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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
Windows Embedded Compact 7 is the natural choice for developing sophisticated, small-footprint devices for both consumers and the enterprise. For this latest version, a number of significant enhancements have been made, most notably the ability to run multi-core processors and address more than the 512 MB of memory constraint in previous versions. Using familiar developer tools, Pro Windows Embedded Compact 7 will take you on a deep-dive into device driver development. You'll learn how to set up your working environment, the tools that you'll need and how to think about developing for small devices before quickly putting theory into practice and developing your own first driver from the ground up. As you delve deeper into the details of driver development, you'll learn how to master hardware details, deal with I/O and interrupts, work with networks, and test and debug your drivers ready for deployment - all in the company of an author who's been working with Windows CE for more than a decade. Packed with code samples, Pro Windows Embedded Compact 7 contains everything you'll need to start developing for small footprint devices with confidence. What you'll learn * Understand the internals of Windows Embedded * Know how the Windows Embedded Compact device driver model works * Plan and design your device driver from scratch * Develop stream interface device drivers * Learn how to develop NDIS network device drivers * Debug and test device drivers for quality and performance Who this book is for This book is ideal for anyone who wants to learn how to develop device drivers. While primarily focused on driver development, it also provides useful insights for both application developers and BSP developers. Table of ContentsPart I: Getting Started * Introduction to Device Driver Development for Embedded OSs * Development Environments - The Tools of the Trade Part II: Fundamentals * Design your Device Driver First * Mastering the Hardware Details * Dealing with Device Driver Registry Settings Part III: Device Driver Types * Understanding Device Drivers * The Essence of Stream Device Drivers Part IV: Device Driver I/O Essentials * Device Driver I/O and Interrupts * Device I/O Control Handling * Network Device Drivers Part V: Debugging and Testing * Debugging Device Driver Code * Using CTK to Develop Test Code
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use the core classes to create game apps, including graphics, animations, and sound. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.What you'll learn * How to use UIViews to display game assets * How to leverage Core Animation to simplify animations * How to create frame-by-frame animations for action games * How to play sound using media classes * How to integrate with Game Center and other social media services * How to use Core Data to persist game state Who this book is for This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed. Table of Contents * Introduction and HelloGame * Setting Up your Game App Project * Explore the Game App Life cycle * Quickly Build an Input Driven Game * Quickly Build a Frame by Frame Game * Build Your Game: Game Engine, Image Actors, and Behaviors * Build Your Game: Vector Actors and Particles * Build Your Game: Understand Gestures and Movements * Build Your Game: Apple's Game Center and Social Media * A Complete Example: Belt Commander * Design and Create Graphics * Monetizing via the Apple App Store
The Windows Azure Platform has rapidly established itself as one of the most sophisticated cloud computing platforms available. With Microsoft working to continually update their product and keep it at the cutting edge, the future looks brightif you have the skills to harness it. In particular, new features such as remote desktop access, dynamic content caching and secure content delivery using SSL make the latest version of Azure a more powerful solution than ever before It's widely agreed that cloud computing has produced a paradigm shift in traditional architectural concepts by providing new ways to both store and process data. The basic concepts of the cloud are now well understood throughout the industry. What is much less well understood, and the primary focus of this book, is how the the Windows Azure technology can be applied in real-world scenarios and made to work for you. This book answers those questions, demonstrating how all the features of Windows Azureboth old and newcan be put to work. By the time you're done reading, you will be comfortable building high-quality end-to-end Windows Azure services of your own. The book, like the Azure platform itself, is divided into three key partsWindows Azure, SQL Azure, and Windows Azure AppFabric. Each of these plays a unique role in the functioning of your cloud service. It is the goal of this book to show you how to use these components, both separately and together, to build flawless cloud applications as well as hybrid architectures thatfit in alongside your business' existing systems. Pro Windows Azure Platform, Second Edition is a down-to-earth, code-centric book that shows precisely how the all the components of Windows Azure are employed, and demonstrates the techniques and best practices you'll need to put them to work. What you'll learn Everything you need to understand the Windows Azure platform componentsfrom Access Control to SQL Azure, from the ServiceBus to Windows Azure Connect The architectural theory behind Windows Azure and the nuts-and-bolts code that binds your services together How to design, build, and deploy an Azure service The critical new services of Azure and how the work: Windows Azure Connect, VMRole, SQLAzure Data Sync and Windows Azure AppFabric caching are all covered Who this book is for This book is intended for professional developers who want to dig into the internals of Azure and start investigating its features in depthin order to adoptthem into their workflow systems. Table of Contents Windows Azure Platform Overview Windows Azure Compute Windows Azure Storage, Part I: Blobs and Drives Windows Azure Storage, Part II: Queues Windows Azure Storage, Part III: Tables VMRole and Windows Azure Connect AppFabric: Access Control Service AppFabric: Service Bus AppFabric: Caching SQLAzure
Does modelling, formal or otherwise, play a role in designing interactive systems? A proliferation of interactive devices and technologies is used in an ever increasing diversity of contexts and combinations in professional and every-day life. This development poses a significant challenge to modelling approaches used for the design of interactive systems. The papers in this volume discuss a range of modelling approaches, the representations they use, the strengths and weaknesses of their associated specification and analysis techniques and their role in supporting the design of interactive systems.
