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Books > Computing & IT > Applications of computing > Virtual reality

Storytelling in Video Games - The Art of the Digital Narrative (Paperback): Amy M Green Storytelling in Video Games - The Art of the Digital Narrative (Paperback)
Amy M Green
R1,346 R679 Discovery Miles 6 790 Save R667 (50%) Ships in 10 - 15 working days

This book explores video games as important cultural artifacts and as sources of powerful, compelling storytelling. It begins by considering the fundamental structures of video games-including immersion and player agency-and deepens the exploration of such elements by considering how each plays a role in storytelling. The book moves from the theoretical to the practical by considering numerous modern games and the stories they tell through careful, considered analysis of each title's story. Games considered at length include the Mass Effect series, BioShock, The Last of Us and many more. The book also explores genres like the visual novel, which are less frequently considered in video game study. What emerges from this book, which appeals to academics, game enthusiasts, and the general public, is the importance of considering video games as serious and important sources of storytelling exploring complex thematic subjects like identity, morality, and the impact of player choice.

Augmented and Virtual Reality - Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015,... Augmented and Virtual Reality - Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings (Paperback, 1st ed. 2015)
Lucio Tommaso De Paolis, Antonio Mongelli
R2,788 Discovery Miles 27 880 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015. The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, engineers, and physicians in order to share points of views, knowledge, experiences, and scientific and technical results related to state-of-the-art solutions and technologies on virtual and augmented reality applications for medicine, cultural heritage, education, industrial sectors, as well as the demonstration of advanced products and technologies.

Dynamics of Dialogue, Cultural Development, and Peace in the Metaverse (Paperback): Swati Chakraborty Dynamics of Dialogue, Cultural Development, and Peace in the Metaverse (Paperback)
Swati Chakraborty
R4,471 Discovery Miles 44 710 Ships in 18 - 22 working days

There are dramatic global challenges that urge us to examine our identities and the need for intercultural dialogue to overcome differences and bring the world together around the concept of a global human module. Dialogue is important to give the world an agenda for action based on tolerance, mutual respect, and fairness. These actions can only succeed if people are clear about the foundations of cultures and civilizations, which can only be reached through dialogue. It is essential to solve how we can reach the next level of technology with inclusion, peace, and dialogue in the era of the metaverse. Dynamics of Dialogue, Cultural Development, and Peace in the Metaverse provides relevant theoretical frameworks and the latest empirical research findings in the metaverse. It explains the strategic role of trust at different levels of the information and knowledge society. Covering topics such as digital culture, peace training, and religion in the metaverse, this premier reference source is an essential resource for business leaders and executives, politicians, government officials, sociologists, students and faculty of higher education, librarians, researchers, and academicians.

The Sandbox Coin - The SAND ERC-20 Utility Token on the Ethereum Blockchain (Paperback): Thomas J. Taylor The Sandbox Coin - The SAND ERC-20 Utility Token on the Ethereum Blockchain (Paperback)
Thomas J. Taylor
R266 R247 Discovery Miles 2 470 Save R19 (7%) Ships in 18 - 22 working days
Strategies and Opportunities for Technology in the Metaverse World (Paperback): P. -C Lai Strategies and Opportunities for Technology in the Metaverse World (Paperback)
P. -C Lai
R5,155 Discovery Miles 51 550 Ships in 18 - 22 working days
Blind Traveler's Blues - A Douglas Abledan Novel (Paperback): Karen Syed Blind Traveler's Blues - A Douglas Abledan Novel (Paperback)
Karen Syed; Robert, P. Bennett
R297 Discovery Miles 2 970 Ships in 18 - 22 working days
NFT Investing - The Beginner's Guide to Investing in NFT (Non-Fungible Token). Create, Buy and Sell with Your Own Digital... NFT Investing - The Beginner's Guide to Investing in NFT (Non-Fungible Token). Create, Buy and Sell with Your Own Digital Crypto-Art and Collectibles (Paperback)
Jeff H Bolton
R492 R451 Discovery Miles 4 510 Save R41 (8%) Ships in 18 - 22 working days
Trade Fair Annual 2020/21 - The Standard Reference Work in the Trade Fair Design World (Hardcover): Sabine Marinescu, Janina... Trade Fair Annual 2020/21 - The Standard Reference Work in the Trade Fair Design World (Hardcover)
Sabine Marinescu, Janina Poesch
R2,432 R2,125 Discovery Miles 21 250 Save R307 (13%) Ships in 9 - 17 working days

