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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
In early reviews, geeks raved about Windows 7. But if you're an ordinary mortal, learning what this new system is all about will be challenging. Fear not: David Pogue's Windows 7: The Missing Manual comes to the rescue. Like its predecessors, this book illuminates its subject with reader-friendly insight, plenty of wit, and hardnosed objectivity for beginners as well as veteran PC users. Windows 7 fixes many of Vista's most painful shortcomings. It's speedier, has fewer intrusive and nagging screens, and is more compatible with peripherals. Plus, Windows 7 introduces a slew of new features, including better organization tools, easier WiFi connections and home networking setup, and even touchscreen computing for those lucky enough to own the latest hardware. With this book, you'll learn how to: * Navigate the desktop, including the fast and powerful search function * Take advantage of Window's apps and gadgets, and tap into 40 free programs * Breeze the Web with Internet Explorer 8, and learn the email, chat, and videoconferencing programs * Record TV and radio, display photos, play music, and record any of these to DVD using the Media Center * Use your printer, fax, laptop, tablet PC, or smartphone with Windows 7 * Beef up your system and back up your files * Collaborate and share documents and other files by setting up a workgroup network
Phone application development is a phenomenon, with games the hottest commodity on the App Store. And Unity is a hugely powerful game engine that is fast becoming the most loved middleware in the game world, revolutionizing game development and making game creation for the iPhone much more accessible and fun for artists. With these two killer platforms (iPhone and Unity) game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iPhone hardware cpu and gpu requirements. Art in this medium must adhere to specific specs like: texture size, polygon count, and shader support, so that the 3D content looks great and runs optimally. This book teaches artists how to circumvent the potential pitfalls of the medium by doing things like "batching," "creating meshes," and "sharing materials" to improve performance. Learn how to create stunning 3D game assets using Luxology's artist-friendly modo, and Blender, the free open-source 3D app. And optimize your art for the iPhone through exercises in modelling characters and environmental assets, texturing painting, animating skinned characters, UV Mapping and baking light information, as well as importing the assets and setting up shaders. The companion web site offers the assets and scene files in the book, and several video walkthrough further illustrating concepts covered in the book. **The author will also deploy a demo of the game assets to the App Store in the form of an iPhone/iPad app that mimics the look and feel of the book. The app will be available free
Getting StartED with Mac OS X Leopard is a simple to read, fast way to learn about the Macintosh. The book starts with an overview of the major changes in this release of the operating system for those who may have used the Mac before, going through all of the items in the user interface so that users of all backgrounds will be at the same level. Thereafter, the book chapters essentially follow the icons you actually see on the screen, one by one, making it very simple to find what you want. In addition, it includes information on the iLife applications that many Mac users will want to know.
This open access book was prepared as a Final Publication of the COST Action IC1406 "High-Performance Modelling and Simulation for Big Data Applications (cHiPSet)" project. Long considered important pillars of the scientific method, Modelling and Simulation have evolved from traditional discrete numerical methods to complex data-intensive continuous analytical optimisations. Resolution, scale, and accuracy have become essential to predict and analyse natural and complex systems in science and engineering. When their level of abstraction raises to have a better discernment of the domain at hand, their representation gets increasingly demanding for computational and data resources. On the other hand, High Performance Computing typically entails the effective use of parallel and distributed processing units coupled with efficient storage, communication and visualisation systems to underpin complex data-intensive applications in distinct scientific and technical domains. It is then arguably required to have a seamless interaction of High Performance Computing with Modelling and Simulation in order to store, compute, analyse, and visualise large data sets in science and engineering. Funded by the European Commission, cHiPSet has provided a dynamic trans-European forum for their members and distinguished guests to openly discuss novel perspectives and topics of interests for these two communities. This cHiPSet compendium presents a set of selected case studies related to healthcare, biological data, computational advertising, multimedia, finance, bioinformatics, and telecommunications.
