Coats of arms, clothing and armour are easier to manipulate than
passports or ID cards. Medieval narratives are full of scenes in
which there is a problem in clearly identifying who and what is
who. From these, it is possible to reconstruct models of
recognising the other, which alienate us today, but reveal much
about ideas of perception and identity at the time. The book shows
how courtly literature uses literary games with these models both
to confirm and continually to question central premisses of feudal
culture.
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