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Microsoft HoloLens By Example (Paperback)
Loot Price: R1,292
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Microsoft HoloLens By Example (Paperback)
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Get to grips with HoloLens development as you create mixed reality
apps from scratch About This Book * Create awesome Augmented
Reality (AR) apps for the Microsoft HoloLens platform * Unleash the
power of Unity SDK for HoloLens to create next generation AR apps *
Explore the exciting world of gesture control, visual mapping,
voice command for apps, and many more cutting edge possibilities
with HoloLens Who This Book Is For This book is for developers who
have some experience with programming in any of the major languages
such as C#, C++, and so on. You do need any knowledge of Augmented
Reality development. What You Will Learn * Extend the computing
experience beyond the flat glass screen by placing and embedding
virtual objects holograms) into the physical world * Interact with
the holograms using gaze, gestures, and voice * Enhance the
experience with spatial sound * Allow multiple users to naturally
collaborate with each other * Integrate voice commands into your
own HoloLens projects * Experiment with techniques to better
understand the real world * Implement a user interface in Mixed
Reality * Blend the virtual and physical world by making the
holograms interact and react to the physical environment In Detail
Are you a developer who is fascinated with Microsoft HoloLens and
its capabilities? Do you want to learn the intricacies of working
with the HoloLens SDK and create your own apps? If so, this is the
book for you. This book introduces and demystifies the HoloLens
platform and introduces new ways you can interact with computers
(Mixed Reality). It will teach you the important concepts, get you
excited about the possibilities, and give you the tools to continue
exploring and experimenting. You will go through the journey of
creating four independent examples throughout the book, two using
DirectX and two using Unity. You will learn to implement spatial
mapping and gesture control, incorporate spatial sound, and work
with different types of input and gaze. You will also learn to use
the Unity 5 SDK for HoloLens and create apps with it. Collectively,
the apps explore the major concepts of HoloLens, but each app is
independent, giving you the flexibility to choose where to start
(and end). Style and approach This book takes an example-based
approach where you'll build AR apps with increasing difficulty. You
will learn more about HoloLens platform as well as AR app
development in general.
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