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Pro OpenGL ES for iOS (Paperback, 1st ed.)
Loot Price: R1,395
Discovery Miles 13 950
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Pro OpenGL ES for iOS (Paperback, 1st ed.)
Expected to ship within 10 - 15 working days
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In Pro OpenGL ES for iOS, you'll find out how to harness the full
power of OpenGL ES, and design your own 3D applications by building
a fully-functional 3D solar system model using Open GL ES OpenGL
has set the standard for 3D computer graphics, and is an essential
aspect of iPhone, iPad, and iOS development. This book offers
everything you need to know, from basic mathematical concepts to
advanced coding techniques. You'll learn by building this
fascinating 3D solar system simulator After introducing OpenGL ES,
Pro OpenGL ES for iOS explains the basics of 3D math and then
orients you to the iOS-native 3D libraries you'll be using in your
own 3D games and the solar system project you'll build using this
book. Through the solar system example project, you'll learn how to
incorporate a variety of graphic and animation techniques into your
applications. You will also discover how the full spectrum of 3D
development that awaits, with topics such as lighting,
texture-mapping, modeling, shaders, blending modes, and several
more advanced concepts.By the time you finish Pro OpenGL ES for
iOS, you'll have learned all the skills you'll need to build your
own incredible 3D applications, based on one of the most powerful
3D libraries available. What you'll learn * The basics of 3D
mathematics, and how they are applied in the OpenGL library * How
to design and build your 3D worlds * To create 2D interfaces within
the 3D world * To develop animation and 3D movement * How to
implement 3D shading, coloring, and texturing * The differences
between OpenGL and other 3D toolkits * To build a fully-functional
3D solar system simulator using OpenGL ES Who this book is for
Experienced iOS programmers who want to enter the 3D world of
OpenGL ES programming. Table of Contents * Introduction to OpenGL
ES and Our 3D Solar System Project * Generating a Basic OpenGL
Program * Getting Past the 3D Math * Shading, Lighting and Colors *
Materials and Textures * Animation * Creating a User Interface *
Blending Modes, Buffer Objects, and Other Cool Stuff * Latest
Features of OpenGL ES * Ray Tracing, Hidden Surfaces, and Other
Advanced Topics Appendix A: APIs
General
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