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Virtual and Augmented Reality in Education, Art, and Museums (Paperback) Loot Price: R5,073
Discovery Miles 50 730
Virtual and Augmented Reality in Education, Art, and Museums (Paperback): Giuliana Guazzaroni, Anitha S. Pillai

Virtual and Augmented Reality in Education, Art, and Museums (Paperback)

Giuliana Guazzaroni, Anitha S. Pillai

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Loot Price R5,073 Discovery Miles 50 730 | Repayment Terms: R475 pm x 12*

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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

General

Imprint: Business Science Reference
Country of origin: United States
Release date: October 2019
Editors: Giuliana Guazzaroni • Anitha S. Pillai
Dimensions: 279 x 216mm (L x W)
Format: Paperback
Pages: 416
ISBN-13: 978-1-79981-797-0
Categories: Books > Reference & Interdisciplinary > Encyclopaedias & reference works > General
Books > Social sciences > Education > General
Books > Computing & IT > Internet > General
Books > Computing & IT > Applications of computing > Virtual reality
Books > Computing & IT > Applications of computing > Artificial intelligence > General
LSN: 1-79981-797-0
Barcode: 9781799817970

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