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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)

VLSI-SoC: Design and Engineering of Electronics Systems Based on New Computing Paradigms - 26th IFIP WG 10.5/IEEE International... VLSI-SoC: Design and Engineering of Electronics Systems Based on New Computing Paradigms - 26th IFIP WG 10.5/IEEE International Conference on Very Large Scale Integration, VLSI-SoC 2018, Verona, Italy, October 8-10, 2018, Revised and Extended Selected Papers (Paperback, 1st ed. 2019)
Nicola Bombieri, Graziano Pravadelli, Masahiro Fujita, Todd Austin, Ricardo Reis
R1,409 Discovery Miles 14 090 Ships in 18 - 22 working days

This book contains extended and revised versions of the best papers presented at the 26th IFIP WG 10.5/IEEE International Conference on Very Large Scale Integration, VLSI-SoC 2018, held in Verona, Italy, in October 2018. The 13 full papers included in this volume were carefully reviewed and selected from the 27 papers (out of 106 submissions) presented at the conference. The papers discuss the latest academic and industrial results and developments as well as future trends in the field of System-on-Chip (SoC) design, considering the challenges of nano-scale, state-of-the-art and emerging manufacturing technologies. In particular they address cutting-edge research fields like heterogeneous, neuromorphic and brain-inspired, biologically-inspired, approximate computing systems.

Practical System Programming with C - Pragmatic Example Applications in Linux and Unix-Based Operating Systems (Paperback, 1st... Practical System Programming with C - Pragmatic Example Applications in Linux and Unix-Based Operating Systems (Paperback, 1st ed.)
Sri Manikanta Palakollu
R1,309 R1,087 Discovery Miles 10 870 Save R222 (17%) Ships in 18 - 22 working days

This book teaches system programming with the latest versions of C through a set of practical examples and problems. It covers the development of a handful of programs, implementing efficient coding examples. Practical System Programming with C contains three main parts: getting your hands dirty with multithreaded C programming; practical system programming using concepts such as processes, signals, and inter-process communication; and advanced socket-based programming which consists of developing a network application for reliable communication. You will be introduced to a marvelous ecosystem of system programming with C, from handling basic system utility commands to communicating through socket programming. With the help of socket programming you will be able to build client-server applications in no time. The "secret sauce" of this book is its curated list of topics and solutions, which fit together through a set of different pragmatic examples; each topic is covered from scratch in an easy-to-learn way. On that journey, you'll focus on practical implementations and an outline of best practices and potential pitfalls. The book also includes a bonus chapter with a list of advanced topics and directions to grow your skills. What You Will Learn Program with operating systems using the latest version of C Work with Linux Carry out multithreading with C Examine the POSIX standards Work with files, directories, processes, and signals Explore IPC and how to work with it Who This Book Is For Programmers who have an exposure to C programming and want to learn system programming. This book will help them to learn about core concepts of operating systems with the help of C programming. .

Engineering Multi-Agent Systems - 7th International Workshop, EMAS 2019, Montreal, QC, Canada, May 13-14, 2019, Revised... Engineering Multi-Agent Systems - 7th International Workshop, EMAS 2019, Montreal, QC, Canada, May 13-14, 2019, Revised Selected Papers (Paperback, 1st ed. 2020)
Louise A. Dennis, Rafael H. Bordini, Yves Lesperance
R1,521 Discovery Miles 15 210 Ships in 18 - 22 working days

This book constitutes the thoroughly refereed post-conference proceedings of the 7th International Workshop on Engineering Multi-Agent Systems, EMAS 2019, held in Montreal, QC, Canada, in May 2019. The 13 revised full papers presented in this book were carefully selected and reviewed from 20 submissions. The papers are grouped in the following topical sections: Multi-Agent Interaction and Organization; Simulation; Social Awareness and Explainability; Learning and Reconfiguration; and Implementation Techniques and Tools.

Beginning iPhone Games Development (Paperback, 1st ed.): P.J. Cabrera, Peter Bakhirev, Ian. Marsh, Ben Smith, Eric Wing, Scott... Beginning iPhone Games Development (Paperback, 1st ed.)
P.J. Cabrera, Peter Bakhirev, Ian. Marsh, Ben Smith, Eric Wing, …
R1,050 R929 Discovery Miles 9 290 Save R121 (12%) Ships in 18 - 22 working days

iPhone games are hot Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.