Windows 7 is more than an operating system. It's your gateway to email, the Web, work, entertainment, and fun. The latest Windows makes your computer more fun, easy, and powerful to use than ever before. With Windows 7 Made Simple, you can unlock the potential and power of Microsoft's latest operating system.Get up and running quickly with the Quick Start Guide Find what you want to know quickly, and learn at your own pace Read AND see how to do it with handy step-by-step visual aids What you'll learn Tour what's new, changed, and better in Windows 7 Explore Windows programs and features Customize and personalize your desktop Get a free email account Surf the Web Instant message and video chat Organize, print, and email pictures Organize and find things with Libraries Watch videos and movies with Windows Media Center Download free programs like Windows Live Essentials Share music and video with your iPod, Zune, or MP3 player Use social networks, including Facebook and LinkedIn Get and read eBooks Find things on your computer and on the Internet Install programs Connect and use printers, scanners, and fax Protect your computer with Internet Security programs Perform backup and recovery Connect multiple monitors Usetouch features Take it with you: wireless and mobile computing Create a home network Set up your computer for multiple users Troubleshoot Windows, programs, and devices Who this book is for This book is for anyone who wants to get the most out of Windows 7, yet keep it fun, simple, and easy. Whether you are a new Windows 7 user, or moving from Windows XP or Vista, there's lots of help for everybody. With its easy to use contents and thorough coverage, you can use it as both a quick reference and as learning guide. Table of Contents Quick Start Guide Customizing and Personalizing Windows Checking Out Libraries Using Gadgets and Widgets Exploring Programs and Features Installing Programs Using WordPad, Paint, and Accessories Getting Free Goodies like Windows Live Essentials Communicatingwith Email, IM, and Social Networks Surfing the Web Organizing and Sharing Pictures and Videos Enjoying Music, Video, and eBooks Setting Up and Transferring User Accounts Printing, Faxing, and Scanning Connecting Monitors and Hardware Connecting to the Internet andHome Networks Protecting Your Computer andData Troubleshooting and Maintaining Your Computer Using Windows at Work and On the Road
This sixth edition ofBeginning Ubuntu Linux introduces all of usnewbies, power users and system administratorsto the Natty Narwhal Ubuntu release. Based on the bestselling fifth edition, this edition introduces the new Unity interface while not neglecting the finely-tuned administration techniques fornew userspresent in previous editions. Whether you aim to use it in the home or in the office, you'll be introduced to the complete world of Ubuntu Linux, from simple word processing to using cloud services. What you'll learn Use Ubuntu as a daily desktop on your laptop or PC Complete office tasks, such as creating Microsoft Office-compatible documents and spreadsheets, using e-mail, and managing contacts Listen to MP3s, manage pictures and CDs, and watch movies using a user-friendly Linux desktop Configure Ubuntu's printer- and file-sharing features to share resources seamlessly with other computers on your network Configure and use Ubuntu's multitouch capabilities Administer and secure your Ubuntu machine Who this book is for Everyone interested in or already using Ubuntu--no exceptions. Table of Contents Meet Ubuntu Linux GNU "slash" Linux Pre-installation Steps Installing Ubuntu Solving Installation Problems Booting Ubuntu for the First Time Getting Everything Up and Running How to Secure Your Computer Personalizing Ubuntu: Getting Everything Just Right Managing Your Data A World of Applications Working with Text Files Making the Move to OpenOffice.org Communicating with Others Social Networks and Cloud Computing Digital Audio Movies and Multimedia Digital Photos Playing Games Installing and Removing Software Understanding Linux Users and File Permissions Optimizing Your System Backing Up Data Scheduling Tasks Accessing Computers Remotely Taking Control of the System Appendix 1: Introducing the BASH Shell Appendix2: Glossary of Linux Terms Appendix 3: Getting Further Help Appendix4: Exploring the Digital Download and Other Ubuntu Versions
Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: * The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. * How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. * How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. * The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games.These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. What you'll learn * The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. * How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. * How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.* The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Table of Contents * Introduction * Getting Started * Essentials * Your First Game * Game Building Blocks * Sprites In-Depth * Scrolling with Joy * Shoot em Up * Particle Effects * Working with Tilemaps * Isometric Tilemaps * Physics Engines * Pinball Game * Game Center * Best Tools for cocos2D Development * Kobold2D Fundamentals * Out of the Ordinary
Make your Android device truly your own Are you eager to make your Android device your own but you're not sure where to start? Then this is the book for you. XDA is the world's most popular resource for Android hacking enthusiasts, and a huge community has grown around customizing Android devices with XDA. "XDA's Android Hacker's Toolkit" gives you the tools you need to customize your devices by hacking or rooting the android operating system. Providing a solid understanding of the internal workings of the Android operating system, this book walks you through the terminology and functions of the android operating system from the major nodes of the file system to basic OS operations. As you learn the fundamentals of Android hacking that can be used regardless of any new releases, you'll discover exciting ways to take complete control over your device.Teaches theory, preparation and practice, and understanding of the OSExplains the distinction between ROMing and themingProvides step-by-step instructions for Droid, Xoom, Galaxy Tab, LG Optimus, and more Identifies the right tools for various jobs Contains new models enabling you to root and customize your phoneOffers incomparable information that has been tried and tested by the amazing XDA community of hackers, gadgeteers, and technicians "XDA's Android Hacker's Toolkit" is a simple, one-stop resource on hacking techniques for beginners.
It's time to capitalize on your mastery of Cocoa withPro Objective-C Design Patterns for iOS.You've developed apps that impressed and performed, and now you're ready to jump into development practices that will leave you with more effective, efficient, and professional level apps.This book is the element you need to make the jump from journeyman to master. All too often, developers grind through building good apps on willpower and a vigorous focus on code development, leaving them unaware of and unable to benefit from the underlying structural and functional design patterns. Pro Objective-C Design Patterns for iOS will teach you those design patterns that have always been present at some level in your code, but were never recognized, acknowledged, or fully utilized.Implementation of specific pattern approaches will prove their value to any developer working in the iOS application arena. You'll learn to master classic patterns like singleton, abstract factory, chain of responsibility, and observer. You'll also discover less well-known but useful patterns like memento, composite, command, and mediator. What you'll learn The basic concepts ofvarious design patterns How to apply designpatterns to your code based on different scenarios How design patterns canstrengthen your apps Who this book is for Any professional or aspiring iOS developer will find productivity, efficiency, and effectiveness of software development enhanced by the methods and practice delivered byPro Objective-C Design Patterns for iOS. Table of Contents Hello, Design Patterns A Case Study: Designing an App Prototype Factory Method Abstract Factory Builder Singleton Adapter Bridge Facade Mediator Observer Composite Iterator Visitor Decorator Chain of Responsibility Template Method Strategy Command Flyweight Proxy Memento
