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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
It constitutes the refereed proceedings of the 4th Asian Supercomputing Conference, SCFA 2018, held in Singapore in March 2018. Supercomputing Frontiers will be rebranded as Supercomputing Frontiers Asia (SCFA), which serves as the technical programme for SCA18. The technical programme for SCA18 consists of four tracks: Application, Algorithms & Libraries Programming System Software Architecture, Network/Communications & Management Data, Storage & Visualisation The 20 papers presented in this volume were carefully reviewed nd selected from 60 submissions.
Discover how to create cross platform apps for Android, iOS and UWP using Azure services and C# with Xamarin Forms. This book illustrates how to utilize Azure cloud storage for serving up Azure SQL DB data through Azure App Services. The book starts by setting up Xamarin and introducing Xamarin Forms and then covers the Azure Portal from a developer's perspective and goes on to demonstrate how to build an Azure Service using Quickstart. You'll also see how to add Azure support to Xamarin Forms application. You'll review in detail how to build a Xamarin Form with Azure Client and modify an existing app to become a Xamarin Forms Client for Azure with offline synchronization. You then move on to third-party controls that speed up development. By the end of the book, you will be able to use Azure and Xamarin together and master how to use Azure Mobile Quickstarts, Azure SQL plumbing, database synchronization and Xamarin Forms. What You'll Learn Create a Xamarin Forms App and understand the Structure of a Xamarin Forms App. Navigate pages and use platform specific coding. Use images, ListView and the Azure Mobile App Quickstart to build a Service and Xamarin Forms app Modify an existing app to use Azure Client Libraries, understand offline storage with SQLite and incorporate offline synchronization Who This Book Is For Software developers new to Xamarin and/or Azure and for the developers who are familiar with both the technologies to use in mobile apps.
Choosen by BookAuthority as one of BookAuthority's Best Linux Mint Books of All Time Linux: The Textbook, Second Edition provides comprehensive coverage of the contemporary use of the Linux operating system for every level of student or practitioner, from beginners to advanced users. The text clearly illustrates system-specific commands and features using Debian-family Debian, Ubuntu, and Linux Mint, and RHEL-family CentOS, and stresses universal commands and features that are critical to all Linux distributions. The second edition of the book includes extensive updates and new chapters on system administration for desktop, stand-alone PCs, and server-class computers; API for system programming, including thread programming with pthreads; virtualization methodologies; and an extensive tutorial on systemd service management. Brand new online content on the CRC Press website includes an instructor's workbook, test bank, and In-Chapter exercise solutions, as well as full downloadable chapters on Python Version 3.5 programming, ZFS, TC shell programming, advanced system programming, and more. An author-hosted GitHub website also features updates, further references, and errata. Features New or updated coverage of file system, sorting, regular expressions, directory and file searching, file compression and encryption, shell scripting, system programming, client-server-based network programming, thread programming with pthreads, and system administration Extensive in-text pedagogy, including chapter objectives, student projects, and basic and advanced student exercises for every chapter Expansive electronic downloads offer advanced content on Python, ZFS, TC shell scripting, advanced system programming, internetworking with Linux TCP/IP, and many more topics, all featured on the CRC Press website Downloadable test bank, workbook, and solutions available for instructors on the CRC Press website Author-maintained GitHub repository provides other resources, such as live links to further references, updates, and errata
This book focuses on key simulation and evaluation technologies for 5G systems. Based on the most recent research results from academia and industry, it describes the evaluation methodologies in depth for network and physical layer technologies. The evaluation methods are discussed in depth. It also covers the analysis of the 5G candidate technologies and the testing challenges, the evolution of the testing technologies, fading channel measurement and modeling, software simulations, software hardware cosimulation, field testing and other novel evaluation methods. The fifth-generation (5G) mobile communications system targets highly improved network performances in terms of the network capacity and the number of connections. Testing and evaluation technologies is widely recognized and plays important roles in the wireless technology developments, along with the research on basic theory and key technologies. The investigation and developments on the multi-level and comprehensive evaluations for 5G new technologies, provides important performance references for the 5G technology filtering and future standardizations. Students focused on telecommunications, electronic engineering, computer science or other related disciplines will find this book useful as a secondary text. Researchers and professionals working within these related fields will also find this book useful as a reference.