You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche . This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing

For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress. What you'll learn Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for

All game developers who desire to create iPhone and/or iPod touch games. Table of Contents A Revolutionary Gaming Platform Games for Everyone, Anytime, Anywhere Developing iPhone Games Peeking Inside the iPhone Toolbox Moving Images on a Small ScreenUIKit Controls She Shoots, She Hits, She Scores Flipping Out and Sweeping Away with Core Animation OpenGL Basics: Wrapping Your Head Around the OpenGL AP Putting It Together: Making a Game in OpenGL The Next Steps: Atlases, Sprites, and ParticlesOh My Introduction to Core Audio Making Noise with OpenAL 3D AudioTurning Noise into Game Sound Streaming: Thumping, Pulse-Quickening Game Excitement Networking for iPhone Games: Introductio Going Head to Head Party Time Connecting with the Outside World Putting It All Together: Now Comes the Fun Part

The Business of iPhone App Development - Making and Marketing Apps that Succeed (Paperback, 1st ed.): Dave Wooldridge, Michael... The Business of iPhone App Development - Making and Marketing Apps that Succeed (Paperback, 1st ed.)
Dave Wooldridge, Michael Schneider
R943 R821 Discovery Miles 8 210 Save R122 (13%) Ships in 18 - 22 working days

The phenomenal success of the iPhone and the iPod touch has ushered in a gold rush for developers, but with well over 100,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iPhone app requires a lot of organization and some strategic planning. This book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store.

The Business of iPhone App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iPhone app creatorsperfect for independent developers on shoestring budgets. Although there are a few iPhone app marketing books on the horizon, they appear to tackle the subject from purely a marketer's perspective. What makes this book unique is that it was written by developers for developers, showing you not only what to do, but also how to do it, complete with time-saving resources and ready-to-use code examples. No prior business knowledge is required. This is the book you wish you had read before you launched your first app What you'll learn Transform your iPhone app into a powerful marketing tool with easy-to-use concepts and code examples. Analyze your ideas, research the competition, and identify your audience to evaluate sales potential. Protect your business and intellectual property and avoid potential legal hassles. Utilize several revenue-generating business models such as in-app advertising, affiliate programs, and In-App Purchase. Includes an extensive chapter on tapping into the Store Kit API. Build synergy with in-app cross-promotion and social networking. Improve usability and implement effective testing, plus a comprehensive walkthrough of provisioning and ad hoc distribution. Create a pre-release buzz online with Twitter, Facebook, blogs, and a dedicated web site promoting your iPhone app. Successfully navigate the App Store submission process. Execute a post-release marketing strategy by crafting effective press releases, soliciting app reviews, and leveraging the power of promotional sales and giveaways. Who this book is for

This book is for any developer looking to build a successful business selling iPhone and iPod touch apps in Apple's iTunes App Store. All the code examples included in this book can be downloaded fromiPhoneBusinessBook.com. Table of Contents Seeing the Big Picture in a Crowded App Store Marketplace Doing Your Homework: Analyzing iPhone App Ideas and Performing Competitive Research Protecting Your Intellectual Property Your iPhone App Is Your Most Powerful Marketing Tool Money for Nothing: When It Pays to Be Free Exploring New Business Models with In-App Purchaseand Affiliate Programs Testing and Usability: Putting Your Best Foot Forward Get the Party Started Creating a Prerelease Buzz Keys to the Kingdom: The App StoreSubmission Process Increasing Awareness for Your iPhone App

OS X El Capitan: The Missing Manual (Paperback): David Pogue OS X El Capitan: The Missing Manual (Paperback)
David Pogue
R966 R870 Discovery Miles 8 700 Save R96 (10%) Ships in 18 - 22 working days

With El Capitan, Apple brings never-before-seen features to OS X-like a split-screen desktop, improved window controls, and amazing graphics. The new edition of David Pogue's #1 bestselling Mac book shows you how to use key new features such as swiping gestures, Notes, a new Spotlight search system, the Safari pinning feature, and Split View. Missing Manuals creator David Pogue is one of the most widely recognized technology authors in the world. A former New York Times technology columnist, he founded and now produces videos for Yahoo Tech.

