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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
For one- or two-semester undergraduate courses in operating systems for computer science, computer engineering, and electrical engineering majors An introduction to operating systems with up-to-date and comprehensive coverage Now in its 9th Edition, Operating Systems: Internals and Design Principles provides a comprehensive, unified introduction to operating systems topics aimed at computer science, computer engineering, and electrical engineering majors. Author William Stallings emphasises both design issues and fundamental principles in contemporary systems, while providing readers with a solid understanding of the key structures and mechanisms of operating systems. He discusses design trade-offs and the practical decisions affecting design, performance and security. The text illustrates and reinforces design concepts, tying them to real-world design choices with case studies in Linux, UNIX, Android, and Windows 10. With an unparalleled degree of support for integrating projects into the course, plus comprehensive coverage of the latest trends and developments in operating systems, including cloud computing and the Internet of Things (IoT), the text provides everything students and instructors need to keep pace with a complex and rapidly changing field. The 9th Edition has been extensively revised and contains new material, new projects, and updated chapters.
The VB.NET Language Pocket Reference offers the convenience of a quick reference in a convenient size. With VB.NET, you're working with a very different framework and language than VB6; you'll welcome a reference book you can use easily and take anywhere. With concise detail and no fluff, this guide presents syntax and brief descriptions of each Visual Basic .NET language element.
Building on the successful first and second volumes, this book is the third volume of the Springer book on the Robot Operating System (ROS): The Complete Reference. The Robot Operating System is evolving from year to year with a wealth of new contributed packages and enhanced capabilities. Further, the ROS is being integrated into various robots and systems and is becoming an embedded technology in emerging robotics platforms. The objective of this third volume is to provide readers with additional and comprehensive coverage of the ROS and an overview of the latest achievements, trends and packages developed with and for it. Combining tutorials, case studies, and research papers, the book consists of sixteen chapters and is divided into five parts. Part 1 presents multi-robot systems with the ROS. In Part 2, four chapters deal with the development of unmanned aerial systems and their applications. In turn, Part 3 highlights recent work related to navigation, motion planning and control. Part 4 discusses recently contributed ROS packages for security, ROS2, GPU usage, and real-time processing. Lastly, Part 5 deals with new interfaces allowing users to interact with robots. Taken together, the three volumes of this book offer a valuable reference guide for ROS users, researchers, learners and developers alike. Its breadth of coverage makes it a unique resource.
Implement machine learning models in your iOS applications. This short work begins by reviewing the primary principals of machine learning and then moves on to discussing more advanced topics, such as CoreML, the framework used to enable machine learning tasks in Apple products. Many applications on iPhone use machine learning: Siri to serve voice-based requests, the Photos app for facial recognition, and Facebook to suggest which people that might be in a photo. You'll review how these types of machine learning tasks are implemented and performed so that you can use them in your own apps. Beginning Machine Learning in iOS is your guide to putting machine learning to work in your iOS applications. What You'll Learn Understand the CoreML components Train custom models Implement GPU processing for better computation efficiency Enable machine learning in your application Who This Book Is For Novice developers and programmers who wish to implement machine learning in their iOS applications and those who want to learn the fundamentals about machine learning.
The 13th volume of ToPNoC contains revised and extended versions of a selection of the best workshop papers presented at the 38th International Conference on Application and Theory of Petri Nets and Concurrency, Petri Nets 2017, and the 17th International Conference on Application of Concurrency to System Design, ACSD 2017. The 9 papers cover a diverse range of topics including model checking and system verification, refinement, and synthesis; foundational work on specific classes of Petri nets; and innovative applications of Petri nets and other models of concurrency. Application areas covered in this volume are: fault-tolerance, service composition, databases, communication protocols, business processes, and distributed systems. Thus, this volume gives a good overview of ongoing research on concurrent systems and Petri nets.
Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You'll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple's part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.
DESCRIPTION Cloud services make it easy to get infrastructure in a flexible and ondemand way. While there are many cloud services to choose from, Google Cloud Platform offers unique services that let you focus on building powerful applications. Google Cloud Services in Action teaches readers to build and launch web applications that scale while leveraging the Google Cloud Platform. Readers begin with the basics, learning how cloud services work, and the specifics of the Google Cloud Platform. The book includes hands-on step-by-step instruction on deploying applications, handling large amounts of data, and much more By the end, readers will know how to build, leverage, and deploy cloud-based applications so web applications get started more quickly, suffer fewer disasters, and require less maintenance. KEY FEATURES * Hands on code examples * Lots of useful images * Written in an approachable way * Helps readers get their applications deployed quickly AUDIENCE Readers will have a working knowledge of application development in a modern language and an understanding of application architecture. No knowledge of cloud services required. ABOUT THE TECHNOLOGY Put simply, Google Cloud Platform (GCP) is a collection of products that allows developers to use Google's internal infrastructure via a set of APIs. In other words, GCP is a collection of products and services that help users solve infrastructure problems "The Google Way".
