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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more. To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece.What you'll learn * How to add animated sprites to your game scene * Using TouchEvents to have your sprite react to touch input * How to apply realistic physics to your game scene and characters * Handling sprite collisions and contacts with other game elements * Adding game logic for sprite interaction, scoring, levels, and more * Adding a second player and using GameKit Who this book is for Beginning developers who have some understanding of object-oriented programming as well as intermediate iOS developers who want to get up to speed quickly with Sprite Kit.
This book constitutes the thoroughly refereed post-conference proceedings of the 17th International Workshop on Job Scheduling Strategies for Parallel Processing, JSSPP 2013, held Boston, MA, USA, in May 2013. The 10 revised papers presented were carefully reviewed and selected from 20 submissions. The papers cover the following topics parallel scheduling for commercial environments, scientific computing, supercomputing and cluster platforms.
Migrating to Android for iOS Developers gives you-as an experienced native iOS app developer-the skills to learn native Android apps development from scratch. Starting with preparing your Android integrated development environment and introducing just enough Android application framework fundamentals, you'll understand how to create a simple but meaningful HelloAndroid project immediately. This book provides the guidelines and tutorial projects to show you how to translate your existing iOS app to the Android platform. You'll use your mobile app knowledge to structure your Android apps in a similar way to how you would structure your iOS apps. To implement use cases with detailed screens, the most common mobile topics are discussed, including user interfaces, managing data, and networking with remote services. As you move through the book, you'll create Android apps with rich UI components to handle common CRUD operations locally and remotely. There are many Android goodies described in the book. Instead of relying on routine text descriptions, you'll discover the uniqueness of Android and appreciate the many features that are unique to the platform. This book also explores more powerful mobile UX patterns that are commonly used on the iOS and Android platforms. When you finish reading Migrating to Android for iOS Developers, you'll be an Android developer as well as an iOS developer. And, you will be fully convinced you can do everything in Android that you can do in iOS.
Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple's new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.
Harlan Carvey has updated "Windows Forensic Analysis Toolkit," now in its fourth edition, to cover Windows 8 systems. The primary focus of this edition is on analyzing Windows 8 systems and processes using free and open-source tools. The book covers live response, file analysis, malware detection, timeline, and much more. Harlan Carvey presents real-life experiences from the trenches, making the material realistic and showing the why behind the how. The companion and toolkit materials are hosted online. This material consists of electronic printable checklists, cheat sheets, free custom tools, and walk-through demos. This edition complements "Windows Forensic Analysis Toolkit, Second Edition," which focuses primarily on XP, and "Windows Forensic Analysis Toolkit, Third Edition," which focuses primarily on Windows 7. This new fourth edition provides expanded coverage of many
topics beyond Windows 8 as well, including new cradle-to-grave case
examples, USB device analysis, hacking and intrusion cases, and
"how would I do this" from Harlan's personal case files and
questions he has received from readers. The fourth edition also
includes an all-new chapter on reporting.
Peer-to-peer (P2P) technology, or peer computing, is a paradigm that is viewed as a potential technology for redesigning distributed architectures and, consequently, distributed processing. Yet the scale and dynamism that characterize P2P systems demand that we reexamine traditional distributed technologies. A paradigm shift that includes self-reorganization, adaptation and resilience is called for. On the other hand, the increased computational power of such networks opens up completely new applications, such as in digital content sharing, scientific computation, gaming, or collaborative work environments. In this book, Vu, Lupu and Ooi present the technical challenges offered by P2P systems, and the means that have been proposed to address them. They provide a thorough and comprehensive review of recent advances on routing and discovery methods; load balancing and replication techniques; security, accountability and anonymity, as well as trust and reputation schemes; programming models and P2P systems and projects. Besides surveying existing methods and systems, they also compare and evaluate some of the more promising schemes. The need for such a book is evident. It provides a single source for practitioners, researchers and students on the state of the art. For practitioners, this book explains best practice, guiding selection of appropriate techniques for each application. For researchers, this book provides a foundation for the development of new and more effective methods. For students, it is an overview of the wide range of advanced techniques for realizing effective P2P systems, and it can easily be used as a text for an advanced course on Peer-to-Peer Computing and Technologies, or as a companion text for courses on various subjects, such as distributed systems, and grid and cluster computing.