Learn Windows Subsystem for Linux - A Practical Guide for Developers and IT Professionals (Paperback, 1st ed.): Prateek Singh Learn Windows Subsystem for Linux - A Practical Guide for Developers and IT Professionals (Paperback, 1st ed.)
Prateek Singh
R1,391 R1,144 Discovery Miles 11 440 Save R247 (18%) Ships in 18 - 22 working days

Become productive with seamless interoperability between Windows and the Linux subsystem, and understand the problems that Windows Subsystem for Linux (WSL) solves. Microsoft has pushed the boundaries of open source research with WSL and you don't want to miss this ride. You will learn keywords, definitions, new features, setup, and use cases around WSL, starting from downloading to setup to interoperability between Windows and Linux subsystems. You will understand the architecture of WSL and all the new features in WSL 2. This book includes wonderful use cases, including a dedicated chapter to how to start programming and web development on WSL, and the ability to use containerization solutions like Docker and Kubernetes. WSL is a great solution to work natively in a Linux environment from your Windows 10 machines. Modern applications demand integration of cross-platform tools, services and technologies. WSL makes life for developers and system administrators easy because it allows Linux applications to run on Windows without worrying about installing a Linux distribution on a traditional Virtual Machine. It is remarkable product with powerful functionality - get started with it using this book today. What You'll Learn Review the workings and internals of WSL and WSL2 Run Linux-based applications natively on Windows Establish your development environment in WSL Build mixed experiences (Windows-Linux) Set up and manage WSL and supported distribution packages. Who This Book Is For Programmers, web developers and system administrators working on Windows and Linux environments who want to bridge the gap between operating systems by running a Linux as a subsystem on Windows to boost their overall productivity, performance and delivery.

Learn Cocoa on the Mac (Paperback, 1st ed.): David Mark, Jeff Lamarche, Jack Nutting Learn Cocoa on the Mac (Paperback, 1st ed.)
David Mark, Jeff Lamarche, Jack Nutting
R939 R818 Discovery Miles 8 180 Save R121 (13%) Ships in 18 - 22 working days

The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?

This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting 's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He'll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master. What you'll learn How to actually make your own Cocoa applicationsthis is much more than just a quick introduction to Cocoa Which classes, of the dozens included in Cocoa, are truly central to Cocoa development How to best use MVC architecture concepts in a Cocoa application How the various pieces of the Cocoa frameworks fit with each other and into the MVC architecture Which parts of Cocoa truly enable visual programming, letting you reap the benefits of proven, reusable code libraries that Apple gives you for free How to recognize recurring design patterns used throughout Cocoa, and put them to proper use in your own code How to approach Cocoa from different programming environments How to use the facilities provided in Snow Leopard to create software that distributes itself automatically among all available CPUs, improving the user experience for your users. Who this book is for

Anyone with basic understanding of object-oriented programming who wants to try out Mac OS X application programming, as well as iPhone developers who want to extend their knowledge of Cocoa touch to include the Mac-specific technologies included with Cocoa. Table of Contents Must Love CocoaHello, WorldLights, Camera... Actions (and Outlets, Too) GUI ComponentsUsing Table ViewsCocoa BindingsCore Data BasicsCore Data RelationshipsSearch and Retrieve Core Data with Criteria Windows and Menus and SheetsDocument-Based ApplicationsExceptions, Signals, Errors, and DebuggingDrawing in CocoaAdvanced Drawing TopicsWorking with FilesConcurrencyFuture Paths

iPhone Design Award-Winning Projects (Paperback, 1st ed.): Chris Dannen iPhone Design Award-Winning Projects (Paperback, 1st ed.)
Chris Dannen
R888 R766 Discovery Miles 7 660 Save R122 (14%) Ships in 18 - 22 working days

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone.Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D Detailed explanations of the technical wizardry that makes these apps tick Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Awardwinning apps What you'll learn How the best iPhone and iPod touch apps are built How detail-oriented, semi-obsessive designers create great-looking interfaces that go beyond mere user-friendliness How caffeine-addicted, sugar-fortified programmers optimize every line of Objective-C and squash the most deeply hidden bugs How inspiration strikes at unlikely times and places How to plan for success by learning from the most successful iPhone app developers Who this book is for

All iPhone developers seeking enlightenment from the recognized masters. Table of Contents TweetieFacebookTopple 2Q&A: FoursquareAccuTerraQ&A: Exit Strategy NYCPostageQ&A: Delicious LibraryWooden Labyrinth 3DQ&A: ProwlUser Experience: Ge WangIterative DesignUpgrading

