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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
With Sierra, Apple brings never-before-seen features to macOS-like
Siri voice control, file sharing across all your iOS devices,
picture-in-picture mode for iTunes and Safari, and AI photo search.
Once again, David Pogue brings his humor and expertise to the #1
bestselling Mac book. Whether you're a developer or a home-user,
this guide offers a wealth of detail on Apple's OS X 10.12
operating system, this new edition covers everything Sierra has to
offer. Perfect for newcomers. Get crystal-clear, jargon-free
introduction to the Dock, the macOS folder structure, Safari, Mail,
and iCloud. Go in-depth. Learn how to use key new features such as
Optimized Storage, the Universal Clipboard, Siri for Mac, and
iCloud Drive Sync. Get the full story. David Pogue doesn't stop at
telling you how to use macOS features. He wants you to know why to
use them-and how to avoid common pitfalls.
Much more than a quick list of commands and options, the CVS Pocket Reference, 2nd Edition, is packed with a surprising amount of detail-- including an overview of background concepts, thorough descriptions on how to use and administer a CVS repository, and discussions of CVS-related files and how to manage them-- all in a convenient reference format. It's an absolute must for developers who need an on-the-job guide for quick answers to CVS dilemmas.
You have a great idea for a simple mobile web app. Or, you have a
great idea for a complicated mobile web app. Either way, Learn
HTML5 and JavaScript for iOS will help you build, fine-tune, and
publish your app for iPhone, iPad, or iPod touch. Scott Preston
will walk you through building a mobile web app from scratch using
real-world examples. You'll learn about design considerations,
mobile web frameworks, and HTML5 features like animation and
graphics using Canvas. You'll also learn how to customize your app
for a variety of platforms, and you'll explore testing and
performance tips for your app. * Get an overview of HTML5,
JavaScript, and mobile web frameworks * Discover tips for iOS
usability as well as performance * Dig into features like images,
animation, and even geolocation What you'll learn * HTML5 features
* JavaScript and JavaScript frameworks overview * How to design for
usability * How to work with Canvas * How to customize your iOS app
depending on device and operating system * How to integrate with
services like voice and messaging * How to test and optimize your
app Who this book is for Web developers who want to move into
mobile app development on iOS devices as well as mobile users and
developers who want to develop cross-platform web apps. Table of
Contents 1. Getting Started 2. HTML5 In Short 3. CSS3 & Styling
4. JavaScript for Mobile 5. Mobile Frameworks 6. Site Navigation
& Usability & Touch Interactions 7. Geolocation &
Google Maps 8. Animation & Effects 9. Canvas & Graphics 10.
Video & Audio 11. Integrating with Native Services 12. Taking
Apps Offline & Local Storage 13. Mobile Testing 14. Advanced
Topics - Performance & Analytics & More 15. Going Native
with PhoneGap
The bestselling MCSA 70-470 study guide, updated for the latest
exam MCSA Windows Server 2016 Study Guide is your ultimate resource
for Exam 70-740. Covering 100% of all exam objectives, this study
guide goes far beyond concept review with real-world scenarios
containing expert insights, chapter review questions, hands-on
practice exercises while the Sybex interactive learning environment
provides additional last minute review through practice exams,
electronic flashcards, and searchable glossary. This new edition
has been fully updated to align with the Windows Server 2016 exam,
featuring authoritative coverage of installation, configuration,
server roles, Hyper-V, core network services, Active Directory,
Group Policy, security, remote access, disaster recovery, and more.
The vast majority of servers around the world use Windows Server,
and the 2016 release includes a host of new features and updates.
This study guide has been updated to prepare you for these changes
so you can be confident on exam day and beyond. * Study 100% of
Exam 70-740 objectives * Gain hands-on practice performing critical
tasks * Link concept to practice through real-world scenarios *
Access to the Sybex interactive learning environment Whether you
want to sit for the exam, or simply improve your job performance,
this Sybex study guide will give you the expert insight to learn
the key concepts and latest updates to Windows Server 2016.
The team that brought you the bestselling Beginning iPhone 4
Development is back again for Beginning iOS 5 Development, bringing
this definitive guide up-to-date with Apple's latest and greatest
iOS SDK, as well as with the latest version of Xcode. There's
coverage of brand new technologies, with chapters on storyboards
and iCloud, for example, as well as significant updates to existing
chapters to bring them in line with all the changes that came with
the iOS 5 SDK. You'll have everything you need to create your very
own apps for the latest iOS devices, including the iPhone 4S, iPad
2, and the latest iPod touch. Every single sample program in the
book has been rebuilt from scratch using Xcode 4.2 and the latest
iOS 5-specific project templates and designed to take advantage of
the latest Xcode features. Assuming only a minimal working
knowledge of Objective-C, and written in a friendly, easy-to-follow
style, Beginning iOS 5 Development offers a complete soup-to-nuts
course in iPhone, iPad, and iPod touch programming.The book starts
with the basics, walking through the process of downloading and
installing Xcode and the iOS 5 SDK, and then guides you though the
creation of your first simple application. From there, you'll learn
how to integrate all the interface elements Apple touch users have
come to know and love, such as buttons, switches, pickers,
toolbars, and sliders. You'll master a variety of design patterns,
from the simplest single view to complex hierarchical drill-downs.
