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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)

Web Services - ICWS 2020 - 27th International Conference, Held as Part of the Services Conference Federation, SCF 2020,... Web Services - ICWS 2020 - 27th International Conference, Held as Part of the Services Conference Federation, SCF 2020, Honolulu, HI, USA, September 18-20, 2020, Proceedings (Paperback, 1st ed. 2020)
Wei-Shinn Ku, Yasuhiko Kanemasa, Mohamed Adel Serhani, Liang-Jie Zhang
R1,521 Discovery Miles 15 210 Ships in 10 - 15 working days

This book constitutes the proceedings of the International Conference on Web of Services, ICWS 2020, held virtually as part of SCF 2020, in Honolulu, HI, USA, in September 2020. The 14 full papers presented in this volume were carefully reviewed and selected from 52 submissions. The conference proceeding ICWS 2020 presents the latest fundamental advances in the state of the art and practice of Web-based services, identify emerging research topics, and define the future of Web-based services. All topics regarding Web-centric services, enabling technologies and applications align with the theme of ICWS.

Xcode Treasures (Paperback): Chris Adamson Xcode Treasures (Paperback)
Chris Adamson
R1,246 Discovery Miles 12 460 Ships in 10 - 15 working days

Learn the critical tips and techniques to make using Xcode for the iPhone, iPad, or Mac easier, and even fun. Explore the features and functionality of Xcode you may not have heard of. Go under the hood to discover how projects really work, so when they stop working, you'll know how to fix them. Explore the common problems developers face when using Xcode, and find out how to get the most out of your IDE. Dig into Xcode, and you'll discover it's richer and more powerful than you might have thought. Get a huge productivity boost by working with Xcode instead of against it. Instead of hacky code fixes and manual processes, once you know the the why and how of Xcode's process, you'll discover that doing things Xcode's way makes your app development more elegant and less aggravating. Explore the major features of Xcode: project management, building UIs with storyboards, code editing, compiling apps, fixing bugs and performance problems, unit- and UI testing, and source code management. Go beyond the basics and explore tasks that professionals deal with when they're working on big projects. Create storyboards that many developers can work on at once, even as projects grow to hundreds or thousands of files. Find the tools that make the code editor pleasant to work with, even in long coding sessions. Discover the right way to find and fix bugs when you have lots of code that's not always playing nicely together. Dig into specific and little-discussed features that help developers on Apple's other platforms: macOS, watchOS, and tvOS. When you're ready to distribute your app, learn how Apple's code-signing system really works. Find out when to let Xcode handle it automatically, and how to do it manually when needed. Discover how much easier and more fun iOS development is when you know the secrets of the tools. What You Need: This book requires Xcode 9 and a Mac running macOS High Sierra (10.13.2) or later. Additionally, an iOS device is recommended for on-device testing but not required.

iOS 6 Recipes - A Problem-Solution Approach (Paperback, 1st ed.): Shawn Grimes, Colin Francis, Hans-Eric Gr Nlund iOS 6 Recipes - A Problem-Solution Approach (Paperback, 1st ed.)
Shawn Grimes, Colin Francis, Hans-Eric Gr Nlund
R1,238 R1,072 Discovery Miles 10 720 Save R166 (13%) Ships in 10 - 15 working days

iOS 6 Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on iPad, iPhone, and other iOS 6 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 6 SDK has to offer. The recipes include: * Working with Autolayout to build flexible user interfaces that adapts to different screen sizes * Building applications that incorporate multimedia * Building location-aware apps * Understanding best practices for application design and development You'll find iOS 6 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.What you'll learn * How to make your apps truly stand out with multimedia * How to integrate social network services like Twitter and Facebook into you apps * How to enhance your game apps with GameCenter * How to develop powerful apps with the latest Xcode * How to use Table Views and Collection Views in combination with Core Data to build powerful data-driven apps * How to build beautiful location-based apps with the new map engine Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book.

