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A bestselling fantasy adventure about two teens from two very different worlds, who must work together to save the universe. The companion novel to the bestselling Deep Secret. Arianrhod Hyde's world (or Roddy, as she prefers to be called) is very much the world of magic, pageantry and ritual. Presiding over all, the most important person is the Merlin, who is entrusted with the magical health of the Isles of Blest. Nick Mallory's world is much more familiar - at least, it starts off being our own. But Nick's not the ordinary 15 year old he seems, as he slips sideways into something he thinks is a dream - but in fact is another world entirely. Now, Nick's been on other worlds before (although never alone) but he's a confident type. Maybe a bit too confident... In Roddy's world, the current Merlin expires and a new one takes his place. Yet something is wrong - the rituals have been upset and nothing is going the way it should. Roddy needs help, and Nick might be the one to do it - even if he can't use magic... Their stories unfold, side-by-side, and the Merlin Conspiracy thickens - two stories combining until the mystery is finally revealed. Compelling, howlingly funny in places, mind-boggling - this story will wow Diana Wynne Jones fans all around the world (and probably in other universes too).
The thrilling sequel to the New York Times bestseller and international multimedia phenomenon, Endgame: The Calling. Endgame is here. Earth Key has been found. Two keys - and nine Players - remain. The keys must be found, and only one Player can win. Queens, New York. Aisling Kopp believes the unthinkable: that Endgame can be stopped. But before she can get home to regroup, she is approached by the CIA. They know about Endgame. And they have their own ideas about how it should be Played. Ideas that could change everything. Kingdom of Aksum, Ethiopia. Hilal ibn Isa al-Salt narrowly survived an attack that leaves him horribly disfigured. He now knows something the other Players do not. But the Aksumites have a secret that is unique to their line. A secret that can help redeem humanity - and maybe even be used to help defeat the beings behind Endgame. London, England. Sarah Alopay has found the first key. She is with Jago - and they are winning. But getting Earth Key has come at a great cost to Sarah. The only thing that keeps the demons at bay is Playing. Playing to win. Sky Key - wherever it is, whatever it is - is next. And the nine remaining Players will stop at nothing to get it...
Read the first book in the "New York Times" bestselling Maze Runner
series, perfect for fans of "The Hunger Games" and "Divergent."
"The Maze Runner" motion picture featuring the star of MTV's "Teen
Wolf," Dylan O'Brien; Kaya Scodelario; Thomas Brodie-Sangster; Will
Poulter; and Aml Ameen, and hits theaters September 19, 2014 Also
look for James Dashner's newest book "The Eye of Minds," book one
in the Mortality Doctrine series.
"From the Hardcover edition."
"If you go into the woods, Old Crony will get you."
Secrets, spies or maybe even a monster... What lies in the heart of the wood? Charlie, Dizzy and Johnny are determined to discover the truth, but when night falls without warning they find themselves trapped in a nightmare. Lost in the woods, strange dangers and impossible puzzles lurk in the shadows. As time plays tricks, can Charlie solve this mystery and find a way out of the woods? But what if this night never ends...?
A timeless novel for anyone who's ever felt lost. From the award-winning author of The Many Worlds of Albie Bright and The Infinite Lives of Maisie Day.
Cover illustration by Matt Saunders.
The Far Lands is a hidden area located at the very edge of Minecraft's outer borders, unknown to normal users. There, the life of a young boy named Watcher is suddenly turned upside down when his village is destroyed by the vile zombie warlord Tu-Kar. Watcher and a handful of his friends vow to save those who were captured during the devastating battle and bring the zombie leader to justice. But along the way, they'll uncover a terrifying secret about the monsters in the Far Lands, one that could change Minecraft forever.The Rise of the Warlords series is an interactive Minecraft adventure like never before, giving fans the option to play along in Minecraft as they read on custom Far Lands worlds exclusively designed by bestselling author Mark Cheverton.
Experience the fantastical with this complete collection of the #1
"New York Times "bestselling Spiderwick Chronicles series.
Wat gebeur as jy die apokalips misloop? Rufus (eintlik Ruth) en Xandr het pas graad 10 klaargemaak en hulle ken mekaar van kleintyd af. Voordat Rufus en haar gesin die land verlaat besluit hulle om vir oulaas ’n baie belangrike eerste saam te beleef. Sal hulle die plan kan deurvoer?
The sequel to FloodWorld, this equally cinematic book tells the story of Kara and Joe's adventures in the US, as they travel with a band of ideological outlaws, hell-bent on destroying the Mariners and stealing their world. Can the kids come up with a plan to stop the seemingly inevitable destruction?
Take on the role of the Monster Hunter in this fully interactive, flick-through-the pages, choose-your-own-destiny adventure story. YOU are an agent of G.H.O.S.T. - protecting the world from creatures in the shadows. Dr Omega is creating mutant humans - turning them into monsters. Your mission is to stop her experiments. Written by the award-winning duo Steve Barlow and Steve Skidmore Age appropriate for 8+. Also suitable for reluctant readers and less confident older readers. Printed using a font approved by the British Dyslexia Association.
ʼn Buitengewone reis na die buitenste ruim ...
"Wow! Shades of Fahrenheit 451 and Orwell's 1984. Painfully real and urgent. Read this book." -Michael Grant, New York Times bestselling author of the Gone series Bestselling author Joelle Charbonneau's eerily timely, high-stakes page-turner is destined to start important conversations at this particular moment in our history. Meri Beckley lives in a world without lies. When she looks at the peaceful Chicago streets, she feels pride in the era of unprecedented hope and prosperity over which the governor presides. But when Meri's mother is killed, Meri suddenly has questions that no one else seems to be asking. And when she tries to uncover her mother's state of mind in her last weeks, she finds herself drawn into a secret world with a history she didn't know existed. Suddenly, Meri is faced with a choice between accepting the "truth" or embracing a world the government doesn't want anyone to see-a world where words have the power to change the course of a country and where the wrong ones can get Meri killed.
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