More iPhone 3 Development - Tackling iPhone SDK  3 (Paperback, 1st ed.): David Mark, Jeff Lamarche More iPhone 3 Development - Tackling iPhone SDK 3 (Paperback, 1st ed.)
David Mark, Jeff Lamarche
R957 R835 Discovery Miles 8 350 Save R122 (13%) Ships in 18 - 22 working days

Interested in iPhone development? Want to learn more? Whether you're a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple's latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applicationsoffering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there's something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs. What you'll learn All about Core Data: key concepts and techniques for writing larger application How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit Details on the addition of Bonjour discovery and network streams How to embed maps with Map Kit and use in-application email How to access a user's iPod library and integrate music into applications Essentials of concurrent programming and advanced debugging techniques Tips on working with data from the web Who this book is for

All iPhone and iPod touch developers, especially developers already familiar with early iPhone SDKs. Table of Contents Here We Go Round Again The Anatomy of Core Data A Super Start: Adding, Displaying, and Deleting Data The Devil in the Detail View Preparing for Change: Migrations and Versioning Custom Managed Objects Relationships, Fetched Properties, and Expressions Peer-to-Peer Over Bluetooth Using GameKit Online Play: Bonjour and Network Streams Working with Data from the Web MapKit Sending Mail iPod Library Access Keeping Your Interface Responsive Debugging The Road Goes Ever On...

Supercomputing Frontiers - 6th Asian Conference, SCFA 2020, Singapore, February 24-27, 2020, Proceedings (Paperback, 1st ed.... Supercomputing Frontiers - 6th Asian Conference, SCFA 2020, Singapore, February 24-27, 2020, Proceedings (Paperback, 1st ed. 2020)
Dhabaleswar K Panda
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This open access book constitutes the refereed proceedings of the 6th Asian Supercomputing Conference, SCFA 2020, which was planned to be held in February 2020, but unfortunately, the physical conference was cancelled due to the COVID-19 pandemic.The 8 full papers presented in this book were carefully reviewed and selected from 22 submissions. They cover a range of topics including file systems, memory hierarchy, HPC cloud platform, container image configuration workflow, large-scale applications, and scheduling.

Data Science and Analytics - 5th International Conference on Recent Developments in Science, Engineering and Technology, REDSET... Data Science and Analytics - 5th International Conference on Recent Developments in Science, Engineering and Technology, REDSET 2019, Gurugram, India, November 15-16, 2019, Revised Selected Papers, Part II (Paperback, 1st ed. 2020)
Usha Batra, Nihar Ranjan Roy, Brajendra Panda
R1,458 Discovery Miles 14 580 Ships in 18 - 22 working days

This two-volume set (CCIS 1229 and CCIS 1230) constitutes the refereed proceedings of the 5th International Conference on Recent Developments in Science, Engineering and Technology, REDSET 2019, held in Gurugram, India, in November 2019. The 74 revised full papers presented were carefully reviewed and selected from total 353 submissions. The papers are organized in topical sections on data centric programming; next generation computing; social and web analytics; security in data science analytics; big data analytics.

Computer Information Systems and Industrial Management - 19th International Conference, CISIM 2020, Bialystok, Poland, October... Computer Information Systems and Industrial Management - 19th International Conference, CISIM 2020, Bialystok, Poland, October 16-18, 2020, Proceedings (Paperback, 1st ed. 2020)
Khalid Saeed, Jiri Dvorsky
R1,465 Discovery Miles 14 650 Ships in 18 - 22 working days

This book constitutes the proceedings of the 19th International Conference on Computer Information Systems and Industrial Management Applications, CISIM 2020, held in Bialystok, Poland, in October 2020. Due to the COVID-19 pandemic the conference has been postponed to October 2020. The 40 full papers presented together with 5 abstracts of keynotes were carefully reviewed and selected from 62 submissions. The main topics covered by the chapters in this book are biometrics, security systems, multimedia, classification and clustering, industrial management. Besides these, the reader will find interesting papers on computer information systems as applied to wireless networks, computer graphics, and intelligent systems. The papers are organized in the following topical sections: biometrics and pattern recognition applications; computer information systems and security; industrial management and other applications; machine learning and high performance computing; modelling and optimization.

