Although the number of commercial Java games is still small
compared to those written in C or C++, the market is expanding
rapidly. Recent updates to Java make it faster and easier to create
powerful gaming applications-particularly Java 3D-is fueling an
explosive growth in Java games. Java games like Puzzle Pirates,
Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars,
Law and Order II, Roboforge, Tom Clancy's Politika, and scores of
others have earned awards and become bestsellers.
Java developers new to graphics and game programming, as well as
game developers new to Java 3D, will find "Killer Game Programming
in Java" invaluable. This new book is a practical introduction to
the latest Java graphics and game programming technologies and
techniques. It is the first book to thoroughly cover Java's 3D
capabilities for all types of graphics and game development
projects.
"Killer Game Programming in Java" is a comprehensive guide to
everything you need to know to program cool, testosterone-drenched
Java games. It will give you reusable techniques to create
everything from fast, full-screen action games to multiplayer 3D
games. In addition to the most thorough coverage of Java 3D
available, "Killer Game Programming in Java" also clearly details
the older, better-known 2D APIs, 3D sprites, animated 3D sprites,
first-person shooter programming, sound, fractals, and networked
games. "Killer Game Programming in Java" is a must-have for anyone
who wants to create adrenaline-fueled games in Java.
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