Explore the latest features of Unity 2018 to create immersive VR
projects for Oculus Rift, HTC Vive, Daydream and Gear VR Key
Features A project-based guide to teach you how to develop
immersive and fun VR applications using Unity 3D Build experiences
with interactable objects, physics, UI, animations, C# scripting,
and other Unity features Explore the world of VR by building
experiences such as diorama, first-person characters, 360-degree
projections, social VR, audio fireball game, and VR storytelling
Book DescriptionUnity has become the leading platform for building
virtual reality games, applications, and experiences for this new
generation of consumer VR devices. Unity Virtual Reality Projects
walks you through a series of hands-on tutorials and in-depth
discussions on using the Unity game engine to develop VR
applications. With its practical and project-based approach, this
book will get you up to speed with the specifics of VR development
in Unity. You will learn how to use Unity to develop VR
applications that can be experienced with devices such as Oculus,
Daydream, and Vive. Among the many topics and projects, you will
explore gaze-based versus hand-controller input, world space UI
canvases, locomotion and teleportation, software design patterns,
360-degree media, timeline animation, and multiplayer networking.
You will learn about the Unity 3D game engine via the interactive
Unity Editor, and you will also learn about C# programming. By the
end of the book, you will be fully equipped to develop rich,
interactive VR experiences using Unity. What you will learn Create
3D scenes with Unity and other 3D tools while learning about world
space and scale Build and run VR applications for specific
headsets, including Oculus, Vive, and Daydream Interact with
virtual objects using eye gaze, hand controllers, and user input
events Move around your VR scenes using locomotion and
teleportation Implement an audio fireball game using physics and
particle systems Implement an art gallery tour with teleportation
and data info Design and build a VR storytelling animation with a
soundtrack and timelines Create social VR experiences with Unity
networking Who this book is forIf you're a non-programmer
unfamiliar with 3D computer graphics, or experienced in both but
new to virtual reality, and are interested in building your own VR
games or applications, then this book is for you. Any experience in
Unity is an advantage.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!