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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)

Rewriting Techniques and Applications - Bordeaux, France, May 25-27, 1987. Proceedings (Paperback, 1987 ed.): Pierre Lescanne Rewriting Techniques and Applications - Bordeaux, France, May 25-27, 1987. Proceedings (Paperback, 1987 ed.)
Pierre Lescanne
R1,528 Discovery Miles 15 280 Ships in 10 - 15 working days

This volume contains the proceedings of the Second International Conference on Rewriting Techniques and Applications, "RTA 87," held in Bordeaux, France, May 1987.

Concepts in User Interfaces - A Reference Model for Command and Response Languages (Paperback, 1986 ed.): David Beech Concepts in User Interfaces - A Reference Model for Command and Response Languages (Paperback, 1986 ed.)
David Beech; Edited by David Beech; Christian Gram, Hans-Jurgen Kugler, Ian Newman, …
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days
Classic Shell Scripting (Paperback): Arnold Robbins Classic Shell Scripting (Paperback)
Arnold Robbins
R1,402 R888 Discovery Miles 8 880 Save R514 (37%) Ships in 12 - 17 working days

Shell scripting skills never go out of style. It's the shell that unlocks the real potential of Unix. Shell scripting is essential for Unix users and system administrators-a way to quickly harness and customize the full power of any Unix system. With shell scripts, you can combine the fundamental Unix text and file processing commands to crunch data and automate repetitive tasks. But beneath this simple promise lies a treacherous ocean of variations in Unix commands and standards. "Classic Shell Scripting" is written to help you reliably navigate these tricky waters.

Writing shell scripts requires more than just a knowledge of the shell language, it also requires familiarity with the individual Unix programs: why each one is there, how to use them by themselves, and in combination with the other programs. The authors are intimately familiar with the tips and tricks that can be used to create excellent scripts, as well as the traps that can make your best effort a bad shell script. With "Classic Shell Scripting" you'll avoid hours of wasted effort. You'll learn not only write useful shell scripts, but how to do it properly and portably.

The ability to program and customize the shell quickly, reliably, and portably to get the best out of any individual system is an important skill for anyone operating and maintaining Unix or Linux systems. "Classic Shell Scripting" gives you everything you need to master these essential skills.

First Book on UNIXTM for Executives (Paperback, 1984 ed.): Yukari Shirota, Tosiyasu L. Kunii First Book on UNIXTM for Executives (Paperback, 1984 ed.)
Yukari Shirota, Tosiyasu L. Kunii
R1,532 Discovery Miles 15 320 Ships in 10 - 15 working days

A good introduction to a new product or concept is vital. This is particularly true for a versatile software system such as UNIX. UNIX provides the depth and intelligence to make your computer work hard for you. It will help you create software and help you use your office automation equipment to create and edit documents. For your intro duction to UNIX, you want a great little book. That is what this work is meant to be. This book is designed for non-computer specialists, especially for executives, ad ministrators and managers who want to make better use of their software specialists and experts. The way this Springer edition has come to be published is itself a story. Back about 1980, the founder and president of one of the more successful microcomputer companies, Mr. Kazue Ishii of CEC, wanted to start somethig that would be brilliant, sophisticated, innovative, and which would grow steadily. Out of many proposals, the one he accepted happened to be mine. The proposal was to build a family of network workstations for computer-aided design/manufacturing and office automation. UNIX was to be used as a software generator. But he had a hard time understanding UNIX, what good it is and how good it is ... Spending a significant amount of time with a popular computer columnist, Miss Yukari Shirota, I compiled this book for him. I found this book generally useful for top executives, managers, planners and office administrators whose background is outside software engineering. Dr.

