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Books > Children's & Educational > Geography & environment > The built environment
For children with a passion for drawing, or dreams of creating buildings, this book explores how architects really work, taking the young reader through the entire process for planning and designing a house. Learn about an architect s four main drawings: the Site Plan, Floor Plan, Section, and Elevation including the concept of drawing each plan to scale. Aspiring architects discover design techniques, along with different, exciting architectural styles used today. All of this is brought to life in freehand, pen-and-ink architectural drawings that will inspire children to apply these lessons to their own designs. This book is the perfect introduction to architecture, revealing why buildings look and function as they do. While this creative book is ideal for the middle grades, ages 9-12, even adults will find it inspiring."
Help your child to develop their growth mindset as they discover how real engineers look at the world and how they think. Children's brains are powerful and flexible, but they need exercising and challenging to develop. In this book they will uncover the core skills that can make a good engineer great, and be encouraged to have a go at some simple activities to help them to train their brain to become better at applying outstanding engineering practice. By uncovering the way that real engineers look at the world and approach problems scientifically, they will be learning skills that will set them in good stead for life. Each topic is broken down into manageable chunks, so the reader can build up their skills and naturally develop their thinking. Each book contains biographies of four top engineers, and the humorous illustrations throughout help the reader to understand some of the trickier concepts. Ideal for students aged 8+ who are studying engineering or S.T.E.A.M. topics at key stage 2. Titles in this series: Think Like An Astronaut Think Like An Artist Think Like a Coder Think Like An Engineer Think Like A Mathematician Think Like A Scientist
Help Georgie the giraffe find a new home with this entertaining and educational Colour and Create book. With over 50 beautiful pages to design, little architects will have hours of fun colouring and drawing skyscrapers, castles, houseboats and more. The book encourages budding designers to use their imagination, memory and observation skills to explore the world around them in a playful and informative way. Enjoy the journey and get creative as you design a dream home!
In this thrilling sticker book, the lines between science fiction and reality blur as you build awe-inspiring futuristic metropolises - from giant space stations and colonies on Mars to underwater worlds and cyberpunk cities full of androids. Add the right stickers to complete your cities, then read their description and statistics to find out all about them.
Take a look at how computers are designed, how engineers program them and how all the data in computers is held. Find out about memory, outputs and inputs, explore amazing feats of computing such as the web, artificial intelligence and virtual reality and imagine what computers might be able to do in the future. Test your understanding with fun activities, such as writing your own program using a programming language such as Scratch. Inject some fun into STEAM topics with these lively examinations of buildings, robots, computers, vehicles, materials and space! This bright, colourful series aims to inspire children aged 8 and up with a lifelong love of STEAM subjects.
Take a look at how aeroplanes are designed, how they take off and how engineers make sure they stay up in the sky. Find out about cars, trains, boats and helicopters, explore remarkable vehicles from self-driving cars to maglev trains and space rovers, and admire some of the world's most iconic cars. Test your understanding with fun projects such as making your own mini-maglev from plastic bricks and magnets. Inject some fun into STEAM topics, with these lively examinations of buildings, robots, computers, vehicles, materials and space! This bright, colourful new series aims to inspire children with a lifelong love of STEAM subjects.
Learn about the different homes people live in around the world. Learn what a home is, what home are made of, and look at homes in the countryside as well as in towns and cities, and other places. Learn about city slums; unusual homes like lighthouses and igloos; and huts, caves, and tents. A map at the end shows all the countries discussed, from Brazil to UK.
Meet the S.T.E.A.M. pioneer - Frank Lloyd Wright - and discover his fascinating life story and inspirations. Frank Lloyd Wright tells the story of this key scientific figure - covering his whole life's journey and his amazing legacy to science today. Masterminds introduces some of the world's great scientists, inventors and artists, retelling their lives and explaining why their work is important. Clear photographic designs bring a real-life quality to these biographies and major S.T.E.A.M. discoveries. Provides an understanding of scientific discoveries and presents inspirational lives from a variety of diverse backgrounds. Includes a timeline of the person's life and shows the ongoing legacy that we can see around us today. Perfect for readers aged 7 and up. Titles in this series: Rachel Carson George Washington Carver Marie Curie Rosalind Franklin Jane Goodall Stephen Hawking Katherine Johnson Nikola Tesla Leonardo da Vinci Frank Lloyd Wright
Includes clip art on CD-ROM and fold-out wall chart in plastic sleeve inside back cover.
Aspiring architects will be in their element Explore this
illustrated narrative history of buildings for young readers, an
amazing construction in itself.
Dive into a new subject with the Know It All series. Each book focuses on a new topic and is packed with fascinating facts and stunning images. There is a lot to know, and this is the perfect place to start.
Build your very own ROLLER COASTER MARBLE RUN completely from this book! Press out the pieces, assemble your roller coaster and watch as your structure grows. Then race marbles from two starting points and see which marble comes out first! With extra information about the science behind your build, this book will keep master builders entertained for hours.
Who built the first houses? What's the difference between an arch and an architrave? How does a dome stay up? Who invented concrete? Can you build a house from paper? If you want to know more about the buildings around you, this entertaining illustrated guide is a perfect introduction to architecture around the world. From the mud huts of ancient history to today's towering edifices, you can explore iconic buildings and find out more about the people who created them. You'll also discover the development of different building materials, from mud and straw to paper, steel and reinforced concrete. AGES: 5 to 11 AUTHORS: Eduard Altarriba is a graphic designer and illustrator. He runs Alababala, a Barcelona-based independent studio producing games, exhibitions, animation, apps and workbooks for children that are practical and fun. Other books he has worked on include My First Book of Quantum Physics, also published by Button Books. Berta Bardi i Mila is a Lecturer at the School of Architecture, Polytechnic University of Catalonia (UPC), Barcelona. She has a PhD in Architectural Design. Berta specialises in modern architecture, and the methodology of teaching architecture. This is her first book for Button Books.