The confusing art of table building will be demystified, and you'll
learn how to save your data using the iPhone file system. You'll
also learn how to save and retrieve your data using a variety of
persistence techniques, including Core Data and SQLite. And there's
much more You'll learn to draw using Quartz 2D and OpenGL ES, add
multitouch gestural support (pinches and swipes) to your
applications, and work with the camera, photo library,
accelerometer, and built-in GPS. You'll discover the fine points of
application preferences and learn how to localize your apps for
multiple languages.* The iOS 5 update to the bestselling and most
recommended book for Cocoa touch developers * Packed full of
tricks, techniques, and enthusiasm for the new SDK from a developer
perspective * Written in an accessible, easy-to-follow style What
you'll learn * Everything you need to know to develop your own
bestselling iPhone and iPad apps * Best practices for optimizing
your code and delivering great user experiences * How to create
universal apps for both the iPhone and iPad * What is data
persistence and why is it important * Get started with building
cool, crisp User Interfaces * What and how to use Table Views * How
to do graphics with Quartz and OpenGL ES * What geo app development
features the new iOS 5 brings to the iPhone 4S * How to get your
app in iCloud * And much much more...Who this book is for Everyone
who wants to start developing for iPhone, iPod touch, and iPad For
the latest sourcecode, please head to www.iphonedevbook.com.Table
of Contents * Welcome to the Jungle * Appeasing the Tiki Gods *
Handling Basic Interaction * More User Interface Fun * Autorotation
and Autosizing * Multiview Applications * Tab Bars and Pickers *
Introduction to Table Views * Navigation Controllers and Table
Views * iPad Considerations * Application Settings and User
Defaults * Basic Data Persistence * Get Your App in the iCloud *
Grand Central Dispatch, Background Processing, and You * Drawing
with Quartz and OpenGL * Taps, Touches, and Gestures * Where Am I?
Finding Your Way with Core Location * Whee Gyro and Accelerometer *
iPhone Camera and Photo Library * Application Localization * Where
to Next?
Design of System on a Chip is the first of two volumes addressing
the design challenges associated with new generations of the
semiconductor technology. The various chapters are the compilations
of tutorials presented at workshops in Brazil in the recent years
by prominent authors from all over the world. In particular the
first book deals with components and circuits. Device models have
to satisfy the conditions to be computationally economical in
addition to be accurate and to scale over various generations of
technology. In addition the book addresses issues of the parasitic
behavior of deep sub-micron components, such as parameter
variations and sub-threshold effects. Furthermore various authors
deal with items like mixed signal components and memories. We wind
up with an exposition of the technology problems to be solved if
our community wants to maintain the pace of the "International
Technology Roadmap for Semiconductors" (ITRS).
Plan, design, and deploy System Center Configuration Manager 1706
like never before, regardless of how complex your infrastructure is
About This Book * The most up-to-date resource on deploying or
migrating to System Center Configuration Manager 1706 within your
IT infrastructure * Plan, design, and deploy ConfigMgr 1706 with
ease, both on primary and multiple-hierarchy sites * Master the new
features of ConfigMgr 1706, including Windows 10 support Who This
Book Is For If you are a system engineer or an administrator
planning to deploy Microsoft System Center Configuration Manager
1706, then this book is for you. This book will also benefit system
administrators who are responsible for designing and deploying one
or more System CenterConfiguration Manager 1706 sites in their new
or existing systems. What You Will Learn * Install ConfigMgr
servers and the necessary roles * Design and scale ConfigMgr
environments * Configure and administrate essential ConfigMgr roles
and features * Create software packages using .msi and .exe files *
Deliver detailed reports with an automatic patching process * Apply
proper hardening on your deployment and secure workstations *
Deploy operating systems and updates leveraging ConfigMgr
mechanisms * Create high-availability components using the built-in
mechanism for backup and recovery In Detail It becomes important to
plan, design, and deploy configurations when administrators know
that Configuration Manager interacts with a number of
infrastructure components such as Active Directory Domain Services,
network protocols, Windows Server services, and so on. Via
real-world-world deployment scenarios, this book will help you
implement a single primary site or multiples sites. You will be
able to efficiently plan and deploy a multiple-site hierarchy such
as central administration site. Next, you will learn various
methods to plan and deploy Configuration Manager clients, secure
them and make the most of new features offered through ConfigMgr
1706 like compliance, deploying updates operating systems to the
endpoints. Then, this book will show you how to install, configure,
and run SQL reports to extract information. Lastly, you will also
learn how to create and manage users access in an ConfigMgr
environment By the end of this book, you will have learned to use
the built-in mechanism to back up and restore data and also design
maintenance plan. Style and approach This step-by-step guide
teaches you cool ways to plan, deploy, and configure ConfigMgr
1706. This tutorial, which complements the release of ConfigMgr
1706 with a refreshing new approach and expert guidance, will teach
you everything you need to know about the essentials of server.