MS-DOS 6 Explained (Paperback): Noel Kantaris, Phil Oliver MS-DOS 6 Explained (Paperback)
Noel Kantaris, Phil Oliver
R224 R184 Discovery Miles 1 840 Save R40 (18%) Ships in 9 - 15 working days

This guide explains: how the DOS operating system is structured so that you can understand what happens when you first switch on your computer; how directories and subdirectories can be employed to structure your hard disc for maximum efficiency; how to manage disc files and how to use the MS-DOS Editor to fully configure your system by writing your own CONFIG.SYS and AUTOEXEC.BAT files; how to optimise your system by either increasing its conventional memory manually or automatically with the use of MemMaker, or increasing its speed; how to write batch files to automate the operation of your system, and how to write and implement multiple configurations; how to use the Microsoft Utilities, such as DoubleSpace, MsBackup, Undelete, and Anti-Virus; how to resurrect MS-DOS 7 which is buried under Window 95

Operating Systems Engineering - Proceedings of the 14th IBM Computer Science Symposium Amagi, Japan, October 1980 (Paperback,... Operating Systems Engineering - Proceedings of the 14th IBM Computer Science Symposium Amagi, Japan, October 1980 (Paperback, 1982 ed.)
M. Maekawa, L. A Belady
R1,772 Discovery Miles 17 720 Ships in 10 - 15 working days
Learn Cocoa on the Mac (Paperback, 2nd ed.): Jack Nutting, Peter Clark Learn Cocoa on the Mac (Paperback, 2nd ed.)
Jack Nutting, Peter Clark
R2,611 R2,407 Discovery Miles 24 070 Save R204 (8%) Ships in 10 - 15 working days

The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? Learn Cocoa for the Mac, Second Edition, completely revised for OS X Mountain Lion and XCode 4, answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great OS X app today. Jack Nutting and Peter Clark are your guides through this forest; Jack and Peter have lived here for years, and will show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. Peter Clark will show you which parts of your app require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. In each chapter, you'll build an app that explores one or more areas of the Cocoa landscape. With Jack's and Peter's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master.

More iOS 6 Development - Further Explorations of the iOS SDK (Paperback, 1st ed.): David Mark, Jeff Lamarche, Alex Horovitz,... More iOS 6 Development - Further Explorations of the iOS SDK (Paperback, 1st ed.)
David Mark, Jeff Lamarche, Alex Horovitz, Kevin Kim
R1,149 R945 Discovery Miles 9 450 Save R204 (18%) Ships in 10 - 15 working days

Interested in iPhone and iPad apps development? Want to learn more? Whether you're a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 6 Development, we have the perfect book for you. More iOS 6 Development: Further Explorations of the iOS SDK digs deeper into Apple's latest iOS 6 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche explain concepts as only they can-covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone or iPad app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iOS 6 Development leaves off, with a series of chapters devoted to Core Data, the standard for Apple persistence. Dave, Alex, Kevin and Jeff carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps-offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more! More iOS 6 Development covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave, Alex, Kevin, and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. The enhanced multitasking, threading, memory management and more are important. Apps are getting more and more complex, including sophisticated game apps that offer virtual or augmented reality experiences and new mapping views that take advantage of sensors and other APIs in the newest iOS 6 SDK. Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, there's something for everyone in More iOS 6 Development.

Beginning iOS Storyboarding - Using Xcode (Paperback, 1st ed.): Rory Lewis, Yulia McCarthy, Stephen M. Moraco Beginning iOS Storyboarding - Using Xcode (Paperback, 1st ed.)
Rory Lewis, Yulia McCarthy, Stephen M. Moraco
R1,198 R994 Discovery Miles 9 940 Save R204 (17%) Ships in 10 - 15 working days

For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboardingtechnology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer have teamed up to bring you this book, Beginning iOS Storyboarding.The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-Cthe new and exquisite methodology of this incredible tool. Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. In this book, you get the following, beyond learning the fundamentals and classical elements of Storyboarding: Design and build utilities and a location based service app using Storyboarding techniques Design and build a universal app with a rich user interface and user experience (UX) Create a fun game app, and more What you'll learn How iOS Storyboarding is like a different planet in the Xcode universe. We do this by introducing you to the standard transitions to views, passing data to the views, returning data from the views, and, lastly, showing how to navigate the critical transitions to views. How to develop a simple utility app using Storyboarding. Here we learn the foundation of many apps, which is how to place controls on the settings screen of a utility application and to return those settings to the main view of the app via the settings view delegate protocol. How to develop an app with an advanced MKMapView. Specifically, we introduce you to override the default views provided by Apple's initial project templates.This opens the door to you being able to code specialized views such as MKMapView, and utilize iOS Location Services for building navigation-based apps. What are the cool, powerful tools that enable you to create page controller view transitions. We dig deep into the ins and outs of how to apply the UIPageControls to display views and supply traditional view notification to controlled views. How to create a very cool universal app while you learn how to develop table views, which in the iPad case, present themselves differently depending upon the device orientation using the UISplitViewController. How to build a universal app with two Storyboards (one for iPhone, one for iPad) and provide techniques and tips for developing universal apps. How to develop a cool game app which stretches your knowledge of how segues can be used to provide much more complex navigation paths between screens and devices. Who this book is for