Cloud Computing and Services Science - 9th International Conference, CLOSER 2019, Heraklion, Crete, Greece, May 2-4, 2019,... Cloud Computing and Services Science - 9th International Conference, CLOSER 2019, Heraklion, Crete, Greece, May 2-4, 2019, Revised Selected Papers (Paperback, 1st ed. 2020)
Donald Ferguson, Victor Mendez Munoz, Claus Pahl, Markus Helfert
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book constitutes extended, revised and selected papers from the 9th International Conference on Cloud Computing and Services Science, CLOSER 2019, held in Heraklion, Greece, in May 2019.The 11 papers presented in this volume were carefully reviewed and selected from a total of 102 submissions. CLOSER 2019 focuses on the emerging area of Cloud Computing, inspired by some latest advances that concern the infrastructure, operations, and available servicesthrough the global network.

VMware vSphere PowerCLI Reference, 2 - Automating  vSphere Administration (Paperback, 2nd Edition): L Dekens VMware vSphere PowerCLI Reference, 2 - Automating vSphere Administration (Paperback, 2nd Edition)
L Dekens
R1,380 R1,076 Discovery Miles 10 760 Save R304 (22%) Ships in 10 - 15 working days

Master vSphere automation with this comprehensive reference VMware vSphere PowerCLI Reference, Automating vSphere Administration, 2nd Edition is a one-stop solution for vSphere automation. Fully updated to align with the latest vSphere and PowerCLI release, this detailed guide shows you how to get the most out of PowerCLI's handy cmdlets using real-world examples and a practical, task-based approach. You'll learn how to store, access, update, back up, and secure massive amounts of data quickly through the power of virtualization automation, and you'll get acquainted with PowerCLI as you learn how to automate management, monitoring, and life-cycle operations for vSphere. Coverage includes areas like the PowerCLI SDK, SRM, vCOPS, and vCloud Air. Plus guidance toward scheduling and viewing automation, using DevOps methodology and structured testing and source control of your PowerCLI scripts. Clear language and detailed explanations make this reference the manual you've been looking for. This book is your complete reference for managing vSphere in a Windows environment, with expert instruction and real-world application. * Automate vCenter Server deployment and configuration * Create and configure virtual machines, and utilize vApps * Monitor, audit, and report the status of your vSphere environment * Secure, back up, and restore your virtual machines * Work with other vSphere components from your PowerCLI scripts * Take control of your PowerCLI scripts through versioning and structured testing Don't spend another day slogging through routine systems management automate it, with this invaluable guide.

Windows Server 2019 Inside Out (Paperback): Orin Thomas Windows Server 2019 Inside Out (Paperback)
Orin Thomas
R1,180 Discovery Miles 11 800 Ships in 10 - 15 working days

Conquer Windows Server 2019-from the inside out! Dive into Windows Server 2019-and really put your Windows Serverexpertise to work. Focusing on Windows Server 2019's most powerful and innovative features, this supremely organized reference packs hundreds of timesaving solutions, tips, and workarounds-all you need to plan, implement, or manage Windows Server in enterprise, data center, cloud, and hybrid environments. Fully reflecting new innovations for security, hybrid cloud environments, and Hyper-Converged Infrastructure (HCI), it covers everything from cluster sets to Windows Subsystem for Linux. You'll discover how experts tackle today's essential tasks-and challenge yourself to new levels of mastery. * Optimize the full Windows Server 2019 lifecycle, from planning and configuration through rollout and administration * Leverage new configuration options including App Compatibility Features on Demand (FOD) or Desktop Experience * Ensure fast, reliable upgrades and migrations * Manage Windows servers, clients, and services through Windows Admin Center * Seamlessly deliver and administer core DNS, DHCP, fi le, print, storage, and Internet services * Use the Storage Migration Service to simplify storage moves and configuration at the destination * Seamlessly integrate Azure IaaS and hybrid services with Windows Server 2019 * Improve agility with advanced container technologies, including container networking and integration into Kubernetes orchestration clusters * Deliver Active Directory identity, certifi cate, federation, and rights management services * Protect servers, clients, VMs, assets, and users with advanced Windows Server 2019 security features, from Just Enough Administration to shielded VMs and guarded virtualization fabrics * Monitor performance, manage event logs, confi gure advanced auditing, and perform backup/recovery Windows Server 2019 For Experienced Windows Server Users and IT Professionals * Your role: Experienced intermediate to-advanced level Windows Server user or IT professional * Prerequisites: Basic understanding of Windows Server procedures, techniques, and navigation

