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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)

Pro Android Augmented Reality (Paperback, 1st ed.): Raghav Sood Pro Android Augmented Reality (Paperback, 1st ed.)
Raghav Sood
R1,025 R878 Discovery Miles 8 780 Save R147 (14%) Ships in 18 - 22 working days

Augmented reality (AR) offers a live direct or indirect view of a physical, real-world environment, where the elements and surroundings are augmented by computer-generated sensory input such as graphics and GPS data. It makes a game more real. Your social media app puts you where want to be or go. Pro Android Augmented Reality walks you through the foundations of building an augmented reality application. From using various software and Android hardware sensors, such as an accelerometer or a magnetometer (compass), you'll learn the building blocks of augmented reality for both marker- and location-based apps. Case studies are included in this one-of-a-kind book, which pairs nicely with other Android development books. After reading Pro Android Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality into your favorite Android smartphone and/or tablet.What you'll learn * How to use most Android cameras * How to find the user's location with GPS data * How to detect movement and orientation of the device * How to program against the accelerometer and compass * How to use the AndAR library in marker recognition * How to create an artificial horizon for your app * How to integrate the Google Maps API into AR apps * How to build enterprise augmented reality apps using the case studies in this book Who this book is for This book is for Android developers familiar with Android programming, but new to the camera, accelerometer, magnetometer and building augmented reality applications in general. Table of Contents * Applications of Augmented Reality * Basics of Augmented Reality on the Android Platform * Adding Overlays * Artificial Horizons * Other Features of Augmented Reality * A Simple App Using AR * A More Complex Project Using More AR Features * A Project Using All AR Features * An AR Game

Learn Objective-C on the Mac - For OS X and iOS (Paperback, 2nd ed.): Scott Knaster, Mark Dalrymple, Waqar Malik Learn Objective-C on the Mac - For OS X and iOS (Paperback, 2nd ed.)
Scott Knaster, Mark Dalrymple, Waqar Malik
R1,037 R890 Discovery Miles 8 900 Save R147 (14%) Ships in 18 - 22 working days

Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark's bestselling Learn C on the Mac. Whether you're an experienced C programmer or you're coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps A complete course on the basics of Objective-C using Apple's newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster What you'll learn Learn Objective-C programming, the gateway to programming your iPhone, iPad or Mac Write apps for the iOS and/or OS X interfaces, the cleanest user-interfaces around Understand variables and how to design your own data structures Work with the new Objective-C features now available in this update like blocks, automated reference counting (ARC) and class extensions Work with new tools available like Clang static analyzer and Grand Central Dispatch (GCD) Undertand UIKit and how to build simple user interfaces easily and effectively Explore using the latest Xcode Who this book is for

For anyone wanting to learn to program native apps in iOS and/orOS X, including developers new to the iOS-based iPhone and iPad as well as OS X-based Mac computers. This book is for developers new to Objective-C, but who have some programming experience. Table of Contents Hello Extensions to C Introduction to Object-Oriented Programming Inheritance Composition Source File Organization and Using Xcode 4 More About Xcode A Quick Tour of the Foundation Kit Memory Management and ARC Object Initialization Properties Categories Protocols Blocks and Concurrency Introduction to UIKit Introduction to the Application Kit File Loading and Saving Key-Value Coding Using the Static Analyzer NSPredicate

Leveraging Applications of Formal Methods, Verification and Validation - 5th International Symposium, ISoLA 2012, Heraklion,... Leveraging Applications of Formal Methods, Verification and Validation - 5th International Symposium, ISoLA 2012, Heraklion, Crete, Greece, October 15-18, 2012, Proceedings, Part I (Paperback, 2012 ed.)
Tiziana Margaria, Bernhard Steffen
R1,499 Discovery Miles 14 990 Ships in 18 - 22 working days

The two-volume set LNCS 7609 and 7610 constitutes the thoroughly refereed proceedings of the 5th International Symposium on Leveraging Applications of Formal Methods, Verification and Validation, held in Heraklion, Crete, Greece, in October 2012.
The two volumes contain papers presented in the topical sections on adaptable and evolving software for eternal systems, approaches for mastering change, runtime verification: the application perspective, model-based testing and model inference, learning techniques for software verification and validation, LearnLib tutorial: from finite automata to register interface programs, RERS grey-box challenge 2012, Linux driver verification, bioscientific data processing and modeling, process and data integration in the networked healthcare, timing constraints: theory meets practice, formal methods for the development and certification of X-by-wire control systems, quantitative modelling and analysis, software aspects of robotic systems, process-oriented geoinformation systems and applications, handling heterogeneity in formal development of HW and SW Systems.

