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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
th Thisvolumecontainsthepaperspresentedatthe14 workshoponJobSched- ing Strategies for ParallelProcessing.The workshop was held in Rome, Italy, on May 29, 2009, in conjunction with the IEEE International Parallel Processing Symposium 2009. This year 25 papers were submitted to the workshop. All submitted - pers went through a complete review process, with the full version being read and evaluated by an average of four reviewers. We would like to especially thank the program committee members and additional referees for their wi- ingness to participate in this e?ort and their excellent, detailed reviews: Su-Hui Chiang, Walfredo Cirne, Allen Downey, DrorFeitelson, Alexander Fo ]lling, Allan Gottlieb, Christian Grimme, Andrew Grimshaw, Moe Jette, Joachim Lepping, Raquel Lopes, Reagan Moore, Jose Moreira, Bill Nitzberg, Alexander Papas- rou, Lars Schley, Mark Squillante, John Towns, Dan Tsafrir, Jon Weissman, and Philipp Wieder. Asaresultofthereviewprocess14paperswereacceptedfororalpresentation at the workshop. One additional paper is included in these proceedings after making substantial improvements based on the comments of the referees. The ?nal versions of the papers in this volume have addressed the comments of the referees and partially re?ect the discussions held during the work
If you're curious, but hesitant, about finding your way around Microsoft's new Windows Server 2008, "Windows Server 2008 For Dummies" is the book for you. This friendly reference shows you everything you need to know -- from installation and deployment to building and running a Windows Server 2008 network. Server-based networking really is a big deal, and this 100% plain-English guide helps you make the most of it. You'll find out about Windows Server 2008's important functions, capabilities and requirements; develop a network implementation plan; take a step-by-step walkthrough of the installation process; and get valuable tips on how to boost your bandwidth beyond belief Before you know it, you'll be configuring connections to the Universe, working with active directory, and treating domains and controllers like old pals. Discover how to: Build and connect your networkInstall and configure Windows Server 2008Set up and manage directory servicesManage users and groupsInstall and manage print serversSecure your networkTroubleshoot active networksPlan for installing Active DirectoryProclaim and manage your own domainResolve names between TCP/IP and NetBIOSManage shares, permissions, and moreDevelop and implement a regular backup protocol "Windows Server 2008 For Dummies" may be easy-going, but it's simply packed with need-to-know stuff that will send you diving into Windows Server 2008 experience just for the fun of it. So start now
Formal methods have been applied successfully to the verification of medium-sized programs in protocol and hardware design. However, their application to the development of large systems requires more emphasis on specification, modelling and validation techniques supporting the concepts of reusability and modifiability, and their implementation in new extensions of existing programming languages like Java. The 6th International Symposium on Formal Methods for Components and Objects, FMCO 2007, was held in Amsterdam, The Netherlands, in October 2007. This book presents 12 revised papers submitted after the symposium by the speakers of each of the following European IST projects: the IST-FP6 project Mobius, developing the technology for establishing trust and security for the next generation of global computers; the IST-FP6 project SelfMan on self management for large-scale distributed systems based on structured overlay networks and components; the IST-FP6 project GridComp and the FP6 CoreGRID Network of Excellence on grid programming with components; the Real-time component cluster of the Network of Excellence on Embedded System Design ARTIST, focussing on design processes, and architectures for real-time embedded systems; and the IST-FP6 project CREDO on modeling and analysis of evolutionary structures for distributed services.