This book offers everything you'll need to upgrade your existing
programming knowledge and begin to develop applications for the
Windows Phone. It focuses on the 75 percent of the material that
you will need 95 percent of the time. We're not going to teach you
object-oriented programming (OOP) all over again, but we are going
to take the time to point out how .NET and C# differ in their
execution of the standard OOP concepts from other languages'
implementations in order to make your migration as smooth and
stress-free as possible. Migrating to Windows Phone will lead you
through a tour of the key features of developing for Microsoft's
devices. We'll consider everything from data handling to
accelerometers, from mapping to WCF. We'll also walk you through
monetizing your application through Microsoft's online Windows
Phone store.What you'll learn * To get your phone, IDE and other
tools set up in an efficient manner * The controls that are
available to you in Windows Phone programming and how they can be
applied * To apply concepts of a non-trivial demo application to
your own application context * To point out the key elements of
both the phone and the Visual Studio IDE * The principles of push
and pull data and data-binding * To work with the features that
make the Windows Phone unique (Bing Maps, WCF, Silverlight) * To
monetize your applications through advertising, the Windows Phone
Marketplace, and other channels Who this book is for This book is
for anyone seeking to develop applications for the Windows Phone.
No prior Silverlight or C# knowledge is required, although an
understanding of programming in general, and object-oriented
programming in particular, is assumed. Notes are used liberally to
highlight features and concepts that might be confusing to
programmers unfamiliar with .NET and C#.Table of Contents * Get Set
Up: Getting all the tools * Get to Work: Building a non-trivial
application * Get Control: Exploring the Windows Phone 7 controls *
Get the Data: Working with data-bound applications * Get a Life:
The Windows Phone 7 life cycle * Get Moving: Enhancing your
applications with Animation * Get a Job: Interacting with the
Phone, camera, GPS, etc. * Get Pushy: Push notifications * Get
Online: Connecting to and browsing the web * Get Lost: GPS,
location services and maps * Get Money: The Marketplace and
monetizing your application
Build, Manage and Improve your infrastructure effortlessly. About
This Book * An up-to-date and comprehensive resource on Terraform
that lets you quickly and efficiently launch your infrastructure *
Learn how to implement your infrastructure as code and make secure,
effective changes to your infrastructure * Learn to build
multi-cloud fault-tolerant systems and simplify the management and
orchestration of even the largest scale and most complex cloud
infrastructures Who This Book Is For This book is for developers
and operators who already have some exposure to working with
infrastructure but want to improve their workflow and introduce
infrastructure as a code practice. Knowledge of essential Amazon
Web Services components (EC2, VPC, IAM) would help contextualize
the examples provided. Basic understanding of Jenkins and Shell
scripts will be helpful for the chapters on the production usage of
Terraform. What You Will Learn * Understand what Infrastructure as
Code (IaC) means and why it matters * Install, configure, and
deploy Terraform * Take full control of your infrastructure in the
form of code * Manage complete infrastructure, starting with a
single server and scaling beyond any limits * Discover a great set
of production-ready practices to manage infrastructure * Set up
CI/CD pipelines to test and deliver Terraform stacks * Construct
templates to simplify more complex provisioning tasks In Detail
Terraform is a tool used to efficiently build, configure, and
improve the production infrastructure. It can manage the existing
infrastructure as well as create custom in-house solutions. This
book shows you when and how to implement infrastructure as a code
practices with Terraform. It covers everything necessary to set up
the complete management of infrastructure with Terraform, starting
with the basics of using providers and resources. It is a
comprehensive guide that begins with very small infrastructure
templates and takes you all the way to managing complex systems,
all using concrete examples that evolve over the course of the
book. The book ends with the complete workflow of managing a
production infrastructure as code-this is achieved with the help of
version control and continuous integration. The readers will also
learn how to combine multiple providers in a single template and
manage different code bases with many complex modules. It focuses
on how to set up continuous integration for the infrastructure
code. The readers will be able to use Terraform to build, change,
and combine infrastructure safely and efficiently. Style and
approach This book will help and guide you to implement Terraform
in your infrastructure. The readers will start by working on very
small infrastructure templates and then slowly move on to manage
complex systems, all by using concrete examples that will evolve
during the course of the book.
