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Books > Computing & IT > Applications of computing > Virtual reality

Computers and Society - Modern Perspectives (Paperback): Ronald M. Baecker Computers and Society - Modern Perspectives (Paperback)
Ronald M. Baecker
R1,646 Discovery Miles 16 460 Ships in 12 - 17 working days

The last century has seen enormous leaps in the development of digital technologies, and most aspects of modern life have changed significantly with their widespread availability and use. Technology at various scales - supercomputers, corporate networks, desktop and laptop computers, the internet, tablets, mobile phones, and processors that are hidden in everyday devices and are so small you can barely see them with the naked eye - all pervade our world in a major way. Computers and Society: Modern Perspectives is a wide-ranging and comprehensive textbook that critically assesses the global technical achievements in digital technologies and how are they are applied in media; education and learning; medicine and health; free speech, democracy, and government; and war and peace. Ronald M. Baecker reviews critical ethical issues raised by computers, such as digital inclusion, security, safety, privacy,automation, and work, and discusses social, political, and ethical controversies and choices now faced by society. Particular attention is paid to new and exciting developments in artificial intelligence and machine learning, and the issues that have arisen from our complex relationship with AI.

Complete Virtual Reality and Augmented Reality Development with Unity - Leverage the power of Unity and become a pro at... Complete Virtual Reality and Augmented Reality Development with Unity - Leverage the power of Unity and become a pro at creating mixed reality applications (Paperback)
Jesse Glover, Jonathan Linowes
R1,405 Discovery Miles 14 050 Ships in 10 - 15 working days

Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book DescriptionUnity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You'll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: Unity Virtual Reality Projects - Second Edition by Jonathan Linowes Unity 2018 Augmented Reality Projects by Jesse Glover What you will learn Create 3D scenes to learn about world space and scale Move around your scenes using locomotion and teleportation Create filters or overlays that work with facial recognition software Interact with virtual objects using eye gaze, hand controllers, and user input events Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking Who this book is forIf you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications.

Unreal Engine 4.x Scripting with C++ Cookbook - Develop quality game components and solve scripting problems with the power of... Unreal Engine 4.x Scripting with C++ Cookbook - Develop quality game components and solve scripting problems with the power of C++ and UE4, 2nd Edition (Paperback, 2nd Revised edition)
John P. Doran, William Sherif, Stephen Whittle
R1,286 Discovery Miles 12 860 Ships in 10 - 15 working days

Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical solutions for memory management, error handling, inputs, and collision for your game codebase Book DescriptionUnreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine. This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language! What you will learn Create C++ classes and structs that integrate well with UE4 and the Blueprints editor Discover how to work with various APIs that Unreal Engine already contains Utilize advanced concepts such as events, delegates, and interfaces in your UE4 projects Build user interfaces using Canvas and UMG through C++ Extend the Unreal Editor by creating custom windows and editors Implement AI tasks and services using C++, Blackboard, and Behavior Trees Write C++ code with networking in mind and replicate properties and functions Who this book is forIf you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design and C++ is expected to get the most from this book.

David Rowe's Art of Knightmare (Paperback, Standard ed.): David Rowe David Rowe's Art of Knightmare (Paperback, Standard ed.)
David Rowe
R878 Discovery Miles 8 780 Ships in 10 - 15 working days
Whose Game? - Gender and Power in Fantasy Sports (Hardcover): Rebecca Joyce Kissane, Sarah Winslow Whose Game? - Gender and Power in Fantasy Sports (Hardcover)
Rebecca Joyce Kissane, Sarah Winslow
R2,155 R1,985 Discovery Miles 19 850 Save R170 (8%) Ships in 12 - 17 working days

Fantasy sports have the opportunity to provide a sporting community in which gendered physical presence plays no role-a space where men and women can compete and interact on a level playing field. Whose Game? shows, however, that while many turn to this space to socialize with friends or participate in a uniquely active and competitive fandom, men who play also depend on fantasy sports to perform a boyhood vision of masculinity otherwise inaccessible to them. Authors Rebecca Kissane and Sarah Winslow draw on a rich array of survey, interview, and observational data to examine how gender, race, and class frame the experiences of everyday fantasy sports players. This pioneering book examines gendered structures and processes, such as jock statsculinity-a nerdish form of masculine one-upmanship-and how women are often rendered as outsiders. Ultimately, Whose Game? demonstrates that fantasy sports are more than just an inconsequential leisure activity. This online world bleeds into participants' social lives in gendered ways-forging and strengthening relationships but also taking participants' time and attention to generate negative emotions, stress, discord, and unproductivity.