This book is for the beginner who has never programmed, but can use the Storyboarding tool in Xcode to get up and running fast. This book is also for experienced iOS developerswho wish tolearn Storyboarding to quickly cut down on their app development and debugging time. Table of Contents Preliminaries Fundamentals Storyboarding with MapView Building a Utility Application Storyboarding a Page-Based App Mastering Table Views with Storyboarding: Core Data Setup Mastering Table Views with Storyboarding: Designing the Flow Mastering Table Views with Storyboarding: Coding the Backend Single View #3: wanderBoard Part I SingleView #3: wanderBoard Part II SingleView #3: wanderBoard Part III How Far You Have Come

Beginning Windows 8 Application Development - XAML Edition (Paperback, 1st ed.): Kyle Burns Beginning Windows 8 Application Development - XAML Edition (Paperback, 1st ed.)
Kyle Burns
R1,210 Discovery Miles 12 100 Ships in 10 - 15 working days

Beginning Windows 8 Application Development -- XAML Edition introduces you to the Windows 8 modern app design paradigm and the new Windows 8 programming model developed around this paradigm. You'll learn to build rich, immersive applications designed to run on the many devices that will be powered by Windows 8. With the introduction of Windows 8, once again Microsoft has re-envisioned the way that PCs and devices will be used and applications will be built in a world that has become far more connected. The Windows 8 modern UI style is far more than a programming model and Beginning Windows 8 Application Development -- XAML Edition takes you beyond the syntax of any development language. We examine the factors such as UX (User Experience), social integration, and maintaining data and settings across multiple devices.* Gives an early start to building next-generation connected applications * Introduces new programming libraries available in Windows 8 * Explores Windows 8 app design concepts What you'll learnBeginning Windows 8 Application Development - XAML Edition will enable you to: * Apply Windows 8 modern UI style design guidelines to build effective user interfaces * Consume services to bring data into your application * Effectively use application tiles and notifications * Use the cloud to share data and application settings across multiple devices * Integrate with Windows by exposing your application's data to Windows Search and Share menus Who this book is for Beginning Windows 8 Application Development -- XAML Edition is for the novice programmer with a basic understanding of .NET development who is interested in learning how to build the next generation of applications designed to run on Windows 8. Readers who already have an understanding of C# will get the most out of the book and is also an excellent choice for more experienced developers who are not sure where to start learning about programming for Windows 8.

XDA's Android Hacker's Toolkit - The Complete Guide to Rooting, ROMs and Theming (Paperback): J. Tyler XDA's Android Hacker's Toolkit - The Complete Guide to Rooting, ROMs and Theming (Paperback)
J. Tyler
R697 R533 Discovery Miles 5 330 Save R164 (24%) Ships in 12 - 17 working days

Make your Android device truly your own

Are you eager to make your Android device your own but you're not sure where to start? Then this is the book for you. XDA is the world's most popular resource for Android hacking enthusiasts, and a huge community has grown around customizing Android devices with XDA. "XDA's Android Hacker's Toolkit" gives you the tools you need to customize your devices by hacking or rooting the android operating system.

