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Books > Computing & IT > Applications of computing > Virtual reality

Real Money from Virtual Reality - Entrepreneur Edition - How to successfully launch your VR product in the location-based... Real Money from Virtual Reality - Entrepreneur Edition - How to successfully launch your VR product in the location-based entertainment industry. (Paperback)
Bob Cooney
R508 Discovery Miles 5 080 Ships in 18 - 22 working days
Strategies and Opportunities for Technology in the Metaverse World (Paperback): P. -C Lai Strategies and Opportunities for Technology in the Metaverse World (Paperback)
P. -C Lai
R5,155 Discovery Miles 51 550 Ships in 18 - 22 working days
The Metaverse - Gain Insight Into The Exciting Future of the Internet (Paperback): Vicky V Choudhary The Metaverse - Gain Insight Into The Exciting Future of the Internet (Paperback)
Vicky V Choudhary
R227 R212 Discovery Miles 2 120 Save R15 (7%) Ships in 18 - 22 working days
Virtual Heritage - A Guide (Paperback): Erik Malcolm Champion Virtual Heritage - A Guide (Paperback)
Erik Malcolm Champion
R634 Discovery Miles 6 340 Ships in 18 - 22 working days
Metaverse - The New Digital Revolution. A Beginner's Guide to Investing in the Digital Arts of the Future, Nft, Blockchain... Metaverse - The New Digital Revolution. A Beginner's Guide to Investing in the Digital Arts of the Future, Nft, Blockchain Gaming and Cryptocurrency (Paperback)
Jeff H Bolton
R496 R456 Discovery Miles 4 560 Save R40 (8%) Ships in 18 - 22 working days
Void Legion (Paperback): Terry C. Simpson Void Legion (Paperback)
Terry C. Simpson
R487 Discovery Miles 4 870 Ships in 18 - 22 working days
Virtual Reality (Paperback): Samuel Greengard Virtual Reality (Paperback)
Samuel Greengard
R423 R382 Discovery Miles 3 820 Save R41 (10%) Ships in 9 - 17 working days

A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality-and how they could affect every part of our lives. After years of hype, extended reality-augmented reality (AR), virtual reality (VR), and mixed reality (MR)-has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities-fantasy worlds, faraway countries, sporting events-in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.

Metaverse For Beginners and Advanced - A Complete Journey Into the Metaverse Virtual World (Web 3.0): Learn to Invest in NFT... Metaverse For Beginners and Advanced - A Complete Journey Into the Metaverse Virtual World (Web 3.0): Learn to Invest in NFT (Non-Fungible Token), Crypto Art, Land, Altcoin, Defi and Blockchain Gaming (Paperback)
Darell Freeman
R422 Discovery Miles 4 220 Ships in 18 - 22 working days
Avatars & Drones (Paperback): Warren Dent Avatars & Drones (Paperback)
Warren Dent
R312 Discovery Miles 3 120 Ships in 18 - 22 working days
Postcards From The Software Island - Essays at the Cusp of Ideas, Programming, and Culture (Paperback): Akram Ahmad Postcards From The Software Island - Essays at the Cusp of Ideas, Programming, and Culture (Paperback)
Akram Ahmad
R291 Discovery Miles 2 910 Ships in 18 - 22 working days
VR (Paperback): Andy Lancaster VR (Paperback)
Andy Lancaster
R359 Discovery Miles 3 590 Ships in 18 - 22 working days
The Infinite Retina - Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next... The Infinite Retina - Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next tech revolution (Paperback)
Irena Cronin, Robert Scoble; Foreword by Steve Wozniak
R1,822 Discovery Miles 18 220 Ships in 18 - 22 working days

What is Spatial Computing and why is everyone from Tesla, Apple, and Facebook investing heavily in it?

In The Infinite Retina, authors Irena Cronin and Robert Scoble attempt to answer that question by helping you understand where Spatial Computing - an augmented reality where humans and machines can interact in a physical space - came from, where it's going, and why it's so fundamentally different from the computers or mobile phones that came before.

They present seven visions of the future and the industry verticals in which Spatial Computing has the most influence - Transportation; Technology, Media, and Telecommunications; Manufacturing; Retail; Healthcare; Finance; and Education. The book also shares insights about the past, present, and future from leading experts an other industry veterans and innovators, including Sebastian Thrun, Ken Bretschneider, and Hugo Swart. They dive into what they think will happen in Spatial Computing in the near and medium term, and also explore what it could mean for humanity in the long term. The Infinite Retina then leaves it up to you to decide whether Spatial Computing is truly where the future of technology is heading or whether it's just an exciting, but passing, phase.