Unboxing Android USB focuses on apps that use USB. This book covers everything starting from simple tasks like managing media with USB to complex tasks like Android ADB and developing application which exploit the potential of USB framework.With use cases that help developers build real world apps in real-time utilizing the advanced features of USB framework Unboxing Android USB tries to cover every single aspect of the app development cycle in totality. Unboxing Android USB helps you learn newly introduced android open accessory protocol with unique examples such as using USB Keyboard with Android device without USB host mode enabled and switching from MTP to MSC. The book is organized based on the USB functions, with each chapter explaining different USB classes available in Android. The functionalities are explained by starting from the USB specification followed by block diagrams that explain different blocks available in that USB class, followed by sequence diagram that elucidates flow of control and data. Each chapter has a unique sample Android application that uses the particular USB function.
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 7 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming.The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.* The iOS 7 update to the bestselling and most recommended book for Cocoa touch developers * Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective * Written in an accessible, easy-to-follow style What you'll learn * Everything you need to know to develop your own bestselling iPhone and iPad apps * Filled with examples * Best practices for optimizing your code and delivering great user experiences * What is data persistence and why is it important * Get started with building cool, crisp User Interfaces * What and how to use Table Views * How to do graphics with Quartz and OpenGL ES * What geo app development features the new iOS brings to the iPhone * How to get your app to work with the Cloud and more Who this book is for This book is for aspiring iPhone app developers, new to the iOS SDK. Some prior experience with Objective-C is recommended but not required.
This book constitutes the thoroughly refereed post-conference proceedings of the 12th International Conference on Wired/Wireless Internet Communication, WWIC 2014, held in Paris, France, during May 27-28, 2014. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on wireless and wired networks; resource management and next generation services; next generation services, network architecture and applications.
When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work. As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy? The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, you'll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way.
Xcode is Apple's Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple's latest Xcode 5 and includes a wide variety of exciting projects to build. So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK. You'll learn: * How to build iOS apps using the latest Xcode * How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more * How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control * How to take advantage of Xcode's vast libraries, frameworks and bundles * How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies * How to share your app using organizer, localization, auto layout, and more By the end of this book, you'll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you'll even sell it on Apple iTunes App Store.
This book constitutes the proceedings of the 23rd International Conference on Compiler Construction, CC 2014, which was held as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2014, which took place in Grenoble, France, in April 2014. The 10 full papers and 4 tool papers included in this volume were carefully reviewed and selected from 47 submissions; the book also contains one invited talk. The papers are organized in topical sections named: program analysis and optimization; parallelism and parsing and new trends in compilation.
UNIX and Linux System Administration Handbook, Fifth Edition is today's definitive guide to installing, configuring and maintaining any Unix or Linux system -- including the systems that provide core Internet and cloud infrastructure. Now fully updated for today's Linux distributions and cloud environments, it details best practices for every facet of system administration, including storage management, network design and administration, web hosting and scale-out, automation, configuration management, performance analysis, virtualization, DNS, security, management of IT service organizations, and much more. For modern system and network administrators, this edition contains indispensable new coverage of cloud deployments, continuous delivery, Docker and other containerization solutions, and much more.
Scientific Workflow has seen massive growth in recent years as science becomes increasingly reliant on the analysis of massive data sets and the use of distributed resources. The workflow programming paradigm is seen as a means of managing the complexity in defining the analysis, executing the necessary computations on distributed resources, collecting information about the analysis results, and providing means to record and reproduce the scientific analysis. Workflows for e-Science presents an overview of the current state of the art in the field. It brings together research from many of leading computer scientists in the workflow area and provides real world examples from domain scientists actively involved in e-Science. The computer science topics addressed in the book provide a broad overview of active research focusing on the areas of workflow representations and process models, component and service-based workflows, standardization efforts, workflow frameworks and tools, and problem solving environments and portals. The topics covered represent a broad range of scientific workflow and will be of interest to a wide range of computer science researchers, domain scientists interested in applying workflow technologies in their work, and engineers wanting to develop workflow systems and tools. As such Workflows for e-Science is an invaluable resource for potential or existing users of workflow technologies and a benchmark for developers and researchers. Ian Taylor is Lecturer in Computer Science at Cardiff University, and coordinator of Triana activities at Cardiff. He is the author of "From P2P to Web Services and Grids," also published by Springer. Ewa Deelman is a Research Assistant Professor at the USC Computer Science Department and a Research Team Leader at the Center for Grid Technologies at the USC Information Sciences Institute. Dennis Gannon is a professor of Computer Science in the School of Informatics at Indiana University. He is also Science Director for the Indiana Pervasive Technology Labs.. Dr Shields is a research associate at Cardiff and one of two lead developers for the Triana project.
