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Books > Arts & Architecture > Photography & photographs > Special kinds of photography > Video photography
Would you like to earn millions by talking about your favourite subject? A new generation of vloggers have become millionaires by sharing make-up tutorials, comedy sketches and gaming videos. These people didn't start off with fancy equipment, expert technical knowledge or huge audiences. They are self-made. This book examines how they achieved success and provides a step by step guide to the process of finding fame and fortune online. Featuring advice from vloggers including Jim Chapman, Fleur De Force and KSI alongside business tips from YouTube CBO Robert Kyncl and Gleam Futures founder Dominic Smales, this book contains insider information about the mechanics of making money by vlogging. Subjects covered include brand-building, filming and editing equipment techniques, social media, working with talent managers, dealing with digital marketing agencies, making merchandise and negotiating with brands. Author Zoe Griffin is an established blogger, who set up her blog Live Like a VIP in 2009. She's worked with several vloggers and has noticed that the most popular ones have things in common. This book explains what these things are - so you can adopt similar tactics andget rich vlogging!
Today's digital production tools empower the small team to produce multimedia projects that formerly required large teams. Orchestrating a production requires more than proficiency with the postproduction tools. Final Cut Pro Workflows: The Independent Studio Handbook offers a cookbook of postproduction workflows that teams can follow to deliver an array of products to their clients. It describes appropriate postproduction workflows, team roles and responsibilities, and required equipment for some of the most common media productions. Combining the wisdom of traditional roles and responsibilities with an understanding of how FCP facilitates a new flexibility where these roles/responsibilities can be redistributed, this book sheds light on workflow processes and responsibilities, and includes 7 real-world workflows from a diverse range of projects: * Money-Saving Digital Video Archive * Long-Form Documentary with Mixed Sources * Web-Based Viewing and Ordering System * 30-Second Spot for Broadcast * Multi-Part TV Series with Multiple Editors * DVD Educational Supplement * Music Video with Multi-Cam Editing and Multiple Outputs Written with a unique iconography to better convey key points and applicable to all levels of FCP users, Final Cut Pro Workflows: The Independent Studio Handbook is a vital reference tool for every postproduction house. The DVD files are also available at http://www.taylorandfrancis.com/cw/osder-9780240810058/.
Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge of mobile game storytelling. The first half of the book covers general storytelling techniques, including worldbuilding, character design, dialogue, and quests. In the second half, leading experts in the field explore various genres and types of mobile and social games, including educational games, licensed IP, games for specific demographics, branding games, and free to play (F2P). Key Features The only book dedicated to narrative design and game writing in social and mobile games, an explosive market overtaking the console gaming market. Provides tips for narrative design and writing tailored specifically for mobile and social game markets. Guides readers along with conclusions that include questions to help the reader in narrative design and/or writing. Explores real games to illustrate theory and best practices with analyses of game case studies per chapter, covering indie, social/mobile, and AAA games. Includes checklists to help readers critique their own narrative design/writing.
Filmmaker Jay Holben has been battling in the production trenches for most of his life. For the past 17 years, he's chronicled his adventures in the pages of American Cinematographer, Digital Video, Videography, and TV Technology. Now, in Behind the Lens: Dispatches from the Cinematic Trenches, he's compiled nearly 100 of his best articles on everything from camera technology and lenses to tips and techniques for better lighting. Whether you're making independent films, commercials, music videos, documentaries, television shows, event videos, or industrials, this full color collection provides the tools you need to take your work to the next level and succeed in the world of digital motion imaging. Featured topics include: *Tech, including the fundamentals of how digital images are formed and how they evolved to match the look of a film, as well as image compression and control *Optics, providing a thorough examination of lenses and lens interchangeability, depth of field, filters, flare, quality, MTF, and more *Cameras, instructing you in using exposure tools, ISO, white balance, infrared, and stabilizers *Lighting, featuring advice on using lighting sources and fixtures and how to tackle common lighting problems Additional tips and tricks cover improving audio, celestial photography, deciding if film school is right for you, and much more. For over a decade Jay Holben has worked as a director of photography in Los Angeles on features, commercials, television shows, and music videos. He is a former technical editor and frequent contributing writer for American Cinematographer, the current technical editor and columnist for Digital Video, and the lighting columnist for TV Technology. The author of A Shot in the Dark: A Creative DIY Guide to Digital Video Lighting on (Almost) No Budget, Holben is also on faculty for the Global Cinematography Institute. He is now an independent producer and director.
