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Books > Computing & IT > Applications of computing > Computer modelling & simulation
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3D Environment Design with Blender - Enhance your animation, modeling, texturing, and lighting skills to create realistic 3D scenes (Paperback)
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3D Environment Design with Blender - Enhance your animation, modeling, texturing, and lighting skills to create realistic 3D scenes (Paperback)
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Save time and effort when building 3D scenes with this essential
guide to creating stunning photorealistic 3D environments in
Blender Key Features * Reveal modeling tricks to make your Blender
3D environments look realistic * Discover techniques to enhance the
photorealism of your scenes while saving time * Set up realistic
lighting in your scenes to make your environment look pleasing to
the eye Book Description Blender is a powerful tool for creating
all kinds of visual assets, but with such power comes complexity.
Creating a photorealistic 3D scene seems like a Herculean task for
more than 90% of 3D designers, but don't be discouraged! 3D
Environment Design with Blender will get you up and running. This
practical guide helps reduce the complexity of 3D environment
design, advance your Blender skills, and produce lifelike scenes
and animations in a time-efficient manner. You'll start by learning
how to fix the most common mistakes 3D designers make with modeling
and scale matching that stop them from achieving photorealism.
Next, you'll understand the basics of realistic texturing,
efficient unwrapping and achieving photorealistic lighting by
turning an actual reference of a wood cabin into a realistic 3D
scene. These skills will be used and expanded as you build a
realistic 3D environment with natural assets and materials that
you'll create from scratch. Once you've developed your natural
environment, you'll advance to creating realistic render shots by
applying cool camera features, and compositing tricks that will
make your final render look photorealistic and pleasing to the eye.
By the end of this book, you'll be able to implement modeling
tricks and best practices to make your 3D environments look
stunningly lifelike. What you will learn * Understand how to avoid
the most common modeling mistakes 3D designers make * Create
realistic landscapes using Blender's built-in A.N.T Landscape
add-on * Build natural assets such as rocks, flowers, plants, and
rivers that you can customize and use in a variety of projects *
Create realistic materials such as snow, mud, wood and animated
water * Use the particle system to generate realistic grass, as
well as scatter flowers and rocks * Apply the five lighting rules
to achieve great photorealistic results * Use nodes and materials
effectively to produce impressive results Who This Book Is For This
book is for 3D environment artists and open-world game designers
who have tried designing 3D environments but have trouble finding
the right Blender settings. If you feel overwhelmed understanding
how nodes and materials work in Blender, this book will simplify it
for you and help you achieve photorealism in your environments in
no time. Familiarity with the Blender interface is expected to get
the most out of this book.
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