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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
Examine how to keep iOS devices safe in the physical world, including creating company policies for iPhones; assessing and defending against cyber vulnerabilities and attacks; working with preinstalled as well as third party tools; and strategies for keeping your data safe including backing up and screen locks. Managing and maintaining iPhones and iPads in a corporate or other business environment inherently requires strict attention to security concerns. Managers and IT professionals need to know how to create and communicate business policies for using iOS devices in the workplace, and implement security and forensics tools to manage and protect them. The iPhone and iPad are both widely used across businesses from Fortune 500 companies down to garage start-ups. All of these devices must have secure and monitorable ways to connect to the internet, store and transmit data without leaks, and even be managed in the event of a physical theft. Pro iOS Security and Forensics covers all these concerns as well as also offering tips for communicating with employees about the policies your business puts in place, why those policies are important, and how to follow them. What You'll Learn Review communicating policies and requirements for use of iPhones Keep your iPhone safe in the physical world Connect to the Internet securely Explore strategies for keeping your data safe including backing up and screen locks Who This Book Is For Managers and IT professionals working in a business environment with iPhones and iPads.
Reveals and illustrates the awesome power and flexibility of the command line, and the design and usage philosophies that support those traits. This understanding of how to extract the most from the Linux command line can help you become a better SysAdmin. Understand why many things in the Linux and Unix worlds are done as they are, and how to apply the Linux Philosophy to working as a SysAdmin. The original Unix/Linux Philosophy presented foundational and functional tenets - rules, guidelines, and procedural methods - that worked well. However, it was intended for the developers of those operating systems. Although System Administrators could apply many of the tenets to their daily work, many important tenets were missing. Over the years that David Both has been working with Linux and Unix, he has formulated his own philosophy - one which applies more directly to the everyday life of the System Administrator. This book defines a philosophy, and then illuminates the practical aspects of that philosophy with real-world experiments you can perform. Inspired by David's real mentors, and dedicated to them, The Linux Philosophy for System Administrators is a mentor to SysAdmins everywhere; remember - "If you fail you learn." What You Will Learn Apply the Linux philosophy to working as a SysAdmin Unlock the power of the knowledge you already have Fully understand and access the vast power of the command line Review the power of Linux as a function of the philosophies that built it Who This Book Is For If you want to learn the secrets that make the best Linux SysAdmins powerful far beyond that of mere mortals; if you want to understand the concepts that unlock those secrets; if you want to be the SysAdmin that everyone else turns to when the bytes hit the fan - then this book is for you.
Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'lllearn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity andhighlight common recurring cocos2d beginner questions.As you move along, you'll learnabout possible stumbling blocks and how to navigate them successfully.As you move frombeginning to advanced, you'llencountergeneral game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. What you'll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to createyour own games paired with a realization thatyou areable to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad cocos2D Game Development: http: //cocos2d-central.com Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot 'em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Out of the Ordinary
Android is new, Android is open, and Android is fun. It's also serious about business. Android for Work shows you how to harness the power of Android to stay productive and take your office on the road. This book also sheds light on the often daunting task of finding the right Android phone for the business user. Whether this is your first smartphone, your first Android smartphone, or your first attempt to make your phone into a productivity tool, Android for Work gets you started. You'll learn how to manage email and tasks, but you'll also learn how to weed through the sea of games to find specialized productivity tools for a variety of professions. For those that are more interested in an enterprise wide deployment, the book includes an appendix of information on administering Android phones, creating custom interfaces, and creating specialized apps for your enterprise. You'll also learn more about integrating Android with other Google Apps for enterprise.
