all the tools needed to become a testing master. What You'll Learn Use mocking and dependency injection to make components more testable Write tests for asynchronous code like network code Add new features to existing legacy apps using TDD Who This Book Is For Experienced iOS developers who care about software quality and meeting customer expectations.
The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.The posters presented in these three volumes are organized in topical sections as follows: Part I: HCI theory and methods; perceptual, cognitive and psychophisiological aspects of interaction; designing for children; designing for older people; design case studies; dimensions of user experience; information, language, culture and media. Part II: interaction methods and techniques; eye-tracking and facial expressions recognition; human-robot interaction; virtual, augmented and mixed reality; security and privacy issues in HCI; AI and machine learning in HCI. Part III: interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping; HCI, safety and sustainability; HCI in the time of pandemic.
This book is the fifth volume in the successful book series Robot Operating System: The Complete Reference. The objective of the book is to provide the reader with comprehensive coverage on the Robot Operating System (ROS), which is currently considered to be the primary development framework for robotics applications, and the latest trends and contributing systems. The content is divided into six parts. Pat I presents for the first time the emerging ROS 2.0 framework, while Part II focuses on multi-robot systems, namely on SLAM and Swarm coordination. Part III provides two chapters on autonomous systems, namely self-driving cars and unmanned aerial systems. In turn, Part IV addresses the contributions of simulation frameworks for ROS. In Part V, two chapters explore robotic manipulators and legged robots. Finally, Part VI presents emerging topics in monocular SLAM and a chapter on fault tolerance systems for ROS. Given its scope, the book will offer a valuable companion for ROS users and developers, helping them deepen their knowledge of ROS capabilities and features.
The two-volume set LNCS 12726 + 12727 constitutes the proceedings of the 19th International Conference on Applied Cryptography and Network Security, ACNS 2021, which took place virtually during June 21-24, 2021. The 37 full papers presented in the proceedings were carefully reviewed and selected from a total of 186 submissions. They were organized in topical sections as follows: Part I: Cryptographic protocols; secure and fair protocols; cryptocurrency and smart contracts; digital signatures; embedded system security; lattice cryptography; Part II: Analysis of applied systems; secure computations; cryptanalysis; system security; and cryptography and its applications.
"Not only for MacOS and Linux users, but also a great resource for Windows PS users." - Bruce Bergman Learn PowerShell in a Month of Lunches: Covers Windows, Linux, and macOS is a task-focused tutorial for administering Linux and macOS systems using Microsoft PowerShell. Adapted by PowerShell team members Travis Plunk and Tyler Leonhardt from the bestselling Learn Windows PowerShell in a Month of Lunches by community legends Don Jones and Jeffrey Hicks, it features Linux-based examples covering core language features and admin tasks. Designed for busy IT professionals, this innovative guide will take you from the basics to PowerShell proficiency through 25 tutorials you can do in your lunch break. about the technology The PowerShell scripting language and administrative shell was initially created for Windows, providing a high-quality command-line interface and awesome automation features. As part of Microsoft's ongoing strategy to support non-Windows platforms with its Azure cloud service and .NET Core framework, PowerShell now runs on Linux and macOS. Like Bash, PowerShell can execute and script nearly any aspect of Linux, so you can easily manage repetitive daily tasks, servers, Cloud resources, Continuous Integration pipelines, and more. Because PowerShell is a full-featured programming language, however, it provides capability well beyond traditional shell scripting languages, such as the ability to treat OS components as objects. about the book Learn PowerShell in a Month of Lunches: Covers Windows, Linux, and macOS is a user-friendly tutorial to managing Linux and macOS systems with PowerShell. It's based on the bestselling Learn Windows PowerShell in a Month of Lunches, which has introduced PowerShell to nearly 100,000 readers. You'll learn how PowerShell shapes up to Bash or Python scripting as you write and run simple scripts that automate boring daily tasks. As you progress through the book, you'll use PowerShell to write Continuous Integration Pipelines and manage cloud-based servers. Just set aside one hour a day for a month, and you'll be automating tasks faster than you ever thought possible! what's inside - Why you should use PowerShell on Linux and macOS - Background jobs and automation techniques - Simple scripting to automate repetitive daily tasks - Common syntax and commands cheat sheet - Each lesson takes you an hour or less about the reader For IT professionals comfortable administering Windows or Linux. No previous experience with PowerShell or Bash required. about the author Travis Plunk has been a Software Engineer on various PowerShell teams since 2013, and at Microsoft since 1999. He was involved in open sourcing PowerShell and has worked on the project full time since shortly after the project was announced. James Petty is a Microsoft MVP, and the CEO and Executive Director for the DevOps Collective and PowerShell.org. Tyler Leonhardt has been a Software Engineer on the PowerShell team since 2017, and at Microsoft since 2016. He is a core maintainer of the PowerShell extension for Visual Studio Code. Learn Windows PowerShell in a Month of Lunches was written by PowerShell community legends Don Jones and Jeffrey Hicks, who have years of experience as successful PowerShell trainers.