Create and implement AI-based features in your Swift apps for iOS, macOS, tvOS, and watchOS. With this practical book, programmers and developers of all kinds will find a one-stop shop for AI and machine learning with Swift. Taking a task-based approach, you'll learn how to build features that use powerful AI features to identify images, make predictions, generate content, recommend things, and more. AI is increasingly essential for every developer-and you don't need to be a data scientist or mathematician to take advantage of it in your apps. Explore Swift-based AI and ML techniques for building applications. Learn where and how AI-driven features make sense. Inspect tools such as Apple's Python-powered Turi Create and Google's Swift for TensorFlow to train and build models. I: Fundamentals and Tools-Learn AI basics, our task-based approach, and discover how to build or find a dataset. II: Task Based AI-Build vision, audio, text, motion, and augmentation-related features; learn how to convert preexisting models. III: Beyond-Discover the theory behind task-based practice, explore AI and ML methods, and learn how you can build it all from scratch... if you want to
Ready to make amazing games for the iPhone and iPad? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift. For more information and resources, check out the book's website at https://www.secretlab.com.au/books/ios-game-dev-cookbook-swift.
Written by key members of Juniper Network's ScreenOS development team, this one-of-a-kind Cookbook helps you troubleshoot secure networks that run ScreenOS firewall appliances. Scores of recipes address a wide range of security issues, provide step-by-step solutions, and include discussions of why the recipes work, so you can easily set up and keep ScreenOS systems on track. ScreenOS Cookbook gives you real-world fixes, techniques, and configurations that save time -- not hypothetical situations out of a textbook. The book comes directly from the experience of engineers who have seen and fixed every conceivable ScreenOS network topology, from small branch office firewalls to appliances for large core enterprise and government, to the heavy duty protocol driven service provider network. Its easy-to-follow format enables you to find the topic and specific recipe you need right away and match it to your network and security issue. Topics include: * Configuring and managing ScreenOS firewalls * NTP (Network Time Protocol) * Interfaces, Zones, and Virtual Routers * Mitigating Denial of Service Attacks * DDNS, DNS, and DHCP * IP Routing * Policy-Based Routing * Elements of Policies * Authentication * Application Layer Gateway (SIP, H323, RPC, RTSP, etc.,) * Content Security * Managing Firewall Policies * IPSEC VPN * RIP, OSPF, BGP, and NSRP * Multicast -- IGPM, PIM, Static Mroutes * Wireless Along with the usage and troubleshooting recipes, you will also find plenty of tricks, special considerations, ramifications, and general discussions of interesting tangents and network extrapolation. For the accurate, hard-nosed information you require to get your ScreenOS firewall network secure and operating smoothly , no book matches ScreenOS Cookbook.
Is Windows giving you pause? Ready to make the leap to the Mac instead? There has never been a better time to switch from Windows to Mac, and this incomparable guide will help you make a smooth transition. New York Times columnist and Missing Manuals creator David Pogue gets you past three challenges: transferring your stuff, assembling Mac programs so you can do what you did with Windows, and learning your way around Mac OS X. Why is this such a good time to switch? Upgrading from one version of Windows to another used to be simple. But now there's Windows Vista, a veritable resource hog that forces you to relearn everything. Learning a Mac is not a piece of cake, but once you do, the rewards are oh-so-much better. No viruses, worms or spyware. No questionable firewalls, inefficient permissions, or other strange features. Just a beautiful machine with a thoroughly reliable system. And if you're still using Windows XP, we've got you covered, too. If you're ready to take on Mac OS X Leopard, the latest edition of this bestselling guide tells you everything you need to know: Transferring your stuff -- Moving photos, MP3s, and Microsoft Office documents is the easy part. This book gets you through the tricky things: extracting your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files. Re-creating your software suite -- Big-name programs (Word, Photoshop, Firefox, Dreamweaver, and so on) are available in both Mac and Windows versions, but hundreds of other programs are available only for Windows. This guide identifies the Mac equivalents and explains how to move your data to them. Learning Leopard -- Once you've moved into the Mac, a final task awaits: Learning your way around. Fortunately, you're in good hands with the author of Mac OS X: The Missing Manual, the #1 bestselling guide to the Macintosh. Moving from Windows to a Mac successfully and painlessly is the one thing Apple does not deliver. Switching to the Mac: The Missing Manual, Leopard Edition is your ticket to a new computing experience.
