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Beginning iOS 3D Unreal Games Development (Paperback, 1st ed.) Loot Price: R848
Discovery Miles 8 480
You Save: R174 (17%)
Beginning iOS 3D Unreal Games Development (Paperback, 1st ed.): Robert Chin

Beginning iOS 3D Unreal Games Development (Paperback, 1st ed.)

Robert Chin

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List price R1,022 Loot Price R848 Discovery Miles 8 480 | Repayment Terms: R79 pm x 12* You Save R174 (17%)

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The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.Specifically, this book covers: * UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language * The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game * Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform What you'll learn * What the UnrealScript programming language is and does * The basic Unreal UDK base code framework * What the basic Unreal tools used to make a game * What the key parts of the Unreal engine such as the physics engine * How to do the fundamentals of 3D games programming, including basic 3D math * What are the the basic frameworks of many different types of games * How to use the provided source code to build your own games using the frameworks as a reference Who this book is for Game programmers, both professional and hobbyists, interested in developing 3D games for the iOS platform using the Unreal UDK. Additionally, students using the Unreal UDK in their coursework.Finally, game designers who are not experienced programmers but are interested in learning enough about UnrealScript and the Unreal UDK to make small changes to game code created by contracted programmers (For example: changing code to increase the health of a player or change the message displayed when a player dies).

General

Imprint: Apress
Country of origin: Germany
Release date: April 2012
First published: 2012
Authors: Robert Chin
Dimensions: 254 x 178 x 20mm (L x W x T)
Format: Paperback
Pages: 400
Edition: 1st ed.
ISBN-13: 978-1-4302-4035-8
Categories: Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
LSN: 1-4302-4035-0
Barcode: 9781430240358

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