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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
Computers that program themselves' has long been an aim of computer scientists. Recently genetic programming (GP) has started to show its promise by automatically evolving programs. Indeed in a small number of problems GP has evolved programs whose performance is similar to or even slightly better than that of programs written by people. The main thrust of GP has been to automatically create functions. While these can be of great use they contain no memory and relatively little work has addressed automatic creation of program code including stored data. This issue is the main focus of Genetic Programming, and Data Structures: Genetic Programming + Data Structures = Automatic Programming!. This book is motivated by the observation from software engineering that data abstraction (e.g., via abstract data types) is essential in programs created by human programmers. This book shows that abstract data types can be similarly beneficial to the automatic production of programs using GP. Genetic Programming and Data Structures: Genetic Programming + Data Structures = Automatic Programming! shows how abstract data types (stacks, queues and lists) can be evolved using genetic programming, demonstrates how GP can evolve general programs which solve the nested brackets problem, recognises a Dyck context free language, and implements a simple four function calculator. In these cases, an appropriate data structure is beneficial compared to simple indexed memory. This book also includes a survey of GP, with a critical review of experiments with evolving memory, and reports investigations of real world electrical network maintenance scheduling problems that demonstrate that Genetic Algorithms can findlow cost viable solutions to such problems. Genetic Programming and Data Structures: Genetic Programming + Data Structures = Automatic Programming! should be of direct interest to computer scientists doing research on genetic programming, genetic algorithms, data structures, and artificial intelligence. In addition, this book will be of interest to practitioners working in all of these areas and to those interested in automatic programming.
Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school. Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple's Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch. What You'll Learn Work with Swift classes, properties, and functions Examine proper User Interface (UI) and User Experience (UX) design Understand Swift data types: integers, floats, strings, and booleans Use Swift data collections: arrays and dictionaries Review Boolean logic, comparing data, and flow control Use the Xcode debugger to troubleshoot problems with your apps Store data in local app preferences and Core Data databases Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary.
This book constitutes the refereed proceedings of the Second
International Conference on Worldwide Computing and Its
Applications, WWCA'98, held in Tsukuba, Japan, in March 1998.
Compiler technology is fundamental to computer science since it provides the means to implement many other tools. It is interesting that, in fact, many tools have a compiler framework - they accept input in a particular format, perform some processing and present output in another format. Such tools support the abstraction process and are crucial to productive systems development. The focus of Compiler Technology: Tools, Translators and Language Implementation is to enable quick development of analysis tools. Both lexical scanner and parser generator tools are provided as supplements to this book, since a hands-on approach to experimentation with a toy implementation aids in understanding abstract topics such as parse-trees and parse conflicts. Furthermore, it is through hands-on exercises that one discovers the particular intricacies of language implementation. Compiler Technology: Tools, Translators and Language Implementation is suitable as a textbook for an undergraduate or graduate level course on compiler technology, and as a reference for researchers and practitioners interested in compilers and language implementation.
This systematic overview for beginners, converts to LINUX, and system administrators gives full details of operating system architecture, LINUX basic commands, and typical development and application packages. Fred Hantelmann focuses on the LST distribution (Power LINUX), the basic distribution for Caldera LINUX products, to provide a quick route to practical deployment.
This book constitutes the strictly refereed post-conference
proceedings of the International Conference on Worldwide Computing
and Its Applications, WWCA'97, held in Tsukuba, Japan, in March
1997.
User modeling researchers look for ways of enabling interactive software systems to adapt to their users-by constructing, maintaining, and exploiting user models, which are representations of properties of individual users. User modeling has been found to enhance the effectiveness and/or usability of software systems in a wide variety of situations. Techniques for user modeling have been developed and evaluated by researchers in a number of fields, including artificial intelligence, education, psychology, linguistics, human-computer interaction, and information science. The biennial series of International Conferences on User Modeling provides a forum in which academic and industrial researchers from all of these fields can exchange their complementary insights on user modeling issues. The published proceedings of these conferences represent a major source of information about developments in this area.
This book is aimed at students who need to learn the basics of programming or who are studying computing. It is a "hands on" book containing many examples which start by illustrating basic Oberon-2 language features and gradually increase in scope to cover object-oriented programming concepts and constructs. Oberon-2 is a successor to the language Pascal, which was also designed by Prof. N. Wirth [Wir71J. It has quickly become a major language used for teaching purposes. The only thing you need for successfully working through the book is to have access to a computer running Windows 3. 11 or Windows 95. The material in the book is useful to students of schools, colleges, and universities for teaching Oberon-2 and programming at an introductory level. of the book is not focused on software engineering or object The scope oriented technology; other books mentioned in the reference section already cover these topics in much greater depth. However, the examples in the book have been designed with these topics firmly in mind. Currently the term "object-oriented" is very much in fashion, having taken over from structured programming of the 1970s and '80s. In this book we have taken the view that a structured programming approach can be used to teach the fundamentals of programming algorithms. The object-oriented approach is then brought in as a complementary way to think, analyze, design and program.
This book presents the thoroughly refereed post-workshop
proceedings of the 9th International Workshop on Languages and
Compilers for Parallel Computing, LCPC'96, held in San Jose,
California, in August 1996.