Bringing together the results of more than 300 new design studies,
an understanding of people, knowledge of hardware and software
capabilities, and the author's practical experience gained from 45
years of work with display-based systems, this book addresses
interface and screen design from the user's perspective. You will
learn how to create an effective design methodology, design and
organize screens and Web pages that encourage efficient
comprehension and execution, and create screen icons and graphics
that make displays easier and more comfortable to use.
This book provides a friendly, practical introduction to open
source development options for programmers who build applications
to run on IBM i computers. The book will help developers get
started using open source, giving plenty of specific examples. The
author dispenses guidance to help IBM i developers get into open
source in a strategic way--for example, helping them to assess and
evaluate the tools and platforms based on criteria such as their
business needs, capabilities and flexibility of the open source
technologies, and career development considerations. Readers will
take away a clear understanding of open source on IBM i platforms
and tools, how they fit in with IBM i app development, and the next
steps they must take in order to start developing with open source
technologies.
Developing C# Applications for iPhone and iPad using MonoTouch
shows you how to use your existing C# skills to write apps for the
iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET
library that allows C# developers to write C# code that executes in
iOS. Furthermore, MonoTouch allows you to address all the unique
functions of the iPhone, iPod Touch, and iPad. And the big plus:
You needn't learn any Objective-C to master MonoTouch Former
Microsoft engineer and published app-store developer Bryan
Costanich shows you how to use the tools you already know to create
native apps in iOS using C# and the .NET Base Class Libraries. The
magic is in Novell's implementation of Apple's Cocoa libraries in
MonoTouch. You'll master the same elegant and rich Cocoa
environment, but without the need to learn a new programming
language. Developing C# Applications for iPhone and iPad using
MonoTouch takes you from your first Hello, World example through
the major APIs and features of iOS. The coverage is comprehensive
and makes use of frequent examples, complete with sample code you
can download and reuse to create your own powerful and playful
apps.What you'll learn * How to use your existing C# skills to
develop applications on the iPhone and iPad * Apple's Model View
Controller (MVC) methodology * Working with CocoaTouch's UIKit to
create iOS applications using native controls * Device-specific
features, like the camera, GPS, and Compass using CoreLocation, the
accelerometer, and others * Accessing shared resources such as the
photos, contacts, and more * How to persist and retrieve data using
SQLite and .NET libraries * Complex drawing and animation using
CoreGraphics and CoreAnimation * The use of Apple's Push
Notification Service * The latest game porting techniques using XNA
Touch * How to integrate off-the-shelf Objective-C libraries Who
this book is for Every .NET and C# developer who has have ever
wanted to create an application or game for Apple's App Store.Table
of Contents * Getting Started with MonoTouch * Our First
Application * The Model, View, Controller Approach to Multiple
Screen Applications * iPad and Universal (iPhone/iPad) Applications
* More on Views and Controllers * Introduction to Controls *
Standard Controls * Content Controls * Working with Tables *
Working with Keyboards * Multitasking * Working with Touch *
Working with Shared Resources * User and Application Settings *
Working with CoreLocation * Drawing with CoreGraphics * Core
Animation * Notifications * Working with Data * Publishing to the
App Store * Third Party Libraries * Using Objective-C Libraries and
Code
Developers are racing to discover how to develop for Windows
Phone 7and there is no quicker resource to help you get up to speed
thanWindows Phone 7 Recipes. This book covers all aspects of
development, configuration, testing, and distribution, with
detailed code samples and rapid walkthroughs to support you every
step of the way. What you'll learn How to design, develop, test and
distribute your Windows Phone applications.To create compellinguser
interfacesusing Silverlight and Expression Blend Understand how to
work with device data using isolated storage, LINQ, and XML
serialization How your application can be extended into the cloud
using push notifications and web-based services.To distribute your
application for sale using the Windows Phone Marketplace Who this
book is for
Existing .NET and Windows Mobile developers will discover that
this is just the book for them. Developers moving to Windows Phone
7 programming from other areas, such as iOS development, will also
find its quick-reference format especially valuable Put a
professional polish onyour Windows Phone 7 development with Windows
Phone 7 Recipes Table of Contents Introduction to Developing
Windows Phone 7 Applications Windows Phone 7 Execution Model The
User Interface The User Interface With Expression Blend Gestures
Sensors Media Management Isolated Storage In the Cloud Testing
Windows Phone 7 Applications
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