iOS 6 Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on iPad, iPhone, and other iOS 6 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 6 SDK has to offer. The recipes include: * Working with Autolayout to build flexible user interfaces that adapts to different screen sizes * Building applications that incorporate multimedia * Building location-aware apps * Understanding best practices for application design and development You'll find iOS 6 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.What you'll learn * How to make your apps truly stand out with multimedia * How to integrate social network services like Twitter and Facebook into you apps * How to enhance your game apps with GameCenter * How to develop powerful apps with the latest Xcode * How to use Table Views and Collection Views in combination with Core Data to build powerful data-driven apps * How to build beautiful location-based apps with the new map engine Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book.
Multi-core chips from Intel and AMD offer a dramatic boost in speed and responsiveness, and plenty of opportunities for multiprocessing on ordinary desktop computers. But they also present a challenge: More than ever, multithreading is a requirement for good performance. This guide explains how to maximize the benefits of these processors through a portable C++ library that works on Windows, Linux, Macintosh, and Unix systems. With it, you'll learn how to use Intel Threading Building Blocks (TBB) effectively for parallel programming -- without having to be a threading expert. Written by James Reinders, Chief Evangelist of Intel Software Products, and based on the experience of Intel's developers and customers, this book explains the key tasks in multithreading and how to accomplish them with TBB in a portable and robust manner. With plenty of examples and full reference material, the book lays out common patterns of uses, reveals the gotchas in TBB, and gives important guidelines for choosing among alternatives in order to get the best performance. You'll learn how Intel Threading Building Blocks: * Enables you to specify tasks instead of threads for better portability, easier programming, more understandable source code, and better performance and scalability in general * Focuses on the goal of parallelizing computationally intensive work to deliver high-level solutions * Is compatible with other threading packages, and doesn't force you to pick one package for your entire program * Emphasizes scalable, data-parallel programming, which allows program performance to increase as you add processors * Relies on generic programming, which enables you to write the best possible algorithms with the fewest constraints Any C++ programmer who wants to write an application to run on a multi-core system will benefit from this book. TBB is also very approachable for a C programmer or a C++ programmer without much experience with templates. Best of all, you don't need experience with parallel programming or multi-core processors to use this book.
The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.Specifically, this book covers: * UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language * The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game * Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform What you'll learn * What the UnrealScript programming language is and does * The basic Unreal UDK base code framework * What the basic Unreal tools used to make a game * What the key parts of the Unreal engine such as the physics engine * How to do the fundamentals of 3D games programming, including basic 3D math * What are the the basic frameworks of many different types of games * How to use the provided source code to build your own games using the frameworks as a reference Who this book is for Game programmers, both professional and hobbyists, interested in developing 3D games for the iOS platform using the Unreal UDK. Additionally, students using the Unreal UDK in their coursework.Finally, game designers who are not experienced programmers but are interested in learning enough about UnrealScript and the Unreal UDK to make small changes to game code created by contracted programmers (For example: changing code to increase the health of a player or change the message displayed when a player dies).
Windows Vista: Beyond the Manual is a comprehensive guide to installing, configuring, exploiting, and using the richest Microsoft client operating system on the market. It guides you through the complexities of configuring and running a successful Windows Vista client computer. It also takes an in-depth look at the wealth of features and functions comprising the various flavors of the software. Windows Vista provides a range of new capabilities and features, many of which are apparent through a totally redesigned interface, and many more that are hidden just beneath the surface. With the help of Windows Vista: Beyond the Manual, IT professionals and home PC enthusiasts alike will become expert users, taking full advantage of the myriad functions and features that make up this release.