Providing a solid understanding of the internal workings of the Android operating system, this book walks you through the terminology and functions of the android operating system from the major nodes of the file system to basic OS operations. As you learn the fundamentals of Android hacking that can be used regardless of any new releases, you'll discover exciting ways to take complete control over your device.Teaches theory, preparation and practice, and understanding of the OSExplains the distinction between ROMing and themingProvides step-by-step instructions for Droid, Xoom, Galaxy Tab, LG Optimus, and more Identifies the right tools for various jobs Contains new models enabling you to root and customize your phoneOffers incomparable information that has been tried and tested by the amazing XDA community of hackers, gadgeteers, and technicians

"XDA's Android Hacker's Toolkit" is a simple, one-stop resource on hacking techniques for beginners.

Windows 8 Hacks (Paperback): Preston Gralla Windows 8 Hacks (Paperback)
Preston Gralla
R749 R558 Discovery Miles 5 580 Save R191 (26%) Ships in 12 - 17 working days

Ready to bend Windows 8 to your will? With this hands-on guide, bestselling author Preston Gralla helps you unlock the secrets of Microsoft's new, revolutionary operating system. Learn how to customize the new user interface (or disable the parts you don't like), bring back familiar features like the Start menu, hack SkyDrive and other cloud applications, interact with NOOK and Kindle apps, and take control of networking and peripherals. All aspects of Windows 8 are covered. Hack the Windows 8 interface, including the Charm bar Provide protection at wireless hotspots, secure your home network, and track firewall activity Manage multiple Wi-Fi networks, and hack HomeGroup, sharing, and folder permissions Set up multiple monitors, uncover hidden hardware, and manage recovery drives and storage spaces Bring back features from older Windows versions, and run the Windows 8 UI and the Desktop side by side

Pro iOS Table Views - for iPhone, iPad, and iPod touch (Paperback, 1st ed.): Tim Duckett Pro iOS Table Views - for iPhone, iPad, and iPod touch (Paperback, 1st ed.)
Tim Duckett
R1,315 R1,045 Discovery Miles 10 450 Save R270 (21%) Ships in 10 - 15 working days

If you're an iOS app developer, chances are you'll be using table views in your development projects. Table views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces. Table views are one of the most complex components found in UIKit. While using them for boring standard user interfaces is quite simple, customizing them can become really challenging.

Pro iOS Table Views takes atask-oriented focus to assist you when implementing customized table views. Although it delves deeply into the Table View API, you can always decide in which level of detail you want to dive in. It's aimed to be a great reference and customization cookbook at the same time, useful for beginners as well as intermediate developers. Covers the entire Table View API in depth Covers customization and performance topics in depth Task-oriented reference with multiple levels of detail

Note: source code for this title is currently available for download at: https: //github.com/timd/Pro-iOS-TableViews What you'll learn The anatomy of tables and cells The design patterns that power the table view How to create and configure table views How to customize every last little detail of the table view How to use table views on the iPad Advanced tips and tricks for performance and killer user interfaces The latest updates in iOS 5 and how to exploit them Who this book is for

The book is targeted at iOS developers who need to customize Table Views. The information is divided into several layers of detail. While the book covers complex customization topics and user interaction techniques, it provides the fundamental basics needed for customization. Both beginners and intermediate developers will find great value in this bookas ahelpful reference, at hand to quickly refresh their knowledge at any given time. Table of Contents Table views from the ground upHow the table fits togetherFeeding the table with dataHow the cell fits togetherUsing tables for navigation and static contentIndexing table content, grouping & sorting table contentSelecting & editing table contentCustomizing cellsImproving the cell's interactioniPad

Teach Yourself Basic Mac Skills (Paperback): Rod Lawton Teach Yourself Basic Mac Skills (Paperback)
Rod Lawton
R95 Discovery Miles 950 Ships in 12 - 17 working days

Are you looking to get the best out your new Mac, either as a complete novice or as a convert from a Windows PC? Or have you just upgraded to Leopard and want to know what's new? Either way, this is the book for you. Make sure you're getting the most out of your machine and understand its full potential. Teach Yourself Mac offers a wider, more beginner-friendly scope - an all-in-one reference for those who want to understand the basic concepts rather than the in-depth technicalities. Focusing on the iLife applications which are bundled with Macs including email, iPhoto, iCal, iMovie, iTunes and others, it will help you to enjoy the full Mac experience, and see its appeal as a user-friendly computer that's ready to be used straight away. Learn to live life to the full with your music, your photos, DVDs and email. With straightforward writing from expert authors, the Teach Yourself computing series cuts through the 'technobabble', giving you easy and enjoyable access to all of the computer skills you want to acquire.