Pro Android 2 shows how to build real-world and fun mobile applications using Google's latest Android software development kit. This new edition is updated for Android 2, covering everything from the fundamentals of building applications for embedded devices to advanced concepts such as custom 3D components, OpenGL, and touchscreens including gestures. While other Android development guides simply discuss topics, Pro Android 2 offers the combination of expert insight and real sample applications that work. Discover the design and architecture of the Android SDK through practical examples, and how to build mobile applications using the Android SDK. Explore and use the Android APIs, including those for media and Wi-Fi. Learn about Android 2's integrated local and web search, handwriting gesture UI, Google Translate, and text-to-speech features. Pro Android 2 dives deep, providing you with all the knowledge and techniques you need to build mobile applications ranging from games to Google apps, including add-ons to Google Docs. You'll be able to extend and run the new Google Chrome APIs on the G1, the G2, and other next-generation Google phones and Android-enabled devices. What you'll learn How to use Android to build Java-based mobile applications for Google phones with a touch screen or keyboard (thanks to Cupcake's inclusion as of Android 1.5) How to design and architect using Google's latest Android SDK How to use the Android SDK to write mobile applications for embedded devices How to create 3D graphics with OpenGL and custom components How to build multimedia and game apps using Android's Media APIs and OpenGL How to use Android's location-based services, networking (Wi-Fi APIs), and security How to create and allow for more integrated local and web searches How to build handwriting gesture UIs How to incorporate Google Translate into your Android applications Who this book is for This book is for professional software engineers/programmers looking to move their ideas and applications into the mobile space with Android. It assumes that readers have a passable understanding of Java, including being able to write classes and handle basic inheritance structures. This book also targets hobbyists. Table of Contents Introducing the Android Computing Platform Getting Your Feet Wet Using Resources, Content Providers, and Intents Building User Interfaces and Using Controls Working with Menus and Dialogs Unveiling 2D Animation Exploring Security and Location-Based Services Building and Consuming Services Using the Media Framework and Telephony APIs Programming 3D Graphics with OpenGL Managing and Organizing Preferences Exploring Live Folders Home Screen Widgets Android Search Exploring Text to Speech and Translate APIs Touchscreens Titanium Mobile: A WebKit-Based Approach to AndroidDevelopment Working with Android Market Outlook and Resources
Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices. Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps. What You Will Learn Design and develop apps using Visual Studio and Blend Create Cortana-enabled apps for a hands-free experience Build IoT apps and apps for wearables such as the Microsoft HoloLens Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure Who This Book Is For Professional developers working independently or in a team on Windows 10 applications, and students coming into the world of software development
This book constitutes the proceedings of the Research School on Statistics and Data Science, RSSDS 2019, held in Melbourne, VIC, Australia, in July 2019. The 11 papers presented in this book were carefully reviewed and selected from 23 submissions. The volume also contains 7 invited talks. The workshop brought together academics, researchers, and industry practitioners of statistics and data science, to discuss numerous advances in the disciplines and their impact on the sciences and society. The topics covered are data analysis, data science, data mining, data visualization, bioinformatics, machine learning, neural networks, statistics, and probability.
The visual guide to developing for one of the world's hottest new mobile platforms, the Android OS The Android operating system works on phones that combine a camera, Web browser, e-mail, GPS, and mapping tool into a single accessible pocket-sized unit, and can function on computers, as well. Aimed at visual learners and packed with hundreds of screen shots, this guide brings Flash developers up to speed on the necessary factors to take into account when developing for this touch-based, mobile platform. Experienced Flash developer Julian Dolce escorts you through the process of creating applications for the Android OS using the Flash CS5 development platform and informs you of best practices to try as well as common pitfalls to avoid.Guides you step by step through the process of creating applications for the Android OS using Flash CS5Explores the capabilities and limitations of developing apps for the Android OSPoints out common pitfalls and teaches you best practicesFeatures hundreds of screen shots to assist with visual learning "Android Development with Flash: Your visual blueprint for developing mobile apps" gets you on your way to developing apps for Android... in a flash
Any developer aiming for a global audience needs to cover a series of requisites for their apps, and one of them is to make them accessible. Just having an app in the App Store is not enough for it to be a global success anymore. More than that, it is arguably our duty as developers to create inclusive apps that anyone can use. Apple provides us with excellent tools for creating accessible apps. However, many developers just don't know about them or think they're difficult to us. This concise guide offers a focused look at breaking those myths and proving that creating accessible apps is very easy, and that it's just as easy to embed accessibility into the development process of your team. You'll have a look at the tools iOS provides. Some, like zoom, button shapes, etc., come integrated in the operating system. Others, like VoiceOver, Larger Accessibility Sizes with Dynamic Types, and Smart Inverted Colours will need extra work to support appropriately. Then go from the basics of giving meaningful accessibility labels to UI components, so VoiceOver can read them, to making your UI support extremely large font sizes so anyone can read our app. And you'll find out how to build accessible apps with real world examples. Accessibility is the right thing to do and will help your app find wider success. What You'll Learn Explore the fundamentals of accessibility Create a good VoiceOver experience Incorporate Inverted Colours effectively Test accessibility features for optimization and function Who This Book Is For iOS developers wanting to add accessibility features to their apps and any other member in a mobile development team-from Product Managers to Business Analysts or QAs-who would like to incorporate or work with accessibility features.