Reversible Computation: Extending Horizons of Computing - Selected Results of the COST Action IC1405 (Paperback, 1st ed. 2020):... Reversible Computation: Extending Horizons of Computing - Selected Results of the COST Action IC1405 (Paperback, 1st ed. 2020)
Irek Ulidowski, Ivan Lanese, Ulrik Pagh Schultz, Carla Ferreira
R1,294 Discovery Miles 12 940 Ships in 18 - 22 working days

This open access State-of-the-Art Survey presents the main recent scientific outcomes in the area of reversible computation, focusing on those that have emerged during COST Action IC1405 "Reversible Computation - Extending Horizons of Computing", a European research network that operated from May 2015 to April 2019. Reversible computation is a new paradigm that extends the traditional forwards-only mode of computation with the ability to execute in reverse, so that computation can run backwards as easily and naturally as forwards. It aims to deliver novel computing devices and software, and to enhance existing systems by equipping them with reversibility. There are many potential applications of reversible computation, including languages and software tools for reliable and recovery-oriented distributed systems and revolutionary reversible logic gates and circuits, but they can only be realized and have lasting effect if conceptual and firm theoretical foundations are established first.

Blockchain Technology and Application - Second CCF China Blockchain Conference, CBCC 2019, Chengdu, China, October 11-13, 2019,... Blockchain Technology and Application - Second CCF China Blockchain Conference, CBCC 2019, Chengdu, China, October 11-13, 2019, Revised Selected Papers (Paperback, 1st ed. 2020)
Xueming Si, Hai Jin, Yi Sun, Jianming Zhu, Liehuang Zhu, …
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the Second CCF China Blockchain Conference, CBCC 2019, held in Chengdu, China, in October 2019. The 16 revised full papers presented were carefully reviewed and selected from 112 submissions. The papers deal with research results and development activities in all aspects of blockchain science and technology.

Algorithms and Architectures for Parallel Processing - 19th International Conference, ICA3PP 2019, Melbourne, VIC, Australia,... Algorithms and Architectures for Parallel Processing - 19th International Conference, ICA3PP 2019, Melbourne, VIC, Australia, December 9-11, 2019, Proceedings, Part I (Paperback, 1st ed. 2020)
Sheng Wen, Albert Zomaya, Laurence T. Yang
R1,528 Discovery Miles 15 280 Ships in 18 - 22 working days

The two-volume set LNCS 11944-11945 constitutes the proceedings of the 19th International Conference on Algorithms and Architectures for Parallel Processing, ICA3PP 2019, held in Melbourne, Australia, in December 2019. The 73 full and 29 short papers presented were carefully reviewed and selected from 251 submissions. The papers are organized in topical sections on: Parallel and Distributed Architectures, Software Systems and Programming Models, Distributed and Parallel and Network-based Computing, Big Data and its Applications, Distributed and Parallel Algorithms, Applications of Distributed and Parallel Computing, Service Dependability and Security, IoT and CPS Computing, Performance Modelling and Evaluation.

The Multi-Agent Programming Contest 2018 - Agents Teaming Up in an Urban Environment (Paperback, 1st ed. 2019): Tobias... The Multi-Agent Programming Contest 2018 - Agents Teaming Up in an Urban Environment (Paperback, 1st ed. 2019)
Tobias Ahlbrecht, Jurgen Dix, Niklas Fiekas
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book constitutes the 13th edition of the annual Multi-Agent Programming Contest, MAPC 2018, and presents its participants. The 2018 scenario and all its changes from previous competitions are described in the first contribution, together with a brief description and analysis of the five participating teams and a closer look at the matches. It is followed by a contribution from each team, introducing their methods and tools used to create their agent team and analyzing their performance and the contest.

