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Mastering Oculus Rift Development (Paperback)
Loot Price: R1,370
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Mastering Oculus Rift Development (Paperback)
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Explore the new frontier of virtual reality with the Oculus Rift
and bring the VR revolution to your own projects About This Book *
Create immersive 3D games especially designed for the Oculus Rift
platform * Build complex realistic virtual reality (VR) games with
the Unity Engine * Create striking VR environments with advanced
graphical techniques Who This Book Is For This book is for aspiring
indie developers and VR enthusiasts who want to bring their ideas
into virtual reality with a new platform that provides an
unprecedented level of realism and immersion. What You Will Learn *
Increase immersion with 3D audio and intuitive interfaces * Create
group VR experiences using multi-player networking * Design fun and
engaging mechanics that utilize VR principles * Explore the best
ways to navigate and interact using the Oculus Rift * Design
intuitive ways to navigate and interact with scenes in VR * Add
stunning realism to a scene with three-dimensional audio * Invent
mechanics and features that take full advantage of VR hardware In
Detail Virtual reality (VR) is changing the world of gaming and
entertainment as we know it. VR headsets such as the Oculus Rift
immerse players in a virtual world by tracking their head movements
and simulating depth, giving them the feeling that they are
actually present in the environment. We will first use the Oculus
SDK in the book and will then move on to the widely popular Unity
Engine, showing you how you can add that extra edge to your VR
games using the power of Unity. In this book, you'll learn how to
take advantage of this new medium by designing around each of its
unique features. This book will demonstrate the Unity 5 game
engine, one of most widely-used engines for VR development, and
will take you through a comprehensive project that covers
everything necessary to create and publish a complete VR experience
for the Oculus Rift. You will also be able to identify the common
perils and pitfalls of VR development to ensure that your audience
has the most comfortable experience possible. By the end of the
book, you will be able to create an advanced VR game for the Oculus
Rift, and you'll have everything you need to bring your ideas into
a new reality. Style and approach This book takes a step-by-step
tutorial approach with illustrative examples to help you implement
the projects on your own. The book lets you first get to grips with
the Oculus SDK and then moves on to the Unity Engine to add
realistic graphics and features in your games.
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