OpenMP: Portable Multi-Level Parallelism on Modern Systems - 16th International Workshop on OpenMP, IWOMP 2020, Austin, TX,... OpenMP: Portable Multi-Level Parallelism on Modern Systems - 16th International Workshop on OpenMP, IWOMP 2020, Austin, TX, USA, September 22-24, 2020, Proceedings (Paperback, 1st ed. 2020)
Kent Milfeld, Bronis R. de Supinski, Lars Koesterke, Jannis Klinkenberg
R2,277 Discovery Miles 22 770 Ships in 10 - 15 working days

This book constitutes the proceedings of the 16th International Workshop on OpenMP, IWOMP 2020, held in Austin, TX, USA, in September 2020. The conference was held virtually due to the COVID-19 pandemic. The 21 full papers presented in this volume were carefully reviewed and selected for inclusion in this book. The papers are organized in topical sections named: performance methodologies; applications; OpenMP extensions; performance studies; tools; NUMA; compilation techniques; heterogeneous computing; and memory. The chapters 'A Case Study on Addressing Complex Load Imbalance in OpenMP' and 'A Study of Memory Anomalies in OpenMP Applications' are available open access under a Creative Commons Attribution 4.0 License via link.springer.com.

Active Directory Cookbook 4ed (Paperback, 4th Revised edition): Brian Svidergol Active Directory Cookbook 4ed (Paperback, 4th Revised edition)
Brian Svidergol; Contributions by Robbie Allen
R1,624 R1,251 Discovery Miles 12 510 Save R373 (23%) Ships in 12 - 19 working days

Take the guesswork out of deploying, administering, and automating Active Directory. With hundreds of proven recipes, the updated edition of this popular cookbook provides quick, step-by-step solutions to common (and not so common) problems you might encounter when working with Microsoft's network directory service. This fourth edition includes troubleshooting recipes for Windows Server 2012, Windows 8, and Exchange 2013, based on valuable input from Windows administrators. You'll also find quick solutions for the Lightweight Directory Access Protocol (LDAP), Active Directory Lightweight Directory Services (AD LDS), multi-master replication, DNS, Group Policy, and many other features.Manage new AD features, such as the Recycle Bin, Group Managed Service Accounts, and fine-grained password policies Work with AD from the command line and use Windows PowerShell to automate tasks Remove and create forests, domains, and trusts Create groups, modify group scope and type, and manage membership Delegate control, view and modify permissions, and handle Kerberos tickets Import and export data with LDAP Data Interchange Format (LDIF) Synchronize multiple directories and enforce data integrity within a single or multiple stores Back up AD, and perform authoritative and non-authoritative restores

MCSA/MCSE Windows Server 2003 Network Infrastructure - Implementation, Management, and Maintenance Study Guide (70-291)... MCSA/MCSE Windows Server 2003 Network Infrastructure - Implementation, Management, and Maintenance Study Guide (70-291) (Paperback, 2Rev ed)
T Suehring
R1,273 R1,080 Discovery Miles 10 800 Save R193 (15%) Ships in 10 - 15 working days

* This exam (70291) is a core requirement for both the MCSA and MCSE. * Now updated for the new version of the exam covering Windows Server 2003 R2 and revised with enhanced troubleshooting guidance and new case studies. * The CD-ROM includes the cutting-edge WinSim simulation program, plus hundreds of sample questions, an e-version of the book, and flashcards. * More and more companies have begun upgrading to Windows Server 2003, increasing demand for Microsoft certified administrators and engineers.

VLSI-SoC: Opportunities and Challenges Beyond the Internet of Things - 25th IFIP WG 10.5/IEEE International Conference on Very... VLSI-SoC: Opportunities and Challenges Beyond the Internet of Things - 25th IFIP WG 10.5/IEEE International Conference on Very Large Scale Integration, VLSI-SoC 2017, Abu Dhabi, United Arab Emirates, October 23-25, 2017, Revised and Extended Selected Papers (Paperback, 1st ed. 2019)
Michail Maniatakos, Ibrahim (Abe) M Elfadel, Matteo Sonza Reorda, H. Fatih Ugurdag, Jose Monteiro, …
R1,644 Discovery Miles 16 440 Ships in 10 - 15 working days

This book contains extended and revised versions of the best papers presented at the 25th IFIP WG 10.5/IEEE International Conference on Very Large Scale Integration, VLSI-SoC 2017, held in Abu Dhabi, United Arab Emirates, in August 2017. The 11 papers included in this book were carefully reviewed and selected from the 33 full papers presented at the conference. The papers cover a wide range of topics in VLSI technology and advanced research. They address the latest scientific and industrial results and developments as well as future trends in the field of System-on-Chip (SoC) Design. On the occasion of the silver jubilee of the VLSI-SoC conference series the book also includes a special chapter that presents the history of the VLSI-SoC series of conferences and its relation with VLSI-SoC evolution since the early 80s up to the present.