Windows 7 may be faster and more stable than Vista, but it's a far cry from problem-free. David A. Karp comes to the rescue with the latest in his popular Windows Annoyances series. This thorough guide gives you the tools you need to fix the troublesome parts of this operating system, plus the solutions, hacks, and timesaving tips to make the most of your PC. Streamline Windows Explorer, improve the Search tool, eliminate the Green Ribbon of Death, and tame User Account Control prompts Explore powerful Registry tips and tools, and use them to customize every aspect of Windows and solve its shortcomings Squeeze more performance from your hardware with solutions for your hard disk, laptop battery, CPU, printers, and more Stop crashes, deal with stubborn hardware and drivers, fix video playback issues, and troubleshoot Windows when it won't start Protect your stuff with permissions, encryption, and shadow copies Secure and speed up your wireless network, fix networking woes, make Bluetooth functional, and improve your Web experience Get nearly all of the goodies in 7 Ultimate, no matter which edition you have "Blunt, honest, and awesome." --Aaron Junod, Manager, Integration Systems at Evolution Benefits "This could be the best money] you've ever spent." --Jon Jacobi, "PC World" "To use Windows is to be annoyed -- and this book is the best way to solve any annoyance you come across. It's the most comprehensive and entertaining guide you can get for turning Windows into an operating system that's a pleasure to use." --Preston Gralla, author of "Windows Vista in a Nutshell," and "Computerworld" contributing editor
The first comprehensive guide to discovering and preventing attacks on the Android OS As the Android operating system continues to increase its share of the smartphone market, smartphone hacking remains a growing threat. Written by experts who rank among the world's foremost Android security researchers, this book presents vulnerability discovery, analysis, and exploitation tools for the good guys. Following a detailed explanation of how the Android OS works and its overall security architecture, the authors examine how vulnerabilities can be discovered and exploits developed for various system components, preparing you to defend against them. If you are a mobile device administrator, security researcher, Android app developer, or consultant responsible for evaluating Android security, you will find this guide is essential to your toolbox. * A crack team of leading Android security researchers explain Android security risks, security design and architecture, rooting, fuzz testing, and vulnerability analysis * Covers Android application building blocks and security as well as debugging and auditing Android apps * Prepares mobile device administrators, security researchers, Android app developers, and security consultants to defend Android systems against attack Android Hacker's Handbook is the first comprehensive resource for IT professionals charged with smartphone security.
Phone application development is a phenomenon, with games the hottest commodity on the App Store. And Unity is a hugely powerful game engine that is fast becoming the most loved middleware in the game world, revolutionizing game development and making game creation for the iPhone much more accessible and fun for artists. With these two killer platforms (iPhone and Unity) game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iPhone hardware cpu and gpu requirements. Art in this medium must adhere to specific specs like: texture size, polygon count, and shader support, so that the 3D content looks great and runs optimally. This book teaches artists how to circumvent the potential pitfalls of the medium by doing things like "batching," "creating meshes," and "sharing materials" to improve performance. Learn how to create stunning 3D game assets using Luxology's artist-friendly modo, and Blender, the free open-source 3D app. And optimize your art for the iPhone through exercises in modelling characters and environmental assets, texturing painting, animating skinned characters, UV Mapping and baking light information, as well as importing the assets and setting up shaders. The companion web site offers the assets and scene files in the book, and several video walkthrough further illustrating concepts covered in the book. **The author will also deploy a demo of the game assets to the App Store in the form of an iPhone/iPad app that mimics the look and feel of the book. The app will be available free
For a company that promised to "put a pause on new features," Apple sure has been busy-there's barely a feature left untouched in Mac OS X 10.6 "Snow Leopard." There's more speed, more polish, more refinement-but still no manual. Fortunately, David Pogue is back, with the humor and expertise that have made this the #1 bestselling Mac book for eight years straight. You get all the answers with jargon-free introductions to: Big-ticket changes. A 64-bit overhaul. Faster everything. A rewritten Finder. Microsoft Exchange compatibility. All-new QuickTime Player. If Apple wrote it, this book covers it.Snow Leopard Spots. This book demystifies the hundreds of smaller enhancements, too, in all 50 programs that come with the Mac: Safari, Mail, iChat, Preview, Time Machine.Shortcuts. This must be the tippiest, trickiest Mac book ever written. Undocumented surprises await on every page.Power usage. Security, networking, build-your-own Services, file sharing with Windows, even Mac OS X's Unix chassis-this one witty, expert guide makes it all crystal clear.
