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Gesture-Based Communication in Human-Computer Interaction - International Gesture Workshop, GW'99, Gif-sur-Yvette, France, March 17-19, 1999 Proceedings (Paperback, 1999 ed.)
Loot Price: R1,692
Discovery Miles 16 920
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Gesture-Based Communication in Human-Computer Interaction - International Gesture Workshop, GW'99, Gif-sur-Yvette, France, March 17-19, 1999 Proceedings (Paperback, 1999 ed.)
Series: Lecture Notes in Computer Science, 1739
Expected to ship within 10 - 15 working days
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The need to improve communication between humans and computers has
been instrumental in de ning new modalities of communication, and
new ways of interacting with machines. Gestures can convey
information for which other modalities are not e cient or suitable.
In natural and user-friendly interaction, gesturescanbeused,
asasinglemodality, orcombinedinmultimodalinteraction schemes which
involvespeech, or textual media. Speci cation methodologiescan be
developed to design advanced interaction processes in order to de
ne what kind of gestures are used, which meaning they convey, and
what the paradigms of interaction are. Research centred on gesture
interaction has recently provided signi cant
technologicalimprovements, in particular: gesture capture and tra-
ing (from video streams or other input devices), motion
recognition, motion generation, and animation. In addition, active
research in the elds of signal processing, pattern recognition,
arti cial intelligence, and linguistics is relevant to the areas
covered by the multidisciplinary research on gesture as a means of
communication. Resulting fromathree-dayinternationalworkshopin
Gif-sur-Yvette, France, with 80 participants from ten countries all
over the world, this book presents contributions on gesture under
the focus of human-computer communication. The workshop was run by
Universit e Paris Sud, Orsay, on the lines of GW'96 at York
University, UK, and GW'97 at Bielefeld University, Germany. Its
purpose was to bring together scientists from researchand
industrial organisationswo- ing on all aspects of gesture modelling
and interaction. The book is organised in sixsections,
coveringhumanperceptionandproductionofgesture, gestureloc- isation
and movement segmentation, vision-based recognition and sign
language recognition, gesture synthesis and animation, and
multimodality.
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