This book presents a comprehensive introduction to Internetware, covering aspects ranging from the fundamental principles and engineering methodologies to operational platforms, quality measurements and assurance and future directions. It also includes guidelines and numerous representative real-world case studies that serve as an invaluable reference resource for software engineers involved in the development of Internetware applications. Providing a detailed analysis of current trends in modern software engineering in the Internet, it offers an essential blueprint and an important contribution to the research on software engineering and systems for future Internet computing.
Use the tricks and hidden features in this guide to become more productive with Windows 10. You will save time, achieve more, and feel in control like never before. Author Mike Halsey is a Microsoft MVP (Most Valuable Professional) awardee and technical expert. As the author of Windows 7, 8, and 10 Troubleshooting and support books and videos, he takes complex subjects and presents them in simple and straightforward ways. In this book, Mike helps solve the problems and issues that you are likely to face when you want to achieve more and get better results on your PCs. What You'll Learn Get up to speed with Windows 10 Use tips and tricks to boost productivity Stay organized using search Manage settings and configuration, and network connections and devices Keep yourself and your data safe and secure Make your PC more pleasurable to use Who This Book Is For Everyone who wants to be more efficient and effective in Windows 10, at work, school, and home
The six volume set LNCS 10634, LNCS 10635, LNCS 10636, LNCS 10637, LNCS 10638, and LNCS 10639 constitues the proceedings of the 24rd International Conference on Neural Information Processing, ICONIP 2017, held in Guangzhou, China, in November 2017. The 563 full papers presented were carefully reviewed and selected from 856 submissions. The 6 volumes are organized in topical sections on Machine Learning, Reinforcement Learning, Big Data Analysis, Deep Learning, Brain-Computer Interface, Computational Finance, Computer Vision, Neurodynamics, Sensory Perception and Decision Making, Computational Intelligence, Neural Data Analysis, Biomedical Engineering, Emotion and Bayesian Networks, Data Mining, Time-Series Analysis, Social Networks, Bioinformatics, Information Security and Social Cognition, Robotics and Control, Pattern Recognition, Neuromorphic Hardware and Speech Processing.
Quickly learn how to get the most out of the Visual Studio for Mac integrated development environment (IDE). Microsoft has invested heavily to deliver their very best development tools and platforms to other operating systems. Visual Studio for Mac is a powerful developer tool that reinforces Microsoft's "mobile-first", "cloud-first", and "any developer, any platform, any device" strategy. With the author's guided expertise and extensive code samples, you will understand how to leverage the most useful tools in Visual Studio for Mac, the code editor, and the powerful debugger. You also will appreciate the author's guidance on collaborating with other team members using integrated tooling for the Git source control engine. Whether you are a Mac developer interested in cross-platform development or a Windows developer using a Mac, Beginning Visual Studio for Mac will quickly get you up to speed! What You'll Learn Prepare, configure, and debug in the Mac development environment Create cross-platform mobile apps for Android, iOS, and Windows with Xamarin and C# in Visual Studio for Mac Build cross-platform Web applications with .NET Core using Visual Studio for Mac Customize your productive and collaborative development environment Who This Book Is For Software developers using a Mac computer who want to build mobile or web applications that run on multiple operating systems
This book constitutes revised selected papers from 10 workshops that were held as the ISC High Performance 2017 conference in Frankfurt, Germany, in June 2017. The 59 papers presented in this volume were carefully reviewed and selected for inclusion in this book. They stem from the following workshops: Workshop on Virtualization in High-Performance Cloud Computing (VHPC) Visualization at Scale: Deployment Case Studies and Experience Reports International Workshop on Performance Portable Programming Models for Accelerators (P^3MA) OpenPOWER for HPC (IWOPH) International Workshop on Data Reduction for Big Scientific Data (DRBSD) International Workshop on Communication Architectures for HPC, Big Data, Deep Learning and Clouds at Extreme Scale Workshop on HPC Computing in a Post Moore's Law World (HCPM) HPC I/O in the Data Center ( HPC-IODC) Workshop on Performance and Scalability of Storage Systems (WOPSSS) IXPUG: Experiences on Intel Knights Landing at the One Year Mark International Workshop on Communication Architectures for HPC, Big Data, Deep Learning and Clouds at Extreme Scale (ExaComm)