Learn to use your Mac the easy way: no jargon, just clear, concise and to the point. Using Mac OS Mavericks is your handy guide to using a computer running Mavericks, providing a quick resource for both the beginner and the enthusiast. Using Mac OS Mavericks is your handy guide to using a computer running Mavericks, providing a quick resource for both the beginner and the enthusiast. Step-by-step techniques supported by photography and screen prints, and easy to follow text, make using a Mac a cinch. Whether you have just bought your first Mac, switched from Windows, or are a keen computer user, this lean reference will provide you with the underpinnings needed to use a Mac like a pro.
The Android on x86: An Introduction serves two main purposes. First, it makes the case for adapting your applications onto Intel's x86 architecture, including discussions of the business potential, the changing landscape of the Android marketplace, and the unique challenges and opportunities that arise from x86 devices. The fundamental idea is that extending your applications to support x86 or creating new ones is not difficult, but it is imperative to know all of the technicalities. This book is dedicated to providing you with an awareness of these nuances and an understanding of how to tackle them. Second, and most important, this book provides a one-stop detailed resource for best practices and procedures associated with the installation issues, hardware optimization issues, software requirements, programming tasks, and performance optimizations that emerge when developers consider the x86 Android devices. The authors have collected this information so that you can use the book as a field guide for the specific requirements you may need to consider.This book is not dedicated to code; instead it is filled with the information you need in order to take advantage of x86 architecture. It will guide you through installing the Android SDK for Intel Architecture, help you understand the differences and similarities between different Android devices using the Intel Architecture, teach you to create and port applications, debug existing x86 applications, offer solutions for NDK and C++optimizations, and explain the Intel Hardware Accelerated Execution Manager. This book provides the most useful information to help you get the job done quickly while utilizing best practices. What you'll learn *The development-relevant differences between Android on ARM and Android on Intel x86 *How to set up the SDK for an emulated Intel Android device *How to build the Android OS for the Intel Mobile Processor *How to create new x86 based Android applications, set up testing and performance tuning, and port existing Android applications to work with the x86 processor *How to debug problems they encounter when working on the x86 Android test platform *Intricacies of the Intel Hardware Accelerated Execution Manager.The reader will also gain significant insight into the OpenGL Android support. Who this book is for *Android developers *Hardware designers who need to understand how Android will work on their chipsets *CIOs and CEOs of technology-based companies *IT staff who may encounter or need to understand the issues *New startup founders and entrepreneurs *Computer science students
Beginning iOS Cloud and Database Development gets you started with building apps for or that use Apple's iCloud. You'll learn the techniques which will enable you to devise and create iOSapps that can interact with iCloud servers. From the basics up, you'll progressively learn how to configure your app for iCloud, upload and download files, implement revisions, add conflict resolution policies, and work with custom documents.
This book is for iOS developers who want to build apps for or that use the new iCloud platform.
Linux Kernel Networking takes you on a guided in-depth tour of the current Linux networking implementation and the theory behind it. Linux kernel networking is a complex topic, so the book won't burden you with topics not directly related to networking. This book will also not overload you with cumbersome line-by-line code walkthroughs not directly related to what you're searching for; you'll find just what you need, with in-depth explanations in each chapter and a quick reference at the end of each chapter. Linux Kernel Networking is the only up-to-date reference guide to understanding how networking is implemented in the latest version of the Linux kernel, and it will be indispensable in years to come since so many devices now use Linux or operating systems based on Linux, like Android, and since Linux is so prevalent in the datacenter arena, including Linux-based virtualization technologies like Xen.What you'll learn * Kernel networking basics, including socket buffers * How key protocols like ICMP are implemented * In-depth looks at both IPv4 and IPv6 * Everything you need to know about Linux routing * How netfilter and IPsec are implemented * Linux wireless networking * Additional topics like Infiniband, BlueZ, the Android API, and network monitoring Who this book is for Software developers and architects, project managers, CTOs, network admins and architects, network security professionals, computer science researchers, and Linux kernel hackers. A basic knowledge of C and networking is required; basic knowledge of the Linux kernel is helpful but not mandatory.
This book constitutes the proceedings of the 27th International Conference on Architecture of Computing Systems, ARCS 2014, held in Lubeck, Germany, in February 2014. The 20 papers presented in this volume were carefully reviewed and selected from 44 submissions. They are organized in topical sections named: parallelization: applications and methods; self-organization and trust; system design; system design and sensor systems; and virtualization: I/O, memory, cloud; dependability: safety, security, and reliability aspects."
