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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
If you're new to Unix, this concise book will tell you just what you need to get started and no more. This fifth edition is the most effective introduction to Unix in print, covering Internet usage for email, file transfers, and web browsing. It's an ideal primer for Mac and PC users who need to know a little about Unix on the systems they visit.
This book presents the proceedings of the Sixth International Conference on Category Theory and Computer Science, CTCS '95, held in Cambridge, UK in August 1995.The 15 revised full papers included in the volume document the exploitation of links between logic and category theory leading to a solid basis for much of the understanding of the semantics of computation. Notable amongst other advances is the introduction of linear logic and other substructural logics, providing a new approach to proof theory. Further aspects covered are semantics of lambda calculi and type theories, program specification and development, and domain theory.
Practical, in-depth knowledge of the system programming interfaces that drive the UNIX and Linux kernels Building on W. Rich Stevens' pioneering work, this third edition of the classic was updated by Steve Rago, a colleague of Stevens, to reflect technical advances and best practices aligning with Version 4 of the Single UNIX Specification. This edition covers more than seventy interfaces including: POSIX asynchronous I/O Spin locks Barriers POSIX semaphores Steve carefully retains the spirit and approach that have made this book so valuable, starting with files, directories, and processes, carefully laying the groundwork for more advanced techniques, such as signal handling and terminal I/O. And he thoroughly covers threads and multithreaded programming, and socket-based IPC. Filled with examples, case-studies, and access to thousands of lines of downloadable code, Advanced Programming in the UNIX (R) Environment has helped generations of programmers write code with exceptional power, performance, and reliability.
This volume contains the proceedings of the First International Workshop on Algebraic and Logic Programming held in Gaussig (German Democratic Republic) from November 14 to 18, 1988. The workshop was devoted to Algebraic Programming, in the sense of programming by algebraic specifications and rewrite rule systems, and Logic Programming, in the sense of Horn clause specifications and resolution systems. This includes combined algebraic/logic programming systems, mutual relations and mutual implementation of programming paradigms, completeness and efficiency considerations in both fields, as well as related topics.
Description A new generation of serverless tools, including Claudia.js, make it radically easier to set up serverless web applications so users can focus on what their app does instead of meddling with infrastructure configuration and deployment. Serverless Apps with Node and Claudia.js walks readers through building serverless apps on AWS using JavaScript. They'll learn to simplify the design and development process so they can focus on getting their application deployed as fast as possible without sacrificing quality. Key features * Create a serverless API using AWS Lambda and Claudia.js * Build a voice assistant with Amazon Alexa * Develop microservices with Node.js, AWS Lambda, S3, and more * Create a chatbot for multiple platforms Audience Written for beginner and intermediate web developers comfortable with JavaScript and Node.js. Some prior experience with AWS is required. About the technology Serverless computing services like AWS Lambda and API Gateway can be tedious to set up, aren't designed to work well with JavaScript and Node, and most of the quirks and gotchas aren't well documented. Claudia doesn't alter your project layout or abstract away the core AWS services; it just makes it easier to get started with them!
This volume is based on the "School/Workshop on Linear Time, Branching Time and Partial Order in Logics and Models for Concurrency" organized by the editors and held in the period May 30-June 3, 1988 at Noordwijkerhout, The Netherlands. The School/Workshop was an activity of the project REX - Research and Education in Concurrent Systems. The volume contains tutorials and research contributions to the three approaches - linear time, - branching time, and - partial order in semantics and proof theory of concurrent programs by the main specialists in this field. It promotes an in-depth understanding of the relative merits and disadvantages of these three approaches. An introduction to the recent literature on the subject is provided by the invited research contributions.
Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! What You'll Learn Build a reusable Game Center manager class that can be quickly used in future projects Integrate Game Kit and Game Center leaderboards and Achievements into your project Add real time and turned based multiplayer functionality to your game Implement a real time voice chat system Who This Book Is For Experienced developers who already have a basic understanding of iOS development but haven't yet had a chance to work with GameKit technology will benefit from this book.
Die Leistung von Computersystemen ist die ausschlaggebende Groe fur ihren Einsatz. Zur Messung der Leistung wird sehr oft das Benchmark-Verfahren als Standard-Tool eingesetzt, obwohl allgemein bekannt ist, dass die entsprechenden Ergebnisse nur eine sehr beschrankte Aussagekraft haben - dafur spricht naturlich ihre starke Orientierung an der Praxis. Modellbildende Techniken werden haufig zu Recht als "Mathematik-lastig" empfunden und suggerieren zudem eine Genauigkeit jenseits der Realitat. Dabei liegt es auf der Hand, dass beide Standpunkte sich erganzen und zusammen eine wesentlich bessere Messung, Analyse und Bewertung gestatten. Anhand dieser Konzeption erlautert der Autor bessere Methoden zur Leistungsbewertung von Computersystemen.