This book aims to extract the "molecular genes" leading to craziness! Geniuses are the ones who are "crazy enough to think they can change the world" and boldly go where no one has gone before. Where no past habit and usage are available, there is no proof of viability, as nobody has done it yet, or even imagined it, and no roadmap for guidance or market study has come up with it. The authors call upon Leonardo Da Vinci, the Renaissance genius, who as strange as it seems, shared many traits of personality with that of Steve Jobs, in terms of the ways of performing. Da Vinci helps in understanding Jobs, and hence Apple, with his unique way of designing radically novel concepts, which were actually quite crazy for his time. In order to shed light on a special creative posture, the indomitable sense of specifying undecidable objects a hallmark of the late Steve Jobs is what led the authors to match it with a specific design innovation theory. A real theory, backed by solid mathematical proof, exists and can account for the business virtue of a prolific ability to move into unknown crazy fields! The authors postulate that, by bringing the power of C-K theory to crack open a number of previous observations made about Apple s methods, it is possible to identify most of the genes of this company. The authors analyze how and why an Apple way of doing business is radically different from standard business practices and why it is so successful. Genes are a measure of the entity at hand and can encourage past business education routine approaches, then become transferable across the spectrum of the socio-economic world.
Windows Vista is Microsoft's most important software release in more than a decade. It offers users an abundance of new and upgraded features that were more than five years in the making: a gorgeous, glass-like visual overhaul; superior searching and organization tools; a multimedia and collaboration suite; and above all, a massive, top-to-bottom security-shield overhaul. There's scarcely a single feature of the older versions of Windows that hasn't been tweaked, overhauled, or replaced entirely. But when users first encounter this beautiful new operating system, there's gonna be a whole lotta head-scratchin', starting with trying to figure out which of the five versions of Vista is installed on the PC (Home, Premium, Business, Enterprise, Ultimate). Thankfully, "Windows Vista: The Missing Manual" offers coverage of all five versions. Like its predecessors, this book from New York Times columnist, bestselling author, and Missing Manuals creator David Pogue illuminates its subject with technical insight, plenty of wit, and hardnosed objectivity for beginners, veteran standalone PC users, and those who know their way around a network. Readers will learn how to: navigate Vista's elegant new desktop; locate anything on your hard drive quickly with the fast, powerful, and fully integrated search function; use the Media Center to record TV and radio, present photos, play music, and record any of the above to DVD; chat, videoconference, and surf the Web with the vastly improved Internet Explorer 7 tabbed browser; build a network for file sharing, set up workgroups, and connect from the road; protect your PC and network with Vista's beefed up security; and much more. This jargon-free guide explains Vista's features clearly and thoroughly, revealing which work will and which don't. It's the book that should have been in the box!
The 8th International Conference on Principles of Distributed Systems (OPODIS 2004) was held during December 15-17, 2004 at Grenoble, France. It continued a tradition of successful conferences with friendly and pleasant - mospheres. The earlier organizationsof OPODIS were held in Luzarches(1997), Amiens (1998), Hanoi (1999), Paris (2000), Mexico (2001), Reims (2002) and La Martinique (2003). OPODIS is an open forum for exchange of state-of-the-art knowledge on distributed computing and systems among researchers from around the world. Followingthetraditionofthepreviousorganizations,the2004programwasc- posed of high-quality contributed and invited papers by experts of international caliberinthisscienti?carea. Thetopics ofinterestwerethetheory,speci?cation, design and implementation of distributed systems, which include: - peer-to-peer systems, cluster and grid-based computing - fault tolerance and self-stabilizing systems -real-timeandembeddedsystems - coordination and consistency protocols - distributed and multiprocessor algorithms - communication and synchronization protocols - self-stabilization, reliability and fault tolerance - performance analysis of distributed algorithms and systems - speci? cation and veri?cation of distributed systems - security issues in distributed computing and systems - distributed collaborative environments - location- and context-aware systems - overlay network architectures In response to the call for papers for OPODIS 2004, in total 102 papers in the above areas were submitted from 28 countries from over the world. Each paper was reviewed by three reviewers, and judged according to scienti?c and presentationquality,originality andrelevance to the conference topics. Then the ProgramCommitteeselected30papers. Theacceptanceratiowaslessthan30%. Besides the technical contributed papers, the program included two exciting invited talks: Prof. David Lee (Ohio State University, USA) and Dr.