Objective-C Recipes - A Problem-Solution Approach (Paperback, 1st ed.): Matthew Campbell Objective-C Recipes - A Problem-Solution Approach (Paperback, 1st ed.)
Matthew Campbell
R1,153 R987 Discovery Miles 9 870 Save R166 (14%) Ships in 10 - 15 working days

Objective-C Recipes provides a problem solution approach for dealing with key aspects of Objective-C programming, ensuring you have the indispensable reference you need to successfully execute common programming tasks. You will see how to use the unique features of the Objective-C programming language, the helpful features of the Foundation framework, and the benefits of using Objective-J as an alternative. Solutions are available for a range of problems, including: * Application development with Xcode * Working with strings, numbers and object collections * Using foundation classes like NSArray, NSString, NSData and more * Dealing with threads, multi-core processing and asynchronous processing * Building applications that take advantage of dates and timers and memory management * How to use Objective-C on other platforms Objective-C Recipes is an essential reference for every Objective-C programmer, and offers solutions in a concise and easy-to-follow manner.Matthew Campbell has trained over 800 new iOS developers at the Mobile App Mastery Institute and iOS Code Camp, and here brings his expertise to offer you the ability to use and exploit Objective-C to get the most out of all of your projects. What you'll learn * What strings and arrays are, and how to use them * How to manage your data effectively * How to build and work with dictionaries, dates and times, timers and localization * How to deal with threads, multi-core processing and asynchronous processing * How to utilize Cocoa and core frameworks for user interfaces and experience design and development * How to access and work with iOS SDK for iPhone and iPad apps design and development Who this book is for This book is for iOS, OS X as well as general Objective-C language programmers and users who want straightforward methods to do essential programming tasks in Objective-C.

Artificial Intelligence Applications and Innovations - AIAI 2019 IFIP WG 12.5 International Workshops: MHDW and 5G-PINE 2019,... Artificial Intelligence Applications and Innovations - AIAI 2019 IFIP WG 12.5 International Workshops: MHDW and 5G-PINE 2019, Hersonissos, Crete, Greece, May 24-26, 2019, Proceedings (Paperback, 1st ed. 2019)
John MacIntyre, Ilias Maglogiannis, Lazaros Iliadis, Elias Pimenidis
R1,644 Discovery Miles 16 440 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of two International Workshops held as parallel events of the 15th IFIP WG 12.5 International Conference on Artificial Intelligence Applications and Innovations, AIAI 2019, in Hersonissos, Crete, Greece, in May 2019: the 8th Mining Humanistic Data Workshop, MHDW 2019, and the 4th Workshop on 5G-Putting Intelligence to the Network Edge, 5G-PINE 2019. The 6 full papers and 4 short papers presented at MHDW 2019 were carefully reviewed and selected from 13 submissions; out of the 14 papers submitted to 5G-PINE 2019, 6 were accepted as full papers and 1 as short paper. The MHDW papers focus on the application of innovative as well as existing data matching, fusion and mining and knowledge discovery and management techniques (such as decision rules, decision trees, association rules, ontologies and alignments, clustering, filtering, learning, classifier systems, neural networks, support vector machines, preprocessing, post processing, feature selection, visualization techniques) to data derived from all areas of humanistic sciences, e.g., linguistic, historical, behavioral, psychological, artistic, musical, educational, social, and ubiquitous computing and bioinformatics. The papers presented at 5G-PINE focus on several innovative findings coming directly from modern European research in the area of modern 5G telecommunications infrastructures and related innovative services and cover a wide variety of technical and business aspects promoting options for growth and development.