Das Buch liefert eine Charakterisierung und Abgrenzung der Plattformen Windows 3.x, Windows NT, OS/2 und UNIX. Dabei werden sowohl anwenderspezifische Aspekte als auch wichtige programmtechnische Punkte erlautert. Damit kann der Leser zum einen die Frage der Notwendigkeit einer Portierung analysieren, zum anderen erhalt er Einblick in die erweiterten technischen Moeglichkeiten und kann, falls sinnvoll, seine Applikation entsprechend erweitern. Brauchbare Abschatzungen zum Aufwand einer Portierung werden ermoeglicht, indem die grundlegenden Portierungsschritte beschrieben werden. Auch UEberlegungen zur richtigen Strategie (insbesondere fur grosse Projekte sehr bedeutsam) werden angestellt. Daneben werden zahlreiche allgemeine Regeln und Hinweise zur Gestaltung portabler Programme gegeben. Der umfangreichste Teil geht schliesslich konkret und im Detail auf die zahlreichen grossen und kleinen AEnderungen ein, die zur Portierung einer Windows-Applikation auf Windows 4.0 oder Windows NT erforderlich sind. Dabei ist der Text gleichermassen zum Durchlesen wie als Nachschlagewerk konzipiert. Erreicht wird dies durch eine klare Strukturierung und ein ausfuhrliches Funktions- und Nachrichtenregister. Das Buch geht von C/C++ als Entwicklungssprache aus, ein Anhang gibt jedoch die notwendigen Hinweise, damit auch Pascal- und Modula-2-Programmierer zu ihrem Recht kommen.
Leverage the best techniques provided by Apple to build apps with maximum privacy for your users. This book explores not only the how-to steps for implementing privacy in your apps, but also answers workflow questions about what information you actually need.Do you need full access to a device's contacts? Do you need to have location services enabled in the background constantly? This book explains how to selectively enable services and how to make apps that can continue to function even when the user refuses to share data. Understanding the needs of your users and the expectations of Apple in reviewing your app will make better apps. You'll see how to ensure that you make it through the App Store review quickly and without the need to go back and develop privacy protocols that should have been in place to begin with. Not only is developing with privacy in mind good from a moral standpoint, but it also helps you create leaner apps that set themselves up for less potential data breaches and issues later on in distribution. While a basic understanding of app creation is expected, no deep understanding of Cocoa(Touch) or Swift will be required as code will point to the Apple Documentation. What You'll Learn Important APIs and how they affect privacy Work with the camera, Siri, maps, and other common iOS services and hardware Effectively allow notifications and advertising without affecting privacy Who This Book Is For App builders interested in creating apps that respects their user's privacy. Users willing to learn about the technicalities behind apps that respect or not their privacy
Interested in iPhone and iPad apps development? Want to learn more? Whether you're a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 7 Development, we have the perfect book for you. More iOS 7 Development: Further Explorations of the iOS SDK digs deeper into Apple's latest iOS 7 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche explain concepts as only they can-covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone or iPad app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iOS 7 Development leaves off, with a series of chapters devoted to Core Data, the standard for Apple persistence.Dave, Alex, Kevin and Jeff carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps-offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more More iOS 7 Development covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave, Alex, Kevin, and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. The enhanced multitasking, threading, memory management and more are important. Apps are getting more and more complex, including sophisticated game apps that offer virtual or augmented reality experiences and new mapping views that take advantage of sensors and other APIs in the newest iOS 7 SDK. Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, there's something for everyone in More iOS 7 Development.What you'll learn * How to build apps customized for the iPad, the world's most popular tablet * How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit * Details on the addition of Bonjour discovery and network streams * How to embed maps with Map Kit and use in-application email How to access a user's iPod library and integrate music into apps * Essentials of concurrent programming and advanced debugging techniques * How to work with enhanced multitasking, threading, memory management and other APIs Tips on working with data from the web and the cloud, including Apple's iCloud * How to deal with Core Data: key concepts and techniques for writing larger applications * How to work with the iOS SDK when dealing with sensors, gyroscopes, etc. for augmented reality experiences in game and socia media appsWho this book is for This book serves as a complimentary book to Beginning iOS 7 Development and is suitable for those aspiring app developers new to iPad app development. Prior Objective-C programming experience would be helpful, but not required.