If you're new to Unix, this concise book will tell you just what you need to get started and no more. This fifth edition is the most effective introduction to Unix in print, covering Internet usage for email, file transfers, and web browsing. It's an ideal primer for Mac and PC users who need to know a little about Unix on the systems they visit.
Learn the basics of reactive programming and how it makes apps more responsive. This book shows you how to incorporate reactive programming into existing development products and cycles using RXSwift and RXCocoa on iOS and Mac. As we move away from the traditional paradigm of typing or touching one step at a time to interact with programs, users expect apps to adapt and not need constant hand-holding. People today expect their devices to do much more than just follow commands. They expect devices to react and adapt. Reactive programming, a new term for asynchronous processing, requires new app architectures, and you'll learn how these are already built into iOS and macOS in many places. As part of this more complex environment, you'll move beyond Cocoa and Cocoa Touch to incorporate data from Amazon Web Services (AWS), JavaScript Object Notation (JSON), and other formats, and standards. Together with the concepts of reactive programming and RxSwift, these tools help you build more powerful and useful apps that have wide appeal and use. What You'll Learn Work with tools such as Darwin microkernel, RxSwift, and RxCocoa Use Git repositiories and other resoucrces to get into coding Create apps that adapt to gestures and UI interaction as well as what's happening in and around the environment of the app itself. Who This Book Is For This book is for Swift programmers interested in learning to create reactive apps with RxSwift.
This book covers the basic concepts and principles of operating systems, showing how to apply them to the design and implementation of complete operating systems for embedded and real-time systems. It includes all the foundational and background information on ARM architecture, ARM instructions and programming, toolchain for developing programs, virtual machines for software implementation and testing, program execution image, function call conventions, run-time stack usage and link C programs with assembly code. It describes the design and implementation of a complete OS for embedded systems in incremental steps, explaining the design principles and implementation techniques. For Symmetric Multiprocessing (SMP) embedded systems, the author examines the ARM MPcore processors, which include the SCU and GIC for interrupts routing and interprocessor communication and synchronization by Software Generated Interrupts (SGIs).Throughout the book, complete working sample systems demonstrate the design principles and implementation techniques. The content is suitable for advanced-level and graduate students working in software engineering, programming, and systems theory.
Master the command line and Raspbian Linux as well as the physical connections of the Pi. With this book you'll develop skills applicable to other real world applications in both hardware and software development all while working on simple and fun IoT projects that you can do yourself. You'll learn to build programs on the top of Raspbian OS in Raspberry Pi boards. Start by using Raspbian shells to develop programs.Then follow projects and samples step-by-step to get new experiences in Raspbian OS development. You'll also learn the Wolfram Language and Mathematica, Scratch, IoT programs and IoT middleware, Node-RED, Interactive Data Visualization with Jupyter Notebook, and more. There are many features in Raspbian OS and on Raspberry Pi boards perfect for building an IoT program to suite various scenarios. The GPIO pins on your Raspberry Pi allow it to scale further to accomplish all kinds of projects and tasks. Raspbian OS Programming with the Raspberry Pi is your pathway to exploring all of this. What You'll Learn Discover the basics of programming in the Raspbian OS environment Work with the Raspbian Commandline Develop programs with the Wolfram Language and Mathematica Who This Book Is For Students and hobbyists interested in programming on Raspbian OS with Raspberry Pi boards.
