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Books > Travel > Travel & holiday guides > Theme parks & funfairs
Your no-nonsense, consumer-oriented guide to Disney's Cruise Line
The Unofficial Guide to the Disney Cruise Line by Len Testa with
Erin Foster, Laurel Stewart, and Ritchey Halphen describes the best
of Disney's ships and itineraries, including a couple of stellar
restaurants, top-notch children's activities, and Castaway Cay, one
of the best vacation islands in the Caribbean. The book also lists
which on-board entertainment and restaurants should be skipped,
including recommendations on what to do instead. Along the way,
this indispensable travel companion shows how to save money; choose
the right stateroom, ship, and itinerary; and get to and from the
cruise with ease. The guide also provides full coverage of the
Disney-run European river cruises and includes itinerary and port
guides.
Theme parks are a uniquely interactive and enduring form of
entertainment that have influenced architecture, technology, and
culture in surprising ways for more than a century, as Scott Lukas
now reveals in his compelling historical chronicle.
"Theme Park" takes the primitive amusements of pleasure gardens as
its starting point and launches from there into a rich, in-depth
investigation of the evolution of the theme park over the twentieth
century. Lukas examines theme parks in countries around the
world--including in the United States, Mexico, Europe, Japan,
China, South Africa, and Australia--and how themed fairs and parks
developed through diverse means and in a variety of settings. The
book examines world-famous and lesser-known parks, including the
early parks of Coney Island; Madrid's Movieworld; a series of World
Fairs and their luxurious exhibition halls; Six Flags parks and
virtual theme parks today; and, of course, the unparalleled
achievements of Disneyland and Disney World.
Lukas analyzes the theme park as a living entity that unexpectedly
shapes people, their relationships, and the world around them.
Theme parks have now become complex representations of the human
mind itself, he contends, through its interpretations of books,
feature films, video games, and Web sites. Ultimately, "Theme Park"
reveals, the wider influence of theme parks can be found in the
shopping malls, branded stores, and casinos that employ the tricks
and techniques of amusement parks to dominate our entertainment
world today.
Packed with captivating illustrations, "Theme Park" takes us on
historical roller coaster ride that both reanimates the places that
shaped our childhoods and anticipates the future of escapism and
fantasy fun.
Theme park studies is a growing field in social and cultural
studies. Nonetheless, until now little attention has been dedicated
to the choice of the themes represented in the parks and the
strategies of their representation. This is particularly
interesting when the theme is a historical one, for example ancient
Greece. Which elements of classical Greece find their way into a
theme park and how are they chosen and represented? What is the
"entertainment" element in ancient Greek history, culture and myth,
which allows its presence in commercial structures aiming to
people's fun? How does the representation of Greece change against
different cultural backgrounds, e.g. in different European
countries, in the USA, in China? This book frames a discussion of
these representations within the current debates about immersive
spaces, uses of history and postmodern aesthetics, and analyses how
ancient Greece has been represented and made "enjoyable" in seven
different theme parks across the world, providing an original and
ground-breaking contribution to theme park studies and classical
reception.
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