In vielen Organisationen steht die Abloesung bestehender EDV-Netzwerke durch Windows 2000 bevor. Dieser praxisorientierte Leitfaden unterstutzt Sie bei der Durchfuhrung eines solchen Projektes. - Neben den Grundregeln fur erfolgreiches Projekt- und Teammanagement und Tips zur Zusammenarbeit mit externen Beratern lernen Sie die neuen Dienste und Features von Windows 2000 und deren Auswirkungen auf ein Migrationsprojekt kennen. - Die einzelnen Phasen eines Projektes - von der Bestandsaufnahme uber die Bedarfsanalyse, Grob- und Feinplanung bis zur Umsetzung und Abnahme - werden Ihnen anhand von zwei unterschiedlichen Fallbeispielen detailliert vorgestellt. - Bewahrte Checklisten erfolgreicher Windows-NT-Migrationsprojekte helfen Ihnen bei der Konzeptionierung eigener Vorhaben. Paulette Feller ist Microsoft Certified Professional Trainer (MCT), Microsoft Certified Professional Systems Engineer (MCSE) sowie Novell Certified Network Engineer (CNE) und seit mehreren Jahren als Tainerin und Beraterin im Bereich Netzwerke tatig.
Interested in iPhone and iPad apps development? Want to learn more? Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, we have the perfect Swift-flavored book for you. The update to the bestselling More iPhone Development by Dave Mark and Jeff LaMarche, More iPhone Development with Swift digs deeper into the new Apple Swift programming language and iOS 8 SDK, explaining complex concepts and techniques in the same friendly, easy-to-follow style you've come to expect. More iPhone Development with Swift covers topics like Swift, Core Data, peer-to-peer networking using Multipeer Connectivity, working with data from the web, MapKit, in-application e-mail, Camera Live-Previews integration, Barcode scanning, Face recognition and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. You'll journey through coverage of concurrent programming and some advanced techniques for debugging your applications.
Microsoft Office for iPad is here! So learn the tips, tricks, and get around the gotchas in Microsoft Office for iPad with Pro Office for iPad. This book shows you how you can become productive quickly by avoiding those annoyances and confusions and slow-me-downs that can happen when you start using Office with your fingers! How is Office for iPad different from Office on your Mac or PC? Which features do the Office for iPad apps have, which do they lack, and how can you work around their limitations? How can you share your files among the different versions of Office? How quickly can you work without the physical keyboard and keyboard shortcuts you're used to -- and which keyboard shortcuts can you use if you connect a hardware keyboard to your iPad? Whether you plan to write a few letters or your dissertation, run your home office away from home, or use your iPad for daily business, Pro Office for iPad will show you how to get the most out of Word, Excel, and other Office apps on your iPad. Enjoy your new freedom and still be as productive as ever with the skills and techniques you'll learn in Pro Office for iPad.
This, the 39th issue of Transactions on Large-Scale Data- and Knowledge-Centered Systems, contains extended and revised versions of seven papers selected from the 37 contributions presented at the 28th International Conference on Database and Expert Systems Applications, DEXA 2017, held in Lyon, France, in August 2017. Topics covered include knowledge bases, clustering algorithms, parallel frequent itemset mining, model-driven engineering, virtual machines, recommendation systems, and federated SPARQL query processing.
Wir freuen uns, dass das bekannte OS/2-Werk der Autoren Krantz, Mizell und Williams jetzt auch in Deutsch verfugbar ist. OS/2 (in Deutschland BS/2) ist das Betriebssystem der IBM Basisproduktlinie pe AT und PS/2. Es ist damit eines der Betriebssysteme der drei wichtigen IBM Hardware-Architek turen PS/2, 3X bzw. AS/400 und /370. Als Bestandteil der IBM Systemanwendungs architektur (SAA) ist BS/2 ein strategisches Betriebssystem von langfristiger Bedeutung. SAA Programme haben ein gleichartiges Erscheinungsbild und sind portierbar auf andere SAA-Betriebssysteme. Damit kommt BS/2 eine Bedeutung zu, die weit uber der eines reinen DOS-Nachfolgeprodukts liegt. Fur die Entwickler von Anwendungen bildet das IBM Betriebssystem/2 eine breite Grund lage. Eine umfangreiche Palette von Systemfunktionen steht dem Programmierer im Betriebssystem, im Programmers Toolkit und im Graphics Development Toolkit zur Verfugung. Der klare Aufbau von BS/2, die hardware-unabhangigen Systemfunktionen sowie die Integration von Datenbankverwaltung, KommunikationsschnittstelIen und Grafikbefehlen erleichtern die Programmierung und machen die Programme zuverlassig und wartungsfreundlich. Insbesondere die Forderung nach zuverlassiger und sicherer Bearbeitung unterschied licher Aufgaben zur gleichen Zeit - bei hoher Bedienerfreundlichkeit - machten die Entwicklung dieses neuen Betriebssystems notwendig. Wir wunschen dem vorliegenden Fachbuch viel Erfolg Jorg Balser Pressesprecher IBM Deutschland GmbH VI Danksagung Die Autoren danken Jim Archer, Jay Martinson, Bill Gates, Steve Ballrner sowie der Verwaltung, den Planungsingenieuren, Entwicklern, Designern und Testern von IBM und Microsoft, die in hervorragender Teamarbeit die OS/2 Standardversion 1.0 und alle folgenden OS/2-Versionen durch ihre personlichen Anstrengungen ermoglicht haben."