Until spring 2020 the trade fair sector was still boasting: "You can't e-mail a handshake!" Then Covid-19 came along and everything was turned upside down: exhibitions were postponed, cancelled or relocated into digital space. It also brought forth new concepts with which we had not reckoned a couple of years ago: virtual twins, AR or VR walk-through stands, online exhibitions with new meeting formats, or quite different ideas that are currently turning the sector upside down, providing new impetuses and making the trade fair a place as we have never known it before. The new trade fair yearbook presents not only the most exciting exhibition settings of the previous year but also entices us into virtual space.

What Exactly is Virtual Reality? (Paperback): Dawson Morton, 5d Media What Exactly is Virtual Reality? (Paperback)
Dawson Morton, 5d Media; Edited by 5d Media
R256 Discovery Miles 2 560 Ships in 18 - 22 working days
Learning & Teaching in the Virtual World of Second Life (Paperback): Judth Molka-Danielsen, Mats Destchmann Learning & Teaching in the Virtual World of Second Life (Paperback)
Judth Molka-Danielsen, Mats Destchmann
R1,193 R1,064 Discovery Miles 10 640 Save R129 (11%) Ships in 10 - 15 working days

Virtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions world-wide have done teaching in the virtual world of Second Life (SL). This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life long learning in SL. In 2007 it created a virtual island or 'sim' in SL called 'Kamimo Education Island'. The project generated a number of courses taught in Second Life, and instructed educators in the use of SL. This book disseminates the experiences and lessons learned in that project and from other educational projects in SL. The book identifies the gaps in traditional forms of education. It provides a roadmap on issues of: instructional design, learner modelling, building simulations, exploring alternatives to design and integrating tools in education with other learning systems.

Virtual Heaven, redux (Paperback): Taylor Kole Virtual Heaven, redux (Paperback)
Taylor Kole
R434 Discovery Miles 4 340 Ships in 18 - 22 working days
Virtual Reality - Everything You Wanted to Know Featuring Exclusive Interviews (How to Understand, Use & Create With Virtual... Virtual Reality - Everything You Wanted to Know Featuring Exclusive Interviews (How to Understand, Use & Create With Virtual Reality) (Paperback)
William Tardif
R437 R404 Discovery Miles 4 040 Save R33 (8%) Ships in 18 - 22 working days
Real Money from Virtual Reality - Entrepreneur Edition - How to successfully launch your VR product in the location-based... Real Money from Virtual Reality - Entrepreneur Edition - How to successfully launch your VR product in the location-based entertainment industry. (Paperback)
Bob Cooney
R508 Discovery Miles 5 080 Ships in 18 - 22 working days
The Metaverse - Gain Insight Into The Exciting Future of the Internet (Paperback): Vicky V Choudhary The Metaverse - Gain Insight Into The Exciting Future of the Internet (Paperback)
Vicky V Choudhary
R227 R212 Discovery Miles 2 120 Save R15 (7%) Ships in 18 - 22 working days
Virtual Heritage - A Guide (Paperback): Erik Malcolm Champion Virtual Heritage - A Guide (Paperback)
Erik Malcolm Champion
R634 Discovery Miles 6 340 Ships in 18 - 22 working days
Metaverse - The New Digital Revolution. A Beginner's Guide to Investing in the Digital Arts of the Future, Nft, Blockchain... Metaverse - The New Digital Revolution. A Beginner's Guide to Investing in the Digital Arts of the Future, Nft, Blockchain Gaming and Cryptocurrency (Paperback)
Jeff H Bolton
R496 R456 Discovery Miles 4 560 Save R40 (8%) Ships in 18 - 22 working days
Void Legion (Paperback): Terry C. Simpson Void Legion (Paperback)
Terry C. Simpson
R487 Discovery Miles 4 870 Ships in 18 - 22 working days
Metaverse For Beginners and Advanced - A Complete Journey Into the Metaverse Virtual World (Web 3.0): Learn to Invest in NFT... Metaverse For Beginners and Advanced - A Complete Journey Into the Metaverse Virtual World (Web 3.0): Learn to Invest in NFT (Non-Fungible Token), Crypto Art, Land, Altcoin, Defi and Blockchain Gaming (Paperback)
Darell Freeman
R422 Discovery Miles 4 220 Ships in 18 - 22 working days
Avatars & Drones (Paperback): Warren Dent Avatars & Drones (Paperback)
Warren Dent
R312 Discovery Miles 3 120 Ships in 18 - 22 working days
Postcards From The Software Island - Essays at the Cusp of Ideas, Programming, and Culture (Paperback): Akram Ahmad Postcards From The Software Island - Essays at the Cusp of Ideas, Programming, and Culture (Paperback)
Akram Ahmad
R291 Discovery Miles 2 910 Ships in 18 - 22 working days
VR (Paperback): Andy Lancaster VR (Paperback)
Andy Lancaster
R359 Discovery Miles 3 590 Ships in 18 - 22 working days
The Toxic Meritocracy of Video Games - Why Gaming Culture Is the Worst (Hardcover): Christopher A. Paul The Toxic Meritocracy of Video Games - Why Gaming Culture Is the Worst (Hardcover)
Christopher A. Paul
R2,569 R2,205 Discovery Miles 22 050 Save R364 (14%) Ships in 10 - 15 working days