GNU Emacs - Pocket Reference (Paperback, 1st ed): Debra Cameron GNU Emacs - Pocket Reference (Paperback, 1st ed)
Debra Cameron
R414 R377 Discovery Miles 3 770 Save R37 (9%) Ships in 18 - 22 working days

O'Reilly's Learning GNU Emacs covers the most popular and widespread of the Emacs family of editors. The GNU Emacs Pocket Reference is a companion volume to Learning GNU Emacs. This small book, covering Emacs version 20, is a handy reference guide to the basic elements of this powerful editor, presenting the Emacs commands in an easy-to-use tabular format.

Pro iOS 5 Augmented Reality (Paperback, 1st ed.): Kyle Roche Pro iOS 5 Augmented Reality (Paperback, 1st ed.)
Kyle Roche
R927 R806 Discovery Miles 8 060 Save R121 (13%) Ships in 18 - 22 working days

Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress. After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.

Pro Windows Embedded Compact 7 - Producing Device Drivers (Paperback, 1st ed.): Abraham Kcholi Pro Windows Embedded Compact 7 - Producing Device Drivers (Paperback, 1st ed.)
Abraham Kcholi
R1,538 Discovery Miles 15 380 Ships in 18 - 22 working days

Windows Embedded Compact 7 is the natural choice for developing sophisticated, small-footprint devices for both consumers and the enterprise. For this latest version, a number of significant enhancements have been made, most notably the ability to run multi-core processors and address more than the 512 MB of memory constraint in previous versions. Using familiar developer tools, Pro Windows Embedded Compact 7 will take you on a deep-dive into device driver development. You'll learn how to set up your working environment, the tools that you'll need and how to think about developing for small devices before quickly putting theory into practice and developing your own first driver from the ground up. As you delve deeper into the details of driver development, you'll learn how to master hardware details, deal with I/O and interrupts, work with networks, and test and debug your drivers ready for deployment - all in the company of an author who's been working with Windows CE for more than a decade. Packed with code samples, Pro Windows Embedded Compact 7 contains everything you'll need to start developing for small footprint devices with confidence. What you'll learn * Understand the internals of Windows Embedded * Know how the Windows Embedded Compact device driver model works * Plan and design your device driver from scratch * Develop stream interface device drivers * Learn how to develop NDIS network device drivers * Debug and test device drivers for quality and performance Who this book is for This book is ideal for anyone who wants to learn how to develop device drivers. While primarily focused on driver development, it also provides useful insights for both application developers and BSP developers. Table of ContentsPart I: Getting Started * Introduction to Device Driver Development for Embedded OSs * Development Environments - The Tools of the Trade Part II: Fundamentals * Design your Device Driver First * Mastering the Hardware Details * Dealing with Device Driver Registry Settings Part III: Device Driver Types * Understanding Device Drivers * The Essence of Stream Device Drivers Part IV: Device Driver I/O Essentials * Device Driver I/O and Interrupts * Device I/O Control Handling * Network Device Drivers Part V: Debugging and Testing * Debugging Device Driver Code * Using CTK to Develop Test Code

Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch (Paperback, 1st ed.): Lucas Jordan Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch (Paperback, 1st ed.)
Lucas Jordan
R924 R803 Discovery Miles 8 030 Save R121 (13%) Ships in 18 - 22 working days

Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use the core classes to create game apps, including graphics, animations, and sound. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.What you'll learn * How to use UIViews to display game assets * How to leverage Core Animation to simplify animations * How to create frame-by-frame animations for action games * How to play sound using media classes * How to integrate with Game Center and other social media services * How to use Core Data to persist game state Who this book is for This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed. Table of Contents * Introduction and HelloGame * Setting Up your Game App Project * Explore the Game App Life cycle * Quickly Build an Input Driven Game * Quickly Build a Frame by Frame Game * Build Your Game: Game Engine, Image Actors, and Behaviors * Build Your Game: Vector Actors and Particles * Build Your Game: Understand Gestures and Movements * Build Your Game: Apple's Game Center and Social Media * A Complete Example: Belt Commander * Design and Create Graphics * Monetizing via the Apple App Store