This book introduces the concepts and features of Linux. It describes the features and services of the Internet which have been instrumental in the rapid development and wide distribution of Linux and focuses on the graphical interface, network capability, and extended tools of Linux. It also gives an overview of the wide range of freeware applications available for Linux. Now completely revised and expanded to help the reader take full advantage of the high-performance of Linux 2.0, this third edition lists all of the currently supported hardware; provides the latest information on Linux as client/server; explains the newest applications including StarOffice 3.1, new graphics tools (including GIMP), Xemacs, and LyX; and presents the most up to date information on security and cryptography. Plus, there is a new UNIX command reference with entries grouped by purpose, as well as a new section on how to deal with errors. All in all, the most up-to-date information on Linux available!
Dependability has always been an vital attribute of operational systems, regardless of whether they are highly-specialised (like electricity generating plants) or more general-purpose (like domestic appliances). This volume provides a highly-readable overview of the topic, concentrating on dependability as a life-cycle management issue rather than as a technical subject. Specifically avoiding technical language and complex mathematics, it is designed to be accessible to readers at all levels. It will be of particular interest to project managers and software engineers in industries where dependability is of particular importance, such as aerospace, process control, and mining. It will also provide useful reading material for students taking courses with modules in dependability. Felix Redmill and Chris Dale have both worked in industry for over 15 years, and now run successful consultancy businesses.
Hailed in previous editions for its user-friendliness, this third
edition of Linux Universe contains the newest Linux Kernel 2.0.25
on two fully configured CD-ROMs for easy installation. The new
edition contains several powerful new features, including Java SDK
(binary), Xemacs, Netatalk (Appletalk connectivity), and IP
firewall administration tools.
This book presents the refereed proceedings of the First
International Conference on Mobile Agents, MA '97, held in Berlin,
Germany, in April 1997.
This book constitutes the refereed proceedings of the First
International Workshop on Communication and Architectural Support
for Network-Based Parallel Computing, CANPC'97, held in San
Antonio, Texas, USA, in February 1997.
Good software interface design is as crucial to a product's success
as is its functionality. With the availability of visual
development tools such as Visual Basic and Visual C]+, more and
more developers of applications will need to understand and use
principles of good interface design. This book will help guide the
reader to a better understanding of how to make Windows software
simple to navigate and a pleasure to use. The author concentrates
on the development of user-interfaces for Windows 95 and NT
software and introduces some important design techniques such as
prototyping, UI bulking, Rapid Layout Comparison, and the
Side-by-Side Design Approach.
This book constitutes the refereed proceedings of the Third
International Conference of the Austrian Center for Parallel
Computation, ACPC '96, held in Klagenfurt, Austria, in September
1996.
If you've ever wondered how Linux carries out the complicated tasks assigned to it by the IP protocols -- or if you just want to learn about modern networking through real-life examples -- Understanding Linux Network Internals is for you. Like the popular O'Reilly book, Understanding the Linux Kernel, this book clearly explains the underlying concepts and teaches you how to follow the actual C code that implements it. Although some background in the TCP/IP protocols is helpful, you can learn a great deal from this text about the protocols themselves and their uses. And if you already have a base knowledge of C, you can use the book's code walkthroughs to figure out exactly what this sophisticated part of the Linux kernel is doing. Part of the difficulty in understanding networks -- and implementing them -- is that the tasks are broken up and performed at many different times by different pieces of code. One of the strengths of this book is to integrate the pieces and reveal the relationships between far-flung functions and data structures. Understanding Linux Network Internals is both a big-picture discussion and a no-nonsense guide to the details of Linux networking. Topics include: * Key problems with networking * Network interface card (NIC) device drivers * System initialization * Layer 2 (link-layer) tasks and implementation * Layer 3 (IPv4) tasks and implementation * Neighbor infrastructure and protocols (ARP) * Bridging * Routing * ICMP Author Christian Benvenuti, an operating system designer specializing in networking, explains much more than how Linux code works. He shows the purposes of major networking features and the trade-offs involved in choosing one solution over another. A large number of flowcharts and other diagrams enhance the book's understandability.
27 contributions treat the state of the art in Monte Carlo and Finite Element methods for radiosity and radiance. Further special topics dealt with are the use of image maps to capture light throughout space, complexity, volumetric stochastic descriptions, innovative approaches to sampling and approximation, and system architecture. The Rendering Workshop proceedings are an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.
Delphi is a new Windows software development environment from
Borland. Released in 1995, it has quickly built up an excellent
reputation as one of the best Windows software development
tools.
If you are developing software either as a professional programmer, a student, or simply for fun then it is very likely that you will be working in a Windows environment. If you are, and you are looking to build your own Windows applications, you will find Visual Basic provides an easy and effective means of doing so. This book is written specifically to help users get up and running "fast" on Visual Basic and focusses on how to develop useful programs quickly and effectively. If you are an undergraduate wanting a simple way to program applications, a professional programmer who needs a broad introduction to Visual Basic 3, or even an amateur programmer interested in building Windows applications, then this book will tell you all you need to know.
This book presents the refereed proceedings of the International
Workshop on Parallel Symbolic Languages and Systems, PSLS '95, held
in Beaune, France, in October 1995.
This book presents the refereed proceedings of the Sixth
International Conference on Compiler Construction, CC '96, held in
Link ping, Sweden in April 1996.
This book presents the refereed proceedings of the Second
International Workshop on Tools and Algorithms for the Construction
and Analysis of Systems, TACAS '96, held in Passau, Germany in
March 1996.
This book presents the refereed proceedings of the Eighth Annual
Workshop on Languages and Compilers for Parallel Computing, held in
Columbus, Ohio in August 1995.
This book constitutes the refereed revised post-workshop
proceedings of the 5th International Workshop on Network and
Operating Systems Support for Digital Audio and Video, NOSSDAV '95,
held in Durham, New Hampshire, USA in April 1995. |
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