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Unity 2018 Augmented Reality Projects - Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia (Paperback)
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Unity 2018 Augmented Reality Projects - Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia (Paperback)
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Create engaging Augmented Reality (AR) applications with Unity 3D
that can be experienced with devices such as HoloLens and Daydream
Key Features Learn the principles of AR application development
Work with the most popular sensors used in AR games and
applications across Android, Apple and Windows Build experiences
with interactive objects, physics, UI, animations, and C# scripting
Book DescriptionAugmented Reality allows for radical innovations in
countless areas. It magically blends the physical and virtual
worlds, bringing applications from a screen into your hands.
Meanwhile, Unity has now become the leading platform to develop
augmented reality experiences, as it provides a great pipeline for
working with 3D assets. Using a practical and project-based
approach, Unity 2018 Augmented Reality Projects educates you about
the specifics of augmented reality development in Unity 2018. This
book teaches you how to use Unity in order to develop AR
applications which can be experienced with devices such as HoloLens
and Daydream. You will learn to integrate, animate, and overlay 3D
objects on your camera feed, before gradually moving on to
implementing sensor-based AR applications. In addition to this, you
will explore the technical considerations that are especially
important and possibly unique to AR. The projects in the book
demonstrate how you can build a variety of AR experiences, whilst
also giving insights into C# programming as well as the Unity 3D
game engine via the interactive Unity Editor. By the end of the
book, you will be equipped to develop rich, interactive augmented
reality experiences for a range of AR devices and platforms using
Unity. What you will learn Build and run AR applications for
specific headsets, including HoloLens and Daydream Create 3D scenes
with Unity and other 3D tools while learning about world space and
scale Move around your AR scenes using locomotion and teleportation
Create filters or overlays that work in tandem with facial
recognition software Use GPS, geolocation services, and the camera
feed to create a fitness application Integrate AR and VR concepts
together in a single application Who this book is forUnity 2018
Augmented Reality Projects is for you if you're a game developer
familiar with 3D computer graphics and interested in building your
own AR games or applications. Any experience in Unity and C# is an
advantage.
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