Windows Azure Platform (Paperback, 2nd ed.): Tejaswi Redkar, Tony Guidici Windows Azure Platform (Paperback, 2nd ed.)
Tejaswi Redkar, Tony Guidici
R1,210 R1,039 Discovery Miles 10 390 Save R171 (14%) Ships in 18 - 22 working days

The Windows Azure Platform has rapidly established itself as one of the most sophisticated cloud computing platforms available. With Microsoft working to continually update their product and keep it at the cutting edge, the future looks brightif you have the skills to harness it. In particular, new features such as remote desktop access, dynamic content caching and secure content delivery using SSL make the latest version of Azure a more powerful solution than ever before It's widely agreed that cloud computing has produced a paradigm shift in traditional architectural concepts by providing new ways to both store and process data. The basic concepts of the cloud are now well understood throughout the industry. What is much less well understood, and the primary focus of this book, is how the the Windows Azure technology can be applied in real-world scenarios and made to work for you. This book answers those questions, demonstrating how all the features of Windows Azureboth old and newcan be put to work. By the time you're done reading, you will be comfortable building high-quality end-to-end Windows Azure services of your own. The book, like the Azure platform itself, is divided into three key partsWindows Azure, SQL Azure, and Windows Azure AppFabric. Each of these plays a unique role in the functioning of your cloud service. It is the goal of this book to show you how to use these components, both separately and together, to build flawless cloud applications as well as hybrid architectures thatfit in alongside your business' existing systems. Pro Windows Azure Platform, Second Edition is a down-to-earth, code-centric book that shows precisely how the all the components of Windows Azure are employed, and demonstrates the techniques and best practices you'll need to put them to work. What you'll learn Everything you need to understand the Windows Azure platform componentsfrom Access Control to SQL Azure, from the ServiceBus to Windows Azure Connect The architectural theory behind Windows Azure and the nuts-and-bolts code that binds your services together How to design, build, and deploy an Azure service The critical new services of Azure and how the work: Windows Azure Connect, VMRole, SQLAzure Data Sync and Windows Azure AppFabric caching are all covered Who this book is for

This book is intended for professional developers who want to dig into the internals of Azure and start investigating its features in depthin order to adoptthem into their workflow systems. Table of Contents Windows Azure Platform Overview Windows Azure Compute Windows Azure Storage, Part I: Blobs and Drives Windows Azure Storage, Part II: Queues Windows Azure Storage, Part III: Tables VMRole and Windows Azure Connect AppFabric: Access Control Service AppFabric: Service Bus AppFabric: Caching SQLAzure

Design, Specification and Verification of Interactive Systems '98 - Proceedings of the Eurographics Workshop in Abingdon,... Design, Specification and Verification of Interactive Systems '98 - Proceedings of the Eurographics Workshop in Abingdon, UK, June 3-5, 1998 (Paperback, illustrated edition)
Panos Markopoulos, Peter Johnson
R1,249 Discovery Miles 12 490 Ships in 9 - 17 working days

Does modelling, formal or otherwise, play a role in designing interactive systems? A proliferation of interactive devices and technologies is used in an ever increasing diversity of contexts and combinations in professional and every-day life. This development poses a significant challenge to modelling approaches used for the design of interactive systems. The papers in this volume discuss a range of modelling approaches, the representations they use, the strengths and weaknesses of their associated specification and analysis techniques and their role in supporting the design of interactive systems.