VLSI-SoC: Design and Engineering of Electronics Systems Based on New Computing Paradigms - 26th IFIP WG 10.5/IEEE International... VLSI-SoC: Design and Engineering of Electronics Systems Based on New Computing Paradigms - 26th IFIP WG 10.5/IEEE International Conference on Very Large Scale Integration, VLSI-SoC 2018, Verona, Italy, October 8-10, 2018, Revised and Extended Selected Papers (Paperback, 1st ed. 2019)
Nicola Bombieri, Graziano Pravadelli, Masahiro Fujita, Todd Austin, Ricardo Reis
R1,523 Discovery Miles 15 230 Ships in 10 - 15 working days

This book contains extended and revised versions of the best papers presented at the 26th IFIP WG 10.5/IEEE International Conference on Very Large Scale Integration, VLSI-SoC 2018, held in Verona, Italy, in October 2018. The 13 full papers included in this volume were carefully reviewed and selected from the 27 papers (out of 106 submissions) presented at the conference. The papers discuss the latest academic and industrial results and developments as well as future trends in the field of System-on-Chip (SoC) design, considering the challenges of nano-scale, state-of-the-art and emerging manufacturing technologies. In particular they address cutting-edge research fields like heterogeneous, neuromorphic and brain-inspired, biologically-inspired, approximate computing systems.

UNIX Systems Programming - Communication, Concurrency and Threads: Communication, Concurrency and Threads (Paperback, 2nd... UNIX Systems Programming - Communication, Concurrency and Threads: Communication, Concurrency and Threads (Paperback, 2nd edition)
Kay Robbins, Steve Robbins
R2,015 R1,838 Discovery Miles 18 380 Save R177 (9%) Ships in 12 - 19 working days

In a nutshell, this updated UNIX classic covers everything you'll ever need for threads, TCP/IP and RPC programming-with reusable code examples that explain syntax along the way. Robbins and Robbins explain the essentials of UNIX programming, concentrating on communication, concurrency, and multithreading techniques and why, when, and how to use them. They also show how to design complex software to get the best from the UNIX operating system. Using short code snippets to illustrate how to use system calls, they also include a number of hands-on "projects" that very quickly help readers expand their skill levels. The book includes chapters on files, signals, semaphores, POSIX threads, client-server communication, and remote procedure calls. There are also short examples, working code, and simplified libraries for use in network communication applications featured throughout the book. The updated Second Edition includes all-new chapters on the Web and multicast and a completely revised and updated RPC chapter.

Beginning iOS 3D Unreal Games Development (Paperback, 1st ed.): Robert Chin Beginning iOS 3D Unreal Games Development (Paperback, 1st ed.)
Robert Chin
R1,022 R884 Discovery Miles 8 840 Save R138 (14%) Ships in 10 - 15 working days

The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.Specifically, this book covers: * UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language * The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game * Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform What you'll learn * What the UnrealScript programming language is and does * The basic Unreal UDK base code framework * What the basic Unreal tools used to make a game * What the key parts of the Unreal engine such as the physics engine * How to do the fundamentals of 3D games programming, including basic 3D math * What are the the basic frameworks of many different types of games * How to use the provided source code to build your own games using the frameworks as a reference Who this book is for Game programmers, both professional and hobbyists, interested in developing 3D games for the iOS platform using the Unreal UDK. Additionally, students using the Unreal UDK in their coursework.Finally, game designers who are not experienced programmers but are interested in learning enough about UnrealScript and the Unreal UDK to make small changes to game code created by contracted programmers (For example: changing code to increase the health of a player or change the message displayed when a player dies).

Cloud Computing and Services Science - 9th International Conference, CLOSER 2019, Heraklion, Crete, Greece, May 2-4, 2019,... Cloud Computing and Services Science - 9th International Conference, CLOSER 2019, Heraklion, Crete, Greece, May 2-4, 2019, Revised Selected Papers (Paperback, 1st ed. 2020)
Donald Ferguson, Victor Mendez Munoz, Claus Pahl, Markus Helfert
R1,521 Discovery Miles 15 210 Ships in 10 - 15 working days

This book constitutes extended, revised and selected papers from the 9th International Conference on Cloud Computing and Services Science, CLOSER 2019, held in Heraklion, Greece, in May 2019.The 11 papers presented in this volume were carefully reviewed and selected from a total of 102 submissions. CLOSER 2019 focuses on the emerging area of Cloud Computing, inspired by some latest advances that concern the infrastructure, operations, and available servicesthrough the global network.