Life Bytes - Growing Up Geek: Part One - The New Frontier (Paperback): Kristian Bland Life Bytes - Growing Up Geek: Part One - The New Frontier (Paperback)
Kristian Bland
R780 Discovery Miles 7 800 Ships in 10 - 15 working days
Beginning DevOps with Docker - Automate the deployment of your environment with the power of the Docker toolchain (Paperback):... Beginning DevOps with Docker - Automate the deployment of your environment with the power of the Docker toolchain (Paperback)
Joseph Muli
R455 Discovery Miles 4 550 Ships in 10 - 15 working days

It can be tough to roll out a pre-configured environment if you don't know what you're doing. We'll show you how to streamline your service options with Docker, so that you can scale in an agile, responsive manner. Key Features Learn how to structure your own Docker containers Create and manage multiple configuration images Understand how to scale and deploy bespoke environments Book DescriptionMaking sure that your application runs across different systems as intended is quickly becoming a standard development requirement. With Docker, you can ensure that what you build will behave the way you expect it to, regardless of where it's deployed. By guiding you through Docker from start to finish (from installation, to the Docker Registry, all the way through to working with Docker Swarms), we'll equip you with the skills you need to migrate your workflow to Docker with complete confidence. What you will learn Learn to design and build containers for different kinds of applications Create a testing environment to identify issues that may cause production deployments to fail Discover how you can correctly structure and manage a multi-tier environment Run, debug, and experiment with example applications in Docker containers Who this book is forThis book is ideal for developers, system architects and site reliability engineers (SREs) who wish to adopt a Docker-based workflow for consistency, speed and isolation of system resources within their applications. You'll need to be comfortable working with the command line.

Microsoft HoloLens Developer's Guide (Paperback): Dennis Vroegop Microsoft HoloLens Developer's Guide (Paperback)
Dennis Vroegop
R1,280 Discovery Miles 12 800 Ships in 10 - 15 working days

Transform the ways you communicate, create, collaborate, and explore using Microsoft HoloLens About This Book * Create immersive augmented reality apps for Microsoft HoloLens from scratch * Leverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-like * Explore the powerful Unity 5 SDK along with the Windows Unified platform to get the most out of your HoloLens app Who This Book Is For If you are a developer who wants to create augmented reality apps for the Microsoft HoloLens platform, then this is the book for you. Coding experience with C# is assumed. What You Will Learn * Design an app for HoloLens that is feasible and attractive to use * Add gestures and interact with them * Create sounds in the app and place them in a 3D space * Use voice generation and voice recognition to make your apps more lifelike * Interact with the physical environment to place holograms on top of physical objects * Compare HoloLens with the other products and know how to use its strengths * Use assets from third parties to enrich our app In Detail HoloLens, Microsoft's innovative augmented reality headset, overlaps holograms into a user's vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model. Style and approach This book takes a step-by-step, practical, tutorial-style approach where you will dive deep into HoloLens app development. You will work with the API and write your own complex scripts that would interact with the powerful HoloLens sensors and with realistic examples, you will be able to create immersive 3D apps for HoloLens.

Solarversia - The Year Long Game (Paperback): Toby Downton Solarversia - The Year Long Game (Paperback)
Toby Downton; Edited by Helena Michaelson
R501 Discovery Miles 5 010 Ships in 10 - 15 working days
Getting Started with Unity 2018 - A Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition (Paperback, 3rd... Getting Started with Unity 2018 - A Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition (Paperback, 3rd Revised edition)
Dr Edward Lavieri
R1,178 Discovery Miles 11 780 Ships in 10 - 15 working days

Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills Key Features Learn to create immersive 3D games and Virtual Reality experiences with Unity 2018 Build custom scripts to make your game characters interactive Explore and implement AritificiaI Intelligence techniques to bring your game to life Book Description The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you'll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms. What you will learn Set up your Unity development environment and navigate its tools Import and use custom assets and asset packages to add characters to your game Build a 3D game world with a custom terrain, water, sky, mountains, and trees Animate game characters, using animation controllers, and scripting Apply audio and particle effects to the game Create intuitive game menus and interface elements Customize your game with sound effects, shadows, lighting effects, and rendering options Debug code and provide smooth error handling Who this book is forIf you are an aspiring game developer interested in learning Unity 2018 and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity is required.

