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Books > Computing & IT > Applications of computing > Virtual reality

The Metaverse - Prepare Now for the Next Big Thing (Paperback): Terry Winters The Metaverse - Prepare Now for the Next Big Thing (Paperback)
Terry Winters
R332 R308 Discovery Miles 3 080 Save R24 (7%) Ships in 18 - 22 working days
Changing World - Origin (Paperback): Sergei Katz Changing World - Origin (Paperback)
Sergei Katz
R610 Discovery Miles 6 100 Ships in 18 - 22 working days
Implementing Augmented Reality Into Immersive Virtual Learning Environments (Paperback): Donna Russell Implementing Augmented Reality Into Immersive Virtual Learning Environments (Paperback)
Donna Russell
R4,138 Discovery Miles 41 380 Ships in 18 - 22 working days

The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.

Virtual Heritage - A Guide (Paperback): Erik Malcolm Champion Virtual Heritage - A Guide (Paperback)
Erik Malcolm Champion
R756 R659 Discovery Miles 6 590 Save R97 (13%) Ships in 18 - 22 working days
Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality (Paperback): Amit Kumar Tyagi Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality (Paperback)
Amit Kumar Tyagi
R4,775 Discovery Miles 47 750 Ships in 18 - 22 working days

Augmented and virtual reality (AR and VR) offer exciting opportunities for human computer interaction (HCI), the enhancement of places, and new business cases. Though VR is most popular for video games, especially among younger generations, AR and VR can also be used in applications that include military, medical, navigational, tourism, marketing, and maintenance uses. Research in these technologies along with 3D user interfaces has gained momentum in recent years and has solidified it as a staple technology for the foreseeable future. Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality includes a collection of business case studies covering a variety of topics related to AR, VR, and mixed reality (MR) including their use in possible applications. This book also touches on the diverse uses of AR and VR in many industries and discusses their importance, challenges, and opportunities. While discussing the use these technologies in sectors such as education, healthcare, and computer science, this book is ideal for computer scientists, engineers, practitioners, stakeholders, researchers, academicians, and students who are interested in the latest research on augmented, mixed, and virtual reality.

Current and Prospective Applications of Virtual Reality in Higher Education (Paperback): Dong Hwa Choi, Amber Dailey-Hebert,... Current and Prospective Applications of Virtual Reality in Higher Education (Paperback)
Dong Hwa Choi, Amber Dailey-Hebert, Simmons Estes
R3,932 Discovery Miles 39 320 Ships in 18 - 22 working days

For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.

How Blockchain will Change the World - A Beginner's Guide To Blockchain Technology, Bitcoin, and the Future of Financial... How Blockchain will Change the World - A Beginner's Guide To Blockchain Technology, Bitcoin, and the Future of Financial Technology (Paperback)
Alex Kim
R317 Discovery Miles 3 170 Ships in 18 - 22 working days
Terms of Service - Subject to change without notice (Paperback): Craig W Stanfil Terms of Service - Subject to change without notice (Paperback)
Craig W Stanfil
R414 Discovery Miles 4 140 Ships in 18 - 22 working days
Machine Learning - 2 Books in 1: An Introduction Math Guide for Beginners to Understand Data Science Through the Business... Machine Learning - 2 Books in 1: An Introduction Math Guide for Beginners to Understand Data Science Through the Business Applications (Paperback)
Samuel Hack
R662 Discovery Miles 6 620 Ships in 18 - 22 working days
Inclusive Strategies for the Virtual Classroom - How to Build An Inclusive and Engaged Virtual Classroom: Inclusive Virtual... Inclusive Strategies for the Virtual Classroom - How to Build An Inclusive and Engaged Virtual Classroom: Inclusive Virtual Classrooms (Paperback)
Jamila Branch
R206 Discovery Miles 2 060 Ships in 18 - 22 working days
Elite Dangerous - The Unofficial Handbook - Part 1: Beginners (Paperback): Alex M Adams Elite Dangerous - The Unofficial Handbook - Part 1: Beginners (Paperback)
Alex M Adams
R521 Discovery Miles 5 210 Ships in 18 - 22 working days
The Ephemeral Age - Keys to understand fast times and scheduled obsolescence (Paperback): Byron Rizzo The Ephemeral Age - Keys to understand fast times and scheduled obsolescence (Paperback)
Byron Rizzo
R242 Discovery Miles 2 420 Ships in 18 - 22 working days
Virtual and Augmented Reality in Education, Art, and Museums (Paperback): Giuliana Guazzaroni, Anitha S. Pillai Virtual and Augmented Reality in Education, Art, and Museums (Paperback)
Giuliana Guazzaroni, Anitha S. Pillai
R4,807 Discovery Miles 48 070 Ships in 18 - 22 working days

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

The Infinite Retina - Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next... The Infinite Retina - Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next tech revolution (Paperback)
Irena Cronin, Robert Scoble; Foreword by Steve Wozniak
R1,903 Discovery Miles 19 030 Ships in 18 - 22 working days

What is Spatial Computing and why is everyone from Tesla, Apple, and Facebook investing heavily in it?

