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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
This two-volume set constitutes the proceedings of the Third Conference on Creativity in Intellectual Technologies and Data Science, CIT&DS 2019, held in Volgograd, Russia, in September 2019.The 67 full papers, 1 short paper and 3 keynote papers presented were carefully reviewed and selected from 231 submissions. The papers are organized in topical sections in the two volumes. Part I: cyber-physical systems and Big Data-driven world. Part II: artificial intelligence and deep learning technologies for creative tasks; intelligent technologies in social engineering.
This book constitutes the proceedings of the 15th International Workshop on Open MP, IWOMP 2019, held in Auckland, New Zealand, in September 2019. The 22 full papers presented in this volume were carefully reviewed and selected for inclusion in this book. The papers are organized in topical sections named: best paper; tools, accelerators, compilation, extensions, tasking, and using OpenMP.
Dive into the world of developing for all of Apple platforms with SwiftUI, Apple's new framework that makes writing applications faster and easier with fewer lines of code. This book teaches the basics of SwiftUI to help you write amazing native applications using XCode. For developers already familiar with ReactNative, this book reviews the declarative, state-based DSL that manages the UI and updates it automatically will feel just like what they're used to. You'll see how SwiftUI reduces the number of lines of code required to achieve the same effects by over 60% and provides a much better experience. Like the announcement of Swift in 2014, SwiftUI is expected to fundamentally change the way developing programmers approach coding iPhone and iPad applications. This book examines how SwiftUI lowers the entry barrier for developers to write amazing cross-platform applications for iOS and iPadOS as well as WatchOS, Mac OS, and TVOS. What You'll Learn Write code in the new SwiftUI syntax Combine views to arrange them for an application Add gestures and controls to an application Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary.
This practical reference guide offers hundreds of useful tasks for managing Windows 2000 and Windows Server 2003, Microsoft's latest and greatest server. Through concise, on-the-job solutions to common problems, "Windows Server Cookbook for Windows Server 2003 & Windows 2000" is certain to save you hours of time searching for answers. Now, instead of dredging reams of Microsoft documentation or browsing its unstructured knowledge base to figure out a particular issue--such as how to compare registry values between two hosts--you can simply reference the index of "Windows Server Cookbook for Windows Server 2003 & Windows 2000," From there, you'll be directed to the exact trouble-shooting recipe they need. As the newest title in O'Reilly's popular Cookbook series, this book covers a wide range of issues that you are likely to face in your daily management of the Windows Server operating system. This includes how to deal with: files event logs DNS DHCP security the registry backup/restore One of the book's key benefits is the presentation of solutions in three different recipe formats. Depending on preference, you can solve most problems with the graphical user interface, the command line, or by using scripts. Where appropriate, all three solutions are presented for each recipe in this book. Each recipe also includes a detailed discussion that explains how and why it works. "Windows Server Cookbook for Windows Server 2003 & Windows 2000" is written for all levels of system administrators on Windows servers. If you're a relatively new user with only a rudimentary understanding of the job, the book can open your eyes to the many possibilities that await.And if you're an advanced user, it can serve as a useful reference and memory-jogger. Download the code examples from this book. The complete set of examples is available at: http: //www.rallenhome.com/books/winsckbk/code.html.
Design and implement simulations using Apples Swift Playgrounds. Computer simulations are used to replicate the physical systems we see all around us. They help us solve problems by performing experiments that may otherwise be impossible in the real world. This book uses simulations to solve counter-intuitive logic puzzles, create procedural artworks, and build habitats for digital lifeforms. To help you create your own simulations using the Swift programming language, this book is filled with projects that you can easily follow along with. All you need is a Mac with the latest version of Xcode installed. All projects are written in Xcode's Playgrounds. This keeps the process simple. No need to setup an Apple account, or learn anything further about building apps. Simulations are used in many areas within computer science and yet, barely anyone is teaching them. Sure, the fundamentals are in algorithm design, but simulations are a step above that. Usually when writing an algorithm you have a specific outcome in mind. However, when you create a simulation, the system you are modelling can be far more unpredictable than sorting a list, or navigating a maze. Simulations in Swift 5 will guide you through all of this. What You'll Learn Simulate situations with advanced algorithms to solve advanced problems Incorporate real-world physics into simulated problems Predict biological and other systems behavior and the outcome of events based on presented factors Who This Book Is For Swift programmers interested in tackling fun projects in Swift involving advanced algorithms and factors
Here, readers can discover everything they want to know about Microsoft Windows 7. The book covers every practical aspect of using Windows 7 on your PC or laptop and is filled with easy to understand practical tasks that will help you to achieve immediate results.
This book constitutes the proceedings of the 13th International Symposium on Advanced Parallel Processing Technologies, APPT 2019, held in Tianjin, China, in August 2019. The 11 full papers presented in this volume were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: System Support for Neural Networks; Scheduling and File Systems; Optimization and Parallelization; Security and Algorithms.