iOS 5 Recipes - A Problem-Solution Approach (Paperback, 1st ed.): Shawn Grimes, Colin Francis iOS 5 Recipes - A Problem-Solution Approach (Paperback, 1st ed.)
Shawn Grimes, Colin Francis
R1,424 R1,154 Discovery Miles 11 540 Save R270 (19%) Ships in 10 - 15 working days

iOS 5 Recipes: A Problem-Solution Approach is your guide to developing solutions on iPad, iPhone, and other iOS 5 devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 5 SDK has to offer. The recipes include: * Working with Interface Builder in the latest version of Xcode * Building applications that incorporate animation and multimedia * Building location-aware apps * Understanding best practices for application design and development You'll find iOS 5 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.What you'll learn * How to make your apps truly stand out with brilliant animations and multimedia * How to enhance your game apps with GameCenter * How to develop powerful apps with the latest Xcode * How to extend your apps with TableView, UIView, and core graphics Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book. Table of Contents * Xcode Tips and Tricks * Working with Interface Builder in Xcode * Multimedia Recipes * Camera Recipes * TableView Recipes * Core Graphic Recipes * UIView Animation Recipes * Calendar Recipes * Data Storage Recipes * Core Data Recipes * Notification Recipes * iAd Recipes * Location and Mapping Recipes * GameCenter Recipes * App Design Guidelines * Game Kit Recipes

Tweak Your Mac Terminal - Command Line macOS (Paperback, 1st ed.): Daniel Platt Tweak Your Mac Terminal - Command Line macOS (Paperback, 1st ed.)
Daniel Platt
R1,477 R1,174 Discovery Miles 11 740 Save R303 (21%) Ships in 10 - 15 working days

Look beyond the basics of Mac programming and development to become a Mac power user. When most people think about the Mac, they think about the amazing graphical user interface macOS is known for. However, there is a whole world to explore beneath the hood. This book approaches working directly in the terminal with fun projects and ideas to help turn you into an advanced Mac user. You'll work with Brew (HomeBrew), which gives you the ability to install applications from Linux (and Unix) that can make the terminal more useful. This is important, because a lot of applications have been stripped out of macOS or deprecated. For example, Apple's built-in PHP is usually a major release behind. You'll also customize your terminal to change everything about it, making it your own. The whole world is about personalizing. Why put up with the Apple defaults? Once you have your terminal set up and ready to rock, you'll review the basics of programming on the Mac terminal. This will allow you to get a taste of power scripting. You'll discover the power of bash, PHP, and Python. And then you'll apply those tools to web development. Tweak Your Mac Terminal takes you on a journey into a world of the terminal and its hidden applications. What You'll Learn Customize the terminal to make it perfect for your needs Develop web applications using basic coding skills in the terminal Install HomeBrew and by extension Linux and Unix applications Who This Book Is ForMac users who are already very familiar with the GUI and want to go further. This book will especially help starting IT professionals and beginning programmers.

Objective-C for Absolute Beginners - iPhone, iPad and Mac Programming Made Easy (Paperback, 1st ed.): Gary Bennett, Brad Lees,... Objective-C for Absolute Beginners - iPhone, iPad and Mac Programming Made Easy (Paperback, 1st ed.)
Gary Bennett, Brad Lees, Mitchell Fisher
R1,060 R856 Discovery Miles 8 560 Save R204 (19%) Ships in 10 - 15 working days

It seems as if everyone is writing applications for Apple's iPhone and iPad, but how do they all do it? It's best to learn Objective-C, the native language of both the iOS and Mac OS X, but where to begin? Right here, even if you've never programmed before

Objective-C for Absolute Beginners will teach you how to write software for your Mac, iPhone, or iPad using Objective-C, an elegant and powerful language with a rich set of developer tools. Using a hands-on approach, you'll learn to think in programming terms, how to use Objective-C to build program logic, and how to write your own applications and apps.