What you will learn:

  • Look back at historical paradigms that changed the face of technology
  • Consider how Spatial Computing could be the new technology that changes our lives
  • See how Virtual and Augmented Reality will change the way we do healthcare
  • Learn how Spatial Computing technology will lead to fully automated transportation
  • Think about how Spatial Computing will change the manufacturing industry
  • Explore how finance and retail are going to be impacted through Spatial Computing devices
  • Hear accounts from industry experts on what they expect Spatial Computing to bring to their sectors
Managerial Challenges and Social Impacts of Virtual and Augmented Reality (Paperback): Sandra Maria Correia Loureiro Managerial Challenges and Social Impacts of Virtual and Augmented Reality (Paperback)
Sandra Maria Correia Loureiro
R4,139 Discovery Miles 41 390 Ships in 18 - 22 working days

The increase in smartphone usage and new technologies embedded in smart devices have led to innovative developments and applications throughout a variety of industries. However, new techniques such as spatial augmented reality are becoming more affordable for business, allowing consumers to experience and interact with the world as they never have before. AR and VR have vast implications for management and can allow companies to increase their sustainability and reduce their CO2 footprint. Managerial Challenges and Social Impacts of Virtual and Augmented Reality is a pivotal reference source that provides vital research on the applications of VR, AR, and related technologies from the perspectives of managers and marketers in the industry and discusses the social impact of these technologies. While highlighting topics such as consumer analysis, privacy ethics, and relationship marketing, this book is ideally designed for managers, marketers, technology developers, managing directors, business professionals, academicians, students, and researchers seeking current studies on the evolution of interactive technology.

What is Augmented Reality? - Everything You Wanted to Know Featuring Exclusive Interviews With the Leaders of the AR Industry... What is Augmented Reality? - Everything You Wanted to Know Featuring Exclusive Interviews With the Leaders of the AR Industry (Paperback)
Yoni Binstock
R525 Discovery Miles 5 250 Ships in 18 - 22 working days
A Very Spectrum Christmas - Celebrating Seasonal Software on the Sinclair ZX Spectrum (Paperback): Thomas A Christie A Very Spectrum Christmas - Celebrating Seasonal Software on the Sinclair ZX Spectrum (Paperback)
Thomas A Christie
R490 Discovery Miles 4 900 Ships in 18 - 22 working days
Virternity - The Quest for a Virtual Eternity: A Treatise on the Aims and Goals of the Virternity Project (Paperback): David... Virternity - The Quest for a Virtual Eternity: A Treatise on the Aims and Goals of the Virternity Project (Paperback)
David Evans Bailey
R434 Discovery Miles 4 340 Ships in 18 - 22 working days
Sanctuary I - The First Secular Diaspora (Paperback): Russell Hatler, Nikki Brate Sanctuary I - The First Secular Diaspora (Paperback)
Russell Hatler, Nikki Brate
R491 Discovery Miles 4 910 Ships in 18 - 22 working days
Virtual Reality - Human Computer Interaction (Paperback): Ajit Singh Virtual Reality - Human Computer Interaction (Paperback)
Ajit Singh
R359 Discovery Miles 3 590 Ships in 18 - 22 working days
The Metaverse - Prepare Now for the Next Big Thing (Paperback): Terry Winters The Metaverse - Prepare Now for the Next Big Thing (Paperback)
Terry Winters
R332 R308 Discovery Miles 3 080 Save R24 (7%) Ships in 18 - 22 working days
Changing World - Origin (Paperback): Sergei Katz Changing World - Origin (Paperback)
Sergei Katz
R610 Discovery Miles 6 100 Ships in 18 - 22 working days
Implementing Augmented Reality Into Immersive Virtual Learning Environments (Paperback): Donna Russell Implementing Augmented Reality Into Immersive Virtual Learning Environments (Paperback)
Donna Russell
R4,138 Discovery Miles 41 380 Ships in 18 - 22 working days

The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.

Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality (Paperback): Amit Kumar Tyagi Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality (Paperback)
Amit Kumar Tyagi
R4,775 Discovery Miles 47 750 Ships in 18 - 22 working days

Augmented and virtual reality (AR and VR) offer exciting opportunities for human computer interaction (HCI), the enhancement of places, and new business cases. Though VR is most popular for video games, especially among younger generations, AR and VR can also be used in applications that include military, medical, navigational, tourism, marketing, and maintenance uses. Research in these technologies along with 3D user interfaces has gained momentum in recent years and has solidified it as a staple technology for the foreseeable future. Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality includes a collection of business case studies covering a variety of topics related to AR, VR, and mixed reality (MR) including their use in possible applications. This book also touches on the diverse uses of AR and VR in many industries and discusses their importance, challenges, and opportunities. While discussing the use these technologies in sectors such as education, healthcare, and computer science, this book is ideal for computer scientists, engineers, practitioners, stakeholders, researchers, academicians, and students who are interested in the latest research on augmented, mixed, and virtual reality.

Terms of Service - Subject to change without notice (Paperback): Craig W Stanfil Terms of Service - Subject to change without notice (Paperback)
Craig W Stanfil
R414 Discovery Miles 4 140 Ships in 18 - 22 working days
Current and Prospective Applications of Virtual Reality in Higher Education (Paperback): Dong Hwa Choi, Amber Dailey-Hebert,... Current and Prospective Applications of Virtual Reality in Higher Education (Paperback)
Dong Hwa Choi, Amber Dailey-Hebert, Simmons Estes
R3,932 Discovery Miles 39 320 Ships in 18 - 22 working days

For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.

How Blockchain will Change the World - A Beginner's Guide To Blockchain Technology, Bitcoin, and the Future of Financial... How Blockchain will Change the World - A Beginner's Guide To Blockchain Technology, Bitcoin, and the Future of Financial Technology (Paperback)
Alex Kim
R317 Discovery Miles 3 170 Ships in 18 - 22 working days
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