Mastering Oculus Rift Development (Paperback): Jack Donovan Mastering Oculus Rift Development (Paperback)
Jack Donovan
R1,370 Discovery Miles 13 700 Ships in 10 - 15 working days

Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book * Create immersive 3D games especially designed for the Oculus Rift platform * Build complex realistic virtual reality (VR) games with the Unity Engine * Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn * Increase immersion with 3D audio and intuitive interfaces * Create group VR experiences using multi-player networking * Design fun and engaging mechanics that utilize VR principles * Explore the best ways to navigate and interact using the Oculus Rift * Design intuitive ways to navigate and interact with scenes in VR * Add stunning realism to a scene with three-dimensional audio * Invent mechanics and features that take full advantage of VR hardware In Detail Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality. Style and approach This book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.

Blockchain - The Complete Guide for Beginners (Bitcoin, Cryptocurrency, Ethereum, Smart Contracts, Mining and All That You Want... Blockchain - The Complete Guide for Beginners (Bitcoin, Cryptocurrency, Ethereum, Smart Contracts, Mining and All That You Want to Know about Blockchain Technology) (Paperback)
Horsley
R220 Discovery Miles 2 200 Ships in 10 - 15 working days
Microsoft HoloLens By Example (Paperback): Joshua Newnham Microsoft HoloLens By Example (Paperback)
Joshua Newnham
R1,292 Discovery Miles 12 920 Ships in 10 - 15 working days

Get to grips with HoloLens development as you create mixed reality apps from scratch About This Book * Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform * Unleash the power of Unity SDK for HoloLens to create next generation AR apps * Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens Who This Book Is For This book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development. What You Will Learn * Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world * Interact with the holograms using gaze, gestures, and voice * Enhance the experience with spatial sound * Allow multiple users to naturally collaborate with each other * Integrate voice commands into your own HoloLens projects * Experiment with techniques to better understand the real world * Implement a user interface in Mixed Reality * Blend the virtual and physical world by making the holograms interact and react to the physical environment In Detail Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end). Style and approach This book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.

Windows Server 2016 Hyper-V Cookbook - (Paperback, 2nd Revised edition): Patrick Lownds, Charbel Nemnom, Leandro Carvalho Windows Server 2016 Hyper-V Cookbook - (Paperback, 2nd Revised edition)
Patrick Lownds, Charbel Nemnom, Leandro Carvalho
R1,697 Discovery Miles 16 970 Ships in 10 - 15 working days

Save time and resources by getting to know the best practices and intelligence from industry experts About This Book * This book helps you gain a fresh perspective through a recipe-based approach on the new Microsoft Server 2016 Hyper-V * Over 80 recipes to help you master the administrative tasks of Hyper-V and get to grips with advanced solutions and techniques for virtualization * These hands-on advanced recipes will help you deploy, maintain, and upgrade Hyper-V virtual machines Who This Book Is For This book is for Hyper-V administrators who are looking to take advantage of all exciting new features that Microsoft Server 2016 Hyper-V has to offer. What You Will Learn * Installing and managing Hyper-V Server in Full, Server Core, and Nano Server * Migrating and upgrading physical and virtual machines * Configuring network, memory, security, and auditing settings for virtual machines * High availability and disaster recovery * Saving time and money with PowerShell automation * The new features around network and nested virtualization, distributed storage QoS, Hyper-V Replica, and much more * Monitoring, reporting, and troubleshooting with Hyper-V 2016 best practices * Deploying and automating multiple VMs and support Windows Hyper-V 2016 clusters through different installation methods In Detail Hyper-V 2016 is full of new features and updates. The second of our best-selling Hyper-V books, the Windows Server 2016 Hyper-V Cookbook has it all covered. Brimming with expert solutions and techniques, you'll have everything you need to master virtualization and Hyper-V Manager. This Hyper-V book is designed to help advanced-level administrators benefit fully from the new Windows Server. With over 80 hands-on recipes, the Hyper-V Cookbook gives you tips, tricks and best practices to deploy, maintain and upgrade your virtual machines. Style and approach This advanced-level book provides step-by-step recipes on real-world examples so you can get practical, hands-on experience of the subjects.