Want to learn how to program on your Mac? Not sure where to begin? Best-selling author Wallace Wang will explain how to get started with Cocoa, Objective-C, and Xcode. Whether you are an experienced Windows coder moving to the Mac, or you are completely new to programming, you'll see how the basic design of a Mac OS X program works, how Objective-C differs from other languages you may have used, and how to use the Xcode development environment. Most importantly, you'll learn how to use elements of the Cocoa framework to create windows, store data, and respond to users in your own Mac programs. If you want to learn how to develop apps with Cocoa, Objective-C, and Xcode, this book is a great first step. Here are just a few of the things you'll master along the way: Fundamental programming concepts aided by short, easy-to-understand examples How to use Xcode and related programming tools to save time and work more efficiently A firm understanding of the basics of Objective-C and how it compares to other languages you might know How to create simple apps using the Cocoa framework How to easily design, write, test, and market your finished program What you'll learn Basic programming concepts illustrated with short, easy-to-understand examples How to use Xcode and related programming tools The basics of Objective-C and how it compares to other languages you might know How to create simple apps using the Cocoa framework Who this book is for Mac users who want to learn programming or Windows developers who are moving to the Mac OS and iOS platforms. No previous programming experience required. Table of Contents Understanding Programming Understanding Apple's Programming Tools The Basic Steps to Creating a Mac Program Getting Help Learning Objective-C Making Decisions with Branches Repeating Code with Loops Understanding the Cocoa Framework Manipulating Strings Arrays Dictionaries and Sets Creating Classes and Objects Inheritance, Method Overriding, and Events Creating a User Interface Choosing Commands with Buttons Making Choices with Radio Buttons and Check Boxes Making Choices with Pop-Up Buttons Inputting and Outputting Data with Labels, Text Fields, and Combo Boxes Inputting Data with Sliders, Date Pickers, and Steppers Using Built-In Dialog Boxes Creating Pull-Down Menus Designing Your Own Programs Working with Xcode Debugging Your Program
Design of System on a Chip is the first of two volumes addressing the design challenges associated with new generations of the semiconductor technology. The various chapters are the compilations of tutorials presented at workshops in Brazil in the recent years by prominent authors from all over the world. In particular the first book deals with components and circuits. Device models have to satisfy the conditions to be computationally economical in addition to be accurate and to scale over various generations of technology. In addition the book addresses issues of the parasitic behavior of deep sub-micron components, such as parameter variations and sub-threshold effects. Furthermore various authors deal with items like mixed signal components and memories. We wind up with an exposition of the technology problems to be solved if our community wants to maintain the pace of the "International Technology Roadmap for Semiconductors" (ITRS).
It seems that everyone and her sister has developed an iPhone App-everyone except you, the hard-working web professional. And now with the introduction of the iPad, you may even feel farther behind. But the time has come where you don't need to struggle through Objective-C or master Apple's Cocoa touch APIs. WebKit's support for HTML5 means any ambitious web developer can join Apple's second mobile App wave and create compelling apps that address the unique features of both the iPhone and the larger iPad. Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript takes you through every aspect of the latest Mobile Web Standards as well as the specific features of the iPhone and iPad. You'll go beyond Web 2.0 and Ajax to learn about WebKit and Mobile Safari, HTML5 and CSS3, Vector Graphics and Multimedia support. You'll discover what built-in hardware features of the iPhone and iPad you can use and how to take advantage of these device-specific capabilities. The market for Web apps is expanding and the combination of iPhone and iPad makes this a very hot area-as well as a competitive one.You'll want to know about all the advantages available to get ahead and stay ahead, and Beginning iPhone and iPad Web Apps is the perfect starting point.
Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.
Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first Hello, World example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.What you'll learn * How to use your existing C# skills to develop applications on the iPhone and iPad * Apple's Model View Controller (MVC) methodology * Working with CocoaTouch's UIKit to create iOS applications using native controls * Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others * Accessing shared resources such as the photos, contacts, and more * How to persist and retrieve data using SQLite and .NET libraries * Complex drawing and animation using CoreGraphics and CoreAnimation * The use of Apple's Push Notification Service * The latest game porting techniques using XNA Touch * How to integrate off-the-shelf Objective-C libraries Who this book is for Every .NET and C# developer who has have ever wanted to create an application or game for Apple's App Store.Table of Contents * Getting Started with MonoTouch * Our First Application * The Model, View, Controller Approach to Multiple Screen Applications * iPad and Universal (iPhone/iPad) Applications * More on Views and Controllers * Introduction to Controls * Standard Controls * Content Controls * Working with Tables * Working with Keyboards * Multitasking * Working with Touch * Working with Shared Resources * User and Application Settings * Working with CoreLocation * Drawing with CoreGraphics * Core Animation * Notifications * Working with Data * Publishing to the App Store * Third Party Libraries * Using Objective-C Libraries and Code
Beginning Ubuntu LTS Server Administration, Second Edition is the touchstone companion book for anyone implementing Ubuntu LTS Server. Author Sander van Vugt introduces the most recent server edition of Ubuntu Linux, the most popular Linux distribution, to power users, system administrators, and programmers and demonstrates the power and flexibility that the HardyHeron Ubuntu Server Long Term Support Edition offers for small networks and corporate systems alike. This book covers: Installing and configuring Ubuntu to ensure secure installations Virtual Ubuntu Full network and web services management What you'll learn Administer, install, and configure the 5year HardyHeron Ubuntu Server Long Term Support Edition of the most popular Linux distribution in the world Use the new installation andgraphical user interfacetools Familiarize yourself, whether you are a power user or system administrator Build a network infrastructure with Ubuntu Server Harden Ubuntu to withstand new security threats Use virtual services Who this book is for This book will suit Linux system administrators of all levels. It also lets power users who want to familiarize themselves with network and web services relevant to their work acquire up-to-date specialized Ubuntu skills.
Think you have the next great iPhone app idea? The Apress iPhone Application Sketch Book is an essential tool for any aspiring iPhone developer. This sketch book makes it easy to centralize and organize your ideas, featuring 1.5x sized iPhone templates that include common elements such as the status bar, signal strength, and battery icons. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes, and document the app name and screen name. This book is a must-have and an invaluable tool for bringing your next great iPhone app idea to life Makes it easy to keep your design ideas organized in one central place. Includes 150 templates at 1.5x magnification for easy use, with plenty of room on the gridded page to jot notes and doodle designs. This professional notepad gives your design a finished look from which to share ideas with colleagues and clients. What you'll learn Who this book is for Any aspiring iPhone developer.
You're smart and savvy, but also busy. This comprehensive guide to Apple'sMac OS X 10.6, Snow Leopard, gives you everything you need to know to live a happy, productive Mac life. Learn Mac OS X Snow Leopard will have you up and connected lickitysplit. With a minimum of overhead and a maximum of useful information, you'll cover a lot of ground in the time it takes other books to get you plugged in. If this isn't your first experience with Mac OS X, skip right to the "What's New in Snow Leopard" sections. You may also find yourself using this book as a quick refresher course or a way to learn new Mac skills you've never tried before. What you'll learn Discover all the ins and outs of the Finder and Snow Leopard's streamlined workflow. Use the features of Apple's builtin applications, including Mail, Safari, iCal, Address Book, iChat, Preview, and more. Learn about Snow Leopard's improved security and reliability, and how to take full advantage of the connected world and a wealth of mobile devices. Administer your computer and network for yourself, your family, or your business. Work with addon devices via direct connection or wirelessly. Master effective strategies for data backup, recovery, and security. Explore all of Apple's improved iLife applications, including iTunes, iPhoto, and iMovie. Delve into more advanced topics, such as how to take advantage of the Darwin subsystem in Leopard, how to run multiple operating systems on your Mac, and how to cooperate with other operating systems (and help them cooperate with you). Get started with your own Mac OS X development in Snow Leopard Who this book is for New Mac users, existing Mac users upgrading from older versions of Mac OS X, and PC users making the switch to Macs. These people share a common desire to learn stuff fast and keep learning Because this book goes into greater depth