In The Infinite Retina, authors Irena Cronin and Robert Scoble attempt to answer that question by helping you understand where Spatial Computing - an augmented reality where humans and machines can interact in a physical space - came from, where it's going, and why it's so fundamentally different from the computers or mobile phones that came before.

They present seven visions of the future and the industry verticals in which Spatial Computing has the most influence - Transportation; Technology, Media, and Telecommunications; Manufacturing; Retail; Healthcare; Finance; and Education. The book also shares insights about the past, present, and future from leading experts an other industry veterans and innovators, including Sebastian Thrun, Ken Bretschneider, and Hugo Swart. They dive into what they think will happen in Spatial Computing in the near and medium term, and also explore what it could mean for humanity in the long term. The Infinite Retina then leaves it up to you to decide whether Spatial Computing is truly where the future of technology is heading or whether it's just an exciting, but passing, phase.

What you will learn:

  • Look back at historical paradigms that changed the face of technology
  • Consider how Spatial Computing could be the new technology that changes our lives
  • See how Virtual and Augmented Reality will change the way we do healthcare
  • Learn how Spatial Computing technology will lead to fully automated transportation
  • Think about how Spatial Computing will change the manufacturing industry
  • Explore how finance and retail are going to be impacted through Spatial Computing devices
  • Hear accounts from industry experts on what they expect Spatial Computing to bring to their sectors
Ambient Intelligence Services in IoT Environments - Emerging Research and Opportunities (Paperback): Dmitry Korzun, Ekaterina... Ambient Intelligence Services in IoT Environments - Emerging Research and Opportunities (Paperback)
Dmitry Korzun, Ekaterina Balandina, Alexey Kashevnik, Sergey Balandin, Fabio Viola
R3,749 Discovery Miles 37 490 Ships in 18 - 22 working days

The internet of things (IoT) is quickly growing into a large industry with a huge economic impact expected in the near future. However, the users' needs go beyond the existing web-like services, which do not provide satisfactory intelligence levels. Ambient intelligence services in IoT environments is an emerging research area that can change the way that technology and services are perceived by the users. Ambient Intelligence Services in IoT Environments: Emerging Research and Opportunities is a unique source that systemizes recent trends and advances for service development with such key technological enablers of modern ICT as ambient intelligence, IoT, web of things, and cyber-physical systems. The considered concepts and models are presented using a smart spaces approach with a particular focus on the Smart-M3 platform, which is now shaping into an open source technology for creating ontology-based smart spaces and is shifting towards the development of web of things applications and socio-cyber-physical systems. Containing coverage on a broad range of topics such as fog computing, smart environments, and virtual reality, multitudes of researchers, students, academicians, and professionals will benefit from this timely reference.

The Forsaken Crypts (Paperback): Terry C. Simpson The Forsaken Crypts (Paperback)
Terry C. Simpson
R400 Discovery Miles 4 000 Ships in 18 - 22 working days
Arcade Perfect - How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room (Paperback): Milan Jaram Arcade Perfect - How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room (Paperback)
Milan Jaram; David L Craddock
R789 Discovery Miles 7 890 Ships in 18 - 22 working days
Managerial Challenges and Social Impacts of Virtual and Augmented Reality (Paperback): Sandra Maria Correia Loureiro Managerial Challenges and Social Impacts of Virtual and Augmented Reality (Paperback)
Sandra Maria Correia Loureiro
R4,139 Discovery Miles 41 390 Ships in 18 - 22 working days

The increase in smartphone usage and new technologies embedded in smart devices have led to innovative developments and applications throughout a variety of industries. However, new techniques such as spatial augmented reality are becoming more affordable for business, allowing consumers to experience and interact with the world as they never have before. AR and VR have vast implications for management and can allow companies to increase their sustainability and reduce their CO2 footprint. Managerial Challenges and Social Impacts of Virtual and Augmented Reality is a pivotal reference source that provides vital research on the applications of VR, AR, and related technologies from the perspectives of managers and marketers in the industry and discusses the social impact of these technologies. While highlighting topics such as consumer analysis, privacy ethics, and relationship marketing, this book is ideally designed for managers, marketers, technology developers, managing directors, business professionals, academicians, students, and researchers seeking current studies on the evolution of interactive technology.