Windows 7 Made Simple (Paperback, 1st ed.): Kevin Otnes, Msl Made Simple Learning Windows 7 Made Simple (Paperback, 1st ed.)
Kevin Otnes, Msl Made Simple Learning
R885 R814 Discovery Miles 8 140 Save R71 (8%) Ships in 18 - 22 working days

Windows 7 is more than an operating system. It's your gateway to email, the Web, work, entertainment, and fun. The latest Windows makes your computer more fun, easy, and powerful to use than ever before. With Windows 7 Made Simple, you can unlock the potential and power of Microsoft's latest operating system.Get up and running quickly with the Quick Start Guide Find what you want to know quickly, and learn at your own pace Read AND see how to do it with handy step-by-step visual aids What you'll learn Tour what's new, changed, and better in Windows 7 Explore Windows programs and features Customize and personalize your desktop Get a free email account Surf the Web Instant message and video chat Organize, print, and email pictures Organize and find things with Libraries Watch videos and movies with Windows Media Center Download free programs like Windows Live Essentials Share music and video with your iPod, Zune, or MP3 player Use social networks, including Facebook and LinkedIn Get and read eBooks Find things on your computer and on the Internet Install programs Connect and use printers, scanners, and fax Protect your computer with Internet Security programs Perform backup and recovery Connect multiple monitors Usetouch features Take it with you: wireless and mobile computing Create a home network Set up your computer for multiple users Troubleshoot Windows, programs, and devices Who this book is for

This book is for anyone who wants to get the most out of Windows 7, yet keep it fun, simple, and easy. Whether you are a new Windows 7 user, or moving from Windows XP or Vista, there's lots of help for everybody. With its easy to use contents and thorough coverage, you can use it as both a quick reference and as learning guide. Table of Contents Quick Start Guide Customizing and Personalizing Windows Checking Out Libraries Using Gadgets and Widgets Exploring Programs and Features Installing Programs Using WordPad, Paint, and Accessories Getting Free Goodies like Windows Live Essentials Communicatingwith Email, IM, and Social Networks Surfing the Web Organizing and Sharing Pictures and Videos Enjoying Music, Video, and eBooks Setting Up and Transferring User Accounts Printing, Faxing, and Scanning Connecting Monitors and Hardware Connecting to the Internet andHome Networks Protecting Your Computer andData Troubleshooting and Maintaining Your Computer Using Windows at Work and On the Road

Beginning Ubuntu Linux - Natty Narwhal Edition (Paperback, 6th ed.): Emilio Raggi, Keir Thomas, Sander van Vugt Beginning Ubuntu Linux - Natty Narwhal Edition (Paperback, 6th ed.)
Emilio Raggi, Keir Thomas, Sander van Vugt
R1,429 R1,207 Discovery Miles 12 070 Save R222 (16%) Ships in 18 - 22 working days

This sixth edition ofBeginning Ubuntu Linux introduces all of usnewbies, power users and system administratorsto the Natty Narwhal Ubuntu release. Based on the bestselling fifth edition, this edition introduces the new Unity interface while not neglecting the finely-tuned administration techniques fornew userspresent in previous editions. Whether you aim to use it in the home or in the office, you'll be introduced to the complete world of Ubuntu Linux, from simple word processing to using cloud services. What you'll learn Use Ubuntu as a daily desktop on your laptop or PC Complete office tasks, such as creating Microsoft Office-compatible documents and spreadsheets, using e-mail, and managing contacts Listen to MP3s, manage pictures and CDs, and watch movies using a user-friendly Linux desktop Configure Ubuntu's printer- and file-sharing features to share resources seamlessly with other computers on your network Configure and use Ubuntu's multitouch capabilities Administer and secure your Ubuntu machine Who this book is for

Everyone interested in or already using Ubuntu--no exceptions. Table of Contents Meet Ubuntu Linux GNU "slash" Linux Pre-installation Steps Installing Ubuntu Solving Installation Problems Booting Ubuntu for the First Time Getting Everything Up and Running How to Secure Your Computer Personalizing Ubuntu: Getting Everything Just Right Managing Your Data A World of Applications Working with Text Files Making the Move to OpenOffice.org Communicating with Others Social Networks and Cloud Computing Digital Audio Movies and Multimedia Digital Photos Playing Games Installing and Removing Software Understanding Linux Users and File Permissions Optimizing Your System Backing Up Data Scheduling Tasks Accessing Computers Remotely Taking Control of the System Appendix 1: Introducing the BASH Shell Appendix2: Glossary of Linux Terms Appendix 3: Getting Further Help Appendix4: Exploring the Digital Download and Other Ubuntu Versions