This easy-to-follow reference shows a variety of professionals how to use the Concurrent Versions System (CVS), the open source tool that lets you manage versions of anything stored in files. Ideal for software developers tracking different versions of the same code, this new edition has been expanded to explain common usages of CVS for system administrators, project managers, software architects, user-interface (UI) specialists, graphic designers and others. Current for version 1.12, "Essential CVS, 2nd Edition" offers an overview of CVS, explains the core concepts, and describes the commands that most people use on a day-to-day basis. For those who need to get up to speed rapidly, the book's Quickstart Guide shows you how to build and use a basic CVS repository with the default settings and a minimum of extras. You'll also find: a full command reference that details all aspects of customizing CVS for automation, logging, branching, merging documents, and creating alerts; examples and descriptions of the most commonly used options for each command; why and when to tag or branch your project, tagging before releases, and using branching to create a bugfix version of a project; and, details on the systems used in CVS to permit multiple developers to work on the same project without loss of data. An entire section devoted to document version management and project management includes ways to import and export projects, work with remote repositories, and shows how to fix things that can go wrong when using CVS. You'll find more screenshots in this edition as well as examples of using graphical CVS clients to run CVS commands. "Essential CVS" also includes a FAQ that answers common queries in the CVS mailing list to get you up and running with this system quickly and painlessly.
This unique reference thoroughly documents every important setting and feature in Microsoft's new operating system, with alphabetical listings for hundreds of commands, windows, menus, listboxes, buttons, scrollbars and other elements of Windows Vista. With this book's simple organization, you'll easily find any setting, tool, or feature for the task you want to accomplish. Along with a system overview that highlights major changes, and a tour of the basics such as manipulating files and getting around the interface, "Windows Vista in a Nutshell" offers alphabetized references for topics such as: the User Interface which covers the Sidebar, Aero Glass, the new Control Panel layout, and applets, as well as how to customize animated windows, the desktop, Start menu, pop-up windows on the Taskbar, and more; the File System, Drives, Data, and Search which discusses working with the new Windows Explorer, Virtual Folders, searches, indexing, saved searches, metadata, and sharing; and, the Internet and Networking which examines TCP/IP, RSS, tabbed browsing, and anti-phishing features of Internet Explorer, plus cookie handling, parental control features, and more. References are also provided for topics such as: Working with Hardware, which describes how to set up, maintain, and troubleshoot hardware - including keyboards, mice, monitors, USB devices, scanners, cameras, and sound devices - and how to add, install, and troubleshoot drivers; Security, which includes the Security Center, Windows Defender, User Account Protection, System Protection, Network Access Protection, WiFi encryption, Windows Firewall, file encryption, and more; Mobility which explains Mobility Center settings, plugging a secondary monitor into your computer, and the new "network projection" feature for making presentations; and, Multimedia which covers Windows Photo Gallery, Media Player, Media Center, podcasting features, connecting to and synching with MP3 players, recording TV and videos, making videos with Windows Movie Maker, and burning CDs and DVDs. References are also provided for the topic on the Command Prompt which provides commands for working with files, utilities for troubleshooting the network, and instructions on how to create your own batch files. Appendixes include information on installation, keyboard shortcuts, common filename extensions, and more. "Windows Vista in a Nutshell" is your one-stop source for everything you need from Microsoft's latest operating system.
