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Just when George and Harold thought they'd saved the world again - oh no Here come the Robo-Boogers Disgusting and dangerous hi-tech robots made of gloomy SNOT. It's lucky that our heroic Waistband Warrior Captain Underpants is standing by, with the power of underwear on his side and his hankie to hand
For years people have claimed to see a mysterious white deer in the woods around Chinaberry Creek. One evening, Eric Harper thinks he spots it. But a deer doesn't have a coat that shimmers like a pearl, or an ivory horn curling from its forehead. When Eric discovers the unicorn is hurt and being taken care of by the vet next door and her daughter, Allegra, his life is transformed. He's thrust into a world of magical creatures just as his world at home starts to crumble. A tender tale of love, loss, and the connections we make, The Unicorn in the Barn shows us that sometimes ordinary life can take extraordinary turns.
A galaxy is threatened. A young Jedi is discovered. A dormant evil rises again, New truths are found. Bestselling author Patricia C. Wrede brings to life the epic story of "Star Wars: Episode I," in a stunning novel sure to captivate legions of readers.
Spensa's world has been under attack for hundreds of years. An alien race called the Krell leads onslaught after onslaught from the sky in a never-ending campaign to destroy humankind. Humanity's only defense is to take to their ships and fight the enemy in the skies. Pilots have become the heroes of what's left of the human race. Spensa has always dreamed of being one of them; of soaring above Earth and proving her bravery. But her fate is intertwined with her father's - a pilot who was killed years ago when he abruptly deserted his team, placing Spensa's chances of attending flight school somewhere between slim and none. No one will let Spensa forget what her father did, but she is still determined to fly. And the Krell just made that a possibility. They've doubled their fleet, making Spensa's world twice as dangerous . . . but their desperation to survive might just take her skyward . . . Praise for Brandon Sanderson's #1 New York Times Bestselling Reckoners series: 'Another win for Sanderson . . . he's simply a brilliant writer' Patrick Rothfuss 'Action-packed' EW.com 'Compelling . . . Sanderson uses plot twists that he teases enough for readers to pick up on to distract from the more dramatic reveals he has in store' AV Club
This 10th Anniversary Edition of THE HUNGER GAMES contains more than fifty pages of new bonus material, including the most extensive interview Suzanne Collins has given since the publication of The Hunger Games, which provides an absorbing behind-the-scenes look at the creation of the series; and an engaging archival conversation between Suzanne Collins and YA legend Walter Dean Myers on writing about war. Set in a dark vision of the near future, a terrifying reality TV show is taking place. Twelve boys and twelve girls are forced to appear in a live event called The Hunger Games. There is only one rule: kill or be killed. When sixteen-year-old Katniss Everdeen steps forward to take her younger sister's place in the games, she sees it as a death sentence. But Katniss has been close to death before. For her, survival is second nature.
One minute everything was fine and the next... they arrived. Those that saw them died instantly. The unlucky ones survived. Now unimaginable things straight out of nightmares roam the streets of our towns and cities. Nothing is impossible. Nowhere is safe. And no one can escape The Change... Howard doesn't know where he is or how he got there. He's not even sure his name is Howard. But he knows he is in trouble. Alone on a stretch of motorway jammed with broken down cars full of corpses and strange creatures, Howard falls in with a motorbike gang living in a nearby service station. But even The Kingdom of the Welcome Break can't keep him safe. Something is moving between the rows of cars, something that used to be human but now clanks with metal, hisses with hydraulics, and is always on the lookout for new parts...
When the doors of the lift crank open, the only thing Thomas remembers is his first name. But he's not alone. He's surrounded by boys who welcome him to the Glade - a walled encampment at the centre of a bizarre and terrible stone maze.
Like Thomas, the Gladers don't know why or how they came to be there - or what's happened to the world outside. All they know is that every morning when the walls slide back, they will risk everything - even the Grievers, half-machine, half-animal horror that patrol its corridors, to try and find out.