With over 50 collective years in software development and based on an approach pioneered at Carnegie Mellon University, the authors have developed a remarkably effective approach to learning Objective-C. Since the introduction of Apple's iPhone, the authors have taught hundreds of absolute beginners how to develop Mac, iPhone, and iPad apps, including many that became popular apps in the iTunes App Store. What you'll learn The fundamentals of computer programming: how to understand variables, design data structures, and work with file systems The logic of object-oriented programming: how to use Classes, Objects, and Methods The flexibility of Apple's developer tools: how to install Xcode and write programs in Objective-C The power of Cocoa and Cocoa touch: how to make Mac OS X applications or iOS apps that do cool stuff Who this book is for

Everyone This book is for anyone who wants to learn to develop applications for the Mac or apps for the iPhone and iPad using the Objective-C programming language. No previous programming experience is necessary. Table of Contents Becoming a Great iPhone/iPad or Mac Programmer Programming Basics It's All About the Data Making Decisions About...and Planning Program Flow Object Oriented Programming with Objective-C Introducing Objective-C and Xcode Objective-C Classes, Objects, and Methods Programming Basics in Objective-C Comparing Data Creating User Interfaces with Interface Builder Memory, Addresses, and Pointers Debugging Programs with Xcode Storing Information Protocols and Delegates

Cloud FinOps (Paperback): . Storment Cloud FinOps (Paperback)
. Storment
R1,460 R1,045 Discovery Miles 10 450 Save R415 (28%) Out of stock

Applying traditional spend management processes to the cloud will lead to companies losing control of costs and interrupting innovation. Whether you're new to managing cloud spend or a seasoned pro, this book will clarify the often misunderstood workings of cloud billing. You'll learn expert strategies for creating a culture of cloud cost management. Drawing on real-world examples of successes and failures of large-scale cloud spenders, this book outlines a road map for building a culture of Cloud FinOps in your organization. Beginning with fundamental cloud billing concepts, tech execs, finance teams, DevOps leaders, and FinOps practitioners will learn how to build an efficient and effective FinOps machine. Learn how the cloud works when it comes to financial management Set up a FinOps team and build a framework for making spend efficiency a priority Examine the anatomy of a cloud bill and learn how to manage it Get operational recipes for maximizing cloud efficiency Motivate engineering teams to take cost-saving actions Explore the FinOps lifecycle: inform, optimize, and operate Learn the DNA of a highly functional Cloud FinOps culture

The Cathedral and the Bazaar - Musings on Linux and Open Source by an Accidental Revolutionary (Paperback, 2nd Revised... The Cathedral and the Bazaar - Musings on Linux and Open Source by an Accidental Revolutionary (Paperback, 2nd Revised edition)
Eric S. Raymond
R615 R454 Discovery Miles 4 540 Save R161 (26%) Ships in 12 - 17 working days

The Cathedral & the Bazaar is a must for anyone who cares about the future of the computer industry or the dynamics of the information economy. This revised and expanded paperback edition includes new material on open source developments in 1999 and 2000. Raymond's clear and effective writing style accurately describing the benefits of open source software has been key to its success.

Beginning Microsoft 365 Collaboration Apps - Working in the Microsoft Cloud (Paperback, 2nd ed.): Ralph Mercurio, Brian Merrill Beginning Microsoft 365 Collaboration Apps - Working in the Microsoft Cloud (Paperback, 2nd ed.)
Ralph Mercurio, Brian Merrill
R2,049 R1,580 Discovery Miles 15 800 Save R469 (23%) Ships in 10 - 15 working days

