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Books > Computing & IT > Applications of computing > Virtual reality

The Metaverse - Gain Insight Into The Exciting Future of the Internet (Paperback): Vicky V Choudhary The Metaverse - Gain Insight Into The Exciting Future of the Internet (Paperback)
Vicky V Choudhary
R247 R230 Discovery Miles 2 300 Save R17 (7%) Ships in 10 - 15 working days
Metaverse For Beginners and Advanced - A Complete Journey Into the Metaverse Virtual World (Web 3.0): Learn to Invest in NFT... Metaverse For Beginners and Advanced - A Complete Journey Into the Metaverse Virtual World (Web 3.0): Learn to Invest in NFT (Non-Fungible Token), Crypto Art, Land, Altcoin, Defi and Blockchain Gaming (Paperback)
Darell Freeman
R459 Discovery Miles 4 590 Ships in 10 - 15 working days
Virtual Heritage - A Guide (Paperback): Erik Malcolm Champion Virtual Heritage - A Guide (Paperback)
Erik Malcolm Champion
R682 Discovery Miles 6 820 Ships in 10 - 15 working days
Metaverse - The New Digital Revolution. A Beginner's Guide to Investing in the Digital Arts of the Future, Nft, Blockchain... Metaverse - The New Digital Revolution. A Beginner's Guide to Investing in the Digital Arts of the Future, Nft, Blockchain Gaming and Cryptocurrency (Paperback)
Jeff H Bolton
R538 R493 Discovery Miles 4 930 Save R45 (8%) Ships in 10 - 15 working days
Void Legion (Paperback): Terry C. Simpson Void Legion (Paperback)
Terry C. Simpson
R522 Discovery Miles 5 220 Ships in 10 - 15 working days
The Metaverse - Prepare Now for the Next Big Thing (Paperback): Terry Winters The Metaverse - Prepare Now for the Next Big Thing (Paperback)
Terry Winters
R360 R334 Discovery Miles 3 340 Save R26 (7%) Ships in 10 - 15 working days
A Very Spectrum Christmas - Celebrating Seasonal Software on the Sinclair ZX Spectrum (Paperback): Thomas A Christie A Very Spectrum Christmas - Celebrating Seasonal Software on the Sinclair ZX Spectrum (Paperback)
Thomas A Christie
R525 Discovery Miles 5 250 Ships in 10 - 15 working days
VR (Paperback): Andy Lancaster VR (Paperback)
Andy Lancaster
R375 Discovery Miles 3 750 Ships in 10 - 15 working days
Avatars & Drones (Paperback): Warren Dent Avatars & Drones (Paperback)
Warren Dent
R338 Discovery Miles 3 380 Ships in 10 - 15 working days
Terms of Service - Subject to change without notice (Paperback): Craig W Stanfil Terms of Service - Subject to change without notice (Paperback)
Craig W Stanfil
R449 Discovery Miles 4 490 Ships in 10 - 15 working days
Postcards From The Software Island - Essays at the Cusp of Ideas, Programming, and Culture (Paperback): Akram Ahmad Postcards From The Software Island - Essays at the Cusp of Ideas, Programming, and Culture (Paperback)
Akram Ahmad
R316 Discovery Miles 3 160 Ships in 10 - 15 working days
The Toxic Meritocracy of Video Games - Why Gaming Culture Is the Worst (Hardcover): Christopher A. Paul The Toxic Meritocracy of Video Games - Why Gaming Culture Is the Worst (Hardcover)
Christopher A. Paul
R2,733 R2,341 Discovery Miles 23 410 Save R392 (14%) Ships in 12 - 19 working days

An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture-and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games-but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

The Infinite Retina - Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next... The Infinite Retina - Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next tech revolution (Paperback)
Irena Cronin, Robert Scoble; Foreword by Steve Wozniak
R1,972 Discovery Miles 19 720 Ships in 10 - 15 working days

What is Spatial Computing and why is everyone from Tesla, Apple, and Facebook investing heavily in it?

In The Infinite Retina, authors Irena Cronin and Robert Scoble attempt to answer that question by helping you understand where Spatial Computing - an augmented reality where humans and machines can interact in a physical space - came from, where it's going, and why it's so fundamentally different from the computers or mobile phones that came before.

They present seven visions of the future and the industry verticals in which Spatial Computing has the most influence - Transportation; Technology, Media, and Telecommunications; Manufacturing; Retail; Healthcare; Finance; and Education. The book also shares insights about the past, present, and future from leading experts an other industry veterans and innovators, including Sebastian Thrun, Ken Bretschneider, and Hugo Swart. They dive into what they think will happen in Spatial Computing in the near and medium term, and also explore what it could mean for humanity in the long term. The Infinite Retina then leaves it up to you to decide whether Spatial Computing is truly where the future of technology is heading or whether it's just an exciting, but passing, phase.

