This book presents the first sustained analysis of the digital game
industry's carbon footprint and its role in exacerbating global
climate change. Identifying the ways videogames can actually help
combat the climate crisis, it argues for the urgency of
transitioning to a fully carbon neutral games industry, exploring
the challenges and opportunities inherent in this undertaking.
Beginning with an analysis of debates around the persuasive power
of games, the book argues that real impact can only be achieved by
focusing on the material conditions of game production - by
reducing greenhouse gas emissions from making, selling, and playing
games, as well as the hardware used to play them. Abraham makes a
compelling argument that a sustainable games industry is possible,
and outlines the actions that everyone can take to reduce the harms
that digital games cause to people and planet.
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