Virtual worlds are increasingly incorporated into modern
universities and teaching pedagogy. Over 190 higher education
institutions world-wide have done teaching in the virtual world of
Second Life (SL). This book is based on the first Scandinavian
project to experiment with the design and testing of teaching
platforms for life long learning in SL. In 2007 it created a
virtual island or 'sim' in SL called 'Kamimo Education Island'. The
project generated a number of courses taught in Second Life, and
instructed educators in the use of SL. This book disseminates the
experiences and lessons learned in that project and from other
educational projects in SL. The book identifies the gaps in
traditional forms of education. It provides a roadmap on issues of:
instructional design, learner modelling, building simulations,
exploring alternatives to design and integrating tools in education
with other learning systems.
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