This book constitutes the proceedings of the 16th International Conference on Detection of Intrusions and Malware, and Vulnerability Assessment, DIMVA 2019, held in Gothenburg, Sweden, in June 2019. The 23 full papers presented in this volume were carefully reviewed and selected from 80 submissions. The contributions were organized in topical sections named: wild wild web; cyber-physical systems; malware; software security and binary analysis; network security; and attack mitigation.
This book constitutes the thoroughly refereed revised selected papers of the 19th International Symposium on Trends in Functional Programming, TFP 2018, held in Gothenburg, Sweden, in June 2018. The 7 revised full papers were selected from 13 submissions and present papers in all aspects of functional programming, taking a broad view of current and future trends in the area. It aspires to be a lively environment for presenting the latest research results, and other contributions, described in draft papers submitted prior to the symposium.
This open access book constitutes the refereed proceedings of the 5th Asian Supercomputing Conference, SCFA 2019, held in Singapore in March 2019. The 6 full papers presented in this book were carefully reviewed and selected from 33 submissions. They cover a range of topics including memory fault handling, linear algebra, image processing, heterogeneous computing, resource usage prediction, and data caching.
The VB.NET Language Pocket Reference offers the convenience of a quick reference in a convenient size. With VB.NET, you're working with a very different framework and language than VB6; you'll welcome a reference book you can use easily and take anywhere. With concise detail and no fluff, this guide presents syntax and brief descriptions of each Visual Basic .NET language element.
Building on the successful first and second volumes, this book is the third volume of the Springer book on the Robot Operating System (ROS): The Complete Reference. The Robot Operating System is evolving from year to year with a wealth of new contributed packages and enhanced capabilities. Further, the ROS is being integrated into various robots and systems and is becoming an embedded technology in emerging robotics platforms. The objective of this third volume is to provide readers with additional and comprehensive coverage of the ROS and an overview of the latest achievements, trends and packages developed with and for it. Combining tutorials, case studies, and research papers, the book consists of sixteen chapters and is divided into five parts. Part 1 presents multi-robot systems with the ROS. In Part 2, four chapters deal with the development of unmanned aerial systems and their applications. In turn, Part 3 highlights recent work related to navigation, motion planning and control. Part 4 discusses recently contributed ROS packages for security, ROS2, GPU usage, and real-time processing. Lastly, Part 5 deals with new interfaces allowing users to interact with robots. Taken together, the three volumes of this book offer a valuable reference guide for ROS users, researchers, learners and developers alike. Its breadth of coverage makes it a unique resource.
For one- or two-semester undergraduate courses in operating systems for computer science, computer engineering, and electrical engineering majors An introduction to operating systems with up-to-date and comprehensive coverage Now in its 9th Edition, Operating Systems: Internals and Design Principles provides a comprehensive, unified introduction to operating systems topics aimed at computer science, computer engineering, and electrical engineering majors. Author William Stallings emphasises both design issues and fundamental principles in contemporary systems, while providing readers with a solid understanding of the key structures and mechanisms of operating systems. He discusses design trade-offs and the practical decisions affecting design, performance and security. The text illustrates and reinforces design concepts, tying them to real-world design choices with case studies in Linux, UNIX, Android, and Windows 10. With an unparalleled degree of support for integrating projects into the course, plus comprehensive coverage of the latest trends and developments in operating systems, including cloud computing and the Internet of Things (IoT), the text provides everything students and instructors need to keep pace with a complex and rapidly changing field. The 9th Edition has been extensively revised and contains new material, new projects, and updated chapters.
The 13th volume of ToPNoC contains revised and extended versions of a selection of the best workshop papers presented at the 38th International Conference on Application and Theory of Petri Nets and Concurrency, Petri Nets 2017, and the 17th International Conference on Application of Concurrency to System Design, ACSD 2017. The 9 papers cover a diverse range of topics including model checking and system verification, refinement, and synthesis; foundational work on specific classes of Petri nets; and innovative applications of Petri nets and other models of concurrency. Application areas covered in this volume are: fault-tolerance, service composition, databases, communication protocols, business processes, and distributed systems. Thus, this volume gives a good overview of ongoing research on concurrent systems and Petri nets.
Implement machine learning models in your iOS applications. This short work begins by reviewing the primary principals of machine learning and then moves on to discussing more advanced topics, such as CoreML, the framework used to enable machine learning tasks in Apple products. Many applications on iPhone use machine learning: Siri to serve voice-based requests, the Photos app for facial recognition, and Facebook to suggest which people that might be in a photo. You'll review how these types of machine learning tasks are implemented and performed so that you can use them in your own apps. Beginning Machine Learning in iOS is your guide to putting machine learning to work in your iOS applications. What You'll Learn Understand the CoreML components Train custom models Implement GPU processing for better computation efficiency Enable machine learning in your application Who This Book Is For Novice developers and programmers who wish to implement machine learning in their iOS applications and those who want to learn the fundamentals about machine learning.
If you're new to Unix, this concise book will tell you just what you need to get started and no more. This fifth edition is the most effective introduction to Unix in print, covering Internet usage for email, file transfers, and web browsing. It's an ideal primer for Mac and PC users who need to know a little about Unix on the systems they visit.
