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Ultimate Game Programming With DirectX (Paperback)
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Ultimate Game Programming With DirectX (Paperback)
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Creating computer games is challenging. It requires plenty of
technical skill, dedication, and creativity. Ultimate Game
Programming with DirectX teaches you how to combine your existing
skills and dedication for playing games with some basic C++
programming skills to create your own games. Written for game
development students, beginning game programmers, and C++
programmers wanting to learn game development, this book covers
every part of the process. Throughout the book, you'll be creating
a first-person shooter game called Stranded. Beginning with an
introduction to Direct X and Direct3D graphics, you'll build the
game engine and complete game chapter by chapter. You'll learn the
fundamental graphical techniques, essential mathematics, collision
detection, input device detection and response, sound playback,
scene management, animation, and model/character loading and
drawing. Once you've built this game, you can easily expand upon it
and customize it to add your own unique features. You'll also have
the foundational knowledge and skills you need to build your own
games and take on new programming challenges. If you have basic C++
programming skills, a love for games, and a desire to create your
own, you'll find what you need here. WHAT YOU'LL LEARN * The
fundamentals of DirectX game development and Direct3D graphics *
Foundational programming techniques that you can use for any game
project * Essential mathematics and physics techniques * Basic
graphics and animation techniques, including basic techniques
include drawing basic shapes and objects, displaying images on top
of surfaces, creating and displaying text to the screen, and
learning how to work in 3D space. * Coverage of scene management
topics rarely covered in books for C++ programmers and aspiring
game programmers * A complete DirectX reference for game
development, including the creation of a complete FPS game
General
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