Getting StartED with Mac OS X Leopard is a simple to read, fast way to learn about the Macintosh. The book starts with an overview of the major changes in this release of the operating system for those who may have used the Mac before, going through all of the items in the user interface so that users of all backgrounds will be at the same level. Thereafter, the book chapters essentially follow the icons you actually see on the screen, one by one, making it very simple to find what you want. In addition, it includes information on the iLife applications that many Mac users will want to know.
This open access book was prepared as a Final Publication of the COST Action IC1406 "High-Performance Modelling and Simulation for Big Data Applications (cHiPSet)" project. Long considered important pillars of the scientific method, Modelling and Simulation have evolved from traditional discrete numerical methods to complex data-intensive continuous analytical optimisations. Resolution, scale, and accuracy have become essential to predict and analyse natural and complex systems in science and engineering. When their level of abstraction raises to have a better discernment of the domain at hand, their representation gets increasingly demanding for computational and data resources. On the other hand, High Performance Computing typically entails the effective use of parallel and distributed processing units coupled with efficient storage, communication and visualisation systems to underpin complex data-intensive applications in distinct scientific and technical domains. It is then arguably required to have a seamless interaction of High Performance Computing with Modelling and Simulation in order to store, compute, analyse, and visualise large data sets in science and engineering. Funded by the European Commission, cHiPSet has provided a dynamic trans-European forum for their members and distinguished guests to openly discuss novel perspectives and topics of interests for these two communities. This cHiPSet compendium presents a set of selected case studies related to healthcare, biological data, computational advertising, multimedia, finance, bioinformatics, and telecommunications.
Learn new features of Windows 10 using easy to follow steps and images. Jump in wherever you need answers and follow the steps and corresponding images of what you see on-screen that walk you through exactly what to do. Get handy tips for new techniques and shortcuts, and use the exercises to apply what you learn right away. - Navigate Windows 10 quickly, easily, and efficiently - Get online with the sleek new Microsoft Edge web browser - Make the most of the new Cortana personal assistant - Efficiently manage your email, calendar, contacts, and more - Access your files from anywhere with Microsoft OneDrive - Help secure your computer and protect your data
iOS 6 Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on iPad, iPhone, and other iOS 6 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 6 SDK has to offer. The recipes include: * Working with Autolayout to build flexible user interfaces that adapts to different screen sizes * Building applications that incorporate multimedia * Building location-aware apps * Understanding best practices for application design and development You'll find iOS 6 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.What you'll learn * How to make your apps truly stand out with multimedia * How to integrate social network services like Twitter and Facebook into you apps * How to enhance your game apps with GameCenter * How to develop powerful apps with the latest Xcode * How to use Table Views and Collection Views in combination with Core Data to build powerful data-driven apps * How to build beautiful location-based apps with the new map engine Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book.
This practical guide has exactly what you need to work with Windows Server 2008. Inside, you'll find step-by-step procedures for using all of the major components, along with discussions on complex concepts such as Active Directory replication, DFS namespaces and replication, network access protection, the Server Core edition, Windows PowerShell, server clustering, and more. All of this with a more compact presentation and a tighter focus on tasks than you'll find in bulkier references. "Windows Server 2008: The Definitive Guide" takes a refreshing approach.You won't find the history of Windows NT, or discussions on the way things used to work. Instead, you get only the information you need to use this server. If you're a beginning or intermediate system administrator, you learn how the system works, and how to administer machines running it. The expert administrators among you discover new concepts and components outside of your realm of expertise. Simply put, this is the most thorough reference available for Windows Server 2008, with complete guides to: installing the server in a variety of different environments; file services and the Windows permission structure; how the domain name system (DNS) works; active directory, including its logical and physical structure, hierarchical components, scalability, and replication; group policy's structure and operation; managing security policy with predefined templates and customized policy plans; and architectural improvements, new features, and daily administration of IIS 7.Its other features include: terminal services from both the administrator's user's point of view; networking architecture including DNS, DHCP, VPN, RADIUS server, IAS, and IPSec; Windows clustering services - applications, grouping machines, capacity and network planning, user account management; and, Windows PowerShell scripting and command-line technology. With "Windows Server 2008: The Definitive Guide", you can come away with a firm understanding of what's happening under the hood, but without the sense that you're taking a graduate course in OS theory. If you intend to work with this server, this is the only book you need.