Pro OpenGL ES for iOS (Paperback, 1st ed.): Mike Smithwick Pro OpenGL ES for iOS (Paperback, 1st ed.)
Mike Smithwick
R1,444 Discovery Miles 14 440 Ships in 10 - 15 working days

In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator After introducing OpenGL ES, Pro OpenGL ES for iOS explains the basics of 3D math and then orients you to the iOS-native 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.By the time you finish Pro OpenGL ES for iOS, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available. What you'll learn * The basics of 3D mathematics, and how they are applied in the OpenGL library * How to design and build your 3D worlds * To create 2D interfaces within the 3D world * To develop animation and 3D movement * How to implement 3D shading, coloring, and texturing * The differences between OpenGL and other 3D toolkits * To build a fully-functional 3D solar system simulator using OpenGL ES Who this book is for Experienced iOS programmers who want to enter the 3D world of OpenGL ES programming. Table of Contents * Introduction to OpenGL ES and Our 3D Solar System Project * Generating a Basic OpenGL Program * Getting Past the 3D Math * Shading, Lighting and Colors * Materials and Textures * Animation * Creating a User Interface * Blending Modes, Buffer Objects, and Other Cool Stuff * Latest Features of OpenGL ES * Ray Tracing, Hidden Surfaces, and Other Advanced Topics Appendix A: APIs

Data Science and Analytics - 5th International Conference on Recent Developments in Science, Engineering and Technology, REDSET... Data Science and Analytics - 5th International Conference on Recent Developments in Science, Engineering and Technology, REDSET 2019, Gurugram, India, November 15-16, 2019, Revised Selected Papers, Part II (Paperback, 1st ed. 2020)
Usha Batra, Nihar Ranjan Roy, Brajendra Panda
R1,576 Discovery Miles 15 760 Ships in 10 - 15 working days

This two-volume set (CCIS 1229 and CCIS 1230) constitutes the refereed proceedings of the 5th International Conference on Recent Developments in Science, Engineering and Technology, REDSET 2019, held in Gurugram, India, in November 2019. The 74 revised full papers presented were carefully reviewed and selected from total 353 submissions. The papers are organized in topical sections on data centric programming; next generation computing; social and web analytics; security in data science analytics; big data analytics.

Engineering Multi-Agent Systems - 7th International Workshop, EMAS 2019, Montreal, QC, Canada, May 13-14, 2019, Revised... Engineering Multi-Agent Systems - 7th International Workshop, EMAS 2019, Montreal, QC, Canada, May 13-14, 2019, Revised Selected Papers (Paperback, 1st ed. 2020)
Louise A. Dennis, Rafael H. Bordini, Yves Lesperance
R1,644 Discovery Miles 16 440 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-conference proceedings of the 7th International Workshop on Engineering Multi-Agent Systems, EMAS 2019, held in Montreal, QC, Canada, in May 2019. The 13 revised full papers presented in this book were carefully selected and reviewed from 20 submissions. The papers are grouped in the following topical sections: Multi-Agent Interaction and Organization; Simulation; Social Awareness and Explainability; Learning and Reconfiguration; and Implementation Techniques and Tools.

iOS Wow Factor - UX Design Techniques for iPhone and iPad (Paperback, 1st ed.): Timothy Wood iOS Wow Factor - UX Design Techniques for iPhone and iPad (Paperback, 1st ed.)
Timothy Wood
R602 R546 Discovery Miles 5 460 Save R56 (9%) Ships in 10 - 15 working days