than your average Mac OS X guide, it is also excellent for small business owners, user support personnel, and system administrators. There's even an introduction to Mac OS X development for nascent programmers and the DIY crowd. Table of Contents Working in Snow Leopard: The Aqua interface The File System Using Spotlight, Expose, Spaces, and Dashboard System Preferences Printing, Peripherals, and Bluetooth in Snow Leopard Common Mac OS X Maintenance Backup, Synchronization, and Recovery of Data Mac OS X Security Connecting to the Internet Browsing the Web with Safari Mail, Address Book, and iCal iChat MobileMe Application Basics Snow Leopard Applications iLife '09 Introducing Darwin and the Shell Extending the Power of Darwin Snow Leopard Networking Working with Remote Servers and Networks Snow Leopard As a Web Server Mac OS X Automation with Automator and AppleScript Mac OS X Development: The Application Frameworks Mac OS X Development: The Tools Mac OS X Development: Objective-C Working with Microsoft Windows and Other Operating Systems
OpenSolaris is a rapidly evolving operating system with roots in Solaris 10, suitable for deployment on laptops, desktop workstations, storage appliances, and data center servers from the smallest singlepurpose systems to the largest enterpriseclass systems. The growing OpenSolaris community now has hundreds of thousands of participants and users in government agencies, commercial businesses, and universities, with more than 100 user groups around the world contributing to the use and advancement of OpenSolaris. New releases of OpenSolaris become available every six months, with contributions from both Sun engineers and OpenSolaris community members; this book covers the OpenSolaris 2008.11 release. Pro OpenSolaris was written to demonstrate that you can host your open source applications and solutions on OpenSolaris, taking advantage of its advanced features such as containers and other forms of virtualization, the ZFS file system, and DTrace. It's assumed that you are already fairly knowledgeable about developing on Linux systems, so the authors give an overview of the similarities and differences between Linux and OpenSolaris, and then present details on how to use the Service Management Facility (SMF), ZFS, zones, and even a bit of DTrace. They also provide pointers to the many project communities associated with new OpenSolaris features. Special focus is given to web development using familiar applications such as Apache, Tomcat, and MySQL, along with the NetBeans IDE, and showing you how to exploit some of OpenSolaris's unique technologies. What you'll learn Discover the secrets of the ZFS, the most powerful file system ever conceived Explore OpenSolaris AMP (Apache, MySQL, PHP) and GlassFish in the context of Web 2.0 and Linux/Solaris, respectively Familiarize yourself with the new security administration features of OpenSolaris, including changes in DTrace Who this book is for Linux system administrators and programmers who would like to know what they have missed since Solaris became an open-source operating system.
Take your coding skills to the next level with this extensive guide to ObjectiveC, the native programming language for developing sophisticated software applications for Mac OS X. ObjectiveC is a powerful, objectoriented extension of C, making this book the perfect followup to Dave Mark's bestselling Learn C on the Mac, Mac OS X Edition. Whether you're an experienced C programmer or you're coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of ObjectiveC in your applications A complete course on the basics of ObjectiveC using Apple's free Xcode tools An introduction to objectoriented programming Comprehensive coverage of inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files A brief tour of Cocoa's foundation framework and AppKit A helpful learning curve guide for nonC developers What you'll learn Learn ObjectiveC programming, the gateway to programming your Mac or iPhoneWrite applications for the Mac OS X interface, the cleanest userinterface aroundUnderstand variables and how to design your own data structuresWork with the file systemConnect to data sources and the Internet Who this book is for For anyone wanting to learn to program native applications in Mac OS X, including developers new to the Mac, developers new to Objective-C, or students entirely new to programming.
Some might say we all want Linux with an OS X graphical user interface. Mac for Linux Geeks will assist you step by step in migrating from Linuxbased systems to OS X. Dual booting, virtualization, and building out the Linux environment on OS X are discussed in detail, along with a comparative view of wellknown Mac tools and their open source equivalents. Written for daily use, this concise and dependable guide will steer you across the technical landscape from your chosen Linux flavor to the OS X promised land.Live with OS X, but work with Linux toolsMake the OS XLinux hybrid a realityUse Mac tools where possible and free software where appropriate What you'll learn Dual booting Linux on the Mac Creating a virtual Linux system on the Mac Understanding the OS X graphical user interfaceLeveraging free and open sourcetools to meet the traditional Apple strengths of graphics and multimedia Performing routine OS X system administration for Linux administrators Hybridizing the Linux/Mac experience Who this book is for Whether developer, system administrator or hobbyist geek, this book guides all who want to migrate from Linux to OS X, helping to integrate both operating system experiences.