Building on your knowledge of how to write basic applications, Pro iOS 5 Tools: Xcode, Instruments and Build Toolsshows how to take your apps from promising to real, and from good to great, by using numerous performance and debugging techniques and tools found in Xcode, Apple's Integrated Development Environment (IDE), Interface Builder and more. You will start by studying an alpha-stage iOS app and learning how you can use the tools provided in the iOS developer's toolbox, plus popular third-party tools, to take an app to a final product and ready to ship. Your own app development will never be the same again Learn the tools available to all iOS developers: Xcode, Instruments, network diagnostic tools and version control Techniques for debugging by using Instruments, as well as the new features available in newest version of Xcode Performance tuning techniques and workflow enhancements What you'll learn How to set up a bare-bones shopping cart app; from creating a new project to using a distributed version control system for setting up the environment using Xcode, Interface Builder and other Apple developer tools.How to work your way through an app and tune the user interface for performance How to diagnose and address memory issues, leaks and dealing with intermittent crashes How to deal with networking issues and reliably recreate or simulate these environments How to address multitasking, behind the scenes power drains, and reduce/optimize power usage from the radio and other power draining features in iOS devices How to distribute your app to beta testers, prepare for the App Store and speed up development time by learning shortcuts and other enhancements to developer tools Who this book is for This book is for iOS developers looking to fully utilize iOS 5tools like Xcode, Interface Builder and more, making their apps development faster andmore efficient. Table of Contents Wax On, Wax Off First-Class Tools: Xcode, Interface Builder and MoreThree Screens and...Well, It Runs Memory Management and Diagnostics Core Animation andSmooth Scrolling Networking, Cache, andPower Management Prepare the Beta Why Are Things Breaking? Can We Automate Some of This? Now, They Want an iPad Version How Do I Share Some of This? One MoreThing
This book will help you solve more than 300 of the most common and not-so-common tasks that working Visual Basic 2005 programmers face every day. If you're a seasoned .NET developer, beginning Visual Basic programmer, or a developer seeking a simple and clear migration path from VB6 to Visual Basic 2005, the "Visual Basic 2005 Cookbook" delivers a practical collection of problem-solving recipes for a broad range of Visual Basic programming tasks. The concise solutions and examples in the Visual Basic 2005 Cookbook range from simple tasks to the more complex, organized by the types of problems you need to solve. Nearly every recipe contains a complete, documented code sample showing you how to solve the specific problem, as well as a discussion of how the underlying technology works and that outlines alternatives, limitations, and other considerations. As with all O'Reilly Cookbooks, each recipe helps you quickly understand a problem, learn how to solve it, and anticipate potential tradeoffs or ramifications. Useful features of the book include: over 300 recipes written in the familiar O'Reilly Problem-Solution-Discussion format; hundreds of code snippets, examples and complete solutions available for download; VB6 updates to alert VB6 programmers to code-breaking changes in Visual Basic 2005; recipes that target Visual Basic 2005 features not included in previous releases; code examples covering everyday data manipulation techniques and language fundamentals; advanced projects focusing on multimedia and mathematical transformations using linear algebraic methods; and, specialized topics covering files and file systems, printing, and databases. In addition, you'll find chapters on cryptography and compression, graphics, and special programming techniques. Whether you're a beginner or an expert, the "Visual Basic 2005 Cookbook" is sure to save you time, serving up the code you need, when you need it.