Think you have the next great iPad app idea? TheiPad Application Sketch Book is an essential tool for any aspiring iPad developer. This sketch book makes it easy to centralize and organize your ideas, featuring full-sized iPad templates to write on. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes, and document the app name and screen name. Its flat binding and perforated pages make it ideally flexible for any use you might think of. This book is a must-have and an invaluable tool for bringing your next great iPad app idea to life What you'll learn Who this book is for Any aspiring iPad developer.
The Objective-C Quick Syntax Reference is a condensed code and syntax reference to the popular Objective-C programming language, which is the core language behind the APIs found in the Apple iOS and Mac OS SDKs. It presents the essential Objective-C syntax in a well-organized format that can be used as a handy reference. You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any Objective-C programmer. In the Objective-C Quick Syntax Reference, you will find: * A concise reference to the Objective-C language syntax. * Short, simple, and focused code examples. * A well laid out table of contents and a comprehensive index allowing easy review.What you'll learn * How to create a Objective-C HelloWorld * How to Compile and Run * What are the Objective-C code class definitions * How to use objects in Objective-C * How to effectively use categories to extend the various classes * What is key-value observation * How to archive an object graph * How to implement the delegation design pattern with protocols * How to master code blocks and much more Who this book is for This book is a quick, handy pocket syntax reference for experienced Objective-C, Mac, and iOS programmers, and a concise, easily-digested introduction for other programmers new to Objective-C.
This book constitutes the refereed post-proceedings of the 10th International Symposium on Advanced Parallel Processing Technologies, APPT 2013, held in Stockholm, Sweden, in August 2013. The 30 revised full papers presented were carefully reviewed and selected from 62 submissions. The papers cover a wide range of topics capturing some of the state of the art and practice in parallel architecture, parallel software, concurrent and distributed systems, and cloud computing, with a highlight on computing systems for big data applications.
iOS 7 Development Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on the iPad, iPhone, and other iOS 7 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and you will be presented with cutting-edge solutions that bring forth the best that the iOS 7 SDK has to offer. The recipes include: * Working with Auto Layout to build flexible user interfaces that adapt to different screen sizes * Building applications that incorporate multimedia * Building location-aware apps * Understanding best practices for application design and development You'll find this book to be an indispensable reference for all your iOS development.What you'll learn * How to make your apps truly stand out with multimedia * How to integrate social network services such as Twitter and Facebook into your apps * How to enhance your game apps with GameCenter * How to develop powerful apps with the latest Xcode * How to use Table Views and Collection Views in combination with Core Data to build powerful data-driven apps * How to build beautiful location-based apps with the new map engine Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book.
Objective-C Programmer's Reference provides the tools necessary to write software in Objective-C--the language of choice for developing iOS and OS X applications. Author Carlos Oliveira begins from the basic building blocks of the language. He shows how to create correct and efficient applications by applying your knowledge of object-oriented and structured programming. This book: * Takes you quickly through fundamental concepts such as interfaces and class implementations. * Provides a concise reference to the Foundation Framework that is all-important when programming in Objective-C. * Highlights key differences between Objective-C and other popular languages such as Java or Python. * Provides the fundamentals of Cocoa and Cocoa Touch, which are the standard for OS X and iOS development. Objective-C Programmer's Reference makes extensive use of concepts already mastered by developers who are fluent in other languages such as C++, Java, Perl, and Python. The author's approach is logical and structured, and even novice developers will have an easy time absorbing the most important topics necessary to program in Objective-C.Objective-C Programmer's Reference is a book for professional developers in Objective-C, or those who are moving to Objective-C from other languages. The book is written for readers who lack the time to invest in more traditional books, which usually spend hundreds of pages to explain concepts that are part of the working programmer's standard vocabulary. What you'll learn * Grasp the basic syntax of the Objective-C language. * Create classes and methods in Objective-C. * Apply Objective-C's message-passing mechanism to simplify your code and avoid deep class hierarchies. * Store and access dynamic data through Objective-C's built-in, key-value system. * Make effective use of container classes such as arrays and dictionaries with their immutable and mutable versions. * Create simple applications for iPhones, iPads, Macbooks, and other iOS and Mac OS X devices. Who this book is for Objective-C Programmer's Reference is for programmers in Objective-C who are looking for a handy reference to keep them on top of their game.The book is also designed for programmers moving to Objective-C from some other language, especially from another C-like language such as Java or C#, providing just that additional bit that is needed to transfer their expertise into Objective-C and get a leg up on creating applications for the iOS and OS X platforms underlying Apple's hugely successful devices such as the iPhone, iPad, and Macbook. |
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