This volume, the 34th issue of Transactions on Large-Scale Data- and Knowledge-Centered Systems, constitutes a special issue consisting of seven papers on the subject of Consistency and Inconsistency in Data-Centric Applications. The volume opens with an invited article on basic postulates for inconsistency measures. Three of the remaining six papers are revised, extended versions of papers presented at the First International Workshop on Consistency and Inconsistency, COIN 2016, held in conjunction with DEXA 2016 in Porto, Portugal, in September 2016. The other three papers were selected from submissions to a call for contributions to this edition. Each of the papers highlights a particular subtopic. However, all are concerned with logical inconsistencies that are either to be systematically avoided, or reasoned with consistently, i.e., without running the danger of an explosion of inferences.
Now that multicore processors are coming to mobile devices, wouldn't it be great to take advantage of all those cores without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming on multicore iOS devices and Mac OS X. Managing your application's resources on more than one core isn't easy, but it's vital. Apps that use only one core in a multicore environment will slow to a crawl. If you know how to program with Cocoa or Cocoa Touch, this guide will get you started with GCD right away, with many examples to help you write high-performing multithreaded apps. Package your code as block objects and invoke them with GCD Understand dispatch queues--the pools of threads managed by GCD Use different methods for executing UI and non-UI tasks Create a group of tasks that GCD can run all at once Instruct GCD to execute tasks only once or after a delay Discover how to construct your own dispatch queues
This book constitutes the refereed proceedings of the 19th International Symposium on Stabilization, Safety, and Security of Distributed Systems, SSS 2017, held in Boston, MA, USA, in November 2017. The 29 revised full papers presented together with 8 revised short papers were carefully reviewed and selected from 68 initial submissions. This year the Symposium was organized into three tracks reflecting major trends related to self-* systems: Stabilizing Systems: Theory and Practice: Distributed Computing and Communication Networks; and Computer Security and Information Privacy.
This book constitutes the refereed proceedings of the International Conference on Brain Informatics, BI 2017, held in Beijing, China, in November 2017. The 31 revised full papers were carefully reviewed and selected from 64 submissions. BI addresses the computational, cognitive, physiological, biological, physical,ecological and social perspectives of brain informatics, as well as topics related tomental health and well-being.
Learn the bare essentials needed to begin developing cross-platform, mobile apps using Xamarin.Forms. Apps can be easily deployed to Google Play or to the Apple App Store. You will gain insight on architecture and how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. Also covered are expected new features in Xamarin.Forms 3.0, so you may be prepared ahead of time for what the next release brings. Xamarin.Forms Essentials provides a brief history of Xamarin as a company, including how their product has become one of the most-used, cross-platform technologies for enterprise applications and app development across the world. Examples in the book are built around a real-life example that is an actual app in Google Play and in the Apple App Store, and has thousands of downloads between iOS and Android. You will learn how an application is set up from scratch, and you will benefit from the author's hard-won experience and tips in addressing various development challenges. What You'll Learn Create cross-platform user interfaces from one code base for both iOS and Android See how a commercial application is built and then deployed for sale in the app stores Integrate your Xamarin.Forms applications with third-party, RESTful APIs Arrange application architecture to avoid pitfalls and optimize your design Get a heads-up on new features released as part of Xamarin.Forms 3.0 Choose appropriately between Xamarin.Forms and traditional Xamarin, depending upon your application needs and its goals Who This Book Is For Mobile app developers who are producing software for multiple platforms, including Google Android and Apple iOS. Readers should be familiar with Visual Studio either on Mac OS X or Windows, and have a working knowledge of C#.