With the millions of apps in the crowded Apple iTunes App Store, it can be difficult to get your apps noticed. How can you make your app stand out from the crowd and get it the reviews it deserves? iOS Wow Factor shows you how to get noticed It explains how to go beyond the basics and where to break the rules to give your users a wow experience You'll learn to use standard controls, as well as to create non-standard controls and high-impact custom interactions to realize truly compelling app designs. Get grounded in Apple's Human Interface Guidelines (HIG) so that you can appreciate all its wisdom. From that excellent foundation, move beyond the HIG and learn how to ensure that all your apps have that wow factor. Learn all about user experience (UX) design techniques, with and beyond Apple's HIG, and how to move your apps out of mundane design and into innovative user experiences. Examine the characteristics and constraints of the iOS platform and how to leverage its strengths to maximum effect in your apps. iOS Wow Factor explains what makes a successful mobile app design, and how to apply those principles of success to your own apps. Once you get the iOS Wow Factor into your apps, you can watch your app adoption rate increase and gain the traction it needs to succeed and earn a profit in the Apple iTunes App Store. Find out everything you'll need to wow your future customers What you'll learn * The purpose and uses of the Apple iOS Human Interface Guidelines (HIG), and what it means to you as an app designer or developer * How to move beyond the recommendations and guidelines of HIG and considerations for creating a successful app * Techniques and methods for creating compelling apps that are easy to use, entertaining and noticeable in a crowded marketplace * How to design for a capacitive touchscreen * Interaction design best practices * How to create a successful mobile app and user experience (UX) Who this book is for Anyone looking to move beyond the basics of iOS application design to create an application with a wow factor Table of Contents * Putting the iOS Human Interface Guidelines in Context * Deconstructing the iOS User Experience * User Experience Differentiation and Strategy * The Killer App * Leveraging iOS Capability for Optimal User Experience * Interaction Modeling and Creation of Novel Concepts * Control Mapping and Touchscreen Ergonomics * Ease of Use and Feature Automation
You're smart and savvy, but you're also busy. This comprehensive guide to Apple's latest version of OS X, Lion, gives you everything you need to know to live a happy, productive Mac life.Learn OS X Lionwill have you up and connected right away. With a minimum of overhead and a maximum of useful information, you'll cover a lot of ground in the time it takes other books to get you plugged in. What you'll learn Lion's new features and how to put them to work How to work with documents Managing email with Mail How to enhance your life with iLife Customizing your Lion environment How to get things done at the command line Who this book is for New Mac users, existing Mac users upgrading from older versions of OS X, and PC users making the switch to Macs. These people share a common desire to learn stuff fast and keep learning Because this book goes into greater depth than your average OS X guide, it is also excellent for small business owners, user support personnel, and system administrators. Table of Contents Welcome to Lion Using the Finder OS X's File System Nifty Tools in Lion Application Basics Managing Applications Lion's included applications Connecting to the network / Internet Learn to browse the web Learn to master email Contact management with Address Book Time management with iCal Chatting and communication iCloud and MobileMe iPhoto iMovie GarageBand Exploring the System Preferences Printing & Peripherals Time Machine Backup and Recovery General Lion Care and Feeding What you need to know about Security Introducing Darwin, Terminal, and the Shell Extending Lion with Darwin Networking with Lion Remote access and sharing Lion as a web server Working with your MS Windows friends Running Other OSs on your Mac An overview of Lion scripting and development AppleScript and Automator Xcode tools for Lion Development Cocoa App Development 101
"SUSE Linux: A Complete Guide to Novell's Community Distribution" will get you up to speed quickly and easily on SUSE, one of the most friendly and usable Linux distributions around. From quick and easy installation to excellent hardware detection and support, it's no wonder SUSE is one of the most highly rated distributions on the planet. According to Novell, SUSE is installed more than 7,000 times every day, an average of one installation every 12 seconds. This book will take you deep into the essential operating system components by presenting them in easy-to-learn modules. From basic installation and configuration through advanced topics such as administration, security, and virtualization, this book captures the important details of how SUSE works - without the fluff that bogs down other books and web sites. Instead, readers get a concise task-based approach to using SUSE as both a desktop and server operating system. In this book, you'll learn how to: install SUSE and perform basic administrative tasks; share files with other computers; connect to your desktop remotely; set up a web server; set up networking, including Wi-Fi and Bluetooth; tighten security on your SUSE system; monitor for intrusions; manage software and upgrades smoothly; and run multiple instances of SUSE on a single machine with Xen. Whether you use SUSE Linux from Novell, or the free open SUSE distribution, this book has something for every level of user. The modular, lab-based approach not only shows you how-but also explains why-and gives you the answers you need to get up and running with SUSE Linux.
