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Mastering UI Development with Unity - - An in-depth guide to developing engaging and technically proficient user interfaces with Unity 2020 (Paperback, 2nd Revised edition)
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Mastering UI Development with Unity - - An in-depth guide to developing engaging and technically proficient user interfaces with Unity 2020 (Paperback, 2nd Revised edition)
Expected to ship within 10 - 15 working days
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Master Unity UI development with Unity and C# by learning design
principles, how to develop UI with Unity UI (uGUI), the UI Toolkit,
and IMGUI and how to accept inputs with both the Input Manager and
new Input System. Key Features * Learn to develop game user
interfaces with both technical and aesthetic considerations in this
updated second edition * Understand how to use the various UI
systems provided by Unity * Follow along with step-by-step examples
creating popular user interfaces seen in multiple game genres Book
Description A functional UI is necessary for player interaction.
Along with imparting crucial information to the player, the UI is
also the mechanism through which the player interacts with the
game. Unity's tools give you the opportunity to create complex and
attractive UIs to make your game stand out. This book begins by
describing various design considerations for developing UI for
different genres and platforms. You'll learn how to layout UIs,
hook up interactions, create movement through animation and
particle effects, and optimize UI. It then walks through the
technical details of implementing UIs with all three UI systems
provided by Unity and both of the Unity input systems. You'll learn
how to create visually engaging heads-up-displays, pause menus,
health bars, circular progress bars, animated menus, and more. This
book not only teaches how to lay out visual elements but also how
to program these features and implement them across multiple games
of varying genres. While working through the examples provided,
you'll learn how to develop a UI that scales to multiple screen
resolutions so your game can be released on multiple platforms with
minimal changes. By the end of this book, you will be confident in
developing a game UI with both technical and aesthetic
considerations using all the UI elements provided by Unity's UI
system. What you will learn * Learn design principles and patterns
for developing your UI * Discover techniques that allow your UI to
scale appropriately in different resolutions * Use automatic
layouts to streamline your UI building process * Learn the
properties of the Event System and appropriately hook events to
your UI elements * Implement all of Unity's built-in uGUI
components including those provided by TextMeshPro * Add visual
flare to UIs with the use of animation and particle effects *
Understand when and how to use the UI Toolkit and IMGUI UI systems
Who This Book Is For This book is intended for game developers who
have worked with Unity and are looking to improve their knowledge
of the UI system. Individuals looking for in-depth explanations of
specific UI elements and individuals looking for step-by-step
directions explaining how to implement UI items that appear in
multiple game genres will also find this book helpful. A basic
understanding of Unity and C# programming is needed.
General
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