Explore the world of Virtual Reality by building immersive and fun
VR projects using Unity 3D About This Book * Learn the basic
principles of virtual reality applications and get to know how they
differ from games and desktop apps * Build various types of VR
experiences, including diorama, first-person characters, riding on
rails, 360 degree projections, and social VR * A project-based
guide that teaches you to use Unity to develop VR applications,
which can be experienced with devices such as the Oculus Rift or
Google Cardboard Who This Book Is For If you're a non-programmer
unfamiliar with 3D computer graphics, or experienced in both but
new to virtual reality, and are interested in building your own VR
games or applications then this book is for you. Any experience in
Unity is an advantage. What You Will Learn * Create 3D scenes with
Unity and Blender while learning about world space and scale *
Build and run VR applications for consumer headsets including
Oculus Rift and Google Cardboard * Build interactive environments
with physics, gravity, animations, and lighting using the Unity
engine * Experiment with various user interface (UI) techniques
that you can use in your VR applications * Implement the
first-person and third-person experiences that use only head motion
gestures for input * Create animated walkthroughs, use 360-degree
media, and build multi-user social VR experiences * Learn about the
technology and psychology of VR including rendering, performance
and VR motion sickness * Gain introductory and advanced experience
in Unity programming with the C# language In Detail What is
consumer "virtual reality"? Wearing a head-mounted display you view
stereoscopic 3D scenes. You can look around by moving your head,
and walk around using hand controls or motion sensors. You are
engaged in a fully immersive experience. On the other hand, Unity
is a powerful game development engine that provides a rich set of
features such as visual lighting, materials, physics, audio,
special effects, and animation for creating 2D and 3D games. Unity
5 has become the leading platform for building virtual reality
games, applications and experiences for this new generation of
consumer VR devices. Using a practical and project-based approach,
this book will educate you about the specifics of virtual reality
development in Unity. You will learn how to use Unity to develop VR
applications which can be experienced with devices such as the
Oculus Rift or Google Cardboard. We will then learn how to engage
with virtual worlds from a third person and first person character
point of view. Furthermore, you will explore the technical
considerations especially important and possibly unique to VR. The
projects in the book will demonstrate how to build a variety of VR
experiences. You will be diving into the Unity 3D game engine via
the interactive Unity Editor as well as C-Sharp programming. By the
end of the book, you will be equipped to develop rich, interactive
virtual reality experiences using Unity. So, let's get to it! Style
and approach This book takes a practical, project-based approach to
teach specifics of virtual reality development in Unity. Using a
reader-friendly approach, this book will not only provide detailed
step-by-step instructions but also discuss the broader context and
applications covered within.
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