Mac users everywhere--even those who know nothing about programming--are discovering the value of the latest version of AppleScript, Apple's vastly improved scripting language for Mac OS X Tiger. And with this new edition of the top-selling "AppleScript: The Definitive Guide," anyone, regardless of your level of experience, can learn to use AppleScript to make your Mac time more efficient and more enjoyable by automating repetitive tasks, customizing applications, and even controlling complex workflows. Fully revised and updated--and with more and better examples than ever--"AppleScript: The Definitive Guide, 2nd Edition" explores AppleScript 1.10 from the ground up. You will learn how AppleScript works and how to use it in a variety of contexts: in everyday scripts to process automation, in CGI scripts for developing applications in Cocoa, or in combination with other scripting languages like Perl and Ruby. AppleScript has shipped with every Mac since System 7 in 1991, and its ease of use and English-friendly dialect are highly appealing to most Mac fans. Novices, developers, and everyone in between who wants to know how, where, and why to use AppleScript will find "AppleScript: The Definitive Guide, 2nd Edition" to be the most complete source on the subject available. It's as perfect for beginners who want to write their first script as it is for experienced users who need a definitive reference close at hand. "AppleScript: The Definitive Guide, 2nd Edition" begins with a relevant and useful AppleScript overview and then gets quickly to the language itself; when you have a good handle on that, you get to see AppleScript in action, and learn how to put it intoaction for you. An entirely new chapter shows developers how to make your Mac applications scriptable, and how to give them that Mac OS X look and feel with AppleScript Studio. Thorough appendixes deliver additional tools and resources you won't find anywhere else. Reviewed and approved by Apple, this indispensable guide carries the ADC (Apple Developer Connection) logo.
While Mac OS X garners all the praise from pundits, and Windows XP attracts all the viruses, Linux is quietly being installed on millions of desktops every year. For programmers and system administrators, business users, and educators, desktop Linux is a breath of fresh air and a needed alternative to other operating systems. The "Linux Desktop Pocket Guide" is your introduction to using Linux on five of the most popular distributions: Fedora, Gentoo, Mandriva, SUSE, and Ubuntu. Despite what you may have heard, using Linux is not all that hard. Firefox and Konqueror can handle all your web browsing needs; GAIM and Kopete allow you to chat with your friends on the AOL, MSN, and Yahoo! networks; and the email programs Evolution and Kontact provide the same functionality as Microsoft Outlook, with none of the cost. All of these programs run within the beautiful, feature-packed, and easy-to-use GNOME or KDE desktop environments. No operating system truly "just works," and Linux is no exception. Although Linux is capable of running on most any computing hardware that Microsoft Windows can use, you sometimes need to tweak it just a little to make it work the way you really want. To help you with this task, "Linux Desktop Pocket Guide" covers essential topics, such as configuring your video card, screen resolution, sound, and wireless networking. And laptop users are not left out--an entire section is devoted to the laptop issues of battery life, sleep, and hibernate modes.
The fact that Linux has more multimedia application choices than Mac OS X and Windows combined may come as a surprise to many, but not to those who know Linux well. In "Linux Multimedia Hacks", author Kyle Rankin showcases the best available multimedia tools so you can maximize the entertainment capabilities of your favorite OS. Included are tips and tricks for connecting to iPods, creating MP3s and Oggs, watching and making DVDs, turning your Linux box into a Tivo ala MythTV, and much more. You don't have to be a Linux server guru to make use of this book. "Linux Multimedia Hacks" takes the best of Linux's multimedia tools and with step-by-step instructions shows even novice users how to do cool and useful things with images, audio, and video. It includes entry level hacks that nearly all Linux users will want, such as installing codecs for audio and video playback and managing thousands of photographs. Later, you'll find hacks that cover a variety of advanced projects, from ripping and organizing media files with metatags, to editing video and audio tracks, to creating your own DVDs. Basic or advanced, each hack stands on its own, so you can feel free to jump around to only the sections that interest you. The book is divided into five easy-to-understand chapters: Images: tips range from basic image edits to automated image manipulation; Audio: hacks include audio format conversion and tweaking metadata within audio files; Video: learn how to covert between video formats, plus how to create your own VCDs and DVDs; Broadcast Media: tips include how to access and create you own web broadcasts as well as watch and record TV; and Web: learn how to make your multimedia creations available to the world. As one of the most powerful multimedia platforms around, Linux has far more capabilities and features than meets the eye. This latest Hacks book gives you the technical chops to enjoy them all. |
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