Learn cocos2d Game Development with iOS 5 (Paperback, 1st ed.): Steffen Itterheim, Andreas Lw Learn cocos2d Game Development with iOS 5 (Paperback, 1st ed.)
Steffen Itterheim, Andreas Lw
R985 R864 Discovery Miles 8 640 Save R121 (12%) Ships in 18 - 22 working days

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: * The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. * How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. * How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. * The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games.These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. What you'll learn * The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. * How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. * How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.* The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Table of Contents * Introduction * Getting Started * Essentials * Your First Game * Game Building Blocks * Sprites In-Depth * Scrolling with Joy * Shoot em Up * Particle Effects * Working with Tilemaps * Isometric Tilemaps * Physics Engines * Pinball Game * Game Center * Best Tools for cocos2D Development * Kobold2D Fundamentals * Out of the Ordinary

PAM Mastery (Paperback): Michael W Lucas PAM Mastery (Paperback)
Michael W Lucas
R531 Discovery Miles 5 310 Ships in 18 - 22 working days
XDA's Android Hacker's Toolkit - The Complete Guide to Rooting, ROMs and Theming (Paperback): J. Tyler XDA's Android Hacker's Toolkit - The Complete Guide to Rooting, ROMs and Theming (Paperback)
J. Tyler
R756 R660 Discovery Miles 6 600 Save R96 (13%) Ships in 18 - 22 working days

Make your Android device truly your own

Are you eager to make your Android device your own but you're not sure where to start? Then this is the book for you. XDA is the world's most popular resource for Android hacking enthusiasts, and a huge community has grown around customizing Android devices with XDA. "XDA's Android Hacker's Toolkit" gives you the tools you need to customize your devices by hacking or rooting the android operating system.

Providing a solid understanding of the internal workings of the Android operating system, this book walks you through the terminology and functions of the android operating system from the major nodes of the file system to basic OS operations. As you learn the fundamentals of Android hacking that can be used regardless of any new releases, you'll discover exciting ways to take complete control over your device.Teaches theory, preparation and practice, and understanding of the OSExplains the distinction between ROMing and themingProvides step-by-step instructions for Droid, Xoom, Galaxy Tab, LG Optimus, and more Identifies the right tools for various jobs Contains new models enabling you to root and customize your phoneOffers incomparable information that has been tried and tested by the amazing XDA community of hackers, gadgeteers, and technicians

"XDA's Android Hacker's Toolkit" is a simple, one-stop resource on hacking techniques for beginners.

Test-Driven Infrastructure with Chef 2ed (Paperback, 2nd ed.): Stephen Nelson-Smith Test-Driven Infrastructure with Chef 2ed (Paperback, 2nd ed.)
Stephen Nelson-Smith
R932 Discovery Miles 9 320 Ships in 18 - 22 working days

Since Test-Driven Infrastructure with Chef first appeared in mid-2011, infrastructure testing has begun to flourish in the web ops world. In this revised and expanded edition, author Stephen Nelson-Smith brings you up to date on this rapidly evolving discipline, including the philosophy driving it and a growing array of tools. You'll get a hands-on introduction to the Chef framework, and a recommended toolchain and workflow for developing your own test-driven production infrastructure. Several exercises and examples throughout the book help you gain experience with Chef and the entire infrastructure-testing ecosystem. Learn how this test-first approach provides increased security, code quality, and peace of mind. Explore the underpinning philosophy that infrastructure can and should be treated as code Become familiar with the MASCOT approach to test-driven infrastructure Understand the basics of test-driven and behavior-driven development for managing change Dive into Chef fundamentals by building an infrastructure with real examples Discover how Chef works with tools such as Virtualbox and Vagrant Get a deeper understanding of Chef by learning Ruby language basics Learn the tools and workflow necessary to conduct unit, integration, and acceptance tests

iOS 7 Programming Fundamentals (Paperback): Matt Neuberg iOS 7 Programming Fundamentals (Paperback)
Matt Neuberg
R1,039 R892 Discovery Miles 8 920 Save R147 (14%) Ships in 18 - 22 working days

