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Videogame, Player, Text (Hardcover, First)
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Videogame, Player, Text (Hardcover, First)
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Videogame, player, text examines the playing and playful subject
through a series of analytical essays focused on particular
videogames and playing experiences. With essays from a range of
internationally renowned game scholars, the major aim of this
collection is to show how it is that videogames communicate their
meanings and provide their pleasures. Each essay focuses on
specific examples of gameplay dynamics to tease out the
specificities of videogames as a new form of interaction between
text and digital technology for the purposes of entertainment. That
modes of engagement with the videogame text are many and varied,
and construct the playing subject in different ways, provides the
central theme of Videogame,player, text. Online play, clan
membership, competitive or co-operative play, player modification
of game texts, and the solo play of a single player are each
addressed through individual analyses of the gameplay experiences
produced by, for example, The Sims, Grand Theft Auto, Prince of
Persia, Doom, Quake, World of Warcraft, StreetFighter and
Civilisation. -- .
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