Maisy's building her friend a house, and you can join in! With easy-to-use pull, slide and play tabs on every spread, little ones will love this interactive building adventure. Brrrm! Brrrm! Beep! Beep! Maisy and her friends are building a house for Ella! Pull, slide and play with the tabs to pour in the rubble, mix the cement, swing the crane and paint Ella's beautiful new home. A delightful story about teamwork with exciting, interactive spreads, ideal for imaginative play!
What do you get when you cross a digger and a dinosaur? A DIGGERSAUR (of course!) These mighty beasts are the perfect mixture of two childhood favourite things, and they're off on a wonderful rhythmic, rhyming adventure full of funny details to spot and noisy diggersaur sounds to shout out loud. This book is a colourful burst of fun from this fantastic debut illustrator.
A cosy story filled with enlightening facts about how lighthouses work for children who are fascinated by the wonder of the sea. On a rocky island in the middle of the sea, Eva's Grandad is the keeper of the lighthouse. When storms brew and the mist descends, the lighthouse offers a beacon of hope to sailors trying to find their way home. Why were lighthouses first created? How does the light travel so far? What happens when a storm hits? Join Eva and her Grandad and discover all about the inner workings of a lighthouse, what a lighthouse keeper does all day and thrilling stories of daring sea rescues. Did you know that you can see the light from a lighthouse nearly 30km away? Readers will learn about cloud formations, stars in the night sky and the wildlife that surrounds the lighthouse. There is always lots to do and see as a lighthouse keeper. With beautiful illustrations and a charming story, A Lighthouse Story is an engaging story that introduces you to the fascinating world of a lighthouse keeper. A beautiful book to treasure.
Imagine a house's early days as a home: A young family builds a picket fence and plants flowers in its yard, children climb the magnolia tree and play the piano in the living room, and there is music inside the house for many happy years. But what will happen when its windows grow dark, its paint starts to crumble, and its boards creak in the winter wind? The house dreams of a family who will love it again...and one day, a new story will emerge from within its walls. In this modern classic, Erin Napier's lyrical prose and Adam Trest's warm and comforting paintings deeply evoke the soul of a house cherishing the seasons of life and discovering the joy of rebirth.
"The story of an inspired building and an inspirational civilization." The Parthenon is more than a magnificent building. Every marble statue, every graceful column, is an expression of a civilization whose three great values still speak to us today: "Democracy." At a time of godlike rulers, ordinary citizens voted to build the Parthenon. "Humanism." The Parthenon's art honored Athens' water carriers as well as its gods. "Balance." The Parthenon's aesthetic brought lightness and grace to height and mass. The Parthenon tells of the rise of Athens -- from the religion that nurtured it, through the wars that tested it, to the democracy that ennobled it -culminating in the construction of the great temple on the Acropolis. The book not only captures the human stories, but also vividly illustrates the technical details behind the construction, from quarrying of the marbles to carving of the exquisite frieze. To look at the Parthenon is to see Athens. To see Athens, is to see ourselves. "Wonders of the World" series The winner of numerous awards, this series is renowned for Elizabeth Mann's ability to convey adventure and excitement while revealing technical information in engaging and easily understood language. The illustrations are lavishly realistic and accurate in detail but do not ignore the human element. Outstanding in the genre, these books are sure to bring even the most indifferent young reader into the worlds of history, geography, and architecture. ""One of the ten best non-fiction series for young readers."" - Booklist
This visually exciting lift-the-flap book charts the rise of an urban skyscraper, covering every stage of its construction - from safely demolishing its predecessor to hanging glass walls forty storeys up. With over 70 flaps to lift, revealing modern construction methods and showing how different tools and vehicles are used.
Here's the story of the Great Pyramid and the people who built it. In the author's telling, the Old Kingdom comes alive: a nation of farmers living on the green edge of a harsh desert with a king who was a god in life and in death. Tens of thousands of farmers left home each year to chisel hard stone without iron tools and move 10-ton blocks up steep grades without the use of a wheel, all to the glory of the Pharaoh. "Wonders of the World" series The winner of numerous awards, this series is renowned for Elizabeth Mann's ability to convey adventure and excitement while revealing technical information in engaging and easily understood language. The illustrations are lavishly realistic and accurate in detail but do not ignore the human element. Outstanding in the genre, these books are sure to bring even the most indifferent young reader into the worlds of history, geography, and architecture. ""One of the ten best non-fiction series for young readers."" - Booklist
This title invites readers to discover what is fun about building. Simple text, straightforward photos, and a photo glossary make this title the perfect primer on building.
This title explores the advances engineers have made to better prepare for tornadoes and to minimize their damage. Clear text, compelling images, and helpful sidebars and infographics make this book an accessible and engaging read.
Explore the most amazing wonders of the ancient world! More than 2,000 years ago, travelers wrote about the incredible sights they saw while on their journeys. They told tales of hanging gardens that were built for a Babylonian queen, and a colossal statue that guided ships through the harbor of Rhodes in Greece. These writers compiled a list of the very best of these sights that are now known as the Seven Wonders of the Ancient World. Author Yona Zeldis McDonough takes the readers on a trip to the Lighthouse of Alexandria and the Great Pyramids in Egypt (the only Wonder still standing), the Statue of Zeus at Olympia and the Colossus of Rhodes in ancient Greece, the Hanging Gardens of Babylon, the Mausoleum at Halicarnassus, and the Temple of Artemis, detailing the creativity and skill that these early civilizations possessed. |
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