Know-how zur Abwehr von Hacker-Angriffen Ein Wettbewerb der Hacker? Wer knackt am schnellsten das
Sicherheitssystem?
Heute sind es Computer und Handys, die miteinander vernetzt sind und den Informationszugriff immer und uberall ermoeglichen. Schon bald aber lassen sich kleinste, billige und uber Funk miteinander kommunizierende Prozessoren und Sensoren in fast beliebige Dinge einbauen. "Smarte" Alltagsgegenstande koennen dann ihre Umgebung erfassen, haben Zugriff auf beliebige Ressourcen im Internet und wissen, wo sie sind und wer in der Nahe ist. Wie aber leben wir in einer solchen total informatisierten und vernetzten Welt? In diesem Buch kommen Wissenschaftler zu Wort, die auf dem Gebiet des ubiquitous computing arbeiten. Sie erlautern das Potential der allumfassenden Informatisierung und diskutieren moegliche Anwendungen und Auswirkungen.
Das Buch gibt eine Einfuhrung in das Betriebssystem UNIX und seine unterschiedlichen Varianten. Es wird dabei versucht, den Leser mit der Terminologie des Systems vertraut zu machen und die Konzepte von UNIX vorzustellen. Viele in der Standard-UNIX-Dokumentation verstreuten Einzelheiten werden hier zusammenhangend in Ubersichtskapiteln dargestellt. Neben einer vollstandigen Kommandoubersicht (UNIX V.3) werden die haufig gebrauchten Kommandos und Funktionen detailliert und mit Beispielen versehen beschrieben. Den Themen Editoren, Textformatierung, C-Systemanschlusse, Systempflege und Programmentwicklung sind jeweils eigene Kapitel gewidmet. Ziel des Buches ist es, dem Benutzer den Einstieg in UNIX zu erleichtern und als umfassendes und kompaktes Nachschlagewerk bei der taglichen Arbeit mit dem UNIX-Rechner zu dienen. Das Buch setzt Grundkenntnisse im DV-Bereich voraus. Es kann sowohl demjenigen dienen, der sich einen ersten Eindruck von UNIX verschaffen mochte, als auch dem, der taglich oder gelegentlich mit UNIX umgeht. Die neue Auflage berucksichtigt sowohl den POSIX-Standard als auch die X/OPEN-Definition und ist um die Funktionen von UNIX V.3 Version 1 erweitert worden. Die Werkzeuge sed, awk und die Testhilfe sdb wurden ebenfalls aufgenommen.
The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you. You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps. Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch. A home inventory management system A live-updating Twitter client A photo browser with an animated slideshow If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you.
UNIX als das wichtigste Basiskonzept f}r Offene Systeme hat weltweit die gr|~ten Zuw{chse zu verzeichnen. Das bedeutet, da~ jedes Jahr eine gro~e Anzahl von Besch{ftigten in Hersteller- und Anwenderfirmen neu mit der UNIX-Welt in Ber}hrung kommt, die nun sehr schnell }ber den zugeh|rigen Markt, die m|glichen Anwendungen, zentrale Figuren, Standards, Zusammenschl}sse, Medien usw. umfassend informiert sein wollen, nicht zu vergessen die grundlegende Architektur und die Konzepte von UNIX. Dieses Buch macht das "Was" der UNIX-Welt ebenso transparent wie das "Warum", ohne den Leser mit technischen Details zu }berlasten. Es ist daher einzigartig in der Art, sowohl technologische wie auch Markt-Aspekte des UNIX Betriebssystems darzustellen. Der amerikanische Autor Ed Dunphy gibt einen aktuellen, umfassenden und objektiven ]berblick }ber UNIX und Offene Systeme, der eine Orientierung in diesem sich extrem schnell entwickelnden Markt erlaubt. In einem einleitenden Beitrag beschreibt Dr. Peter Doman (Siemens, M}nchen) die speziellen europ{ischen Aktivit{ten im UNIX- Markt. Damit gibt das Buch eine wichtige Unterst}tzung f}r alle, die auf Offene Systeme setzenund sich in diesem Bereich orientieren wollen. |
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