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Transnational Play - Piracy, Urban Art, and Mobile Games (Hardcover, 0) Loot Price: R3,387
Discovery Miles 33 870
Transnational Play - Piracy, Urban Art, and Mobile Games (Hardcover, 0): Anne-Marie Schleiner

Transnational Play - Piracy, Urban Art, and Mobile Games (Hardcover, 0)

Anne-Marie Schleiner

Series: Games and Play

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Loot Price R3,387 Discovery Miles 33 870 | Repayment Terms: R317 pm x 12*

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Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and global causes like environmentalism, through piracy and cheats, via cultural localization, on their mobile phones, and through urban playful art in Latin America. This book offers a reorientation of perspective on the global developers who make games, as well as the players who consume games, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokemon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, postcolonialism, geopolitics, and game studies, problematizing play as a diverse and contested transnational domain.

General

Imprint: Amsterdam University Press
Country of origin: Netherlands
Series: Games and Play
Release date: July 2020
Authors: Anne-Marie Schleiner
Dimensions: 234 x 156 x 0mm (L x W x T)
Format: Hardcover - Cloth over boards
Pages: 182
Edition: 0
ISBN-13: 978-9463728904
Categories: Books > Reference & Interdisciplinary > Communication studies > Media studies
Books > Reference & Interdisciplinary > Interdisciplinary studies > Globalization
Books > Computing & IT > Computer software packages > Computer games
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LSN: 9463728902
Barcode: 9789463728904

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