Almost as familiar as the images of the American West he painted and sculpted is the figure of Charles M. Russell himself. Standing or mounted, in boots and wide-brimmed hat, sash knotted at his waist, gaze steady under a hank of unruly hair: he is the one and only "Cowboy Artist." What is not so well known is the story that unfolds in the myriad photographs of Russell, pictures that document a remarkable life while also reflecting the evolution of photography and the depiction of the American West at the turn of the twentieth century. This biography makes use of hundreds of images of Russell, many never before published, to explore the role of photography in shaping the artist's public image and the making and selling of his art. More than that, the book shows how the Cowboy Artist personified what he portrayed. Born in 1864 to a well-to-do family in St. Louis, Russell was smitten early on by the burgeoning art of photography and the images of the West that were proliferating as rapidly as the frontier was disappearing. When he moved to Helena at sixteen, his passions came together, as professional and amateur photographers made their way to the Montana Territory to document the cowboy life that Charlie was embracing and beginning to paint. Larry Len Peterson traces Russell's image and his career from these first adventures to his apotheosis as an artist, and then to his California period and his final days as the grand statesman of the American West. Along the way we meet some of the most interesting photographers of the era, as Russell posed for Edward S. Curtis, Roland Reed, Clarence S. Bull, Hildore C. Eklund, and Dorothea Lange, among others. Because Nancy Russell used photographs to promote her artist husband's career and artistic identity, we also see the medium's early application as a marketing tool in the hands of a surprisingly savvy businesswoman. Alongside Peterson's engrossing tale of the life of this American icon, the hundreds of photographs of Russell, his friends, family members, business associates, colleagues, and celebrities of his time offer a unique view of the artist's historic and cultural milieu--a view at once panoramic and intimate.
From the editors of Videomaker Magazine comes this new edition that you have been waiting for. The Videomaker Guide Digital Video, fifth edition, provides information on all of the latest cutting edge tools and techniques necessary to help you shoot and edit video like the pro's. Learn about equipment, lighting, editing, audio, high definition, and all aspects of video from the leading experts on videography!
Brimming with workflow efficiencies for the experienced editor, The
Avid Handbook teaches you the hows and whys of operating the system
in order to reach streamlined, creative end solutions. The book
emphasizes time-saving techniques, shortcuts, and workflow
procedures- the true keys to getting a job done.
Enter the world of HBO's global television phenomenon Game of Thrones with The Photography of Game of Thrones - the definitive photographic collection from the set of the hit series. Witness how official unit stills photographer and Nikon ambassador Helen Sloan and the unit photography team selected 850 incredible images from the production of HBO's legendary series Game of Thrones, including candid, never-before-seen images of cast and crew. Enjoy exclusive access and images directly from the set as George R.R. Martin's world of Westeros was translated to the TV screen. One of 4 comprehensive and officially licensed Game of Thrones retrospective books from HarperVoyager. * UNPRECEDENTED ACCESS - 416 pages of images, details, and anecdotes covering Game of Thrones seasons 1-8. * EXCLUSIVE IMAGES - Curated from an archive of 1.5 million photos. Enjoy over 850 hand-selected images direct from the set. * UNSEEN MOMENTS - View legendary characters such as Tyrion, Daenerys, Cersei, Jaime, Brienne, and Jon Snow uniquely captured through Helen Sloan's lens. * HEAR FROM THE SHOW'S CREATORS - Features an exclusive foreword from Game of Thrones showrunners David Benioff and D. B. Weiss. * A PRESTIGE COFFEE TABLE BOOK - Deluxe 9.75 x 13 inch format. * A HIGHLY DESIRABLE GIFT FOR FANS - Released in time for the holiday season, this is the perfect gift for Game of Thrones fans.