If you're getting started with iOS development, or want a firmer grasp of the basics, this practical guide provides a clear view of its fundamental building blocks - Objective-C, Xcode, and Cocoa Touch. You'll learn object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Dozens of example projects are available at GitHub. Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 7 - coming in December 2013. Explore the C language to learn how Objective-C works Learn how instances are created, and why they're so important Tour the lifecycle of an Xcode project, from inception to App Store Discover how to build interfaces with nibs and the nib editor Explore Cocoa's use of Objective-C linguistic features Use Cocoa's event-driven model and major design patterns Learn the role of accessors, key-value coding, and properties Understand the power of ARC-based object memory management Send messages and data between Cocoa objects

Beginning BeagleBone - Creating Linux-Powered Electronics Projects (Paperback): Matt Richardson Beginning BeagleBone - Creating Linux-Powered Electronics Projects (Paperback)
Matt Richardson
R336 R313 Discovery Miles 3 130 Save R23 (7%) Ships in 18 - 22 working days

Many people think of Linux as a computer operating system, running on users' desktops and powering servers. But Linux can also be found inside many consumer electronics devices. Whether they're the brains of a cell phone, cable box, or exercise bike, embedded Linux systems blur the distinction between computer and device. Many makers love microcontroller platforms such as Arduino, but as the complexity increases in their projects, they need more power for applications, such as computer vision. The BeagleBone is an embedded Linux board for makers. It's got built-in networking, many inputs and outputs, and a fast processor to handle demanding tasks. This book introduces you to both the original BeagleBone and the new BeagleBone Black and gets you started with projects that take advantage of the board's processing power and its ability to interface with the outside world.

Pro Objective-C Design Patterns for iOS (Paperback, 1st ed.): Carlo Chung Pro Objective-C Design Patterns for iOS (Paperback, 1st ed.)
Carlo Chung
R1,230 R1,033 Discovery Miles 10 330 Save R197 (16%) Ships in 18 - 22 working days

It's time to capitalize on your mastery of Cocoa withPro Objective-C Design Patterns for iOS.You've developed apps that impressed and performed, and now you're ready to jump into development practices that will leave you with more effective, efficient, and professional level apps.This book is the element you need to make the jump from journeyman to master. All too often, developers grind through building good apps on willpower and a vigorous focus on code development, leaving them unaware of and unable to benefit from the underlying structural and functional design patterns. Pro Objective-C Design Patterns for iOS will teach you those design patterns that have always been present at some level in your code, but were never recognized, acknowledged, or fully utilized.Implementation of specific pattern approaches will prove their value to any developer working in the iOS application arena. You'll learn to master classic patterns like singleton, abstract factory, chain of responsibility, and observer. You'll also discover less well-known but useful patterns like memento, composite, command, and mediator. What you'll learn The basic concepts ofvarious design patterns How to apply designpatterns to your code based on different scenarios How design patterns canstrengthen your apps Who this book is for

Any professional or aspiring iOS developer will find productivity, efficiency, and effectiveness of software development enhanced by the methods and practice delivered byPro Objective-C Design Patterns for iOS. Table of Contents Hello, Design Patterns A Case Study: Designing an App Prototype Factory Method Abstract Factory Builder Singleton Adapter Bridge Facade Mediator Observer Composite Iterator Visitor Decorator Chain of Responsibility Template Method Strategy Command Flyweight Proxy Memento

Mac Programming for Absolute Beginners (Paperback, 1st ed.): Wallace Wang Mac Programming for Absolute Beginners (Paperback, 1st ed.)
Wallace Wang
R947 R826 Discovery Miles 8 260 Save R121 (13%) Ships in 18 - 22 working days

Want to learn how to program on your Mac? Not sure where to begin? Best-selling author Wallace Wang will explain how to get started with Cocoa, Objective-C, and Xcode. Whether you are an experienced Windows coder moving to the Mac, or you are completely new to programming, you'll see how the basic design of a Mac OS X program works, how Objective-C differs from other languages you may have used, and how to use the Xcode development environment. Most importantly, you'll learn how to use elements of the Cocoa framework to create windows, store data, and respond to users in your own Mac programs. If you want to learn how to develop apps with Cocoa, Objective-C, and Xcode, this book is a great first step. Here are just a few of the things you'll master along the way: Fundamental programming concepts aided by short, easy-to-understand examples How to use Xcode and related programming tools to save time and work more efficiently A firm understanding of the basics of Objective-C and how it compares to other languages you might know How to create simple apps using the Cocoa framework How to easily design, write, test, and market your finished program What you'll learn Basic programming concepts illustrated with short, easy-to-understand examples How to use Xcode and related programming tools The basics of Objective-C and how it compares to other languages you might know How to create simple apps using the Cocoa framework Who this book is for