An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture-and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games-but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

The Infinite Retina - Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next... The Infinite Retina - Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next tech revolution (Paperback)
Irena Cronin, Robert Scoble; Foreword by Steve Wozniak
R1,822 Discovery Miles 18 220 Ships in 18 - 22 working days

What is Spatial Computing and why is everyone from Tesla, Apple, and Facebook investing heavily in it?

In The Infinite Retina, authors Irena Cronin and Robert Scoble attempt to answer that question by helping you understand where Spatial Computing - an augmented reality where humans and machines can interact in a physical space - came from, where it's going, and why it's so fundamentally different from the computers or mobile phones that came before.

They present seven visions of the future and the industry verticals in which Spatial Computing has the most influence - Transportation; Technology, Media, and Telecommunications; Manufacturing; Retail; Healthcare; Finance; and Education. The book also shares insights about the past, present, and future from leading experts an other industry veterans and innovators, including Sebastian Thrun, Ken Bretschneider, and Hugo Swart. They dive into what they think will happen in Spatial Computing in the near and medium term, and also explore what it could mean for humanity in the long term. The Infinite Retina then leaves it up to you to decide whether Spatial Computing is truly where the future of technology is heading or whether it's just an exciting, but passing, phase.

What you will learn:

  • Look back at historical paradigms that changed the face of technology
  • Consider how Spatial Computing could be the new technology that changes our lives
  • See how Virtual and Augmented Reality will change the way we do healthcare
  • Learn how Spatial Computing technology will lead to fully automated transportation
  • Think about how Spatial Computing will change the manufacturing industry
  • Explore how finance and retail are going to be impacted through Spatial Computing devices
  • Hear accounts from industry experts on what they expect Spatial Computing to bring to their sectors
Managerial Challenges and Social Impacts of Virtual and Augmented Reality (Paperback): Sandra Maria Correia Loureiro Managerial Challenges and Social Impacts of Virtual and Augmented Reality (Paperback)
Sandra Maria Correia Loureiro
R4,139 Discovery Miles 41 390 Ships in 18 - 22 working days

The increase in smartphone usage and new technologies embedded in smart devices have led to innovative developments and applications throughout a variety of industries. However, new techniques such as spatial augmented reality are becoming more affordable for business, allowing consumers to experience and interact with the world as they never have before. AR and VR have vast implications for management and can allow companies to increase their sustainability and reduce their CO2 footprint. Managerial Challenges and Social Impacts of Virtual and Augmented Reality is a pivotal reference source that provides vital research on the applications of VR, AR, and related technologies from the perspectives of managers and marketers in the industry and discusses the social impact of these technologies. While highlighting topics such as consumer analysis, privacy ethics, and relationship marketing, this book is ideally designed for managers, marketers, technology developers, managing directors, business professionals, academicians, students, and researchers seeking current studies on the evolution of interactive technology.

What is Augmented Reality? - Everything You Wanted to Know Featuring Exclusive Interviews With the Leaders of the AR Industry... What is Augmented Reality? - Everything You Wanted to Know Featuring Exclusive Interviews With the Leaders of the AR Industry (Paperback)
Yoni Binstock
R525 Discovery Miles 5 250 Ships in 18 - 22 working days
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