What you will learn:

  • Look back at historical paradigms that changed the face of technology
  • Consider how Spatial Computing could be the new technology that changes our lives
  • See how Virtual and Augmented Reality will change the way we do healthcare
  • Learn how Spatial Computing technology will lead to fully automated transportation
  • Think about how Spatial Computing will change the manufacturing industry
  • Explore how finance and retail are going to be impacted through Spatial Computing devices
  • Hear accounts from industry experts on what they expect Spatial Computing to bring to their sectors
Managerial Challenges and Social Impacts of Virtual and Augmented Reality (Paperback): Sandra Maria Correia Loureiro Managerial Challenges and Social Impacts of Virtual and Augmented Reality (Paperback)
Sandra Maria Correia Loureiro
R4,487 Discovery Miles 44 870 Ships in 10 - 15 working days

The increase in smartphone usage and new technologies embedded in smart devices have led to innovative developments and applications throughout a variety of industries. However, new techniques such as spatial augmented reality are becoming more affordable for business, allowing consumers to experience and interact with the world as they never have before. AR and VR have vast implications for management and can allow companies to increase their sustainability and reduce their CO2 footprint. Managerial Challenges and Social Impacts of Virtual and Augmented Reality is a pivotal reference source that provides vital research on the applications of VR, AR, and related technologies from the perspectives of managers and marketers in the industry and discusses the social impact of these technologies. While highlighting topics such as consumer analysis, privacy ethics, and relationship marketing, this book is ideally designed for managers, marketers, technology developers, managing directors, business professionals, academicians, students, and researchers seeking current studies on the evolution of interactive technology.

What is Augmented Reality? - Everything You Wanted to Know Featuring Exclusive Interviews With the Leaders of the AR Industry... What is Augmented Reality? - Everything You Wanted to Know Featuring Exclusive Interviews With the Leaders of the AR Industry (Paperback)
Yoni Binstock
R563 Discovery Miles 5 630 Ships in 10 - 15 working days
Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp (Paperback): Dawid Borycki Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp (Paperback)
Dawid Borycki
R1,127 R1,028 Discovery Miles 10 280 Save R99 (9%) Ships in 9 - 17 working days

Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you'll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you'll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you'll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping

Shift-Clr/Home - More 8-Bit Thoughts in a Gigabit World (Paperback): Lenard R. Roach Shift-Clr/Home - More 8-Bit Thoughts in a Gigabit World (Paperback)
Lenard R. Roach
R319 Discovery Miles 3 190 Ships in 10 - 15 working days
Bitcoin - Digital Currency (Paperback): Ahsan Hashim Bitcoin - Digital Currency (Paperback)
Ahsan Hashim
R208 Discovery Miles 2 080 Ships in 10 - 15 working days
Virternity - The Quest for a Virtual Eternity: A Treatise on the Aims and Goals of the Virternity Project (Paperback): David... Virternity - The Quest for a Virtual Eternity: A Treatise on the Aims and Goals of the Virternity Project (Paperback)
David Evans Bailey
R471 Discovery Miles 4 710 Ships in 10 - 15 working days
Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality (Paperback): Amit Kumar Tyagi Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality (Paperback)
Amit Kumar Tyagi
R5,177 Discovery Miles 51 770 Ships in 10 - 15 working days

Augmented and virtual reality (AR and VR) offer exciting opportunities for human computer interaction (HCI), the enhancement of places, and new business cases. Though VR is most popular for video games, especially among younger generations, AR and VR can also be used in applications that include military, medical, navigational, tourism, marketing, and maintenance uses. Research in these technologies along with 3D user interfaces has gained momentum in recent years and has solidified it as a staple technology for the foreseeable future. Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality includes a collection of business case studies covering a variety of topics related to AR, VR, and mixed reality (MR) including their use in possible applications. This book also touches on the diverse uses of AR and VR in many industries and discusses their importance, challenges, and opportunities. While discussing the use these technologies in sectors such as education, healthcare, and computer science, this book is ideal for computer scientists, engineers, practitioners, stakeholders, researchers, academicians, and students who are interested in the latest research on augmented, mixed, and virtual reality.

Virtual Reality - Human Computer Interaction (Paperback): Ajit Singh Virtual Reality - Human Computer Interaction (Paperback)
Ajit Singh
R390 Discovery Miles 3 900 Ships in 10 - 15 working days
Implementing Augmented Reality Into Immersive Virtual Learning Environments (Paperback): Donna Russell Implementing Augmented Reality Into Immersive Virtual Learning Environments (Paperback)
Donna Russell
R4,486 Discovery Miles 44 860 Ships in 10 - 15 working days

The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.

Changing World - Origin (Paperback): Sergei Katz Changing World - Origin (Paperback)
Sergei Katz
R655 Discovery Miles 6 550 Ships in 10 - 15 working days
Inclusive Strategies for the Virtual Classroom - How to Build An Inclusive and Engaged Virtual Classroom: Inclusive Virtual... Inclusive Strategies for the Virtual Classroom - How to Build An Inclusive and Engaged Virtual Classroom: Inclusive Virtual Classrooms (Paperback)
Jamila Branch
R224 Discovery Miles 2 240 Ships in 10 - 15 working days
Price-Forecasting Models for EMCORE Corporation EMKR Stock (Paperback): Ton Viet Ta Price-Forecasting Models for EMCORE Corporation EMKR Stock (Paperback)
Ton Viet Ta
R514 Discovery Miles 5 140 Ships in 10 - 15 working days
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