Mac users who want to learn programming or Windows developers who are moving to the Mac OS and iOS platforms. No previous programming experience required. Table of Contents Understanding Programming Understanding Apple's Programming Tools The Basic Steps to Creating a Mac Program Getting Help Learning Objective-C Making Decisions with Branches Repeating Code with Loops Understanding the Cocoa Framework Manipulating Strings Arrays Dictionaries and Sets Creating Classes and Objects Inheritance, Method Overriding, and Events Creating a User Interface Choosing Commands with Buttons Making Choices with Radio Buttons and Check Boxes Making Choices with Pop-Up Buttons Inputting and Outputting Data with Labels, Text Fields, and Combo Boxes Inputting Data with Sliders, Date Pickers, and Steppers Using Built-In Dialog Boxes Creating Pull-Down Menus Designing Your Own Programs Working with Xcode Debugging Your Program

Design of System on a Chip - Devices & Components (Paperback, Softcover reprint of the original 1st ed. 2004): Ricardo Reis,... Design of System on a Chip - Devices & Components (Paperback, Softcover reprint of the original 1st ed. 2004)
Ricardo Reis, Jochen A. G Jess
R3,982 Discovery Miles 39 820 Ships in 18 - 22 working days

Design of System on a Chip is the first of two volumes addressing the design challenges associated with new generations of the semiconductor technology. The various chapters are the compilations of tutorials presented at workshops in Brazil in the recent years by prominent authors from all over the world. In particular the first book deals with components and circuits. Device models have to satisfy the conditions to be computationally economical in addition to be accurate and to scale over various generations of technology. In addition the book addresses issues of the parasitic behavior of deep sub-micron components, such as parameter variations and sub-threshold effects. Furthermore various authors deal with items like mixed signal components and memories. We wind up with an exposition of the technology problems to be solved if our community wants to maintain the pace of the "International Technology Roadmap for Semiconductors" (ITRS).

Beginning iPhone and iPad Web Apps - Scripting with HTML5, CSS3, and JavaScript (Paperback, 1st ed.): Chris Apers, Daniel... Beginning iPhone and iPad Web Apps - Scripting with HTML5, CSS3, and JavaScript (Paperback, 1st ed.)
Chris Apers, Daniel Paterson
R979 R857 Discovery Miles 8 570 Save R122 (12%) Ships in 18 - 22 working days

It seems that everyone and her sister has developed an iPhone App-everyone except you, the hard-working web professional. And now with the introduction of the iPad, you may even feel farther behind. But the time has come where you don't need to struggle through Objective-C or master Apple's Cocoa touch APIs. WebKit's support for HTML5 means any ambitious web developer can join Apple's second mobile App wave and create compelling apps that address the unique features of both the iPhone and the larger iPad. Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript takes you through every aspect of the latest Mobile Web Standards as well as the specific features of the iPhone and iPad. You'll go beyond Web 2.0 and Ajax to learn about WebKit and Mobile Safari, HTML5 and CSS3, Vector Graphics and Multimedia support. You'll discover what built-in hardware features of the iPhone and iPad you can use and how to take advantage of these device-specific capabilities. The market for Web apps is expanding and the combination of iPhone and iPad makes this a very hot area-as well as a competitive one.You'll want to know about all the advantages available to get ahead and stay ahead, and Beginning iPhone and iPad Web Apps is the perfect starting point.

Soft Real-Time Systems: Predictability vs. Efficiency - Predictability vs. Efficiency (Paperback, Softcover reprint of... Soft Real-Time Systems: Predictability vs. Efficiency - Predictability vs. Efficiency (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Giorgio C Buttazzo, Giuseppe Lipari, Luca Abeni, Marco Caccamo
R2,647 Discovery Miles 26 470 Ships in 18 - 22 working days

Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.