Communication lies at the heart of Symbian OS and the devices that use it. Symbian OS has a powerful and flexible communications architecture that addresses current state-of-the-art as well as future functionality. This rich environment gives developers access to important technologies such as wireless Bluetooth networks, TCP/IP networking, infrared data transport, email and SMS messaging, and WAP content. Symbian OS Communications Programming is a guide to the Symbian OS communications architecture. It provides developers with authoritative and practical information on the communications models and programming interfaces that are used by Symbian OS, along with illustrative and timely examples. SOCP covers all transport technologies supported by Symbian OS v6.1 including:serial and infrared communication, TCP/IP network support, Bluetooth, and telephony. Examples show how to take advantage of each technology. SOCP also provides coverage of content technologies, such as HTML and WAP, and includes an explanation of the Symbian OS messaging architecture. Examples demonstrate the sending and receiving of email and SMS messages and to show the client/server interaction involved in pushing and pulling content to and from servers. Advanced topic coverage includes the use of the Symbian OS communications database and a review of supported and future synchronization technologies such as SyncML. This guide is designed for developers who have experience of programming in C++ and are interested in taking advantage of the communications possibilities of Symbian OS. No prior experience with communications programming is assumed. Source code for all examples available for download from accompanying website.
The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? Learn Cocoa for the Mac, Second Edition, completely revised for OS X Mountain Lion and XCode 4, answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great OS X app today. Jack Nutting and Peter Clark are your guides through this forest; Jack and Peter have lived here for years, and will show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. Peter Clark will show you which parts of your app require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. In each chapter, you'll build an app that explores one or more areas of the Cocoa landscape. With Jack's and Peter's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master.
Beginning Windows 8 Application Development -- XAML Edition introduces you to the Windows 8 modern app design paradigm and the new Windows 8 programming model developed around this paradigm. You'll learn to build rich, immersive applications designed to run on the many devices that will be powered by Windows 8. With the introduction of Windows 8, once again Microsoft has re-envisioned the way that PCs and devices will be used and applications will be built in a world that has become far more connected. The Windows 8 modern UI style is far more than a programming model and Beginning Windows 8 Application Development -- XAML Edition takes you beyond the syntax of any development language. We examine the factors such as UX (User Experience), social integration, and maintaining data and settings across multiple devices.* Gives an early start to building next-generation connected applications * Introduces new programming libraries available in Windows 8 * Explores Windows 8 app design concepts What you'll learnBeginning Windows 8 Application Development - XAML Edition will enable you to: * Apply Windows 8 modern UI style design guidelines to build effective user interfaces * Consume services to bring data into your application * Effectively use application tiles and notifications * Use the cloud to share data and application settings across multiple devices * Integrate with Windows by exposing your application's data to Windows Search and Share menus Who this book is for Beginning Windows 8 Application Development -- XAML Edition is for the novice programmer with a basic understanding of .NET development who is interested in learning how to build the next generation of applications designed to run on Windows 8. Readers who already have an understanding of C# will get the most out of the book and is also an excellent choice for more experienced developers who are not sure where to start learning about programming for Windows 8.
For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboardingtechnology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer have teamed up to bring you this book, Beginning iOS Storyboarding.The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-Cthe new and exquisite methodology of this incredible tool. Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. In this book, you get the following, beyond learning the fundamentals and classical elements of Storyboarding: Design and build utilities and a location based service app using Storyboarding techniques Design and build a universal app with a rich user interface and user experience (UX) Create a fun game app, and more What you'll learn How iOS Storyboarding is like a different planet in the Xcode universe. We do this by introducing you to the standard transitions to views, passing data to the views, returning data from the views, and, lastly, showing how to navigate the critical transitions to views. How to develop a simple utility app using Storyboarding. Here we learn the foundation of many apps, which is how to place controls on the settings screen of a utility application and to return those settings to the main view of the app via the settings view delegate protocol. How to develop an app with an advanced MKMapView. Specifically, we introduce you to override the default views provided by Apple's initial project templates.This opens the door to you being able to code specialized views such as MKMapView, and utilize iOS Location Services for building navigation-based apps. What are the cool, powerful tools that enable you to create page controller view transitions. We dig deep into the ins and outs of how to apply the UIPageControls to display views and supply traditional view notification to controlled views. How to create a very cool universal app while you learn how to develop table views, which in the iPad case, present themselves differently depending upon the device orientation using the UISplitViewController. How to build a universal app with two Storyboards (one for iPhone, one for iPad) and provide techniques and tips for developing universal apps. How to develop a cool game app which stretches your knowledge of how segues can be used to provide much more complex navigation paths between screens and devices. Who this book is for This book is for the beginner who has never programmed, but can use the Storyboarding tool in Xcode to get up and running fast. This book is also for experienced iOS developerswho wish tolearn Storyboarding to quickly cut down on their app development and debugging time. Table of Contents Preliminaries Fundamentals Storyboarding with MapView Building a Utility Application Storyboarding a Page-Based App Mastering Table Views with Storyboarding: Core Data Setup Mastering Table Views with Storyboarding: Designing the Flow Mastering Table Views with Storyboarding: Coding the Backend Single View #3: wanderBoard Part I SingleView #3: wanderBoard Part II SingleView #3: wanderBoard Part III How Far You Have Come |
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