Book five in the OFFICIAL Minecraft fiction series for readers age 7+ Ash, Morgan, Harper, Po and Jodi are back for their fifth adventure in the world of Minecraft. When Morgan and his friends receive an unwelcome visit from the elusive Evoker King, the find themselves on a quest to find a secret item hidden in the depths of an unknown dungeon. But not is all as it seems, and they must gear up for an epic journey rife with danger, dragons and mysterious foes. Meanwhile, in the real world, the school play seems to be full of its own traps and troubles. Will Morgan and the gang finally uncover the identiy of the Evoker King? For fans of the Minecraft game, Jumanji and Wreck it Ralph.
B Smith is a zombie but, unlike most of the walking dead, has a brain that still works. This can only be a blessing, right? B is about to realize that consciousness can also be a curse . . .
A new fantasy-adventure series packed with addictive genre hooks for 9+ readers: code-breaking, cyber-technology, killer robots and a boy hero with a supernatural destiny. Perfect for fans of Percy Jackson, Alex Rider and Dr Who. Packed full of magical code-breaking skills, wisecracking robots and a young hero who might just be too clever for his own good, this tech-savvy adventure is perfect for fans of Percy Jackson and Alex Rider. Twelve year-old code breaking genius William Wenton, is trying to make sense of his family's dramatic escape from their home in London. But when his extraordinary talent for cracking codes is suddenly revealed, William must face the danger that has been lurking around him for years.
Perfect for fans of Pamela Butchart and David Solomons, this is a new hilarious adventure from the creative team behind the bestselling I Swapped My Brother On The Internet. Keith has entered the Junior Mega Brain quiz and he's determined to win. The problem is - he's not really a genius. Even worse, his sister Minerva actually is, and Keith will have to go head to head against her. Keith needs to get super smart and fast! Could he just steal Min's brain? Or will some awesome inventions, sneezing rabbits and fearsome flapjacks be the genius way to victory?
Come along down, sir. Step this way. Only a shilling, sir, to view the changeling child. Only a shilling to behold the strangest work of nature that ever was. Come sir, follow me down... In the basement a gap is forming. Mysterious voices are calling, and Tom cannot resist. Taking a leap through time Tom meets Astra, the changeling child; the incredible bendy man, and the gorilla woman monsters being shown at Bartholomew Fair. In the dark and seedy backstreets of eighteenth-century London, doctors are paying high prices for unusual bodies to dissect, and Astra and her friends are prime targets. They desperately need Tom's help. But Tom has problems of his own . . . Come, sir. Follow me Down...
Dev and his friends are back with more mind-bending tech in this third instalment of the Inventory series. The World Consortium is recruiting more agents to defend the most advanced technology the world isn't ready for, and it's up to Dev, Lottie and Mase to train them up for action. But will they be ready before Shadow Helix's next strike? And has Dev uncovered all the secrets of his past, or is there more to know about his special abilities? THE INVENTORY SERIES OF BOOKS Iron Fist (book 1) Gravity (book 2) Black Knight (book 3) Winter Storm (book 4)
Internationally acclaimed author Michael Grant delivers another stunning follow-up to his globally bestselling GONE series.
When the lines between hero and villain blur, it's hard to tell who's the real monster.
Dillon Poe wanted to be a comedian once . . . but everyone made fun of him. Dillon the loser. Dillon the freak. Now he can control anyone with the power of his voice and he’s preparing to send thousands to their deaths. Who’s laughing now?
Dekka, Shade, Cruz, Malik, Armo and a new mutant with unmatched powers are all that stand in Dillon's way.
Internationally acclaimed author Michael Grant delivers another stunning follow-up to his globally bestselling GONE series. Michael has now written around 150 books (with Katherine, as himself, and under pseudonyms and as a ghostwriter.) He lives in San Francisco Bay Area taking his inspiration from the charming view of Alcatraz.
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