This book constitutes the refereed proceedings of the 10th International Symposium on Search-Based Software Engineering, SSBSE 2018, held in Montpellier, France, in September 2018. The 12 full papers and 7 short papers presented together with 3 keynotes, 2 tutorials, and 1 anniversary paper were carefully reviewed and selected from 21 submissions. SSBSE welcomes not only applications from throughout the software engineering lifecycle but also a broad range of search methods ranging from exact Operational Research techniques to nature-inspired algorithms and simulated annealing. Chapter "Deploying Search Based Software Engineering with Sapienz at Facebook" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Discover how to leverage modern Unix even if you've never worked with Unix before. This book presents everything in conceptual terms that you can understand, rather than tips to be committed raw to memory. You will learn everyday tasks ranging from basic system administration-partitioning and mounting filesystems, software installation, network configuration, working from the command line) - to Bourne shell scripting, using graphical applications, as well as fanciful things such as emulation layers for Windows and Linux and virtualization with VirtualBox. It's now 50 years since the creation of Unix but it is still growing. As Unix now moves to everyone's OS (open-source FreeBSD/Linux), it is the perfect time to start your journey with Beginning Modern Unix as your guide. What You'll Learn Live comfortably in a modern Unix environment, both on the command-line and in the graphical world. Choose the right hardware for Unix Work with Unix in real world settings Develop Unix applications Review advanced techniques in Shell scripting Who This Book Is For Everyone who uses a computer - those who intend to migrate to Unix as well as those who are worried about migrating to Unix, perhaps fearing it is a pure command-line or 'difficult' world.
Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You'll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you'll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you'll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple's software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device's camera. What You'll Learn Access the camera Use ARKit's hit testing for tracked geometry Apply and combine real world and virtual physics Who This Book Is For Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.
Starting an app development company is one of the most rewarding things you'll ever do. Or it sends you into bankruptcy and despair. If only there was a guide out there, to help you along the way. This book is your guide to starting, running, expanding, buying, and selling a development consulting firm. But not just any consulting firm, one with a focus on Apple. Apple has been gaining adoption in businesses ranging from traditional 5 person start ups to some of the largest companies in the world. Author Charles Edge has been there since the days that the Mac was a dying breed in business, then saw the advent of the iPhone and iPad, and has consulted for environments ranging from the home user to the largest Apple deployments in the world. Now there are well over 10,000 shops out there consulting on Apple in business and more appearing every day.Build, Run, and Sell Your Apple Consulting Practice takes you through the journey, from just an idea to start a company all the way through mergers and finally into selling your successful and growing Apple development business. What You'll Learn Create and deploy grassroots as well as more traditional marketing plans Engage in the community of developers and companies that will hire you and vice versa Effecively buy and sell your time and talents to grow your business while remaining agile Who This Book Is For Business owners looking to grow and diversify their companies as well as developers, engineers, and designers working on Apple apps who would like to branch out into starting their own consulting business.
This book offers a comprehensive and systematic introduction to the latest research on hesitant fuzzy decision-making theory. It includes six parts: the hesitant fuzzy set and its extensions, novel hesitant fuzzy measures, hesitant fuzzy hybrid weighted aggregation operators, hesitant fuzzy multiple-criteria decision-making with incomplete weights, hesitant fuzzy multiple criteria decision-making with complete weights information, and the hesitant fuzzy preference relation based decision-making theory. These methodologies are implemented in various fields such as decision-making, medical diagnosis, cluster analysis, service quality management, e-learning management and environmental management. A valuable resource for engineers, technicians, and researchers in the fields of fuzzy mathematics, operations research, information science, management science and engineering, it can also be used as a textbook for postgraduate and senior undergraduate students.
Choosen by BookAuthority as one of BookAuthority's Best Linux Mint Books of All Time Linux: The Textbook, Second Edition provides comprehensive coverage of the contemporary use of the Linux operating system for every level of student or practitioner, from beginners to advanced users. The text clearly illustrates system-specific commands and features using Debian-family Debian, Ubuntu, and Linux Mint, and RHEL-family CentOS, and stresses universal commands and features that are critical to all Linux distributions. The second edition of the book includes extensive updates and new chapters on system administration for desktop, stand-alone PCs, and server-class computers; API for system programming, including thread programming with pthreads; virtualization methodologies; and an extensive tutorial on systemd service management. Brand new online content on the CRC Press website includes an instructor's workbook, test bank, and In-Chapter exercise solutions, as well as full downloadable chapters on Python Version 3.5 programming, ZFS, TC shell programming, advanced system programming, and more. An author-hosted GitHub website also features updates, further references, and errata. Features New or updated coverage of file system, sorting, regular expressions, directory and file searching, file compression and encryption, shell scripting, system programming, client-server-based network programming, thread programming with pthreads, and system administration Extensive in-text pedagogy, including chapter objectives, student projects, and basic and advanced student exercises for every chapter Expansive electronic downloads offer advanced content on Python, ZFS, TC shell scripting, advanced system programming, internetworking with Linux TCP/IP, and many more topics, all featured on the CRC Press website Downloadable test bank, workbook, and solutions available for instructors on the CRC Press website Author-maintained GitHub repository provides other resources, such as live links to further references, updates, and errata
This book is a study guide for Huawei (HCNA) certification. It has been written to help readers understand the principles of network technologies. It covers topics including network fundamentals, Ethernet, various protocols such as those used in routing, and Huawei's own VRP operating system-all essential aspects of HCNA certification. Presenting routing and switching basics in depth, it is a valuable resource for information and communications technology (ICT) practitioners, university students and network technology fans.
