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The Political Effects of Entertainment Media - How Fictional Worlds Affect Real World Political Perspectives (Paperback)
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The Political Effects of Entertainment Media - How Fictional Worlds Affect Real World Political Perspectives (Paperback)
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Entertainment media are rife with material that touches on the
political. The stories with which we entertain ourselves often show
us, for better or worse, that everything can be solved by the rise
of an individual hero, and that the "best way" to deal with a bad
guy with a gun is a good guy with a gun. Our stories portray
individuals along the lines of gender, racial, and ethnic
stereotypes; offer us villains that are one-dimensional characters
driven by evil; and show us politicians who are almost always
corrupt, self-serving, and/or incompetent. They offer up models for
how to deal with oppressive authority and they typically portray
worlds that are just, where those who do the right thing come out
on top. Entire entertainment genres, with their shared story
telling conventions and common plot devices, provide lessons and
perspectives that are relevant to how the public sees political
issues. The stories that entertain us show us all these things and
more, but to what effect? Does the pervasive politically relevant
content that can be found not just in political entertainment
shows, like House of Cards, but also in entertainment like Game of
Thrones, that, on the surface, has nothing to do with modern
politics, affect people's perspectives on the political world? That
is the central question of this volume. This book discusses the
type of content in entertainment media that has the best chance of
influencing political beliefs, draws from the work of scholars in a
number of disciplines in order to forge a theory explaining how and
when entertainment media will affect political perspectives, and
presents a series of empirical studies using experiments and
surveys that demonstrate the effect of politically relevant content
in shows such as Game of Thrones, House of Cards, The Daily Show
and The Colbert Report, in genres such science fiction, and through
pervasive villain and leader character types.
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