The End of Storytelling - The Future of Narrative in the Storyplex (Paperback): Stephanie Riggs The End of Storytelling - The Future of Narrative in the Storyplex (Paperback)
Stephanie Riggs; Designed by Maya P Lim; Edited by Megan Hustad
R785 R689 Discovery Miles 6 890 Save R96 (12%) Ships in 18 - 22 working days
Machine Learning - 4 Books in 1: A Complete Overview for Beginners to Master the Basics of Python Programming and Understand... Machine Learning - 4 Books in 1: A Complete Overview for Beginners to Master the Basics of Python Programming and Understand How to Build Artificial Intelligence Through Data Science (Paperback)
Samuel Hack
R892 Discovery Miles 8 920 Ships in 18 - 22 working days
Complete Virtual Reality and Augmented Reality Development with Unity - Leverage the power of Unity and become a pro at... Complete Virtual Reality and Augmented Reality Development with Unity - Leverage the power of Unity and become a pro at creating mixed reality applications (Paperback)
Jesse Glover, Jonathan Linowes
R1,500 Discovery Miles 15 000 Ships in 18 - 22 working days

Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book DescriptionUnity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You'll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: Unity Virtual Reality Projects - Second Edition by Jonathan Linowes Unity 2018 Augmented Reality Projects by Jesse Glover What you will learn Create 3D scenes to learn about world space and scale Move around your scenes using locomotion and teleportation Create filters or overlays that work with facial recognition software Interact with virtual objects using eye gaze, hand controllers, and user input events Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking Who this book is forIf you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications.

Computers and Society - Modern Perspectives (Paperback): Ronald M. Baecker Computers and Society - Modern Perspectives (Paperback)
Ronald M. Baecker
R1,725 Discovery Miles 17 250 Ships in 10 - 15 working days

The last century has seen enormous leaps in the development of digital technologies, and most aspects of modern life have changed significantly with their widespread availability and use. Technology at various scales - supercomputers, corporate networks, desktop and laptop computers, the internet, tablets, mobile phones, and processors that are hidden in everyday devices and are so small you can barely see them with the naked eye - all pervade our world in a major way. Computers and Society: Modern Perspectives is a wide-ranging and comprehensive textbook that critically assesses the global technical achievements in digital technologies and how are they are applied in media; education and learning; medicine and health; free speech, democracy, and government; and war and peace. Ronald M. Baecker reviews critical ethical issues raised by computers, such as digital inclusion, security, safety, privacy,automation, and work, and discusses social, political, and ethical controversies and choices now faced by society. Particular attention is paid to new and exciting developments in artificial intelligence and machine learning, and the issues that have arisen from our complex relationship with AI.

Solarversia - The Year Long Game (Paperback): Toby Downton Solarversia - The Year Long Game (Paperback)
Toby Downton; Edited by Helena Michaelson
R496 Discovery Miles 4 960 Ships in 18 - 22 working days
Shift-Clr/Home - More 8-Bit Thoughts in a Gigabit World (Paperback): Lenard R. Roach Shift-Clr/Home - More 8-Bit Thoughts in a Gigabit World (Paperback)
Lenard R. Roach
R294 Discovery Miles 2 940 Ships in 18 - 22 working days
Intimacy and Developing Personal Relationships in the Virtual World (Paperback): Rejani Thudalikunnil Gopalan Intimacy and Developing Personal Relationships in the Virtual World (Paperback)
Rejani Thudalikunnil Gopalan
R3,466 Discovery Miles 34 660 Ships in 18 - 22 working days

Online communication has exploded in the past decade with the development of social networking sites like Facebook, as well as social media applications. As more people turn to the online world to connect with others, they must learn how to develop and maintain personal relationships with very little or no in-person interaction. Intimacy and Developing Personal Relationships in the Virtual World sheds light on the various issues that accompany online interactions. The book examines activities that have gone from occurring in reality to taking place in the online world such as cyberbullying, online social networking, and online dating. The publication also highlights the negative effects of spending a lot of time online such as mental health issues, internet addiction, and body image control. This book is a vital resource for psychiatrists, psychologists, clinicians, social workers, medical administrators, academicians, educators, and graduate-level students.

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