Build exciting AR applications on mobile and wearable devices with
Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens,
Apple ARKit, and Google ARCore About This Book * Create unique AR
applications from scratch, from beginning to end, with step-by-step
tutorials * Use Unity 3D to efficiently create AR apps for Android,
iOS, and Windows platforms * Use Vuforia, ARTookKit, Windows Mixed
Reality, and Apple ARKit to build AR projects for a variety of
markets * Learn best practices in AR user experience, software
design patterns, and 3D graphics Who This Book Is For The ideal
target audience for this book is developers who have some
experience in mobile development, either Android or iOS. Some broad
web development experience would also be beneficial. What You Will
Learn * Build Augmented Reality applications through a
step-by-step, tutorial-style project approach * Use the Unity 3D
game engine with the Vuforia AR platform, open source ARToolKit,
Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore,
via the C# programming language * Implement practical demo
applications of AR including education, games, business marketing,
and industrial training * Employ a variety of AR recognition modes,
including target images, markers, objects, and spatial mapping *
Target a variety of AR devices including phones, tablets, and
wearable smartglasses, for Android, iOS, and Windows HoloLens *
Develop expertise with Unity 3D graphics, UIs, physics, and event
systems * Explore and utilize AR best practices and software design
patterns In Detail Augmented Reality brings with it a set of
challenges that are unseen and unheard of for traditional web and
mobile developers. This book is your gateway to Augmented Reality
development-not a theoretical showpiece for your bookshelf, but a
handbook you will keep by your desk while coding and architecting
your first AR app and for years to come. The book opens with an
introduction to Augmented Reality, including markets, technologies,
and development tools. You will begin by setting up your
development machine for Android, iOS, and Windows development,
learning the basics of using Unity and the Vuforia AR platform as
well as the open source ARToolKit and Microsoft Mixed Reality
Toolkit. You will also receive an introduction to Apple's ARKit and
Google's ARCore! You will then focus on building AR applications,
exploring a variety of recognition targeting methods. You will go
through multiple complete projects illustrating key market sectors
including business marketing, education, industrial training, and
gaming. By the end of the book, you will have gained the necessary
knowledge to make quality content appropriate for a range of AR
devices, platforms, and intended uses. Style and approach This book
adopts a practical, step-by-step, tutorial-style approach. The
design principles and methodology will be explained by creating
different modules of the AR app.
General
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