Mac Hacks (Paperback): Chris Seibold Mac Hacks (Paperback)
Chris Seibold
R585 R539 Discovery Miles 5 390 Save R46 (8%) Ships in 18 - 22 working days

Want to take real control of your Mac? The hacks in this book help you dig below the surface to tweak system preferences, mount drives and devices, and generally do things with your system that Apple doesn't expect you to do. With a little effort, you can make your Mac and its applications perform exactly the way you want them to. There are more than 50 hacks in this book that show you how to fine-tune the interface, work with multimedia, set up your network, boost security, and perform a few tricks with Unix. Go beyond Preferences: change the way OS X Mountain Lion behaves Customize your experience by taming browsers and making apps full screen Get information delivered right to your desktop, and automate mundane tasks Use the command line and install various Unix apps to unlock your Mac's Unix power Increase security, monitor network traffic, and remain anonymous Play Wii games and host a Minecraft server on your Mac Modify your WiFi, move iTunes, and record TV shows Turn your MacBook into a tablet and give it a custom dye job

Developing C# Apps for iPhone and iPad using MonoTouch - iOS Apps Development for .NET Developers (Paperback, 1st ed.): Bryan... Developing C# Apps for iPhone and iPad using MonoTouch - iOS Apps Development for .NET Developers (Paperback, 1st ed.)
Bryan Costanich
R1,499 Discovery Miles 14 990 Ships in 18 - 22 working days

Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first Hello, World example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.What you'll learn * How to use your existing C# skills to develop applications on the iPhone and iPad * Apple's Model View Controller (MVC) methodology * Working with CocoaTouch's UIKit to create iOS applications using native controls * Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others * Accessing shared resources such as the photos, contacts, and more * How to persist and retrieve data using SQLite and .NET libraries * Complex drawing and animation using CoreGraphics and CoreAnimation * The use of Apple's Push Notification Service * The latest game porting techniques using XNA Touch * How to integrate off-the-shelf Objective-C libraries Who this book is for Every .NET and C# developer who has have ever wanted to create an application or game for Apple's App Store.Table of Contents * Getting Started with MonoTouch * Our First Application * The Model, View, Controller Approach to Multiple Screen Applications * iPad and Universal (iPhone/iPad) Applications * More on Views and Controllers * Introduction to Controls * Standard Controls * Content Controls * Working with Tables * Working with Keyboards * Multitasking * Working with Touch * Working with Shared Resources * User and Application Settings * Working with CoreLocation * Drawing with CoreGraphics * Core Animation * Notifications * Working with Data * Publishing to the App Store * Third Party Libraries * Using Objective-C Libraries and Code

Beginning Ubuntu LTS Server Administration - From Novice to Professional (Paperback, 2nd Corrected ed., Corr. 3rd printing):... Beginning Ubuntu LTS Server Administration - From Novice to Professional (Paperback, 2nd Corrected ed., Corr. 3rd printing)
Sander van Vugt
R1,232 R1,035 Discovery Miles 10 350 Save R197 (16%) Ships in 18 - 22 working days

Beginning Ubuntu LTS Server Administration, Second Edition is the touchstone companion book for anyone implementing Ubuntu LTS Server. Author Sander van Vugt introduces the most recent server edition of Ubuntu Linux, the most popular Linux distribution, to power users, system administrators, and programmers and demonstrates the power and flexibility that the HardyHeron Ubuntu Server Long Term Support Edition offers for small networks and corporate systems alike.

This book covers: Installing and configuring Ubuntu to ensure secure installations Virtual Ubuntu Full network and web services management What you'll learn Administer, install, and configure the 5year HardyHeron Ubuntu Server Long Term Support Edition of the most popular Linux distribution in the world Use the new installation andgraphical user interfacetools Familiarize yourself, whether you are a power user or system administrator Build a network infrastructure with Ubuntu Server Harden Ubuntu to withstand new security threats Use virtual services Who this book is for

This book will suit Linux system administrators of all levels. It also lets power users who want to familiarize themselves with network and web services relevant to their work acquire up-to-date specialized Ubuntu skills.

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