Multi-core chips from Intel and AMD offer a dramatic boost in speed and responsiveness, and plenty of opportunities for multiprocessing on ordinary desktop computers. But they also present a challenge: More than ever, multithreading is a requirement for good performance. This guide explains how to maximize the benefits of these processors through a portable C++ library that works on Windows, Linux, Macintosh, and Unix systems. With it, you'll learn how to use Intel Threading Building Blocks (TBB) effectively for parallel programming -- without having to be a threading expert. Written by James Reinders, Chief Evangelist of Intel Software Products, and based on the experience of Intel's developers and customers, this book explains the key tasks in multithreading and how to accomplish them with TBB in a portable and robust manner. With plenty of examples and full reference material, the book lays out common patterns of uses, reveals the gotchas in TBB, and gives important guidelines for choosing among alternatives in order to get the best performance. You'll learn how Intel Threading Building Blocks: * Enables you to specify tasks instead of threads for better portability, easier programming, more understandable source code, and better performance and scalability in general * Focuses on the goal of parallelizing computationally intensive work to deliver high-level solutions * Is compatible with other threading packages, and doesn't force you to pick one package for your entire program * Emphasizes scalable, data-parallel programming, which allows program performance to increase as you add processors * Relies on generic programming, which enables you to write the best possible algorithms with the fewest constraints Any C++ programmer who wants to write an application to run on a multi-core system will benefit from this book. TBB is also very approachable for a C programmer or a C++ programmer without much experience with templates. Best of all, you don't need experience with parallel programming or multi-core processors to use this book.
The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.Specifically, this book covers: * UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language * The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game * Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform What you'll learn * What the UnrealScript programming language is and does * The basic Unreal UDK base code framework * What the basic Unreal tools used to make a game * What the key parts of the Unreal engine such as the physics engine * How to do the fundamentals of 3D games programming, including basic 3D math * What are the the basic frameworks of many different types of games * How to use the provided source code to build your own games using the frameworks as a reference Who this book is for Game programmers, both professional and hobbyists, interested in developing 3D games for the iOS platform using the Unreal UDK. Additionally, students using the Unreal UDK in their coursework.Finally, game designers who are not experienced programmers but are interested in learning enough about UnrealScript and the Unreal UDK to make small changes to game code created by contracted programmers (For example: changing code to increase the health of a player or change the message displayed when a player dies).
Windows Vista: Beyond the Manual is a comprehensive guide to installing, configuring, exploiting, and using the richest Microsoft client operating system on the market. It guides you through the complexities of configuring and running a successful Windows Vista client computer. It also takes an in-depth look at the wealth of features and functions comprising the various flavors of the software. Windows Vista provides a range of new capabilities and features, many of which are apparent through a totally redesigned interface, and many more that are hidden just beneath the surface. With the help of Windows Vista: Beyond the Manual, IT professionals and home PC enthusiasts alike will become expert users, taking full advantage of the myriad functions and features that make up this release.
This book aims to extract the "molecular genes" leading to craziness! Geniuses are the ones who are "crazy enough to think they can change the world" and boldly go where no one has gone before. Where no past habit and usage are available, there is no proof of viability, as nobody has done it yet, or even imagined it, and no roadmap for guidance or market study has come up with it. The authors call upon Leonardo Da Vinci, the Renaissance genius, who as strange as it seems, shared many traits of personality with that of Steve Jobs, in terms of the ways of performing. Da Vinci helps in understanding Jobs, and hence Apple, with his unique way of designing radically novel concepts, which were actually quite crazy for his time. In order to shed light on a special creative posture, the indomitable sense of specifying undecidable objects a hallmark of the late Steve Jobs is what led the authors to match it with a specific design innovation theory. A real theory, backed by solid mathematical proof, exists and can account for the business virtue of a prolific ability to move into unknown crazy fields! The authors postulate that, by bringing the power of C-K theory to crack open a number of previous observations made about Apple s methods, it is possible to identify most of the genes of this company. The authors analyze how and why an Apple way of doing business is radically different from standard business practices and why it is so successful. Genes are a measure of the entity at hand and can encourage past business education routine approaches, then become transferable across the spectrum of the socio-economic world.