This book constitutes the refereed proceedings of the 10th International Symposium on Search-Based Software Engineering, SSBSE 2018, held in Montpellier, France, in September 2018. The 12 full papers and 7 short papers presented together with 3 keynotes, 2 tutorials, and 1 anniversary paper were carefully reviewed and selected from 21 submissions. SSBSE welcomes not only applications from throughout the software engineering lifecycle but also a broad range of search methods ranging from exact Operational Research techniques to nature-inspired algorithms and simulated annealing. Chapter "Deploying Search Based Software Engineering with Sapienz at Facebook" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Master the command line and Raspbian Linux as well as the physical connections of the Pi. With this book you'll develop skills applicable to other real world applications in both hardware and software development all while working on simple and fun IoT projects that you can do yourself. You'll learn to build programs on the top of Raspbian OS in Raspberry Pi boards. Start by using Raspbian shells to develop programs.Then follow projects and samples step-by-step to get new experiences in Raspbian OS development. You'll also learn the Wolfram Language and Mathematica, Scratch, IoT programs and IoT middleware, Node-RED, Interactive Data Visualization with Jupyter Notebook, and more. There are many features in Raspbian OS and on Raspberry Pi boards perfect for building an IoT program to suite various scenarios. The GPIO pins on your Raspberry Pi allow it to scale further to accomplish all kinds of projects and tasks. Raspbian OS Programming with the Raspberry Pi is your pathway to exploring all of this. What You'll Learn Discover the basics of programming in the Raspbian OS environment Work with the Raspbian Commandline Develop programs with the Wolfram Language and Mathematica Who This Book Is For Students and hobbyists interested in programming on Raspbian OS with Raspberry Pi boards.
Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You'll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple's part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.
Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You'll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you'll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you'll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple's software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device's camera. What You'll Learn Access the camera Use ARKit's hit testing for tracked geometry Apply and combine real world and virtual physics Who This Book Is For Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.
This book is a study guide for Huawei (HCNA) certification. It has been written to help readers understand the principles of network technologies. It covers topics including network fundamentals, Ethernet, various protocols such as those used in routing, and Huawei's own VRP operating system-all essential aspects of HCNA certification. Presenting routing and switching basics in depth, it is a valuable resource for information and communications technology (ICT) practitioners, university students and network technology fans.
This book covers the basic concepts and principles of operating systems, showing how to apply them to the design and implementation of complete operating systems for embedded and real-time systems. It includes all the foundational and background information on ARM architecture, ARM instructions and programming, toolchain for developing programs, virtual machines for software implementation and testing, program execution image, function call conventions, run-time stack usage and link C programs with assembly code. It describes the design and implementation of a complete OS for embedded systems in incremental steps, explaining the design principles and implementation techniques. For Symmetric Multiprocessing (SMP) embedded systems, the author examines the ARM MPcore processors, which include the SCU and GIC for interrupts routing and interprocessor communication and synchronization by Software Generated Interrupts (SGIs).Throughout the book, complete working sample systems demonstrate the design principles and implementation techniques. The content is suitable for advanced-level and graduate students working in software engineering, programming, and systems theory.
Learn the basics of reactive programming and how it makes apps more responsive. This book shows you how to incorporate reactive programming into existing development products and cycles using RXSwift and RXCocoa on iOS and Mac. As we move away from the traditional paradigm of typing or touching one step at a time to interact with programs, users expect apps to adapt and not need constant hand-holding. People today expect their devices to do much more than just follow commands. They expect devices to react and adapt. Reactive programming, a new term for asynchronous processing, requires new app architectures, and you'll learn how these are already built into iOS and macOS in many places. As part of this more complex environment, you'll move beyond Cocoa and Cocoa Touch to incorporate data from Amazon Web Services (AWS), JavaScript Object Notation (JSON), and other formats, and standards. Together with the concepts of reactive programming and RxSwift, these tools help you build more powerful and useful apps that have wide appeal and use. What You'll Learn Work with tools such as Darwin microkernel, RxSwift, and RxCocoa Use Git repositiories and other resoucrces to get into coding Create apps that adapt to gestures and UI interaction as well as what's happening in and around the environment of the app itself. Who This Book Is For This book is for Swift programmers interested in learning to create reactive apps with RxSwift.
This book constitutes the refereed proceedings of the 11th International Conference on Model Transformation, ICMT 2018, held as part of STAF 2018, in Toulouse, France, in June 2018. The 9 full papers were carefully reviewed and selected from 24 submissions. This book also presents 1 invited paper. The papers include research, application, and tool demonstration papers presented in the context of four sessions on verification of model transformations, model transformation tools, transformation reuse and graph transformations.
This book constitutes the proceedings of the 18th IFIP International Conference on Distributed Applications and Interoperable Systems, DAIS 2018, held in Madrid, Spain, in June 2018. The 10 papers presented together with 2 short papers in this volume were carefully reviewed and selected from 33 submissions. The papers are organized in topical sections on application domains, including stream processing, video dissemination, storage, privacy protection, and large-scale orchestration. |
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