This book covers the problem of fidelity in the design of virtual
environments with specific reference to the design of vehicle
simulators. The default design goal has been on the physical
replication of a given real-world environment and, in the case of
vehicles, the specific appearance and function of vehicle
components. This book discusses that perceptual, rather than
physical, fidelity of a virtual environment, should be the design
goal and the principal purpose is to produce human behavior. This
book provides the rationale and design guidance to maximize
perceptual fidelity in the development of virtual environments, and
therefore maximize the costeffectiveness as well.
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