Video Production Workshop is the first book written to be accessible and appealing to a younger, digitally savvy audience interested in learning the full range of skills involved in planning and executing a video project. It introduces all the digital tools and basic techniques in sequence for readers to build proficiency and gain a well-rounded mastery of the art and craft of video production. Author Tom Wolsky begins with lessons in video editing and camera handling, and then moves on to scripting and storyboarding a production. Readers then step through a series of exercise projects. Separate chapters explore how to light different types of scenes as well as how to obtain well-recorded sound. The book is designed both for independent students as well as for classroom use, and it includes lessons on video journalism and its rights, responsibilities, and ethics. Related techniques for interviewing and working in a live studio are also presented. The book concludes with lessons in post-production techniques, especially motion graphics and special effects. The downloadable resources are packed with DV footage for projects, plus demo plug-ins and free software.
In this updated edition of Corporate Video Production, Stuart Sweetow teaches aspiring and seasoned videographers how to make imaginative corporate videos with eye-catching designs, rhythmic editing tricks, and essential scriptwriting and interview techniques. Readers will learn how to shoot on location or in a studio, work with employees-turned-actors, find new clients, and produce online videos and podcasts for corporations, government agencies, and non-profit organizations. Additionally, this new edition has been updated to include discussion questions, chapter summaries, and professional tips, and to cover live webcasting, mobile devices, shooting in 4K, micro-videos, micro-cameras, and storytelling techniques for corporate social responsibility programs. A companion website features downloadable forms and further resources.
Build and create your own Roblox world with this updated, easy-to-use guide. Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm! With updated screenshots and instructions, The Ultimate Roblox Book, Updated Edition provides brand-new information on game changes and the latest features so you can make the most out of your Roblox game. With everything from instructions for playing the games to tips on creating your own worlds to the basics of coding, this updated guide gives you all the tools you need to get started.
Video is a part of everyday life, comparable to driving a car or taking a shower. It is nearly omnipresent, available on demand and attached to nearby anything, anywhere. Online Video became something vital and independent. With all the video created by the cameras around us, constantly uploading, sharing, linking, and relating, a blue ocean is covering our planet, an ocean of video. What might look as bluish noise and dust from the far outside, might embed beautiful and fascinating living scapes of moving images, objects constantly changing, re-arranging, assembling, evolving, collapsing, but never disappearing, a real cinema. Andreas Treske describes and theorizes these objects formerly named video, their forms, behaviours and properties.
There is now no shortage of media for us to consume, from streaming services and video-on-demand to social media and everything else besides. This has changed the way media scholars think about the production and reception of media. Missing from these conversations, though, is the maker: in particular, the maker who has the power to produce media in their pocket. How might one craft a personal media-making practice that is thoughtful and considerate of the tools and materials at one's disposal? This is the core question of this original new book. Exploring a number of media-making tools and processes like drones and vlogging, as well as thinking through time, editing, sound and the stream, Binns looks out over the current media landscape in order to understand his own media practice. The result is a personal journey through media theory, history and technology, furnished with practical exercises for teachers, students, professionals and enthusiasts: a unique combination of theory and practice written in a highly personal and personable style that is engaging and refreshing. This book will enable readers to understand how a personal creative practice might unlock deeper thinking about media and its place in the world. The primary readership will be among academics, researchers and students in the creative arts, as well as practitioners of creative arts including sound designers, cinematographers and social media content producers. Designed for classroom use, this will be of particular importance for undergraduate students of film production, and may also be of interest to students at MA level, particularly on the growing number of courses that specifically offer a blend of theory and practice. The highly accessible writing style may also mean that it can be taken up for high school courses on film and production. It will also be of interest to academics delivering these courses, and to researchers and scholars of new media and digital cinema.
A mix of theory and practical applications, Placing Shadows covers
the physical properties of light and the selection of proper
instruments for the best possible effect. For the student, advanced
amateur, and pros trying to enhance the look of their productions,
this book examines the fundamentals and is also a solid reference
for tips on better performance.