Designed for first-time and experienced users, this book describes the UNIX (R) programming environment and philosophy in detail. Readers will gain an understanding not only of how to use the system, its components, and the programs, but also how these fit into the total environment.
The 8th International Conference on Principles of Distributed Systems (OPODIS 2004) was held during December 15-17, 2004 at Grenoble, France. It continued a tradition of successful conferences with friendly and pleasant - mospheres. The earlier organizationsof OPODIS were held in Luzarches(1997), Amiens (1998), Hanoi (1999), Paris (2000), Mexico (2001), Reims (2002) and La Martinique (2003). OPODIS is an open forum for exchange of state-of-the-art knowledge on distributed computing and systems among researchers from around the world. Followingthetraditionofthepreviousorganizations,the2004programwasc- posed of high-quality contributed and invited papers by experts of international caliberinthisscienti?carea. Thetopics ofinterestwerethetheory,speci?cation, design and implementation of distributed systems, which include: - peer-to-peer systems, cluster and grid-based computing - fault tolerance and self-stabilizing systems -real-timeandembeddedsystems - coordination and consistency protocols - distributed and multiprocessor algorithms - communication and synchronization protocols - self-stabilization, reliability and fault tolerance - performance analysis of distributed algorithms and systems - speci? cation and veri?cation of distributed systems - security issues in distributed computing and systems - distributed collaborative environments - location- and context-aware systems - overlay network architectures In response to the call for papers for OPODIS 2004, in total 102 papers in the above areas were submitted from 28 countries from over the world. Each paper was reviewed by three reviewers, and judged according to scienti?c and presentationquality,originality andrelevance to the conference topics. Then the ProgramCommitteeselected30papers. Theacceptanceratiowaslessthan30%. Besides the technical contributed papers, the program included two exciting invited talks: Prof. David Lee (Ohio State University, USA) and Dr.
Building on your knowledge of how to write basic applications, Pro iOS 5 Tools: Xcode, Instruments and Build Toolsshows how to take your apps from promising to real, and from good to great, by using numerous performance and debugging techniques and tools found in Xcode, Apple's Integrated Development Environment (IDE), Interface Builder and more. You will start by studying an alpha-stage iOS app and learning how you can use the tools provided in the iOS developer's toolbox, plus popular third-party tools, to take an app to a final product and ready to ship. Your own app development will never be the same again Learn the tools available to all iOS developers: Xcode, Instruments, network diagnostic tools and version control Techniques for debugging by using Instruments, as well as the new features available in newest version of Xcode Performance tuning techniques and workflow enhancements What you'll learn How to set up a bare-bones shopping cart app; from creating a new project to using a distributed version control system for setting up the environment using Xcode, Interface Builder and other Apple developer tools.How to work your way through an app and tune the user interface for performance How to diagnose and address memory issues, leaks and dealing with intermittent crashes How to deal with networking issues and reliably recreate or simulate these environments How to address multitasking, behind the scenes power drains, and reduce/optimize power usage from the radio and other power draining features in iOS devices How to distribute your app to beta testers, prepare for the App Store and speed up development time by learning shortcuts and other enhancements to developer tools Who this book is for This book is for iOS developers looking to fully utilize iOS 5tools like Xcode, Interface Builder and more, making their apps development faster andmore efficient. Table of Contents Wax On, Wax Off First-Class Tools: Xcode, Interface Builder and MoreThree Screens and...Well, It Runs Memory Management and Diagnostics Core Animation andSmooth Scrolling Networking, Cache, andPower Management Prepare the Beta Why Are Things Breaking? Can We Automate Some of This? Now, They Want an iPad Version How Do I Share Some of This? One MoreThing