Well suited to medium-scale general purpose computing, the Unix time sharing operating system is deservedly popular with academic institutions, research laboratories, and commercial establishments alike. Its user com munity, until recently a brotherhood of experienced computer profes sionals, it now attracting many people concerned with computer appli cations rather than the computer systems themselves. This book is intended for that new audience, people who have never encountered the Unix system before but who do have some acquaintance with computing. While helping beginning users get started is the primary aim of this book, it is also intended to serve as a handy reference subsequently. However, it is not designed to replace the definitive Unix system docu mentation. Unix operating systems now installed in computing centers, offices, and personal computers come in three related but distinct breeds: Seventh Edition Unix, Berkeley 4.2 BSD, and System V. These differ from each other in details, even though their family resemblance is strong. This book emphasizes System V, while paying heed to its two popular cousins. It also includes a few facilities in wide use, but not included in the normal system releases. Individual details, of course, must be found in the manuals supplied with each system."
This volume contains the proceedings of an international workshop on "Experiences with Distributed Systems" held September 28-30, 1987, at the University of Kaiserslautern. The workshop was jointly sponsored and organized by the Sonderforschungsbereich 124 "VSLI-Entwurfsmethoden und ParallelitAt" and the European Network Center (ENC) of the IBM Corporation, Heidelberg. The objective of the workshop was to bring together researchers who had gathered substantial experience with the implementation of distributed systems. The emphasis was put on the exchange of (good and bad) experiences with existing concepts in distributed system design rather than presenting new ideas. Participation in the workshop was by invitation only. The presentations can be roughly categorized as reports on a specific project or reports on experiences with a certain topic accumulated through several projects. Other lectures treated general topics such as fault tolerance, design principles for distributed languages and systems, and distributed databases.
"Linux Kernel Development" details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book:
This volume contains revised versions of presentations at the International Workshop on Analogical and Inductive Inference (AII '86) held in Wendisch-Rietz, GDR, October 16-10, 1986. Inductive inference and analogical reasoning are two basic approaches to learning algorithms. Both allow for exciting problems and promising concepts of invoking deeper mathematical results for considerable advances in intelligent software systems. Hence analogical and inductive inference may be understood as a firm mathematical basis for a large variety of problems in artificial intelligence. While the papers on inductive inference contain technical results and reflect the state of the art of this well-developed mathematical theory, those devoted to analogical reasoning reflect the ongoing process of developing the basic concepts of the approach. The workshop thus contributes significantly to the advancement of this field.
This volume contains the proceedings of the Second International Conference on Rewriting Techniques and Applications, "RTA 87," held in Bordeaux, France, May 1987.
The Cathedral & the Bazaar is a must for anyone who cares about the future of the computer industry or the dynamics of the information economy. This revised and expanded paperback edition includes new material on open source developments in 1999 and 2000. Raymond's clear and effective writing style accurately describing the benefits of open source software has been key to its success.
It's simple: if you want to interact deeply with Mac OS X, Linux, and other Unix-like systems, you need to know how to work with the Bash shell. This concise little book puts all of the essential information about Bash right at your fingertips. You'll quickly find answers to the annoying questions that generally come up when you're writing shell scripts: What characters do you need to quote? How do you get variable substitution to do exactly what you want? How do you use arrays? Updated for Bash version 4.4, this book has the answers to these and other problems in a format that makes browsing quick and easy. Topics include: Invoking the shell Syntax Functions and variables Arithmetic expressions Command history Programmable completion Job control Shell options Command execution Coprocesses Restricted shells Built-in commands
"Grep Pocket Reference" is the first guide devoted to grep, the powerful utility program that helps you locate content in any file on a Unix or Linux system. Several applications use grep, from mail filtering and system log management to malware analysis and application development, and there are many other ways to use the utility. This pocket reference is ideal for system administrators, security professionals, developers, and others who want to learn more about grep and take new approaches with it.With "Grep Pocket Reference", you will: learn methods for filtering large files for specific content; acquire information not included in the current grep documentation; get several tricks for using variants such as egrep; keep key information about grep right at your fingertips; and, find the answers you need about grep quickly and easily. If you're familiar with this utility, "Grep Pocket Reference" will help you refresh your basic knowledge, understand rare situations, and find more efficient uses. If you're new to grep, this book is the best way to get started.
