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Indie Video Game Development Work - Innovation in the Creative Economy (Paperback, 1st ed. 2020)
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Indie Video Game Development Work - Innovation in the Creative Economy (Paperback, 1st ed. 2020)
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This book presents a study of so-called indie video game developers
that are widely regarded as the creative and innovative fringe of
the video game industry. The video game industry is an exemplary
entrepreneurial high growth industry that combines digital media,
cinematographic representations and interactive gaming
technologies, and uses global digital distribution channels to
reach local gaming communities. The study examines a number of
issues, concerns, challenges, and opportunities that indie
developers are handling as part of their development work. The love
of gaming and video games more specifically is the shared and
unifying force of both so-called Triple-A developers and the indie
developer community. Still, issues such as how to raise financial
capital or otherwise fund the development work, or how to optimize
the return on investment when video games are released on digital
platforms are issues that indie developers need to cope with. The
study is theoretically framed as a case of an innovation-led sector
of the economy, yet being anchored in the Swedish welfare state
model, wherein e.g., free tertiary education and social insurances
and health case at low cost are provided and supportive of
enterprising. This book will be valuable reading for academics
working in the fields of knowledge management, innovation, and the
creative economy.
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