Start making the most of the latest collaboration tools in Microsoft 365-including Teams, SharePoint, Power Apps, Power BI, Power Automate, Microsoft Groups, Office ProPlus, Yammer, Planner, Stream, Forms, and OneDrive. Integrate these collaboration tools into your team's projects to boost productivity, engagement, innovation, and enjoyment at work. This book walks you through all the latest features, teaching you how to choose the right tools and get the most out of them for your situation. While technologies for collaboration are more advanced than ever before, there also are more of them, making it all the more confusing. Beginning Microsoft 365 Collaboration Apps will help you make sense of what is available and provide prescriptive guidance to you and your team on how to be more productive. This fully updated and expanded new edition contains lots of new content, screenshots and samples, and all new chapters on Power BI and Power Apps. What You Will Learn Know the collaboration applications and features available across Microsoft 365, and how to choose the ones that are right for you and your colleagues in any given situation Understand the software-as-a-service (SaaS) model and how it enables users to be more effective and productive in remote situations Discover how multi-device usability and real-time cloud synchronization can help your team collaborate anytime, anywhere, across the apps Find out how Planner can help you manage projects and tasks, even without a project manager Explore Microsoft Power Automate and Power Apps to connect applications and services and create codeless applications and workflows Who This Book is For Microsoft 365 business users with a limited technical background. You should be familiar with the Microsoft Office suite of products such as Word and Outlook, and work in a team environment. An active Microsoft 365 would be useful as well.

Apple Game Frameworks and Technologies - Build 2D Games with SpriteKit & Swift (Paperback): Tammy Coron Apple Game Frameworks and Technologies - Build 2D Games with SpriteKit & Swift (Paperback)
Tammy Coron
R911 Discovery Miles 9 110 Ships in 12 - 17 working days

Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (TM). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer

Beginning iPhone Games Development (Paperback, 1st ed.): P.J. Cabrera, Peter Bakhirev, Ian. Marsh, Ben Smith, Eric Wing, Scott... Beginning iPhone Games Development (Paperback, 1st ed.)
P.J. Cabrera, Peter Bakhirev, Ian. Marsh, Ben Smith, Eric Wing, …
R1,230 R1,026 Discovery Miles 10 260 Save R204 (17%) Ships in 10 - 15 working days

iPhone games are hot Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.

You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche . This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing

For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress. What you'll learn Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for

All game developers who desire to create iPhone and/or iPod touch games. Table of Contents A Revolutionary Gaming Platform Games for Everyone, Anytime, Anywhere Developing iPhone Games Peeking Inside the iPhone Toolbox Moving Images on a Small ScreenUIKit Controls She Shoots, She Hits, She Scores Flipping Out and Sweeping Away with Core Animation OpenGL Basics: Wrapping Your Head Around the OpenGL AP Putting It Together: Making a Game in OpenGL The Next Steps: Atlases, Sprites, and ParticlesOh My Introduction to Core Audio Making Noise with OpenAL 3D AudioTurning Noise into Game Sound Streaming: Thumping, Pulse-Quickening Game Excitement Networking for iPhone Games: Introductio Going Head to Head Party Time Connecting with the Outside World Putting It All Together: Now Comes the Fun Part

Mac OS X Tiger Pocket Guide 4e (Paperback, 4th Revised edition): Chuck Toporek Mac OS X Tiger Pocket Guide 4e (Paperback, 4th Revised edition)
Chuck Toporek
R252 R190 Discovery Miles 1 900 Save R62 (25%) Out of stock

There's a new cat in town, and Mac OS X Tiger is the next big thing from Apple. The latest version of Mac OS X, Tiger is faster than its predecessors, and packs a host of new features including Spotlight, Dashboard, a totally new Mail application, Automator for making complex tasks simple, and many more.

The "Mac OS X Tiger Pocket Guide" introduces you to the fundamental concepts of using Mac OS X Tiger. The book starts out with a quick run down of Tiger's cool new features, including the new RSS screen saver and the built-in dictionary/thesaurus you can use from any application.

The "Mac OS X Tiger Pocket Guide" shows you how to use the Finder, the Dock, Expos, Spotlight, Dashboard, including tips, tricks, and keyboard shortcuts along the way. You'll learn how to configure your Tiger system using the System Preferences application, and also how to keep your Mac secure with things like FileVault, the Password Assistant, and Tiger's enhanced Firewall capabilities. And because Mac OS X Tiger is Unix-based, you'll also learn how to issue basic Unix commands using the Terminal application.