Graphite has become one of the most powerful monitoring tools available today, due to its ease of use, rapid graph prototyping abilities, and a friendly rendering API. With this practical guide, system administrators and engineers will learn how to use this open source tool to track operational data you need to monitor your systems, as well as application-level metrics for profiling your services. Author Jason Dixon, member of the Graphite project, provides a thorough introduction of Graphite from the basics to the skills and tools you need for troubleshooting and scaling out its software components. If you want to learn more about monitoring systems, services, or applications, this is the book you need. Get an introduction to monitoring, including important concepts and terminology Examine the features and functionality of key Graphite components, including Carbon and Whisper Learn the typical user workflow necessary to create a basic line chart Build complex charts with chained functions and multiple axes that interact directly with the rendering API Understand how to use the native Graphite dashboard, as well as the more popular third-party dashboards Master the art of scaling and troubleshooting high-performance or highly available Graphite clusters
Hochaktuell und spannend: Wir erleben eine standig zunehmende Informatisierung. Informations- und Kommunikationstechnologien werden unseren Alltag kunftig weitaus starker durchdringen als wir es uns vorstellen konnen. Smarte Objekte werden stark an Bedeutung gewinnen. Die Kommunikation mit Alltagsgegenstanden wird selbstverstandlich werden. Die Einsatzmoglichkeiten dieser technischen Neuerungen sind unbegrenzt. Ausfuhrlich stellen die Autoren diese Neuerungen dar. Zudem erlautern sie die Einflusse auf die Gesellschaft und weisen auf Prozesse hin, die ein radikales Umdenken erfordern werden. Das erste deutschsprachige Buch zum Thema."
A good introduction to a new product or concept is vital. This is particularly true for a versatile software system such as UNIX. UNIX provides the depth and intelligence to make your computer work hard for you. It will help you create software and help you use your office automation equipment to create and edit documents. For your intro duction to UNIX, you want a great little book. That is what this work is meant to be. This book is designed for non-computer specialists, especially for executives, ad ministrators and managers who want to make better use of their software specialists and experts. The way this Springer edition has come to be published is itself a story. Back about 1980, the founder and president of one of the more successful microcomputer companies, Mr. Kazue Ishii of CEC, wanted to start somethig that would be brilliant, sophisticated, innovative, and which would grow steadily. Out of many proposals, the one he accepted happened to be mine. The proposal was to build a family of network workstations for computer-aided design/manufacturing and office automation. UNIX was to be used as a software generator. But he had a hard time understanding UNIX, what good it is and how good it is ... Spending a significant amount of time with a popular computer columnist, Miss Yukari Shirota, I compiled this book for him. I found this book generally useful for top executives, managers, planners and office administrators whose background is outside software engineering. Dr.
Know-how zur Abwehr von Hacker-Angriffen Ein Wettbewerb der Hacker? Wer knackt am schnellsten das
Sicherheitssystem?
With this book, Christopher Kormanyos delivers a highly practical guide to programming real-time embedded microcontroller systems in C++. It is divided into three parts plus several appendices. Part I provides a foundation for real-time C++ by covering language technologies, including object-oriented methods, template programming and optimization. Next, part II presents detailed descriptions of a variety of C++ components that are widely used in microcontroller programming. It details some of C++'s most powerful language elements, such as class types, templates and the STL, to develop components for microcontroller register access, low-level drivers, custom memory management, embedded containers, multitasking, etc. Finally, part III describes mathematical methods and generic utilities that can be employed to solve recurring problems in real-time C++. The appendices include a brief C++ language tutorial, information on the real-time C++ development environment and instructions for building GNU GCC cross-compilers and a microcontroller circuit. For this fourth edition, the most recent specification of C++20 is used throughout the text. Several sections on new C++20 functionality have been added, and various others reworked to reflect changes in the standard. Also several new example projects ranging from introductory to advanced level are included and existing ones extended, and various reader suggestions have been incorporated. Efficiency is always in focus and numerous examples are backed up with runtime measurements and size analyses that quantify the true costs of the code down to the very last byte and microsecond. The target audience of this book mainly consists of students and professionals interested in real-time C++. Readers should be familiar with C or another programming language and will benefit most if they have had some previous experience with microcontroller electronics and the performance and size issues prevalent in embedded systems programming. |
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