With the millions of apps in the crowded Apple iTunes App Store, it can be difficult to get your apps noticed. How can you make your app stand out from the crowd and get it the reviews it deserves? iOS Wow Factor shows you how to get noticed It explains how to go beyond the basics and where to break the rules to give your users a wow experience You'll learn to use standard controls, as well as to create non-standard controls and high-impact custom interactions to realize truly compelling app designs. Get grounded in Apple's Human Interface Guidelines (HIG) so that you can appreciate all its wisdom. From that excellent foundation, move beyond the HIG and learn how to ensure that all your apps have that wow factor. Learn all about user experience (UX) design techniques, with and beyond Apple's HIG, and how to move your apps out of mundane design and into innovative user experiences. Examine the characteristics and constraints of the iOS platform and how to leverage its strengths to maximum effect in your apps. iOS Wow Factor explains what makes a successful mobile app design, and how to apply those principles of success to your own apps. Once you get the iOS Wow Factor into your apps, you can watch your app adoption rate increase and gain the traction it needs to succeed and earn a profit in the Apple iTunes App Store. Find out everything you'll need to wow your future customers What you'll learn * The purpose and uses of the Apple iOS Human Interface Guidelines (HIG), and what it means to you as an app designer or developer * How to move beyond the recommendations and guidelines of HIG and considerations for creating a successful app * Techniques and methods for creating compelling apps that are easy to use, entertaining and noticeable in a crowded marketplace * How to design for a capacitive touchscreen * Interaction design best practices * How to create a successful mobile app and user experience (UX) Who this book is for Anyone looking to move beyond the basics of iOS application design to create an application with a wow factor Table of Contents * Putting the iOS Human Interface Guidelines in Context * Deconstructing the iOS User Experience * User Experience Differentiation and Strategy * The Killer App * Leveraging iOS Capability for Optimal User Experience * Interaction Modeling and Creation of Novel Concepts * Control Mapping and Touchscreen Ergonomics * Ease of Use and Feature Automation

Computer Information Systems and Industrial Management - 19th International Conference, CISIM 2020, Bialystok, Poland, October... Computer Information Systems and Industrial Management - 19th International Conference, CISIM 2020, Bialystok, Poland, October 16-18, 2020, Proceedings (Paperback, 1st ed. 2020)
Khalid Saeed, Jiri Dvorsky
R1,584 Discovery Miles 15 840 Ships in 10 - 15 working days

This book constitutes the proceedings of the 19th International Conference on Computer Information Systems and Industrial Management Applications, CISIM 2020, held in Bialystok, Poland, in October 2020. Due to the COVID-19 pandemic the conference has been postponed to October 2020. The 40 full papers presented together with 5 abstracts of keynotes were carefully reviewed and selected from 62 submissions. The main topics covered by the chapters in this book are biometrics, security systems, multimedia, classification and clustering, industrial management. Besides these, the reader will find interesting papers on computer information systems as applied to wireless networks, computer graphics, and intelligent systems. The papers are organized in the following topical sections: biometrics and pattern recognition applications; computer information systems and security; industrial management and other applications; machine learning and high performance computing; modelling and optimization.

Cloud Computing and Services Science - 10th International Conference, CLOSER 2020, Prague, Czech Republic, May 7-9, 2020,... Cloud Computing and Services Science - 10th International Conference, CLOSER 2020, Prague, Czech Republic, May 7-9, 2020, Revised Selected Papers (Paperback, 1st ed. 2021)
Donald Ferguson, Claus Pahl, Markus Helfert
R1,540 Discovery Miles 15 400 Ships in 10 - 15 working days

This book constitutes extended, revised and selected papers from the 10th International Conference on Cloud Computing and Services Science, CLOSER 2020, held in Prague, Czech Republic, in May 2020. Due to the COVID-19 pandemic the conference was held in a virtual format. The 14 papers presented in this volume were carefully reviewed and selected from a total of 69 submissions. CLOSER 2020 focuses on the emerging area of cloud computing, inspired by some latest advances that concern the infrastructure, operations, and available servicesthrough the global network.

Shell Scripting - Expert Recipes for Linux, Bash, and More (Paperback): S. Parker Shell Scripting - Expert Recipes for Linux, Bash, and More (Paperback)
S. Parker
R1,172 R966 Discovery Miles 9 660 Save R206 (18%) Ships in 12 - 19 working days

A compendium of shell scripting recipes that can immediately be used, adjusted, and applied

The shell is the primary way of communicating with the Unix and Linux systems, providing a direct way to program by automating simple-to-intermediate tasks. With this book, Linux expert Steve Parker shares a collection of shell scripting recipes that can be used as is or easily modified for a variety of environments or situations. The book covers shell programming, with a focus on Linux and the Bash shell; it provides credible, real-world relevance, as well as providing the flexible tools to get started immediately.Shares a collection of helpful shell scripting recipes that can immediately be used for various of real-world challenges Features recipes for system tools, shell features, and systems administration Provides a host of plug and play recipes for to immediately apply and easily modify so the wheel doesn't have to be reinvented with each challenge faced

