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Designing Computer-Based Learning Materials (Paperback)
Loot Price: R1,153
Discovery Miles 11 530
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Designing Computer-Based Learning Materials (Paperback)
Series: Routledge Revivals
Expected to ship within 12 - 17 working days
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First published in 2001, this volume demonstrates how
computer-based learning has the potential to provide a highly
motivating learning experience, that it also has the potential to
achieve exactly the opposite, and that the difference between these
two extremes is the quality of the learning design. The challenge
for the learning designer isn't a simple one. You are being asked
to prepare interactive learning for someone you can't see and with
whom the only interaction you are likely to have is via limited
written communication. Fortunately help is at hand in Alan Clarke's
Designing Computer-Based Learning Materials. Dr. Clarke offers a
definitive guide to each of the many elements involved in good
design. This book explores the principles of adult learning, and
relates to the potential, features and impact of computer-based
learning. This is not a 'how to...' book, but rather one seeking to
help you understand the different elements which go into
computer-based learning. If you are commissioning material, it will
help you to understand the contractors' constraints. If you are
designing materials yourself, it will allow you to avoid many of
the errors it is all too easy to make when developing them.
Computer-based learning materials are not all the same: their range
reflects the variety of learners that use them and purposes they
are used for; the different learning environments that are
available to people; the different subjects that they wish to learn
and the level to which they wish to take them. In the face of such
a complex task, involving so many factors and variables, it is
essential that the learning designer understands what is involved
and uses a rigorous process for envisioning, planning, designing,
implementing and testing their solution. This is a book about
learning design and not about software production and, as such, it
provides any aspiring designers with the fundamentals of producing
the highly motivating learning experience, which should be their
objective.
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