Computers are a fundamentally important tool in sport science
research, sports performance analysis and, increasingly, in
coaching and education programmes in sport. This book defines the
field of sport informatics, explaining how computer science can be
used to solve sport-related problems, in both research and applied
aspects.
Beginning with a clear explanation of the functional principles
of hardware and software, the book examines the key functional
areas in which computer science is employed in sport,
including:
- knowledge discovery and database development
- data acquisition, including devices for measuring performance
data
- motion tracking and analysis systems
- modelling and simulation
- match analysis systems
- e-learning and multimedia in sports education
Bridging the gap between theory and practice, this book is
important reading for any student, researcher or practitioner
working in sport science, sport performance analysis, research
methods in sport, applied computer science or informatics.
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