HoloLens Blueprints (Paperback): Abhijit Jana, Manish Sharma, Mallikarjuna Rao HoloLens Blueprints (Paperback)
Abhijit Jana, Manish Sharma, Mallikarjuna Rao
R1,263 Discovery Miles 12 630 Ships in 10 - 15 working days

Unveil the world of mixed reality with HoloLens About This Book * Bring holographic insights to existing line-of-business applications, tools, and workflows * Focus on developing end-to-end realistic holographic application. * Build interactive model scripts and test them in Unity3D and holographic emulators Who This Book Is For This book is targeted at developers and designers working on mixed-reality developments for complex integrated scenarios using HoloLens. What You Will Learn * Interact with holograms using different interaction models * Develop your first holographic app * Integrate holographic applications with cloud systems * Visualize data feeds coming from the cloud through holograms * Manage the application distribution of enterprise-enabled HoloLens * Integrate HoloLens applications with services deployed on Azure * Identify and create 3D Assets and Scenes * Use HoloLens to explore the Internet of Things In Detail Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production. Style and approach The book is a project-based guide to help you to create some really astonishing mixed-reality applications. It will provide end-to-end solutions and enable you to build stunning applications for HoloLens.

Stay Awhile and Listen - Book I Narrative Edition: How Two Blizzards Unleashed Diablo and Forged an Empire (Paperback): Amie C... Stay Awhile and Listen - Book I Narrative Edition: How Two Blizzards Unleashed Diablo and Forged an Empire (Paperback)
Amie C E Kline; Edited by Andrew Magrath, Monica Cesario
R546 Discovery Miles 5 460 Ships in 10 - 15 working days
The Art of Teaching Online - How to Start and How to Succeed as an Online Instructor (Paperback): Larry Cooperman The Art of Teaching Online - How to Start and How to Succeed as an Online Instructor (Paperback)
Larry Cooperman
R1,367 R1,033 Discovery Miles 10 330 Save R334 (24%) Ships in 12 - 17 working days

The Art of Teaching Online: How to Start and How to Succeed as an Online Instructor focuses on professionals who are not teachers, but who wish to enter the online education field as instructors in their disciplines. This book focuses mainly on how potential online instructors can create and maintain the human aspect of live, face-to-face education in an online course to successfully teach and instruct their students. Included are interviews with experienced online instructors who use their emotional intelligence skills and instruction skills (examples included) to teach their students successfully.

bat.country - a traveller's guide (Paperback): Tom Millicent bat.country - a traveller's guide (Paperback)
Tom Millicent
R258 Discovery Miles 2 580 Ships in 10 - 15 working days
Augmented Reality for Developers (Paperback): Jonathan Linowes, Krystian Babilinski Augmented Reality for Developers (Paperback)
Jonathan Linowes, Krystian Babilinski
R1,461 Discovery Miles 14 610 Ships in 10 - 15 working days

Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book * Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials * Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms * Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets * Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn * Build Augmented Reality applications through a step-by-step, tutorial-style project approach * Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language * Implement practical demo applications of AR including education, games, business marketing, and industrial training * Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping * Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens * Develop expertise with Unity 3D graphics, UIs, physics, and event systems * Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.

Seen to Be Believed - A tense and suspenseful crime thriller (Paperback): Louisa Scarr Seen to Be Believed - A tense and suspenseful crime thriller (Paperback)
Louisa Scarr
R272 R195 Discovery Miles 1 950 Save R77 (28%) Ships in 9 - 15 working days