This handy book has over 250 tips and tricks for using and configuring your Mac OS X system, and has been completely revised to cover Mac OS X Tiger.

Chuck Toporek has been using Macs since 1988, and is the author of "Inside .Mac," He lives in Portland, Oregon with his wife, cat, and far too many books.

Swift For Dummies (Paperback): Jesse Feiler Swift For Dummies (Paperback)
Jesse Feiler
R687 R496 Discovery Miles 4 960 Save R191 (28%) Out of stock

Get up and running with Swift--swiftly Brimming with expert advice and easy-to-follow instructions, Swift For Dummies shows new and existing programmers how to quickly port existing Objective-C applications into Swift and get into the swing of the new language like a pro. Designed from the ground up to be a simpler programming language, it's never been easier to get started creating apps for the iPhone or iPad, or applications for Mac OS X. Inside the book, you'll find out how to set up Xcode for a new Swift application, use operators, objects, and data types, and control program flow with conditional statements. You'll also get the scoop on creating new functions, statements, and declarations, learn useful patterns in an object-oriented environment, and take advantage of frameworks to speed your coding along. Plus, you'll find out how Swift does away with pointer variables and how to reference and dereference variables instead. Set up a playground development environment for Mac, iPhone, iPad, and wearable computers Move an existing Objective-C program to Swift Take advantage of framework components and subcomponents Create an app that uses location, mapping, and social media Whether you're an existing Objective-C programmer looking to port your code to Swift or you've never programmed for Apple in the past, this fun and friendly guide gets you up to speed swiftly.

The Business of iPhone App Development - Making and Marketing Apps that Succeed (Paperback, 1st ed.): Dave Wooldridge, Michael... The Business of iPhone App Development - Making and Marketing Apps that Succeed (Paperback, 1st ed.)
Dave Wooldridge, Michael Schneider
R1,104 R900 Discovery Miles 9 000 Save R204 (18%) Ships in 10 - 15 working days

The phenomenal success of the iPhone and the iPod touch has ushered in a gold rush for developers, but with well over 100,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iPhone app requires a lot of organization and some strategic planning. This book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store.

The Business of iPhone App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iPhone app creatorsperfect for independent developers on shoestring budgets. Although there are a few iPhone app marketing books on the horizon, they appear to tackle the subject from purely a marketer's perspective. What makes this book unique is that it was written by developers for developers, showing you not only what to do, but also how to do it, complete with time-saving resources and ready-to-use code examples. No prior business knowledge is required. This is the book you wish you had read before you launched your first app What you'll learn Transform your iPhone app into a powerful marketing tool with easy-to-use concepts and code examples. Analyze your ideas, research the competition, and identify your audience to evaluate sales potential. Protect your business and intellectual property and avoid potential legal hassles. Utilize several revenue-generating business models such as in-app advertising, affiliate programs, and In-App Purchase. Includes an extensive chapter on tapping into the Store Kit API. Build synergy with in-app cross-promotion and social networking. Improve usability and implement effective testing, plus a comprehensive walkthrough of provisioning and ad hoc distribution. Create a pre-release buzz online with Twitter, Facebook, blogs, and a dedicated web site promoting your iPhone app. Successfully navigate the App Store submission process. Execute a post-release marketing strategy by crafting effective press releases, soliciting app reviews, and leveraging the power of promotional sales and giveaways. Who this book is for

This book is for any developer looking to build a successful business selling iPhone and iPod touch apps in Apple's iTunes App Store. All the code examples included in this book can be downloaded fromiPhoneBusinessBook.com. Table of Contents Seeing the Big Picture in a Crowded App Store Marketplace Doing Your Homework: Analyzing iPhone App Ideas and Performing Competitive Research Protecting Your Intellectual Property Your iPhone App Is Your Most Powerful Marketing Tool Money for Nothing: When It Pays to Be Free Exploring New Business Models with In-App Purchaseand Affiliate Programs Testing and Usability: Putting Your Best Foot Forward Get the Party Started Creating a Prerelease Buzz Keys to the Kingdom: The App StoreSubmission Process Increasing Awareness for Your iPhone App

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