Come out of your shell and dive into this collection of tried and tested shell scripting recipes that you can start using right away

Learn OS X Lion (Paperback, 2nd ed.): Scott Meyers, Mike Lee Learn OS X Lion (Paperback, 2nd ed.)
Scott Meyers, Mike Lee
R1,143 R1,004 Discovery Miles 10 040 Save R139 (12%) Ships in 10 - 15 working days

You're smart and savvy, but you're also busy. This comprehensive guide to Apple's latest version of OS X, Lion, gives you everything you need to know to live a happy, productive Mac life.Learn OS X Lionwill have you up and connected right away. With a minimum of overhead and a maximum of useful information, you'll cover a lot of ground in the time it takes other books to get you plugged in. What you'll learn Lion's new features and how to put them to work How to work with documents Managing email with Mail How to enhance your life with iLife Customizing your Lion environment How to get things done at the command line Who this book is for

New Mac users, existing Mac users upgrading from older versions of OS X, and PC users making the switch to Macs. These people share a common desire to learn stuff fast and keep learning Because this book goes into greater depth than your average OS X guide, it is also excellent for small business owners, user support personnel, and system administrators. Table of Contents Welcome to Lion Using the Finder OS X's File System Nifty Tools in Lion Application Basics Managing Applications Lion's included applications Connecting to the network / Internet Learn to browse the web Learn to master email Contact management with Address Book Time management with iCal Chatting and communication iCloud and MobileMe iPhoto iMovie GarageBand Exploring the System Preferences Printing & Peripherals Time Machine Backup and Recovery General Lion Care and Feeding What you need to know about Security Introducing Darwin, Terminal, and the Shell Extending Lion with Darwin Networking with Lion Remote access and sharing Lion as a web server Working with your MS Windows friends Running Other OSs on your Mac An overview of Lion scripting and development AppleScript and Automator Xcode tools for Lion Development Cocoa App Development 101

Advances in Service-Oriented and Cloud Computing - International Workshops of ESOCC 2020, Heraklion, Crete, Greece, September... Advances in Service-Oriented and Cloud Computing - International Workshops of ESOCC 2020, Heraklion, Crete, Greece, September 28-30, 2020, Revised Selected Papers (Paperback, 1st ed. 2021)
Christian Zirpins, Iraklis Paraskakis, Vasilios Andrikopoulos, Nane Kratzke, Claus Pahl, …
R1,521 Discovery Miles 15 210 Ships in 10 - 15 working days

This volume contains the technical papers presented in the workshops, PhD Symposium and EU Projects Track which took place at the 8th European Conference on Service-Oriented and Cloud Computing, ESOCC 2020, held in Heraklion, Crete, Greece, in September 2020: 1st International Workshop on Edge Adoption and Migration, EdgeWays 2020, 16th International Workshop on Engineering Service-Oriented Applications and Cloud Services, WESOACS 2020, ESOCC 2020 PhD Symposium, ESOCC 2020 EU Projects Track. Due to the COVID-19 pandemic the conference and workshops were held in a virtual format. The 17 full papers and 2 short papers were reviewed and selected from 22 submissions. The papers focus on specific topics in service-oriented and cloud computing domains such as limits and/or advantages of existing cloud solutions, future internet technologies, efficient and adaptive deployment and management of service-based applications across multiple clouds, novel cloud service migration practices and solutions, digitization of enterprises in the cloud computing era, federated cloud networking services.

VMware vSphere For Dummies (Paperback): D Mitchell VMware vSphere For Dummies (Paperback)
D Mitchell
R875 R727 Discovery Miles 7 270 Save R148 (17%) Ships in 12 - 19 working days

A plain-English guide to the market-leading virtualization and cloud computing technology

With virtualization, a single server can host dozens or hundreds of virtual machines running a variety of operating systems, and even hook them together in a virtual network or cloud infrastructure. This practical guide shows you how to create a virtual system using the VMware VSphere environment. You'll find all the information you need to understand, design, and deploy one--without getting overwhelmed with technical detail. And once you're up and running, this book is the perfect reference for maintenance and troubleshooting issues.Introduces you to virtualization and VMware's virtualization/cloud computing technology, the most recent version is VMware vSphere Shows you how to design a vSphere environmentCovers installation, deployment, management, maintenance, and troubleshootingProvides what IT managers and system administrators need to roll out their first virtualized or cloud infrastructure, or to get up to speed on VMware's technology