This book constitutes the refereed proceedings of the 11th International Conference on Model Transformation, ICMT 2018, held as part of STAF 2018, in Toulouse, France, in June 2018. The 9 full papers were carefully reviewed and selected from 24 submissions. This book also presents 1 invited paper. The papers include research, application, and tool demonstration papers presented in the context of four sessions on verification of model transformations, model transformation tools, transformation reuse and graph transformations.
This book constitutes the proceedings of the 18th IFIP International Conference on Distributed Applications and Interoperable Systems, DAIS 2018, held in Madrid, Spain, in June 2018. The 10 papers presented together with 2 short papers in this volume were carefully reviewed and selected from 33 submissions. The papers are organized in topical sections on application domains, including stream processing, video dissemination, storage, privacy protection, and large-scale orchestration.
This book focuses on key simulation and evaluation technologies for 5G systems. Based on the most recent research results from academia and industry, it describes the evaluation methodologies in depth for network and physical layer technologies. The evaluation methods are discussed in depth. It also covers the analysis of the 5G candidate technologies and the testing challenges, the evolution of the testing technologies, fading channel measurement and modeling, software simulations, software hardware cosimulation, field testing and other novel evaluation methods. The fifth-generation (5G) mobile communications system targets highly improved network performances in terms of the network capacity and the number of connections. Testing and evaluation technologies is widely recognized and plays important roles in the wireless technology developments, along with the research on basic theory and key technologies. The investigation and developments on the multi-level and comprehensive evaluations for 5G new technologies, provides important performance references for the 5G technology filtering and future standardizations. Students focused on telecommunications, electronic engineering, computer science or other related disciplines will find this book useful as a secondary text. Researchers and professionals working within these related fields will also find this book useful as a reference.
Discover how to create cross platform apps for Android, iOS and UWP using Azure services and C# with Xamarin Forms. This book illustrates how to utilize Azure cloud storage for serving up Azure SQL DB data through Azure App Services. The book starts by setting up Xamarin and introducing Xamarin Forms and then covers the Azure Portal from a developer's perspective and goes on to demonstrate how to build an Azure Service using Quickstart. You'll also see how to add Azure support to Xamarin Forms application. You'll review in detail how to build a Xamarin Form with Azure Client and modify an existing app to become a Xamarin Forms Client for Azure with offline synchronization. You then move on to third-party controls that speed up development. By the end of the book, you will be able to use Azure and Xamarin together and master how to use Azure Mobile Quickstarts, Azure SQL plumbing, database synchronization and Xamarin Forms. What You'll Learn Create a Xamarin Forms App and understand the Structure of a Xamarin Forms App. Navigate pages and use platform specific coding. Use images, ListView and the Azure Mobile App Quickstart to build a Service and Xamarin Forms app Modify an existing app to use Azure Client Libraries, understand offline storage with SQLite and incorporate offline synchronization Who This Book Is For Software developers new to Xamarin and/or Azure and for the developers who are familiar with both the technologies to use in mobile apps.
This book presents a comprehensive introduction to Internetware, covering aspects ranging from the fundamental principles and engineering methodologies to operational platforms, quality measurements and assurance and future directions. It also includes guidelines and numerous representative real-world case studies that serve as an invaluable reference resource for software engineers involved in the development of Internetware applications. Providing a detailed analysis of current trends in modern software engineering in the Internet, it offers an essential blueprint and an important contribution to the research on software engineering and systems for future Internet computing.
It constitutes the refereed proceedings of the 4th Asian Supercomputing Conference, SCFA 2018, held in Singapore in March 2018. Supercomputing Frontiers will be rebranded as Supercomputing Frontiers Asia (SCFA), which serves as the technical programme for SCA18. The technical programme for SCA18 consists of four tracks: Application, Algorithms & Libraries Programming System Software Architecture, Network/Communications & Management Data, Storage & Visualisation The 20 papers presented in this volume were carefully reviewed nd selected from 60 submissions. |
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