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Introduction to Visual Computing - Core Concepts in Computer Vision, Graphics, and Image Processing (Hardcover)
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Introduction to Visual Computing - Core Concepts in Computer Vision, Graphics, and Image Processing (Hardcover)
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Introduction to Visual Computing: Core Concepts in Computer Vision,
Graphics, and Image Processing covers the fundamental concepts of
visual computing. Whereas past books have treated these concepts
within the context of specific fields such as computer graphics,
computer vision or image processing, this book offers a unified
view of these core concepts, thereby providing a unified treatment
of computational and mathematical methods for creating, capturing,
analyzing and manipulating visual data (e.g. 2D images, 3D models).
Fundamentals covered in the book include convolution, Fourier
transform, filters, geometric transformations, epipolar geometry,
3D reconstruction, color and the image synthesis pipeline. The book
is organized in four parts. The first part provides an exposure to
different kinds of visual data (e.g. 2D images, videos and 3D
geometry) and the core mathematical techniques that are required
for their processing (e.g. interpolation and linear regression.)
The second part of the book on Image Based Visual Computing deals
with several fundamental techniques to process 2D images (e.g.
convolution, spectral analysis and feature detection) and
corresponds to the low level retinal image processing that happens
in the eye in the human visual system pathway. The next part of the
book on Geometric Visual Computing deals with the fundamental
techniques used to combine the geometric information from multiple
eyes creating a 3D interpretation of the object and world around us
(e.g. transformations, projective and epipolar geometry, and 3D
reconstruction). This corresponds to the higher level processing
that happens in the brain combining information from both the eyes
thereby helping us to navigate through the 3D world around us. The
last two parts of the book cover Radiometric Visual Computing and
Visual Content Synthesis. These parts focus on the fundamental
techniques for processing information arising from the interaction
of light with objects around us, as well as the fundamentals of
creating virtual computer generated worlds that mimic all the
processing presented in the prior sections. The book is written for
a 16 week long semester course and can be used for both
undergraduate and graduate teaching, as well as a reference for
professionals.
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