This book constitutes the refereed proceedings of the 9th International Symposium on Search-Based Software Engineering, SSBSE 2017, held in Paderborn, Germany, in September 2017. The 7 full papers and 5 short papers presented together with 4 challenge track and 2 students student track papers were carefully reviewed and selected from 26 submissions. SSBSE welcomes not only applications from throughout the software engineering lifecycle but also a broad range of search methods ranging from exact Operational Research techniques to nature-inspired algorithms and simulated annealing.
Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need. What You'll Learn How to include iAds How to integrate Game Center leaderboards and achievements How to profile and optimize performance Who This Book Is For iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
This book constitutes the refereed proceedings of the 20th International Conference on Theory and Applications of Satisfiability Testing, SAT 2017, held in Melbourne, Australia, in August/September 2017. The 22 revised full papers, 5 short papers, and 3 tool papers were carefully reviewed and selected from 64 submissions. The papers are organized in the following topical sections: algorithms, complexity, and lower bounds; clause learning and symmetry handling; maximum satisfiability and minimal correction sets; parallel SAT solving; quantified Boolean formulas; satisfiability modulo theories; and SAT encodings.
This book constitutes the refereed proceedings of the 9th International Symposium on Engineering Secure Software and Systems, ESSoS 2017, held in Bonn, Germany in July 2017. The 12 full papers presented together with 3 short papers were carefully reviewed and selected from 32 submissions. The goal of this symposium is to bring together researchers and practitioners to advance the states of the art and practice in secure software engineering.
This book constitutes the refereed proceedings of the 10th International Conference on Model Transformation, ICMT 2017, held as part of STAF 2017, in Marburg, Germany, in July 2017. The 9 full papers and 2 short papers were carefully reviewed and selected from 31 submissions. The papers are organized in the following topical sections: transformation paradigms, languages, algorithms and strategies; development of transformations; and applications and case studies.
This book constitutes the refereed proceedings of the 14th International Conference on Detection of Intrusions and Malware, and Vulnerability Assessment, DIMVA 2017, held in Bonn, Germany, in July 2017. The 18 revised full papers included in this book were carefully reviewed and selected from 67 submissions. They present topics such as enclaves and isolation; malware analysis; cyber-physical systems; detection and protection; code analysis; and web security.
Get introduced to the world of artificial intelligence with this accessible and practical guide. Build applications that make intelligent use of language and user interaction to better compete in today's marketplace. Discover how your application can deeply understand and interpret content on the web or a user's machine, intelligently react to direct user interaction through speech or text, or make smart recommendations on products or services that are tailored to each individual user. With Microsoft Cognitive Services, you can do all this and more utilizing a set of easy-to-use APIs that can be consumed on the desktop, web, or mobile devices. Developers normally think of AI implementation as a tough task involving writing complex algorithms. This book aims to remove the anxiety by creating a cognitive application with a few lines of code. There is a wide range of Cognitive Services APIs available. This book focuses on some of the most useful and powerful ways that your application can make intelligent use of language. Artificial Intelligence for .NET: Speech, Language, and Search will show you how you can start building amazing capabilities into your applications today. What You'll Learn Understand the underpinnings of artificial intelligence through practical examples and scenarios Get started building an AI-based application in Visual Studio Build a text-based conversational interface for direct user interaction Use the Cognitive Services Speech API to recognize and interpret speech Look at different models of language, including natural language processing, and how to apply them in your Visual Studio application Reuse Bing search capabilities to better understand a user's intention Work with recommendation engines and integrate them into your apps Who This Book Is For Developers working on a range of platforms, from .NET and Windows to mobile devices. Examples are given in C#. No prior experience with AI techniques or theory is required.