The Most Useful Tutorial and Reference, with Hundreds of High-Quality Examples for Every Popular Linux Distribution "First Sobell taught people how to use Linux . . . now he teaches you the power of Linux. A must-have book for anyone who wants to take Linux to the next level." -Jon "maddog" Hall, Executive Director, Linux International Discover the Power of Linux--Covers macOS, too! Learn from hundreds of realistic, high-quality examples, and become a true command-line guru Covers MariaDB, DNF, and Python 3 300+ page reference section covers 102 utilities, including macOS commands For use with all popular versions of Linux, including Ubuntu, (TM) Fedora, (TM) openSUSE, (TM) Red Hat, (R) Debian, Mageia, Mint, Arch, CentOS, and macOS Linux is today's dominant Internet server platform. System administrators and Web developers need deep Linux fluency, including expert knowledge of shells and the command line. This is the only guide with everything you need to achieve that level of Linux mastery. Renowned Linux expert Mark Sobell has brought together comprehensive, insightful guidance on the tools sysadmins, developers, and power users need most, and has created an outstanding day-to-day reference, updated with assistance from new coauthor Matthew Helmke. This title is 100 percent distribution and release agnostic. Packed with hundreds of high-quality, realistic examples, it presents Linux from the ground up: the clearest explanations and most useful information about everything from filesystems to shells, editors to utilities, and programming tools to regular expressions. Use a Mac? You'll find coverage of the macOS command line, including macOS-only tools and utilities that other Linux/UNIX titles ignore. A Practical Guide to Linux (R) Commands, Editors, and Shell Programming, Fourth Edition, is the only guide to deliver A MariaDB chapter to get you started with this ubiquitous relational database management system (RDBMS) A masterful introduction to Python for system administrators and power users In-depth coverage of the bash and tcsh shells, including a complete discussion of environment, inheritance, and process locality, plus coverage of basic and advanced shell programming Practical explanations of core utilities, from aspell to xargs, including printf and sshfs/curlftpfs, PLUS macOS-specific utilities from ditto to SetFile Expert guidance on automating remote backups using rsync Dozens of system security tips, including step-by-step walkthroughs of implementing secure communications using ssh and scp Tips and tricks for customizing the shell, including step values, sequence expressions, the eval builtin, and implicit command-line continuation High-productivity editing techniques using vim and emacs A comprehensive, 300-plus-page command reference section covering 102 utilities, including find, grep, sort, and tar Instructions for updating systems using apt-get and dnf And much more, including coverage of BitTorrent, gawk, sed, find, sort, bzip2, and regular expressions
Windows power users have always envied their friends running UNIX machines for the ease of automation that they enjoy. The traditional Windows command-line shell, cmd.exe, has never been up to par with shells like bash or tcsh, especially when it comes to text processing and process automation. Windows PowerShell changes all that. This next-generation shell is also a full-blown scripting environment with a real programming language that allows users to access every part of their operating system. Files, registry entries, and COM and .NET objects are all supported by PowerShell, which makes manipulating them a breeze. Pro Windows PowerShell will show you how to use all this power in your own work. You'll discover the object-oriented features of the shell and how they help in extracting and manipulating data. You'll then learn how to use those features to solve real-world problems: manipulating files, working with text, monitoring systems, and performing operations over the network. The book serves as not only a tutorial, but also a reference: the Real World part is structured so that it can be read nonlinearly and used as a reference or a cookbook. And you'll find freely available tools and extensions that will help you do things even faster. Pro Windows PowerShell is your best companion to the capabilities and power that PowerShell offers you. What you'll learn See how to solve real problems with Windows PowerShell using a repository of working code. Get a sense of the big picture, with PowerShell integrating with the outside world. You will discover examples and techniques when dealing with other programs, the operating system, and the network. Explore free andopen-source tools and extensions that help you get results with Windows PowerShell fast. (No other book has this feature ) Who is this book for? Pro Windows PowerShell is targeted at professionals who handle a lot of repetitive tasks. The goal is to show how PowerShell can help script most of those tasks and reduce their burden. The book