Step-by-step instructions with callouts to the GoPro HERO5 Black, HERO5 Session (TM), or HERO Session (TM) camera. Photos and sample images show you exactly what to do. Help when you run into problems or limitations with your GoPro camera in specific shooting situations. Tips and Notes to help you get the most from your GoPro camera when taking pictures or shooting HD video in a wide range of shooting situations. Full-color, step-by-step tasks walk you through getting and keeping your GoPro camera working just the way you want in order to shoot the absolute best photos and videos possible. Learn how to: Set up your GoPro camera and prepare for any type of shooting situation Take awesome first- or third-person videos just about anywhere, including underwater or in low-light situations Select and use the best camera housing, mount, and accessories to capture the perfect shots Take detailed and vibrant high-resolution, digital images with your GoPro camera Shoot stunning HD video using your GoPro camera Record high-quality audio in conjunction with your videos Choose the best resolution and camera settings for each shooting situation you encounter Wirelessly transfer your digital content from your camera to your smartphone or tablet using the GoPro Capture (TM) mobile app Transfer content from your camera to your computer to view, edit, enhance, archive, and share it using photo editing software or the GoPro QUIK Desktop (TM) and GoPro Studio (TM) video editing software Learn strategies used by the pros to achieve your own professional results
The most complete and up-to-date overview available of an art form
born some forty years ago and now ubiquitous internationally.
Discover the power of Rematch and its plugins by building a real-world application from scratch Key Features Get to grips with the capabilities of Rematch quickly as you build applications Learn to use Rematch and its plugins to simplify everyday tasks Take total control of the application state and manage its scalability using Rematch Book DescriptionRematch is Redux best practices without the boilerplate. This book is an easy-to-read guide for anyone who wants to get started with Redux, and for those who are already using it and want to improve their codebase. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will take you from the simplest through to the most complex layers of Rematch. You'll learn how to migrate from Redux, and write plugins to set up a fully tested store by integrating it with vanilla JavaScript, React, and React Native. You'll then build a real-world application from scratch with the power of Rematch and its plugins. As you advance, you'll see how plugins extend Rematch functionalities, understanding how they work and help to create a maintainable project. Finally, you'll analyze the future of Rematch and how the frontend ecosystem is becoming easier to use and maintain with alternatives to Redux. By the end of this book, you'll be able to have total control of the application state and use Rematch to manage its scalability with simplicity. What you will learn Understand the principal concepts of Flux and Redux Find out what the main problems are that Rematch solves Become familiar with the Rematch ecosystem Develop an application using Rematch and React together Write unit and integration tests to get 100% test coverage of your programs with Rematch Create a React Native app with Rematch and Expo Persist data with redux-persist and Rematch Build a Rematch plugin from scratch Who this book is forThis book is for React and Redux users looking for better alternatives for Redux. Familiarity with JavaScript, React, and Redux will help you make the most of this book.
Photographs are an integral part of our daily lives, from
sensationalist images in tabloid papers, to personal family
snapshots, to the art photography displayed in galleries and sold
through international art markets. In this thought-provoking
exploration of the subject, Steve Edwards provides a clear, lively,
and imaginative approach to the definition, importance, and meaning
of photography. He combines a sense of its historical development
with an analysis of its purpose and meaning within a wider cultural
context. Edwards also discusses both well-known and more unusual
photos, from the highly controversial Cottingley Fairies to Ansel
Adams landscapes, and from the shocking and influential Eddie Adams
image of a Vietcong suspect being executed to the
portrait/performance art work of Cindy Sherman. Edwards
interrogates the way we look and think about photographs, and
considers such issues as truth and recording, objectivity and fine
art, identity and memory.
With their cameras and notebooks in hand, photographers Sabine Schmidt and Don House embarked on an ambitious project to document the libraries committed to serving Arkansas's smallest communities. Remote Access is the culmination of this fascinating three-year effort, which took the artists to every region of their home state. Schmidt's carefully constructed color images of libraries and the communities they serve and House's rich black-and-white portraits of library patrons and staff shine alongside the authors' observational essays about their experiences. The pages here come alive with a deep connection to Arkansas's history and culture as we accompany the authors on visits to a section of the Trail of Tears near Parkin, to the site of the tragic 1959 fire at the Arkansas Negro Boys' Industrial School in Wrightsville, and to Maya Angelou's childhood school in Stamps, among many other significant destinations. Through this testament to the essential role of libraries in the twenty-first century, Schmidt and House have created a clear-eyed portrait of modern rural life, delving into issues of race, politics, gender, and isolation as they document the remarkable hard work and generosity put forth in community efforts to sustain local libraries.
An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture-and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games-but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.
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