This book constitutes the refereed proceedings of the 22nd Ada-Europe International Conference on Reliable Software Technologies, Ada-Europe 2017, held in Vienna, Austria, in June 2017. The revised 15 full papers presented were carefully reviewed and selected from 37 submissions. They are organized in topical sections on runtimes, safety and security, timing verification, programming models, the future of safety-minded languages, mixed criticality.
Use this comprehensive guide to study for the Oracle WebLogic Server 12c Administration I Exam 1Z0-133. This book is a unique introductory resource to the WebLogic Server certification for new Oracle Fusion Middleware administrators and a valuable resource for veteran WebLogic Server administrators seeking to update their skills for the 12c certification topics. It is common sense that passing a certification exam requires a good command of the subject matter, understanding the intricacies surrounding its practice, and having sufficient experience working with the concepts. This book aims to accelerate the process by providing an accurate review of all exam topics, suggesting hands-on practices to gain or reinforce experience working with WebLogic Server, and introducing questions to help candidates become familiar with the format and style of questions found on the actual certification exam. Oracle WebLogic Server 12c Administration I Exam 1Z0-133 covers the associate level certification with Oracle. Although not dedicated to exam 1Z0-599, the guide is also a valuable foundational resource for those preparing for WebLogic Server 12c implementation specialist level certification. This book: Inspects the certification topics in the order that you would likely follow in an on-the-job middleware infrastructure project Is a great resource for candidates preparing for the certification, who are unable to start with live or personally-assisted training Is a great starting point for those pursuing advanced Oracle WebLogic Server certifications What You'll Learn Cover all topics on the certification exam 1Z0-133 Become familiar with the types and format of questions on the certification exam Understand and properly describe Oracle WebLogic Server domains and clusters Install, configure, maintain, and monitor Oracle WebLogic Server Deploy and manage applications on Oracle WebLogic Server Discover how to use new administration features of Oracle WebLogic Server 12c Who This Book Is For Certified Oracle WebLogic administrators seeking to update their Oracle WebLogic Server credentials, as well as experienced WebLogic Server administrators seeking to earn certification for the first time. Non-Oracle administrators seeking to earn a WebLogic Server certification will also find this book useful.
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. "iPhone 3D Programming" provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http: //labs.oreilly.com/ofps.html.
Windows 7 may be faster and more stable than Vista, but it's a far cry from problem-free. David A. Karp comes to the rescue with the latest in his popular Windows Annoyances series. This thorough guide gives you the tools you need to fix the troublesome parts of this operating system, plus the solutions, hacks, and timesaving tips to make the most of your PC. Streamline Windows Explorer, improve the Search tool, eliminate the Green Ribbon of Death, and tame User Account Control prompts Explore powerful Registry tips and tools, and use them to customize every aspect of Windows and solve its shortcomings Squeeze more performance from your hardware with solutions for your hard disk, laptop battery, CPU, printers, and more Stop crashes, deal with stubborn hardware and drivers, fix video playback issues, and troubleshoot Windows when it won't start Protect your stuff with permissions, encryption, and shadow copies Secure and speed up your wireless network, fix networking woes, make Bluetooth functional, and improve your Web experience Get nearly all of the goodies in 7 Ultimate, no matter which edition you have "Blunt, honest, and awesome." --Aaron Junod, Manager, Integration Systems at Evolution Benefits "This could be the best money] you've ever spent." --Jon Jacobi, "PC World" "To use Windows is to be annoyed -- and this book is the best way to solve any annoyance you come across. It's the most comprehensive and entertaining guide you can get for turning Windows into an operating system that's a pleasure to use." --Preston Gralla, author of "Windows Vista in a Nutshell," and "Computerworld" contributing editor |
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