'Butler and West are fast becoming my favourite detective partnership... Addictive reading!' Alison Belsham, author of The Tattoo Thief Nothing is as it seems, for Butler and West.One spring evening, a mother and her children are brutally attacked in their home. The unprovoked and violent assault leaves DS Robin Butler and DC Freya West in the dark - the luxury items were left untouched and there is no apparent motive. The investigation's only lead is Andrew Grace, the husband who was not home at the time. He and his business partner have created unique virtual reality software which is valuable and extremely dangerous in the wrong hands. Robin and Freya are stonewalled by uncooperative witnesses at every turn but when a woman linked to the work of Andrew and his co-founder is kidnapped, the need for progress becomes critical. Failure to solve the case will result in murder. Meanwhile, Robin and Freya's unresolved feelings have come to the surface and they must finally face facts. But is it too late? In a case where nothing is as it seems, are Robin and Freya doomed to never find the truth? A tense and thrilling instalment of the Butler & West series that fans of Cara Hunter, Jane Casey and Susie Steiner will love. Praise for Louisa Scarr'Scarr delivers an immensely satisfying mystery, both timely and timeless, but her real magic lies in Butler and West themselves... This one will break your heart a little bit.' Dominic Nolan, author of Vine Street 'Compelling, fraught...I tore through it! Loved it.' Rachel Blok, author of The Fall 'Before you know it, you're chapters in and can't stop.' Fliss Chester, author of A Dangerous Goodbye 'A punchy and pacy police procedural with heart.' Jo Furniss, author of All The Little Children 'One of the best detective series there is. Smooth, thrilling and full of emotion... a must-read!' James Delargy, author of Vanished 'The latest Butler & West is a tense mystery packed with all of the 'will they, won't they' chemistry that I so love about this series. A triumph.' Heather Critchlow, author of Unsolved 'Excellent mystery... Reminiscent of Elly Griffith's Ruth Galloway series... will leave you wanting more.' Reader review 'This is one of the best police procedural books I've read of late. The partnership Freya and Robin have is so well done... I'm going to have to read more so I know what happens.' Reader review 'Another absolutely unputdownable case for detectives Robin Butler and Freya West. The plot is incredibly clever and twisty and kept me reading until the early hours. Can't wait for the next instalment, highly recommended!' Reader review 'Excellent. It had plenty of twists and turns and kept me guessing. I wholeheartedly recommend this series.' Reader review 'Wow, another brilliant book by this author. I stayed up well into the night last night to finish it... a great series and I can't wait for the next instalment.' Reader review 'Enthralling... This murder mystery was a thrill from beginning to end. The characters are strong and are vividly drawn. So cleverly written and the pacing was on point.' Reader review 'Love the Butler and West novels. Great writing and premise. Amazing characters. Page turner. Plenty of suspense to keep me guessing.' Reader review

Stay Awhile and Listen - Book I Legendary Edition: How Two Blizzards Unleashed Diablo and Forged an Empire (Paperback): Amie C... Stay Awhile and Listen - Book I Legendary Edition: How Two Blizzards Unleashed Diablo and Forged an Empire (Paperback)
Amie C E Kline; Edited by Andrew Magrath, Monica Cesario
R805 Discovery Miles 8 050 Ships in 10 - 15 working days
Confessions of a Teenage Gamer (Paperback): Nicolas Cole Confessions of a Teenage Gamer (Paperback)
Nicolas Cole
R407 Discovery Miles 4 070 Ships in 10 - 15 working days
HoloLens Beginner's Guide (Paperback): Jason Odom HoloLens Beginner's Guide (Paperback)
Jason Odom
R1,381 Discovery Miles 13 810 Ships in 9 - 15 working days

Create interactive and intuitiveness HoloLens applications with ease About This Book * Start developing immersive and interactive apps for Microsoft HoloLens * Explore the Windows Universal Development platform for HoloLens development * Leverage the full set of HoloLens sensors to create mesmerizing apps Who This Book Is For If you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book. What You Will Learn * Write an app that responds to verbal commands * Communicate between devices in the boundaries of the UWP model * Create sounds in the app and place them in a 3D space * Build simple apps that display holograms * Interact with the physical environment while taking physical boundaries into account In Detail HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively. Style and approach This book takes a step-by-step tutorial-style approach. It will guide you through every step with practical examples and make sure that you are confident enough to create your own HoloLens app from scratch by the end of the book.

Unity Virtual Reality Projects (Paperback): Jonathan Linowes Unity Virtual Reality Projects (Paperback)
Jonathan Linowes
R1,134 Discovery Miles 11 340 Ships in 10 - 15 working days

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book * Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps * Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR * A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn * Create 3D scenes with Unity and Blender while learning about world space and scale * Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard * Build interactive environments with physics, gravity, animations, and lighting using the Unity engine * Experiment with various user interface (UI) techniques that you can use in your VR applications * Implement the first-person and third-person experiences that use only head motion gestures for input * Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences * Learn about the technology and psychology of VR including rendering, performance and VR motion sickness * Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer "virtual reality"? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.

Moodle Administration Essentials (Paperback): Gavin Henrick, Karen Holland Moodle Administration Essentials (Paperback)
Gavin Henrick, Karen Holland
R845 Discovery Miles 8 450 Ships in 10 - 15 working days

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