Supercomputing - 10th International Conference on Supercomputing in Mexico, ISUM 2019, Monterrey, Mexico, March 25-29, 2019,... Supercomputing - 10th International Conference on Supercomputing in Mexico, ISUM 2019, Monterrey, Mexico, March 25-29, 2019, Revised Selected Papers (Paperback, 1st ed. 2019)
Moises Torres, Jaime Klapp
R1,427 Discovery Miles 14 270 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 10th International Conference on Supercomputing, ISUM 2019, held in Monterrey, Mexico, in March 2019.The 25 revised full papers presented were carefully reviewed and selected from 78 submissions. The papers are organized in topical sections on HPC architecture, networks, system software, algorithmic techniques, modeling and system tools, clouds, distributed computing, big data, data analytics, visualization and storage, applications for science and engineering, and emer- ging technologies.

Algorithms and Architectures for Parallel Processing - 19th International Conference, ICA3PP 2019, Melbourne, VIC, Australia,... Algorithms and Architectures for Parallel Processing - 19th International Conference, ICA3PP 2019, Melbourne, VIC, Australia, December 9-11, 2019, Proceedings, Part II (Paperback, 1st ed. 2020)
Sheng Wen, Albert Zomaya, Laurence T. Yang
R1,523 Discovery Miles 15 230 Ships in 18 - 22 working days

The two-volume set LNCS 11944-11945 constitutes the proceedings of the 19th International Conference on Algorithms and Architectures for Parallel Processing, ICA3PP 2019, held in Melbourne, Australia, in December 2019. The 73 full and 29 short papers presented were carefully reviewed and selected from 251 submissions. The papers are organized in topical sections on: Parallel and Distributed Architectures, Software Systems and Programming Models, Distributed and Parallel and Network-based Computing, Big Data and its Applications, Distributed and Parallel Algorithms, Applications of Distributed and Parallel Computing, Service Dependability and Security, IoT and CPS Computing, Performance Modelling and Evaluation.

The Amazing Journey of Reason - from DNA to Artificial Intelligence (Paperback, 1st ed. 2020): Mario Alemi The Amazing Journey of Reason - from DNA to Artificial Intelligence (Paperback, 1st ed. 2020)
Mario Alemi
R728 Discovery Miles 7 280 Ships in 18 - 22 working days

This Open Access book explores questions such as why and how did the first biological cells appear? And then complex organisms, brains, societies and -now- connected human societies? Physicists have good models for describing the evolution of the universe since the Big Bang, but can we apply the same concepts to the evolution of aggregated matter -living matter included? The Amazing Journey analyzes the latest results in chemistry, biology, neuroscience, anthropology and sociology under the light of the evolution of intelligence, seen as the ability of processing information. The main strength of this book is using just two concepts used in physics -information and energy- to explain: The emergence and evolution of life: procaryotes, eukaryotes and complex organisms The emergence and evolution of the brain The emergence and evolution of societies (human and not) Possible evolution of our "internet society" and the role that Artificial Intelligence is playing

Supercomputing - 5th Russian Supercomputing Days, RuSCDays 2019, Moscow, Russia, September 23-24, 2019, Revised Selected Papers... Supercomputing - 5th Russian Supercomputing Days, RuSCDays 2019, Moscow, Russia, September 23-24, 2019, Revised Selected Papers (Paperback, 1st ed. 2019)
Vladimir Voevodin, Sergey Sobolev
R2,780 Discovery Miles 27 800 Ships in 18 - 22 working days

This book constitutes the refereed post-conference proceedings of the 5th Russian Supercomputing Days, RuSCDays 2019, held in Moscow, Russia, in September 2019. The 60 revised full papers presented were carefully reviewed and selected from 127 submissions. The papers are organized in the following topical sections: parallel algorithms; supercomputer simulation; HPC, BigData, AI: architectures, technologies, tools; and distributed and cloud computing.

Interrupt Handling Schemes in Operating Systems (Paperback, 1st ed. 2018): Pedro Mejia Alvarez, Luis Eduardo Leyva del Foyo,... Interrupt Handling Schemes in Operating Systems (Paperback, 1st ed. 2018)
Pedro Mejia Alvarez, Luis Eduardo Leyva del Foyo, Arnaldo Diaz-Ramirez
R1,347 Discovery Miles 13 470 Ships in 18 - 22 working days

In this book, the interrupt handling models used by several operating systems are introduced and compared. We begin with an analysis of the classical interrupt management model used by Unix, followed by the schemes used by modern networked environments. We highlight the key challenges of each of these models and how these have been solved by modern operating systems and the research community. Then we analyze the architectures used for general purpose and embedded real-time operating systems.

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