The team that brought you the bestselling Beginning iPhone 4
Development is back again for Beginning iOS 5 Development, bringing
this definitive guide up-to-date with Apple's latest and greatest
iOS SDK, as well as with the latest version of Xcode. There's
coverage of brand new technologies, with chapters on storyboards
and iCloud, for example, as well as significant updates to existing
chapters to bring them in line with all the changes that came with
the iOS 5 SDK. You'll have everything you need to create your very
own apps for the latest iOS devices, including the iPhone 4S, iPad
2, and the latest iPod touch. Every single sample program in the
book has been rebuilt from scratch using Xcode 4.2 and the latest
iOS 5-specific project templates and designed to take advantage of
the latest Xcode features. Assuming only a minimal working
knowledge of Objective-C, and written in a friendly, easy-to-follow
style, Beginning iOS 5 Development offers a complete soup-to-nuts
course in iPhone, iPad, and iPod touch programming.The book starts
with the basics, walking through the process of downloading and
installing Xcode and the iOS 5 SDK, and then guides you though the
creation of your first simple application. From there, you'll learn
how to integrate all the interface elements Apple touch users have
come to know and love, such as buttons, switches, pickers,
toolbars, and sliders. You'll master a variety of design patterns,
from the simplest single view to complex hierarchical drill-downs.
The confusing art of table building will be demystified, and you'll
learn how to save your data using the iPhone file system. You'll
also learn how to save and retrieve your data using a variety of
persistence techniques, including Core Data and SQLite. And there's
much more You'll learn to draw using Quartz 2D and OpenGL ES, add
multitouch gestural support (pinches and swipes) to your
applications, and work with the camera, photo library,
accelerometer, and built-in GPS. You'll discover the fine points of
application preferences and learn how to localize your apps for
multiple languages.* The iOS 5 update to the bestselling and most
recommended book for Cocoa touch developers * Packed full of
tricks, techniques, and enthusiasm for the new SDK from a developer
perspective * Written in an accessible, easy-to-follow style What
you'll learn * Everything you need to know to develop your own
bestselling iPhone and iPad apps * Best practices for optimizing
your code and delivering great user experiences * How to create
universal apps for both the iPhone and iPad * What is data
persistence and why is it important * Get started with building
cool, crisp User Interfaces * What and how to use Table Views * How
to do graphics with Quartz and OpenGL ES * What geo app development
features the new iOS 5 brings to the iPhone 4S * How to get your
app in iCloud * And much much more...Who this book is for Everyone
who wants to start developing for iPhone, iPod touch, and iPad For
the latest sourcecode, please head to www.iphonedevbook.com.Table
of Contents * Welcome to the Jungle * Appeasing the Tiki Gods *
Handling Basic Interaction * More User Interface Fun * Autorotation
and Autosizing * Multiview Applications * Tab Bars and Pickers *
Introduction to Table Views * Navigation Controllers and Table
Views * iPad Considerations * Application Settings and User
Defaults * Basic Data Persistence * Get Your App in the iCloud *
Grand Central Dispatch, Background Processing, and You * Drawing
with Quartz and OpenGL * Taps, Touches, and Gestures * Where Am I?
Finding Your Way with Core Location * Whee Gyro and Accelerometer *
iPhone Camera and Photo Library * Application Localization * Where
to Next?
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!