Get up and running on the cloud with "VMware vSphere For Dummies"

Pro iOS 5 Tools - Xcode, Instruments and Build Tools (Paperback, 1st ed.): Brandon Alexander, Brad Dillon, Kevin Kim Pro iOS 5 Tools - Xcode, Instruments and Build Tools (Paperback, 1st ed.)
Brandon Alexander, Brad Dillon, Kevin Kim
R1,238 R1,045 Discovery Miles 10 450 Save R193 (16%) Ships in 10 - 15 working days

Building on your knowledge of how to write basic applications, Pro iOS 5 Tools: Xcode, Instruments and Build Toolsshows how to take your apps from promising to real, and from good to great, by using numerous performance and debugging techniques and tools found in Xcode, Apple's Integrated Development Environment (IDE), Interface Builder and more. You will start by studying an alpha-stage iOS app and learning how you can use the tools provided in the iOS developer's toolbox, plus popular third-party tools, to take an app to a final product and ready to ship. Your own app development will never be the same again Learn the tools available to all iOS developers: Xcode, Instruments, network diagnostic tools and version control Techniques for debugging by using Instruments, as well as the new features available in newest version of Xcode Performance tuning techniques and workflow enhancements What you'll learn How to set up a bare-bones shopping cart app; from creating a new project to using a distributed version control system for setting up the environment using Xcode, Interface Builder and other Apple developer tools.How to work your way through an app and tune the user interface for performance How to diagnose and address memory issues, leaks and dealing with intermittent crashes How to deal with networking issues and reliably recreate or simulate these environments How to address multitasking, behind the scenes power drains, and reduce/optimize power usage from the radio and other power draining features in iOS devices How to distribute your app to beta testers, prepare for the App Store and speed up development time by learning shortcuts and other enhancements to developer tools Who this book is for

This book is for iOS developers looking to fully utilize iOS 5tools like Xcode, Interface Builder and more, making their apps development faster andmore efficient. Table of Contents Wax On, Wax Off First-Class Tools: Xcode, Interface Builder and MoreThree Screens and...Well, It Runs Memory Management and Diagnostics Core Animation andSmooth Scrolling Networking, Cache, andPower Management Prepare the Beta Why Are Things Breaking? Can We Automate Some of This? Now, They Want an iPad Version How Do I Share Some of This? One MoreThing

Beginning iPhone 4 Development - Exploring the iOS SDK (Paperback, 1st ed.): David Mark, Jeff Lamarche, Jack Nutting Beginning iPhone 4 Development - Exploring the iOS SDK (Paperback, 1st ed.)
David Mark, Jeff Lamarche, Jack Nutting
R1,067 R929 Discovery Miles 9 290 Save R138 (13%) Ships in 10 - 15 working days

The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS development. You'll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you'll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn techniques to save and retrieve your data using SQLite, iPhone's built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch. * The iPhone 4 update to the best-selling and most recommended book for Cocoa Touch developers * Written in an accessible, easy-to-follow style * Full of useful tips and techniques to help you become an iOS pro What you'll learn * Everything you need to know to develop your own best-selling iPhone and iPad apps * Best practices for optimizing your code and delivering great user experiences * How to create universal apps for both iPhone and iPad Who this book is for Anyone who wants to start developing for iPhone, iPad, and iPod touch.Table of Contents * Welcome to the Jungle * Appeasing the Tiki Gods * Handling Basic Interaction * More User Interface Fun * Autorotation and Autosizing * Multiview Applications * Tab Bars and Pickers * Introduction to Table Views * Navigation Controllers and Table Views * iPad Considerations * Application Settings and User Defaults * Basic Data Persistence * Grand Central Dispatch, Background Processing, and You * Drawing with Quartz and OpenGL * Taps, Touches, and Gestures * Where Am I? Finding Your Way with Core Location * Whee Gyro and Accelerometer * iPhone Camera and Photo Library * Application Localization * Where to Next?

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