With the millions of apps in the crowded Apple iTunes App Store, it can be difficult to get your apps noticed. How can you make your app stand out from the crowd and get it the reviews it deserves? iOS Wow Factor shows you how to get noticed It explains how to go beyond the basics and where to break the rules to give your users a wow experience You'll learn to use standard controls, as well as to create non-standard controls and high-impact custom interactions to realize truly compelling app designs. Get grounded in Apple's Human Interface Guidelines (HIG) so that you can appreciate all its wisdom. From that excellent foundation, move beyond the HIG and learn how to ensure that all your apps have that wow factor. Learn all about user experience (UX) design techniques, with and beyond Apple's HIG, and how to move your apps out of mundane design and into innovative user experiences. Examine the characteristics and constraints of the iOS platform and how to leverage its strengths to maximum effect in your apps. iOS Wow Factor explains what makes a successful mobile app design, and how to apply those principles of success to your own apps. Once you get the iOS Wow Factor into your apps, you can watch your app adoption rate increase and gain the traction it needs to succeed and earn a profit in the Apple iTunes App Store. Find out everything you'll need to wow your future customers What you'll learn * The purpose and uses of the Apple iOS Human Interface Guidelines (HIG), and what it means to you as an app designer or developer * How to move beyond the recommendations and guidelines of HIG and considerations for creating a successful app * Techniques and methods for creating compelling apps that are easy to use, entertaining and noticeable in a crowded marketplace * How to design for a capacitive touchscreen * Interaction design best practices * How to create a successful mobile app and user experience (UX) Who this book is for Anyone looking to move beyond the basics of iOS application design to create an application with a wow factor Table of Contents * Putting the iOS Human Interface Guidelines in Context * Deconstructing the iOS User Experience * User Experience Differentiation and Strategy * The Killer App * Leveraging iOS Capability for Optimal User Experience * Interaction Modeling and Creation of Novel Concepts * Control Mapping and Touchscreen Ergonomics * Ease of Use and Feature Automation
You're smart and savvy, but you're also busy. This comprehensive guide to Apple's latest version of OS X, Lion, gives you everything you need to know to live a happy, productive Mac life.Learn OS X Lionwill have you up and connected right away. With a minimum of overhead and a maximum of useful information, you'll cover a lot of ground in the time it takes other books to get you plugged in. What you'll learn Lion's new features and how to put them to work How to work with documents Managing email with Mail How to enhance your life with iLife Customizing your Lion environment How to get things done at the command line Who this book is for New Mac users, existing Mac users upgrading from older versions of OS X, and PC users making the switch to Macs. These people share a common desire to learn stuff fast and keep learning Because this book goes into greater depth than your average OS X guide, it is also excellent for small business owners, user support personnel, and system administrators. Table of Contents Welcome to Lion Using the Finder OS X's File System Nifty Tools in Lion Application Basics Managing Applications Lion's included applications Connecting to the network / Internet Learn to browse the web Learn to master email Contact management with Address Book Time management with iCal Chatting and communication iCloud and MobileMe iPhoto iMovie GarageBand Exploring the System Preferences Printing & Peripherals Time Machine Backup and Recovery General Lion Care and Feeding What you need to know about Security Introducing Darwin, Terminal, and the Shell Extending Lion with Darwin Networking with Lion Remote access and sharing Lion as a web server Working with your MS Windows friends Running Other OSs on your Mac An overview of Lion scripting and development AppleScript and Automator Xcode tools for Lion Development Cocoa App Development 101
While Mac OS X garners all the praise from pundits, and Windows XP attracts all the viruses, Linux is quietly being installed on millions of desktops every year. For programmers and system administrators, business users, and educators, desktop Linux is a breath of fresh air and a needed alternative to other operating systems. The "Linux Desktop Pocket Guide" is your introduction to using Linux on five of the most popular distributions: Fedora, Gentoo, Mandriva, SUSE, and Ubuntu. Despite what you may have heard, using Linux is not all that hard. Firefox and Konqueror can handle all your web browsing needs; GAIM and Kopete allow you to chat with your friends on the AOL, MSN, and Yahoo! networks; and the email programs Evolution and Kontact provide the same functionality as Microsoft Outlook, with none of the cost. All of these programs run within the beautiful, feature-packed, and easy-to-use GNOME or KDE desktop environments. No operating system truly "just works," and Linux is no exception. Although Linux is capable of running on most any computing hardware that Microsoft Windows can use, you sometimes need to tweak it just a little to make it work the way you really want. To help you with this task, "Linux Desktop Pocket Guide" covers essential topics, such as configuring your video card, screen resolution, sound, and wireless networking. And laptop users are not left out--an entire section is devoted to the laptop issues of battery life, sleep, and hibernate modes.