contains examples on automating typical system administration tasks: configuration, monitoring, network queries, text manipulation, and file operations. The ideas presented will be beneficial to power users needing a better shell and an automation environment, system and network administrators looking to streamline their daily activities, and software developers wishing to optimize their build and deploy process. About the Apress Pro Series The Apress Pro series books are practical, professional tutorials to keep you on and moving up the professional ladder. You have gotten the job, now you need to hone your skills in these tough competitive times. The Apress Pro series expands your skills and expertise in exactly the areas you need. Master the content of a Pro book, and you will always be able to get the job done in a professional development project. Written by experts in their field, Pro series books from Apress give you the hard-won solutions to problems you will face in your professional programming career. Related Titles Windows Server 2003 Networking Recipes: A Problem-Solution Approach From Bash to Z Shell: Conquering the Command Line
If you want to develop efficient, smooth-running applications, controlling concurrency and memory are vital.Automatic Reference Counting is Apple's game-changing memory management system, new to Xcode 4.2. Pro Multithreading and Memory Management for iOS and OS X shows you how ARC works and how best to incorporate it into your applications.Grand Central Dispatch (GCD) and blocks are key to developing great apps, allowing you to control threads for maximum performance. If for you, multithreading is an unsolved mystery and ARC is unexplored territory, then this is the book you'll need to make these concepts clear and send you on your way to becoming a master iOS and OS X developer.What are blocks? How are they used with GCD? Multithreading with GCD Managing objects with ARC What you'll learn H To understand ARC technology and how to use it Who this book is for This book is for professional OS X and iOS application programmers. In particular, it's for those who want to develop highly responsive applications with concurrent programming. Table of Contents Life beforeAutomatic Reference Counting ARCRules ARC Implementation Getting Started with Blocks Blocks Implementation Grand Central Dispatch GCDBasics GCDImplementation Appendix A. Example of ARC, Blocks and GCD Appendix B. References
Microsoft's Windows Phone 7 handsets have injected a new vibrancy into the smartphone marketplace and provided bold new opportunities for the Microsoft development community. Take advantage of these opportunities with Beginning Windows Phone App Development, written specifically to help you learn the skills you'll need to develop rich, functional apps for the Windows Phone 7 platform. Authors Henry Lee and Eugene Chuvyrov cover the very latest developments in the field--including the extended APIs offered in the new Mango platform update--so you'll have timely, accurate information at your fingertips. Beginning Windows Phone App Development starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio, Expression Blend, Silverlight SDK, and Windows Phone SDK. It then takes you step-by-step though the development process as you build and deploy a working application, complete with a sophisticated user interface. Finally, you'll receive step-by-step instructions on packaging and selling your applications through the Windows Phone Marketplace.What you'll learn * How to create effective networked applications * How to leverage your phone's GPS capabilities from within your application * How to interact with the phone's built-in functionalities (camera, contacts, maps, accelerometer, video and web browser, to name but a few) * How to construct highly graphical and responsive user interfaces quickly and easily using these features * How to package and distribute your applications for both personal distribution and commercial sale via the Windows Phone Marketplace Who this book is for This book is for anyone interested in developing applications for the Windows Phone 7.5 platform. You might be an existing .NET developer looking for a new creative angle, or perhaps an iPhone or Android developer looking for a new opportunity. If you have an understanding of basic .NET coding practices, then this book is for you.Table of Contents * Introducing Windows Phone 7 and the Windows Phone Platform * Building Windows Phone 7 Applications * Using Cloud Services As Data Stores * Catching and Debugging Errors * Packaging, Publishing, and Managing Applications * Working with the Accelerometer * Application Bar * WebBrowser Control * Working with Controls and Themes * Integrating Applications with the Windows Phone OS * Creating Trial Applications * Internationalization * Isolated Storage * Using Location Services * Media * Working with the Camera and Photos * Push Notifications * Reactive Extensions for .NET * Securit |
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