Microsoft'sWindows Phone 7 handsets have injected a new vibrancy into the smartphone marketplace and provided bold new opportunities for the Microsoft development community. Now in its second edition, Beginning Windows Phone 7 Development has been written to help you identify those opportunities and to learn the skills you'll need to harness them. It covers the very latest developments in the field, including the extended APIs offered in Microsoft's automatic platform update, so you'll have timely, accurate information at your fingertips. Beginning Windows Phone 7 Development, Second Edition starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio, Expression Blend, Silverlight SDK, and Windows Phone SDK. It then takes you step-by-step though the development process as you build and deploy a working application, complete with a sophisticated user interface. Finally, you'll receive step-by-step instructions on selling your applications through the Windows Phone Marketplace. What you'll learn How to create effective networked applications How to leverage your phone's GPS capabilities from within your application How to interact with the phone's built-in functionalities (camera, contacts, maps, accelerometer, video and web browser to name but a few) How to construct highly graphical and responsive user interfaces quickly and easily using these features How to package and distribute your applications for bothpersonal distribution and commercial sale via the Windows Phone Marketplace Who this book is for This book is for anyone interested in developing applications for the Windows Phone 7. You might be an existing .NET developer looking for a new creative angle, or perhaps an iPhone or Android developer looking for a new opportunity Table of Contents Introducing Windows Phone 7 and the Windows Phone Platform Building Windows Phone 7 Applications Using Cloud Services As Data Stores Catching and Debugging Errors Packaging, Publishing, and Managing Applications Working with the Accelerometer Application Bar WebBrowser Control Working with Controls and Themes Integrating Applications with the Windows Phone OS Creating Trial Applications Internationalization Isolated Storage Using Location Services Media Working with the Camera and Photos Push Notifications Reactive Extensions for .NET Security
The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS development. You'll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you'll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn techniques to save and retrieve your data using SQLite, iPhone's built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch. * The iPhone 4 update to the best-selling and most recommended book for Cocoa Touch developers * Written in an accessible, easy-to-follow style * Full of useful tips and techniques to help you become an iOS pro What you'll learn * Everything you need to know to develop your own best-selling iPhone and iPad apps * Best practices for optimizing your code and delivering great user experiences * How to create universal apps for both iPhone and iPad Who this book is for Anyone who wants to start developing for iPhone, iPad, and iPod touch.Table of Contents * Welcome to the Jungle * Appeasing the Tiki Gods * Handling Basic Interaction * More User Interface Fun * Autorotation and Autosizing * Multiview Applications * Tab Bars and Pickers * Introduction to Table Views * Navigation Controllers and Table Views * iPad Considerations * Application Settings and User Defaults * Basic Data Persistence * Grand Central Dispatch, Background Processing, and You * Drawing with Quartz and OpenGL * Taps, Touches, and Gestures * Where Am I? Finding Your Way with Core Location * Whee Gyro and Accelerometer * iPhone Camera and Photo Library * Application Localization * Where to Next?
* Covering all aspects of the Unix operating system and assuming no
prior knowledge of Unix, this book begins with the fundamentals and
works from the ground up to some of the more advanced programming
techniques |
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